This game needs a whole LOT of fatalities


About Me

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Back when i was just a wee little boy, i played MK3 but didn't know how to do Fatalities. But i didn't care. The GAME was fun, when i sometimes saw the computer players do the Fatalities, i just say, "cool" but Fatalities is just a good way to make a new friend interested if he just walked into the room. You ever think Midway will say, "We are very sorry we didn't have enough Fatalities in MK6 but THIS TIME every character will have 20 Fatalties, 5 friendships, 10 Animalities, and now they will have a FUNALITY!" Seriously, Midway will most likely put the most work on gameplay and the enviorment


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Translation: Midway is not moved by people whining bout something not that important


About Me
"Is, uh,...Is your wife a goer, eh? Know whatahmean, know whatahmean, nudge nudge, know whatahmean, say no more?"
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Midway has filled they're quota for Fatalities, now they need to get to work on gameplay and environs and GETTING IT OUT BEFORE I GO CRAZY!!!


About Me

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yeah the game needs better gameplay.
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NoObSaIbOt777 wrote :
"sumixam, i read your thread on character specific fatalities, and holy crap! Awesome idea dude. If the MK staff looked at this site's forums regularly, they'd add in some really good ideas."
Thanks mate. It's one of them simple ideas that could really add something refreshing to the game. Much like the idea by WRDlife (spelling) about pulling out the impaled weapon for re-use between rounds.
Anyway straying from the topic........
"sumixam, i read your thread on character specific fatalities, and holy crap! Awesome idea dude. If the MK staff looked at this site's forums regularly, they'd add in some really good ideas."
Thanks mate. It's one of them simple ideas that could really add something refreshing to the game. Much like the idea by WRDlife (spelling) about pulling out the impaled weapon for re-use between rounds.
Anyway straying from the topic........
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