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KARATE
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Thanks for the sig Pr0d1gYKomodo 1,

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01/02/2007 07:38 AM (UTC)
0
So wait a minute.

Does this same thing work for like tanya to?
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danadbab
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01/02/2007 10:45 AM (UTC)
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all right guys all your A/C infinites can be stopped grin

i found out how

what the person who is being A/C infinited has to do is rappidly press CSCSCSCSCSCSCSCSCSC it makes him go down to the ground faster making the infinites not possible.

however

you can A/C and then do a ground combo finisher.


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Check
01/02/2007 06:35 PM (UTC)
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danadbab Wrote:
all right guys all your A/C infinites can be stopped grin

i found out how

what the person who is being A/C infinited has to do is rappidly press CSCSCSCSCSCSCSCSCSC it makes him go down to the ground faster making the infinites not possible.

however

you can A/C and then do a ground combo finisher.




tried it, dont work, and

person doing the ac can press 4 to drop faster as well, so its pointless to even try to escape unless theres something that makes u fall instantly, such as versatiles connection

but this isnt online where mashing cs causes lag, but thanks for trying to contribute something, personally i could care less if you do 10 acs in a row online because noone is really worth it to me, i make actual combos, not "infinites"
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Check
01/02/2007 07:26 PM (UTC)
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http://download.yousendit.com/85B13EA3112E3925

there ya go dan, i dont even think pressing cs does anything, lol

they wont drop any faster than usual, and when u press 4, you would drop even faster as i said, ( credit to nukes for the 4 thing )

there is no escape, unless scorpio lets us know what his is, but this one of yours doesnt work, at least offline it dont

later
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danadbab
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01/02/2007 08:50 PM (UTC)
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press hold DB when pressing CSCS alot. and get out of the corner.

i never tried to see if i could escape in the corner. i escaped each time it was done to me in the middle of the stage.

also it was karate i was escaping not versatile.
Karate can do it over and over on me, so each time he tried doing it i pressed CSCSCSSC faster then you were presssing it in the video and holding DB i fell right to the floor faster preventing him from getting back up in the air to me.


i guess i gotta learn how to do the A/Cs myself so i can make a video smile

but yea try escaping in the middle of the stage, maybe i cant escape in the corner either.

also it may just work online, either way it works.
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Check
01/02/2007 10:28 PM (UTC)
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dan, i promise u, its a online thing

ifi do 112, 113cs444, im dropping faster than you even while mashing cs

if i just did 112, 113cs4, and didnt press any 4's after it to drop faster, then yea you are gonna drop faster

trust me on this, the longer u wait, the less time u got.

online, is like mashing 4 how many times? in the 20s? compared to 2 or 3 times offline? theres truly no comparison or even chance that method would work offline, so its definitly not either way, its just online.

did it without the corner, and mashed cs faster, i already knew it was not going to do anything, because im dropping faster than i should, and before you. by the time u start falling is like when u would if i didnt press 4 three times to drop faster

and i made cs my square button, but maybe ill find a better controller, but i doubt i wasnt pressing fast enough

look forward to your vid

later
i tried this cs mashing trick offline and i cannot reproduce the escape effect. is it an online only lag effect trick? maybe spamming CS to the server repeatedly makes it choke the server and you APPEAR to drop faster because the server doesnt update your client as fast as it should.





nice video jason!! thats the same thing that happened to me, i tried it with frost and reiko, in the middle of the tekunin prison stage, and all i got was alot of cs spamming with no results.



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TakeYourMeds
01/04/2007 05:31 PM (UTC)
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Air Cancel = Glitch.

Plain and simple. It was not intended by Midway to be in the game. That is just a fact. But it is in the game, and it would be foolish not to use it in gameplay. So, A/C = Legit.

In MKD, 2 throws in a row was considered non-legit. Community established combo rules said that one free throw per combo was legit. The same rules said that one OTG per combo was legit.

Why would two Air Cancels in a row be considered legit?

Two Air Cancels in a row is a partial infinite.

An A/C, then a move which leads to another A/C opportunity, is also a partial infinite.

Any inescapable move, or sequence of moves, that can be repeated continuously for 100 percent or more damage (or infinite time) is an infinite. Doesn’t matter if it is online or offline. An infinite is an infinite. Like Jade’s Throw-Tele-Repeat, as other members have said.

The only way I can see two A/C in a row being legit is if there is no follow up attack after the second A/C. Even that is very questionable.

Some of Check’s combos are impressive. That is undeniable. He is the Combo King. But more than one A/C in a combo, even if it is separated by another move or juggle, is a partial infinite. Three and four (or more) Air Cancels in a single combo is completely absurd, and should not be considered legit by any High Level Player.

Danadbab’s A/C counterattack CSCSCSCS is a great discovery if it works. It was natural for A/C counters to be found, that is how fighting games and gameplay evolves, by finding strategies and counters for those strategies.

Now, how do you counter the Air Cancels that skip the drop down animation and instantly teleport you to the ground to attack again?grin
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Check
01/04/2007 07:22 PM (UTC)
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TakeYourMeds Wrote:
Air Cancel = Glitch.

Plain and simple. It was not intended by Midway to be in the game. That is just a fact. But it is in the game, and it would be foolish not to use it in gameplay. So, A/C = Legit.

In MKD, 2 throws in a row was considered non-legit. Community established combo rules said that one free throw per combo was legit. The same rules said that one OTG per combo was legit.

Why would two Air Cancels in a row be considered legit?

Two Air Cancels in a row is a partial infinite.

An A/C, then a move which leads to another A/C opportunity, is also a partial infinite.

Any inescapable move, or sequence of moves, that can be repeated continuously for 100 percent or more damage (or infinite time) is an infinite. Doesn’t matter if it is online or offline. An infinite is an infinite. Like Jade’s Throw-Tele-Repeat, as other members have said.

The only way I can see two A/C in a row being legit is if there is no follow up attack after the second A/C. Even that is very questionable.

Some of Check’s combos are impressive. That is undeniable. He is the Combo King. But more than one A/C in a combo, even if it is separated by another move or juggle, is a partial infinite. Three and four (or more) Air Cancels in a single combo is completely absurd, and should not be considered legit by any High Level Player.

Danadbab’s A/C counterattack CSCSCSCS is a great discovery if it works. It was natural for A/C counters to be found, that is how fighting games and gameplay evolves, by finding strategies and counters for those strategies.

Now, how do you counter the Air Cancels that skip the drop down animation and instantly teleport you to the ground to attack again?grin


its already been talked about before the first video was ever released, people are bitching about it now? they will get told exactly the same again

the game allows you to jump up 3 seperate times

"air cancel" is a style brancher, youre bitching about using 2 air style branchers in a entire combo ( 3 acs, not including the first one, 2 acs )

youre bitching about 15% online, when thats how much a free throw is, not including however much otgs added in mkd.

youll never have to worry about wall combos online,because online is a joke

online is a joke, who cares how many acs you used? they do 0% after 3 anyway

moloch combo: 11u3 11u3 11u3 = legit

thats doing 3 in a row

anything done more than twice in a row without being seperated by something is a inf, this was established by me to other players about using acs

rule is still one throw per combo, that has nothing to do with air branches for actual combos

yes i am the combo king, and know most about combos than anyone, ive watched enough combos even before air cancels were found to be able tofigure out the best rules available, talked with many about it, they all agreed, all high level players

but by you or anyone else trying to insult me and tell me i had no business making the rules the way they were is a complete insult to who i am, and all i have done and found in the past 2 games. noone else should have made the rules, first off, cuz noone else knew as much as me about the game, and by saying you know more about combos then me and you should have made the rules, is downright sad considering who i am.

anyway, a few more examples of why it is the way it is

air otgs

pop up, air otg, pop, air otg, combo

again thats what the game allows, "air cancels" are style branchers, OF COURSE YOURE DOING 2 In A ROW, 3 in a row is a infinite

follow the 2 and 2 rule

2 air sets

2 air branches per air set, with one of them being for the ground stuff to relaunch anyway so youre only branching together the air stuff, and then using it drop back down for a relaunch on the second air set, if the combo were to end after a air cancel by a pop up, then relaunching wouldnt be considered legit, unelss they had pokes, but even that is questionable since only 5 characters can, besides wall, which is the last thing u shold be bitching about when it comes to me

bottom line, its all legit, anyone ive talked to all agreed on it, lets not go trying change it months and months later now after its been established BY ME

its one thing to not like the rules, but its another to call them partial infinites when they are clearly not as explained many times the game allows you to jump up 3 seperate times, and in my movies, only doing it twice. if i were to jump up again and ac/air combo, then yes, it would be a inf because it would be 3 air sets, and you can jump up 3 seperate times, yet you are calling my combos that only jump up twice infinites

example of 3 air set is shang tsung ( as explained on a previous page on this, why did u bring it back up? weird )

pop up, jump, 332 cs 332, pop up, cs, jump, 332 cs 332,cs, b4, (Wall) jump, cs, 332 cs, 332, cs, b4, cs, b4

just another prime example of the game letting you jump up 3 seperate times when seperated in between

add air branches "aircancels" to the mix and you have a branched combo, a total of 10 hits, branches are always 10 hits.

air combos, 1 is for the actual air part, one is for the ground part to relaunch ONE TIME.

as far as im concerned, they were meant to be in the game, it balances it out, by giving everyone the same damage potential besides 5 characters

i will ask u to please not contribute to this thread any longer, all you have done here is insult me and everything i stand for and i didnt have any help doing or making everything in it, it was up to me to do. and GUESS WHAT? i did it

you dont have to like it, but dont go calling them infinites, i REALLY dont appreciate it.

since we all know how u really feel, get lost dude, and do not come back or else i will have a mod remove you.grin
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Check
01/04/2007 07:39 PM (UTC)
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so i will make it very clear again to anyone who doesnt know what the highest damaging combo for each midscreen and wall would look like

Pop Up, Short Combo, Jump, Air Branch, Land, Short Combo, Jump, Air Branch, Land, Short Combo

^^^ that is the maximum you are allowed for MKA MIdscreen Combos, THIS IS WILL NOT BE DISCUSSED ANY FURTHER, THIS IS A COMBO THREAD

and a example of a high damaged wall combo

Pop Up, Short Combo, (Wall), Jump, Air Branch, Land, Wall hit, Air Branch, Land, Wall Hits/OTG

if the combo has a wall otg in it, a free throw is allowed.

if the free throw relaunches, you can do one more air set ( ive even said 2 is allowed, it wouldnt matter because by the time u start the second air set, it would do 0% damage for close to 15-20 hits )

They need to sticky this everywhere so people know, again it will not be debated any further, YOU ARE BITCHING ABOUT 2 BRANCHERS INSTEAD OF 1!!!!!!!! SHUT UP!!!!!!!!!!!

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Check
01/05/2007 01:41 AM (UTC)
0
MKA Impossible is coming along!! im doing new and improved combos everyday, it is near completion, i just dont want to leave anything out this time!!

heres a few i did today, madness!!!!!!!!!


Sektor 113%

ff4, 11cs, cs, 11cs, wall, jump, 112114cs, cs, 112cs332cs, land, cs, 1, 2, jump, 112114cs, cs, 112cs332cs, b1, cs, 2, cs, u1 = 113%

Cyrax 118%

Bomb, 11, 11, 11, 11, 11, 112, wall, jump, 112114cs, cs, 112cs332cs, land, 2, 2, jump, cs, 112114cs, cs, 1121134 = 118%

Reiko 93%

df 4, 113, 114, wall, jump, 112cs112cs, 112cs114cs, land, cs, d1, jump, cs, 112cs112cs, 112cs114cs, cs, d1, bf 1 = 93%




so much more, these took all day to do, hope you enjoy everything real soon
this is also a thread where we basically congratulate check on his new finds over and over again.

very godly combos as always dude i love your work and i hope to see many more from you day after day. impossible is indeed comming along and i fucking LOVE your parry cancel work i would LOVE LOVE LOVE to see more of your parry cancel combos!!
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Check
01/05/2007 02:21 AM (UTC)
0
haha thanks alex

can u believe these people? hahahahaha, unbelievable

remind me why i still come here

"the net is toxic"
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Check
01/05/2007 02:25 AM (UTC)
0
also man, i need the link to that sig again, the one with hotaru

thanks
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Check
01/05/2007 06:11 AM (UTC)
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noob 135%

black hole, 211b2, stars, f1 into black hole, wait, cs, backdash, 2, 211 (wall) stars, 2, jump 112cs112cs, cs, 112cs114cs, land, 2, jump, 112cs112cs, cs, 1121134cs, land, cs, 2, d2 = 135%

you have to backdash after the black hole because stars off the wall wont hit, this was done on p2, but it does not matter

this will be one of the many things to be featured in mka impossible!!!! u will love it

also MKA EXTREME, a video of combos being done online is in the works, but i have no control over how often i will play the person i am making it with ( karate )

enjoy! sorry for spoiling so much, i had a fun day today doing combos, and tonight is my last night with mka! i will be workign non stop tommorow and over the weekend to get mka impossible out to ya, so stay tuned ; )
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Check
01/05/2007 06:34 AM (UTC)
0
chameleon 116%

13, 44, 111u4, jump, 112cs113cs4, land, 111u4, jump, 112cs113cs4, land, cs, 411, cs, 111 (wall) 44, throw

44 is a wall otg, and a free throw

he has a little higher using 13, 41 at the begining, but im not worried about it.
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Check
01/05/2007 06:57 AM (UTC)
0
dairou 76%

u4, cs, 11f3 (wall) jump, 112cs112cs, cs, 1121134cs, land, cs, 3, jump, 112cs112cs, cs, 1121134cs, cs, 2, teleport, throw = 76%

his teleport is still a wall otg, and a free throw, but the free ts is gone!!, that sucks
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danadbab
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01/05/2007 08:48 AM (UTC)
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Check Wrote:
dan, i promise u, its a online thing

ifi do 112, 113cs444, im dropping faster than you even while mashing cs

if i just did 112, 113cs4, and didnt press any 4's after it to drop faster, then yea you are gonna drop faster

trust me on this, the longer u wait, the less time u got.

online, is like mashing 4 how many times? in the 20s? compared to 2 or 3 times offline? theres truly no comparison or even chance that method would work offline, so its definitly not either way, its just online.

did it without the corner, and mashed cs faster, i already knew it was not going to do anything, because im dropping faster than i should, and before you. by the time u start falling is like when u would if i didnt press 4 three times to drop faster

and i made cs my square button, but maybe ill find a better controller, but i doubt i wasnt pressing fast enough

look forward to your vid

later
your right buddy. its a online effect, it doesnt work 100% of the time, but it does make doing A/C harder to perform. so im not 100% wrong, even if its a online thing.
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TakeYourMeds
01/05/2007 04:16 PM (UTC)
0
You’re funny.

I am not "bitching" about anything at all, especially not free throws. I love free throws. I don’t think anyone here is “bitching” at you. I don’t think it is an attempt to gang up on you, I don’t think anyone here is trying to “shit on you” or your work. We are simply debating on the legitimacy of repeatable looping moves.

I am not trying to insult you either, in fact I even attempted to compliment you. There is really no need to be so defensive or emotional. I appreciate the fact that you worked very hard on your movies. That's fine. I apologize for my debut posts on the MKA board, I was overly harsh without reason I guess. Chalk it up to a bad day, we all have them.

The game allows you to do any Launcher, jump up, 112-113cs444(mash into A/C drop down), then jump up and do the same thing again, over and over and over. (Actual Air combo varies with character, that example would work for someone like Mavado.) This is not true for every single fighter, but it is possible with much of the cast. Partial infinite at two times. Three or more times is a full on infinite. Even if the damage scaling reaches the point of doing no further damage, it becomes a time infinite.

You may consider online a joke, but that is where most of us play this game. Other fighting game communities view the entire Mortal Kombat series as a joke. That doesn't make it true.

Moloch 11U+3 three times in a row is not legit. Two times in a row is legit. 11U+3, 4, 11U+3 is legit. There is no other launching combo that can be performed 3 times in a row, the game forces a plant. 11U+3 repeat = bad testing Midway. Any MOB examples are pointless anyway when talking about legitimacy, balance, and fairness, since they get banned from all the tournaments.

What Synik stated is absolutely true. Like an OTG, an A/C is a trick (glitch) that leads to an additional combo. If one OTG and one Free Throw per combo is the rule for those “tricks”, then the same should apply to Air Cancels. The amount of damage added from an A/C is not the issue. The issue, is that the A/C “trick”, if used more than once in any combo, creates a partial infinite situation, infinite if done more than twice. This is true even if the multiple Air Cancels are separated by other moves.

Once again, yes, you are the combo king. I never stated anywhere that I know more about combos than you. I really don't care much about super massive juggle and air combos anyway, I'm more of a 50/50 and poking player, and I find the 40-50 percent juggles more than adequate. Most of those crazy fancy amazing combos either don’t work online, or are not worth the risk versus reward when you factor in things like lag interference. That is not insulting you or your astounding combo efforts, it's just my approach to the game. But the "rules" of the game should be debated and decided by the online community, not just one person. Make the rules for your own living room offline. Air Cancel all you like on people who don’t realize what an infinite is.

Justify it all you want, and make your rules as you feel you wish to play the game, but A/C does not make the game more balanced, it gives easy infinite combos to most of the cast. And no, it was not intended to be in the game. You have to come up with a better reason than “the game lets you CS so it’s supposed to be in there”. If it was supposed to be in there, then it would work consistently over all air combos. Instead, some results drop you to the ground, some skip drop animation and teleport you to the ground, some make you glitch right through your opponent and leave you back to back. The examples go on and on. It’s just bad testing of the new Air Combat feature in the game. That doesn’t mean don’t use it, but don’t try to claim that it was an intention of Midway to put it in there. We all know Midway is not adept enough to plan and accomplish something like that, let alone test it. They are too occupied making sure that Motor Kombat levels have enough speed boosters and special moves on the tracks.

The Air Cancel is a cool discovery, and it should be used, no one is trying to take that away from you. But don’t allow it to be abused in a partial infinite or infinite situation. That is what would cheapen your discovery.

Where the heck did you see me bring up Shang Tsung? How odd.

LOL at you quitting TKO. Again. You turn on your so-called friends and supporters very quickly if they even come close to disagreeing with you on any point. Are you that insecure?

And I'll post wherever I like DUDE, but go ahead and have a mod remove me if it makes you feel less threatened. I could give you my phone number too so you can have your mommy call and yell at me. What are you, like 13? Please, get a grip, grow up, and try to discuss heated topics like a man, not like a whiny kid.grin
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Check
01/05/2007 05:06 PM (UTC)
0
TakeYourMeds Wrote:
You’re funny.

I am not "bitching" about anything at all, especially not free throws. I love free throws. I don’t think anyone here is “bitching” at you. I don’t think it is an attempt to gang up on you, I don’t think anyone here is trying to “shit on you” or your work. We are simply debating on the legitimacy of repeatable looping moves.

I am not trying to insult you either, in fact I even attempted to compliment you. There is really no need to be so defensive or emotional. I appreciate the fact that you worked very hard on your movies. That's fine. I apologize for my debut posts on the MKA board, I was overly harsh without reason I guess. Chalk it up to a bad day, we all have them.

The game allows you to do any Launcher, jump up, 112-113cs444(mash into A/C drop down), then jump up and do the same thing again, over and over and over. (Actual Air combo varies with character, that example would work for someone like Mavado.) This is not true for every single fighter, but it is possible with much of the cast. Partial infinite at two times. Three or more times is a full on infinite. Even if the damage scaling reaches the point of doing no further damage, it becomes a time infinite.

You may consider online a joke, but that is where most of us play this game. Other fighting game communities view the entire Mortal Kombat series as a joke. That doesn't make it true.

Moloch 11U+3 three times in a row is not legit. Two times in a row is legit. 11U+3, 4, 11U+3 is legit. There is no other launching combo that can be performed 3 times in a row, the game forces a plant. 11U+3 repeat = bad testing Midway. Any MOB examples are pointless anyway when talking about legitimacy, balance, and fairness, since they get banned from all the tournaments.

What Synik stated is absolutely true. Like an OTG, an A/C is a trick (glitch) that leads to an additional combo. If one OTG and one Free Throw per combo is the rule for those “tricks”, then the same should apply to Air Cancels. The amount of damage added from an A/C is not the issue. The issue, is that the A/C “trick”, if used more than once in any combo, creates a partial infinite situation, infinite if done more than twice. This is true even if the multiple Air Cancels are separated by other moves.

Once again, yes, you are the combo king. I never stated anywhere that I know more about combos than you. I really don't care much about super massive juggle and air combos anyway, I'm more of a 50/50 and poking player, and I find the 40-50 percent juggles more than adequate. Most of those crazy fancy amazing combos either don’t work online, or are not worth the risk versus reward when you factor in things like lag interference. That is not insulting you or your astounding combo efforts, it's just my approach to the game. But the "rules" of the game should be debated and decided by the online community, not just one person. Make the rules for your own living room offline. Air Cancel all you like on people who don’t realize what an infinite is.

Justify it all you want, and make your rules as you feel you wish to play the game, but A/C does not make the game more balanced, it gives easy infinite combos to most of the cast. And no, it was not intended to be in the game. You have to come up with a better reason than “the game lets you CS so it’s supposed to be in there”. If it was supposed to be in there, then it would work consistently over all air combos. Instead, some results drop you to the ground, some skip drop animation and teleport you to the ground, some make you glitch right through your opponent and leave you back to back. The examples go on and on. It’s just bad testing of the new Air Combat feature in the game. That doesn’t mean don’t use it, but don’t try to claim that it was an intention of Midway to put it in there. We all know Midway is not adept enough to plan and accomplish something like that, let alone test it. They are too occupied making sure that Motor Kombat levels have enough speed boosters and special moves on the tracks.

The Air Cancel is a cool discovery, and it should be used, no one is trying to take that away from you. But don’t allow it to be abused in a partial infinite or infinite situation. That is what would cheapen your discovery.

Where the heck did you see me bring up Shang Tsung? How odd.

LOL at you quitting TKO. Again. You turn on your so-called friends and supporters very quickly if they even come close to disagreeing with you on any point. Are you that insecure?

And I'll post wherever I like DUDE, but go ahead and have a mod remove me if it makes you feel less threatened. I could give you my phone number too so you can have your mommy call and yell at me. What are you, like 13? Please, get a grip, grow up, and try to discuss heated topics like a man, not like a whiny kid.grin



no no no, the shit u said was blatant, chalk it up to a bad day is what u would want me to believe kid

at no point in any of your other post did u mention this, u mention it now because someone else did, and u saw it as a opportunity to do what u love doing best, coming here in the name you created for me to do, post in the very place u were told not to, and decide to do everything in ur power to destroy so much work, it could make u look like one thing, a danadbab.

so moving on, you never countered any of my points about air otgs and corner relaunches etc, its obvious you dont understand that the game allows you to jump up 3 seperate times. you can either accept it now, or go back into the hole you crawled out of.


you take online so serious? yet you are btiching about 4%

im sorry but you are bitching about 4% online, i know why you came here, i know exactly why.

heres the proof

pop up ac ac pop up ac = 42%

pop up ac pop up ac = 38%

plain and simple, i rest my case.

not only that, you fail to realize that the game DOES allow you chain together 7 hit airs, then drop back down. does that mean doing it more than twice is ok? no it isnt, but only doing it once is like doing a half of a combo, since the game allows you to jump up 3 seperate times, and yet im only doing it twice

theres nothing left to say, you and whoever else come in here months later saying they are infinites, who the fuck do u think u are, youve been told already, do not compare yourself to me, im saying that as nicely as i could, you are not welcome in this thread, the rules were created by many, noone till now said they were infs, get over it, its because people cant do them or are having them done to them

and a thing of jealousy of course ( as mentioned, you cant do them ) and havent done anything for the community, so take the one person who has done the most, and knows the most, and try to upstart things, what were you thinking? did you have any idea who u were talking to?

oh thats right, we all know your opinion about me, no, get lost, and go follow your own rules for combos, but for you to call 4% more in a combo a inf, is bizarre.

these combos all follow the same rules, 3 seperate jumps in 2 repitions ( unless wall or throw then 4)

there is nothing wrong with these combos, only 5 can constantly relaunch, thats not enough to convince or anyone for that matter they are true infs, since most air cancel combos can go

the max

3 times ; D

this is the last time u get told to just leave, i dont want u here anymore dude, i dont want ur phone number, i dont like you, i have my own problems to deal with, did u think this was a good time for this? and how u just jump in here everytime to knock me ( again u never mentioned any of this in ur first posts, you only did after one person who cant combo and sucks at mka says something )

and how did u know i left tko multiple times, dude, face it, you just watch me, lookin for ways to make me look bad because you are jealous man, no offense, i dont care, id be jealous too, but for u to bring that up? ok

all my reasons were justifed for leaving everytime, i never turned my back until someone else did, you are known for twisting words around just like u like to tell people it was because u had a bad day, its ok, noone cares. i dont care, dont bother replying, you wont get a reply, consider yourself gone, these movies are stickied here for a reason, not for u to shit on them

you cover up your antics by praising me, dude who do u think youre fooling here? youre a sad sad dude, who thrives on other peoples success and intelligence to make urself feel smarter and better about yourself, you lack the will to contribute, only finding guilt and personal wrongdoings to people who had no right to deserve it.

mk evolution was out months, you never said anything

one person says something now, and you run here to back him up to make it look like hes right when youve both been told about relaunches and branching combos.


no i said u bring this back up when it was already discussed to people how and why a combo works, you failed to acknowledge that and spammed this and the tko thread, as much as u could possibly do, to make me look wrong

they arent like otgs, because they use cs to branch things, after 3 or 4, the damage is 0% so theres no reason to bitch

^^ and yet you want me to take it like a man, look at what youre bitching at man? its sad, how many more times u have to be told

and yes moloch 11 u3 3x is legit, jus shut up, the 3rd is the 3rd rep, not the 4th one, youre insane, lol

you fail to acknowledge what the game allows, and what air canceling is actually meant to GO FROM AIR TO GROUND, im sorry but if i go back to ground, out of curiousity, if the combo were to continue, where would it go?

dont be stupid, the only way to branch something is by doing it twice, you are bitching about 4%, lets not forget that YOU ARE BITCHING ABOUT 4%

i dont have to say anything else.

pop up ac ac pop up ac = 42%

pop up ac pop up ac = 38%

4%

just leave, i dont respect you or anyone would take the opportunity to pretty much ruin 3 or 4 months straight of hardwork, 12 hours a day to contribute everything he has had to this community, only to have a couple of sore losers who think its ok months later, to not only comment on the movie, but to just downright hate them. you tried to cover up your antics but its obvious why you posted here, it wasnt to contribute it was to try and destroy me, face it.

but youre excused, be gone my child, and never returngrin

dont forget

pop up air otg, pop up air otg, combo

pop up corner relaunch pop up corner relaunch, wall hit, corner relaunch

gringrin

pop up ac ac, pop up, ac, combo

gringringringrin
gringringringrin
Avatar
Check
01/05/2007 05:13 PM (UTC)
0
danadbab Wrote:
Check Wrote:
dan, i promise u, its a online thing

ifi do 112, 113cs444, im dropping faster than you even while mashing cs

if i just did 112, 113cs4, and didnt press any 4's after it to drop faster, then yea you are gonna drop faster

trust me on this, the longer u wait, the less time u got.

online, is like mashing 4 how many times? in the 20s? compared to 2 or 3 times offline? theres truly no comparison or even chance that method would work offline, so its definitly not either way, its just online.

did it without the corner, and mashed cs faster, i already knew it was not going to do anything, because im dropping faster than i should, and before you. by the time u start falling is like when u would if i didnt press 4 three times to drop faster

and i made cs my square button, but maybe ill find a better controller, but i doubt i wasnt pressing fast enough

look forward to your vid

later
your right buddy. its a online effect, it doesnt work 100% of the time, but it does make doing A/C harder to perform. so im not 100% wrong, even if its a online thing.


exactly why would i care about online? you do, so make ur own rules, i could give 2 shits, but dont go calling mine infs, thats all.

as you were
Avatar
TakeYourMeds
01/05/2007 06:01 PM (UTC)
0
You sure try hard to read a lot into things.

Newsflash: The world is not out to get you. Neither am I. Accept it.

I’m afraid I do not understand what you mean by saying I look like a danadbab.

Clearly you have many personal issues that you are blinded by. I couldn’t care less about you or your perception of me. You don’t even have to acknowledge me at all, it doesn’t make any difference to me. There is no jealousy. I am quite capable of performing your combos. But you obviously have more dedication to it than I do. I lose interest quickly in beating up a dummy in practice mode. Perhaps I should apologize for that too.

1 single A/C per combo, any more than that crosses the border into infinite territory.

Period.grin
Avatar
Kenshin_Hazaki
01/05/2007 06:07 PM (UTC)
0
one word. wow wow
Avatar
erik814u2
Avatar
About Me

Life and love...neither can exist alone.

01/05/2007 07:31 PM (UTC)
0
CHECK: I don't know what to say about what has been going on here. But, I can tell you one thing. As much as I respect you and Nukes and Konqrr, this thread has deviated so far from what it was meant for. I assume that it was originally meant to post combos and videos of combos and basically have everyone contribute how much damage they were able to squeeze out of the game.
During the past few months, I have been swamped with fixing large turbo engines and, basically, just doing my job. I haven't had the opportunity to really play MKA as much as I would like. After your discovery of the air cancels, I tried them out and found them to be fun, but a little unfair. This is NOTHING against you, Check. It's more against Midway and their laziness for testing these games. I did, however, incorporate them into a few character's combos and found that I was able to boost up a weaker character's damage percent, much to my satisfaction. However, even though I knew that you could do 2 sets of air combos (or more), I kept it to one, as I thought that would be fair in a fight against friends or people online.
Anyways, I've only been online twice with this game and played a few friends offline, as well. I haven't been granted the luxury of time, lately, to play as much as I'd like. You asked me why I didn't comment of your MKD video, and I replied that I thought I had and that I thought it was incredible. But, as you know, I am more a fan of the open air combos. That was the last I heard from you.
Recently, I have been checking this thread on my breaks at work and have been so turned off by the posts. If you want to know the truth, the constant back and forths between you and some of the others in this community has made me not want to visit these forums anymore. While I agree that you are, by far, the best MK combo person I have ever met, I do think that you take things much too personally. But, I think I've told you before (going back to MKD with NUKES) not to let people get to you so much! It seems that you are still allowing some to totally get under your skin.
I will not claim to know how far back your disputes with TAKEYOURMEDS goes, but by the tone in your posts (compared to his) you are getting too worked up. You do what you do very well and no one can take that away from you. You are amazing at finding maximum damage combos and glitches. What's cool is that you use those glitches in a very creative way! Now, whether or not 2 or 3 air cancels is considered an infinite...who's to really say? All I CAN say is that, back in the day, if anyone ever did 3 or more of the same pop up or consecutive hits in MK or Tekken, it was considered an infinite, or verging on an infinite (depending on how much damage it did). I'm sorry if you disagree with this, but if you could do air cancels over and over (in any form) it can be considered an infinite. Put it this way: Let's say we are playing and I have less energy than you do and I catch you in a pop up and proceed to do air cancels until the time runs out (even though after a few, your damage wouldn't decrease). Then I have unfairly won by doing an infinite to you and never giving you a chance to fight back and regain your lead. "Infinite", plainly stated, is repetition for an undeterminable amount of time. So, I can do these pop ups and air cancels for 5 seconds or for the whole round, essentially not giving you a fighting chance.
I recently went back online and had a kid do an inordinate amount of air cancels to me. I had the lead in all cases, and he kept bouncing back up to me until my energy was just below his, at which point it barely moved any further down while he continued his air cancels. I played him 3 times and in all those times when I had the lead, he would wait for me to leave myself open, pop me up and do the air cancel until time was up and win the round and match. The fourth time, I denied his re-challenge. He then proceeded to trash me in the message room, saying that I was a quitter. When I told the others what he was doing, they all told me that he was known for that and that nobody plays him.
Now, this is akin to what was happening online towards the end of MKD. NOBODY that was online would fight. They would catch you in inescapable free throws after your breakers were up. Ashrah and Jinko were the most used. In the end, I boxed up my copy of MKD and haven't played it online since. It discourages you a lot...makes it absolutely no fun to play online, you know?
The same thing is happeneing with MKA, now. My 2 buddies play online all the time and they get air cancelled constantly to the point of pulling the plug. One of them just recently traded in his copy for something else. The main attraction of MKD and MKA was the online play, and it had become so undesirable to play because of all the free throws and infinite glitches that are done on there, now. To be honest, I have no desire to play online anymore and is one of the main reasons why I don't bother finding time to play it at all.
All in all, I love your findings and your combos and I have NOTHING BUT respect for you. It's just really unfortunate that they are abused so incessantly online. But, that is not your fault. God gave us free will, but did he show us how to abuse it? I think not!
As for this thread, it's really sad to see it turn into such a soap opera and a "he-said-she-said" debate. And it doesn't look like it will change in the near future.
I think I've exhausted the use of this thread and am saddened by it's current state. I do look forward to seeing your "Impossible" video, though. I don't think you'll see me too much on here anymore, Check. However, I have you on my buddy list for AIM and I will try to catch you from time to time.
Thank you so much for ALL you have contributed. If nothing, you are a true symbol of dedication and perseverance.
Stay true to yourself!
Erik
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