Version code was programmer's mistake
Version code was programmer's mistake
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posted04/09/2003 03:10 AM (UTC)byLimeifan Member Since
04/09/2003 03:10 AM (UTC)
Well here is my thoughts on the vesion code here some info about vesions and how they work versions are hexadecimal numbers that are lines of coding and programming.Remember thrill kill and how the developers kept releasing beta versions and not full rumor there is one though. But anyway things were not complete. MKDA version code you'll be able to access info about stages that aren't suppose to be there but were programmed and character concept graphics ex. zebron don't flame for this please just an ex.
You would probably be able to access other hidden files also. I like to call them switches like arcade maintenance controls. To learn how to code this you have to know the game's code I'm trying to break MKDA's code by using hex editor and notepad and CDR apps through the CD any suggestions so we could finally figure this out note I don't think this has to do with a gamecontrol padbut through CPU interface cracking.
nindz •04/06/2003 04:08 PM (UTC) •0
dont forget the img src tags in your sig to display your image.
As for the topic seems quite complex....
just two sorry that NOBODY will find the version code -NOBODY i heard the programmer forgott it and that ́s why they dont release it
don't know but last time i checked it was impossible to accidentally program a code
Of course it was put in on purpose! They needed to get from one area of the game to another fast (kind of like the Ferrier/Vinikour(sp) Sans Kombat mode in UMK3 for testing fatalities), and once they got to the point that they didn't need it anymore, they just forgot how to do it.
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