We never got light on if we could do Fatalities on Heroes

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I'm pretty sure all those things are already being addressed.


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Ninja_Mime Wrote:
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
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The gameplay isn't "stiif" besides, how would some of the people saying that know? You don't...now since I actually play these games online, I think guys like me, Check, Malone etc can actually give a more accurate conclusion.
This game is not stiff, in fact different then the past 3 MK games. No more dial ups(assuming the people bashing it know what that is) and the Falling kombat and klose will be different too, in fact it is different. That wasn't in the last few games, the last few games were 3D MK games with dial ups/imput combos that MK has had since MK3+ til now....
Anywho, for the topic I'm sure we'll get more info on that come E3 dude.
This game is not stiff, in fact different then the past 3 MK games. No more dial ups(assuming the people bashing it know what that is) and the Falling kombat and klose will be different too, in fact it is different. That wasn't in the last few games, the last few games were 3D MK games with dial ups/imput combos that MK has had since MK3+ til now....
Anywho, for the topic I'm sure we'll get more info on that come E3 dude.


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mkflegend Wrote:
the Falling kombat and klose will be different too, in fact it is different.
the Falling kombat and klose will be different too, in fact it is different.
And in fact it is pointless and slow.
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Not really....but think what you wish man. I actually play these games a lot more competitively then the casual joe and can tell you it's not "slow" or "the same". Been playing MK a long time dude, I know what I'm talking about.
Not to mention, the game isn't even done yet and we have YET to play the game, thus we don't know "for sure" how it plays directly, you can't judge off a few trailers, gameplay vids entirely......yet people continue to make false assumptions out of the air.
Not to mention, the game isn't even done yet and we have YET to play the game, thus we don't know "for sure" how it plays directly, you can't judge off a few trailers, gameplay vids entirely......yet people continue to make false assumptions out of the air.
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jbthrash Wrote:
A very good point
However, my question is how can you make a "T" rated game with fatalities?
A very good point
However, my question is how can you make a "T" rated game with fatalities?
Watered down fatalities.


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Ninja_Mime Wrote:
And in fact it is pointless and slow.
mkflegend Wrote:
the Falling kombat and klose will be different too, in fact it is different.
the Falling kombat and klose will be different too, in fact it is different.
And in fact it is pointless and slow.
And are you a tester for MKVSDC? If not then you would know that they slowed it down on purpose to show you the details.

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ProfesserAhnka Wrote:
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
Ninja_Mime Wrote:
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
Gameplay = how the game actually feels when you control and use it; the only control one has for Fatalities is the button combo and that's all. Fatalities are just mini-movies of characters killing each other and therefore, are considered to be NOT part of Gameplay.
Anyway, I have a strong feeling that we will be able to perform Fatalities on the Heroes because that has never been a limitation before (I don't recall a time when Shang Tsung couldn't kill Liu Kang in-game, or vice versa), so I don't see how it would be one now.
Another thing I want people to remember is that MK1 was rated Teen (MA-13 to be more precise), so depending on how graphic the moves finishers are, we probably can see some blood (Kano's heart-rip, Cage's head knock-off).
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Jerrod Wrote:
Gameplay = how the game actually feels when you control and use it; the only control one has for Fatalities is the button combo and that's all. Fatalities are just mini-movies of characters killing each other and therefore, are considered to be NOT part of Gameplay.
Anyway, I have a strong feeling that we will be able to perform Fatalities on the Heroes because that has never been a limitation before (I don't recall a time when Shang Tsung couldn't kill Liu Kang in-game, or vice versa), so I don't see how it would be one now.
Another thing I want people to remember is that MK1 was rated Teen (MA-13 to be more precise), so depending on how graphic the moves finishers are, we probably can see some blood (Kano's heart-rip, Cage's head knock-off).
ProfesserAhnka Wrote:
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
Ninja_Mime Wrote:
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
Gameplay = how the game actually feels when you control and use it; the only control one has for Fatalities is the button combo and that's all. Fatalities are just mini-movies of characters killing each other and therefore, are considered to be NOT part of Gameplay.
Anyway, I have a strong feeling that we will be able to perform Fatalities on the Heroes because that has never been a limitation before (I don't recall a time when Shang Tsung couldn't kill Liu Kang in-game, or vice versa), so I don't see how it would be one now.
Another thing I want people to remember is that MK1 was rated Teen (MA-13 to be more precise), so depending on how graphic the moves finishers are, we probably can see some blood (Kano's heart-rip, Cage's head knock-off).
Thank you Jerrod ^ concerning the T rating especially, MK1 as I mentioned earlier also with the SNES version for one(among others)but a lot of people here are very ignorant this this knowledge dude. Sadly. I'm sure like you said, we'll see some bloody ones, just nothing "too over the top" I'm betting since DC is in this one.


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mkflegend Wrote:
Thank you Jerrod ^ concerning the T rating especially, MK1 as I mentioned earlier also with the SNES version for one(among others)but a lot of people here are very ignorant this this knowledge dude. Sadly. I'm sure like you said, we'll see some bloody ones, just nothing "too over the top" I'm betting since DC is in this one.
Jerrod Wrote:
Gameplay = how the game actually feels when you control and use it; the only control one has for Fatalities is the button combo and that's all. Fatalities are just mini-movies of characters killing each other and therefore, are considered to be NOT part of Gameplay.
Anyway, I have a strong feeling that we will be able to perform Fatalities on the Heroes because that has never been a limitation before (I don't recall a time when Shang Tsung couldn't kill Liu Kang in-game, or vice versa), so I don't see how it would be one now.
Another thing I want people to remember is that MK1 was rated Teen (MA-13 to be more precise), so depending on how graphic the moves finishers are, we probably can see some blood (Kano's heart-rip, Cage's head knock-off).
ProfesserAhnka Wrote:
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
Ninja_Mime Wrote:
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
Gameplay being stiff, reusing the same animations, graphics not being the best they can be, infinites and other bugs with the gameplay, etc.
And this topic fits in with all of that, why? because its GAMEPLAY. Thanks warrior princess,lol.
Gameplay = how the game actually feels when you control and use it; the only control one has for Fatalities is the button combo and that's all. Fatalities are just mini-movies of characters killing each other and therefore, are considered to be NOT part of Gameplay.
Anyway, I have a strong feeling that we will be able to perform Fatalities on the Heroes because that has never been a limitation before (I don't recall a time when Shang Tsung couldn't kill Liu Kang in-game, or vice versa), so I don't see how it would be one now.
Another thing I want people to remember is that MK1 was rated Teen (MA-13 to be more precise), so depending on how graphic the moves finishers are, we probably can see some blood (Kano's heart-rip, Cage's head knock-off).
Thank you Jerrod ^ concerning the T rating especially, MK1 as I mentioned earlier also with the SNES version for one(among others)but a lot of people here are very ignorant this this knowledge dude. Sadly. I'm sure like you said, we'll see some bloody ones, just nothing "too over the top" I'm betting since DC is in this one.
A perfect one would be to see Sonya breaking someones neck. Not bloody or over the top, but brutal
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lol or have Sonya snap Kano's neck ha, ha but then again we do live in an "imperfect" world
mkflegend Wrote:
Not really....but think what you wish man. I actually play these games a lot more competitively then the casual joe and can tell you it's not "slow" or "the same". Been playing MK a long time dude, I know what I'm talking about.
Not to mention, the game isn't even done yet and we have YET to play the game, thus we don't know "for sure" how it plays directly, you can't judge off a few trailers, gameplay vids entirely......yet people continue to make false assumptions out of the air.
you're doing the same thing that other people are doing in that you're predicting what the game will have before you've even played it. saying the game isn't stiff when you haven't even played it is the same thing you're doing. so that argument falls on deaf ears. Not really....but think what you wish man. I actually play these games a lot more competitively then the casual joe and can tell you it's not "slow" or "the same". Been playing MK a long time dude, I know what I'm talking about.
Not to mention, the game isn't even done yet and we have YET to play the game, thus we don't know "for sure" how it plays directly, you can't judge off a few trailers, gameplay vids entirely......yet people continue to make false assumptions out of the air.
and really with the MKTeams track record of having huge very noticable gameplay flaws i wouldn't bet on MK vs DCU being that much different. granted by saying that much different i'm not talking about gameplay but i still think the game will have huge flaws that could potentially make the game unplayable to some because they decided to focus on fatalities and not gameplay issues.
that being said i definitely understand how important fatalities are in a mortal kombat game. but they shouldn't be the main focus.
also i didn't know the first MK was rated T. but the ESRB was new back than and probably less strict.
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oracle Wrote:
and really with the MKTeams track record of having huge very noticable gameplay flaws i wouldn't bet on MK vs DCU being that much different. granted by saying that much different i'm not talking about gameplay but i still think the game will have huge flaws that could potentially make the game unplayable to some because they decided to focus on fatalities and not gameplay issues.
that being said i definitely understand how important fatalities are in a mortal kombat game. but they shouldn't be the main focus.
also i didn't know the first MK was rated T. but the ESRB was new back than and probably less strict.
mkflegend Wrote:
Not really....but think what you wish man. I actually play these games a lot more competitively then the casual joe and can tell you it's not "slow" or "the same". Been playing MK a long time dude, I know what I'm talking about.
Not to mention, the game isn't even done yet and we have YET to play the game, thus we don't know "for sure" how it plays directly, you can't judge off a few trailers, gameplay vids entirely......yet people continue to make false assumptions out of the air.
you're doing the same thing that other people are doing in that you're predicting what the game will have before you've even played it. saying the game isn't stiff when you haven't even played it is the same thing you're doing. so that argument falls on deaf ears. Not really....but think what you wish man. I actually play these games a lot more competitively then the casual joe and can tell you it's not "slow" or "the same". Been playing MK a long time dude, I know what I'm talking about.
Not to mention, the game isn't even done yet and we have YET to play the game, thus we don't know "for sure" how it plays directly, you can't judge off a few trailers, gameplay vids entirely......yet people continue to make false assumptions out of the air.
and really with the MKTeams track record of having huge very noticable gameplay flaws i wouldn't bet on MK vs DCU being that much different. granted by saying that much different i'm not talking about gameplay but i still think the game will have huge flaws that could potentially make the game unplayable to some because they decided to focus on fatalities and not gameplay issues.
that being said i definitely understand how important fatalities are in a mortal kombat game. but they shouldn't be the main focus.
also i didn't know the first MK was rated T. but the ESRB was new back than and probably less strict.
No, I'm not I'm just trying to get it thru some peoples heads that the gameplay "isn't what they say" some people are saying "it's the same as MKA...umm that's not true, I don't know from a "personal point of view" obviously but I can tell the obvious like it's not the same, I mean certain things are obvious to the naked eye honestly....but there's way too much pre-judgemental assumptions at times on here.
Ok, if you want to say you can't say the games not stiff, well you can't say it is either now can you?
I'm just pointing out the logical, obvious differences in gameplay which someone like me CAN see since I play these games often and competitively, I understand the gameplay mechanics.
As for MK team disappointing well..matter of opinion depending on which game you refer to. MKD and MKA had glitches yes, but MKA was a lot better overall and MK:DA was factually the most balanced. Half the time I see things posted on here that are false or flat out out of thin air it's sad really.
But in saying so you should follow your own advice, you're saying it's the same but realistically you can't be sure since you haven't played it yet. Still, there are obvious changes to the gameplay such as no more dial ups, which will alter gameplay automatically....newer fighting mechanics etc.
BTW, Midway isn't the only company to have put out games that has flaws, SC3, Capcom, have as well....all games sometimes will struggle at times.
it's obvious that the game isn't going to play exactly like MKA and as a matter of fact i don't recall anyone on the boards saying that it would.
there is CLEARLY a difference in gameplay but we don't know how big the difference is yet. overly negative assumptions do run rampant on this board i will admit that but have a totally idealistic opinion about the game seems just as silly and unnecessary. don't get me wrong, be excited and be happy but be a little realistic.
you're pointing out what you think you can see. but the bottom line is you haven't played the game. reading your posts it seems to me atleast that you have some first hand experience. it's good that you play MK and i hope other fighting games often and competitively but you're not the only person who understands gameplay mechanics. i play every fighting game i can and i tend to follow them quite closely from release to release so don't think my opinions about gameplay are casual and superficial. (is MK even seriously played competivively anywhere? and i'm not talking about just online like really?)
and i never said it was the same. i simply said based on the track record of the mortal kombat development team that frankly they love to cut corners. anything that they can reuse and make look new they'll definitely do. and shang and sub-zeros teleport moves come to mind as the most recent examples of this.
and yeah obviously mortal kombat isn't the only game that has flaws but it seems like the developers do less to try to correct them in MK.
there is CLEARLY a difference in gameplay but we don't know how big the difference is yet. overly negative assumptions do run rampant on this board i will admit that but have a totally idealistic opinion about the game seems just as silly and unnecessary. don't get me wrong, be excited and be happy but be a little realistic.
you're pointing out what you think you can see. but the bottom line is you haven't played the game. reading your posts it seems to me atleast that you have some first hand experience. it's good that you play MK and i hope other fighting games often and competitively but you're not the only person who understands gameplay mechanics. i play every fighting game i can and i tend to follow them quite closely from release to release so don't think my opinions about gameplay are casual and superficial. (is MK even seriously played competivively anywhere? and i'm not talking about just online like really?)
and i never said it was the same. i simply said based on the track record of the mortal kombat development team that frankly they love to cut corners. anything that they can reuse and make look new they'll definitely do. and shang and sub-zeros teleport moves come to mind as the most recent examples of this.
and yeah obviously mortal kombat isn't the only game that has flaws but it seems like the developers do less to try to correct them in MK.
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oracle Wrote:
it's obvious that the game isn't going to play exactly like MKA and as a matter of fact i don't recall anyone on the boards saying that it would.
there is CLEARLY a difference in gameplay but we don't know how big the difference is yet. overly negative assumptions do run rampant on this board i will admit that but have a totally idealistic opinion about the game seems just as silly and unnecessary. don't get me wrong, be excited and be happy but be a little realistic.
you're pointing out what you think you can see. but the bottom line is you haven't played the game. reading your posts it seems to me atleast that you have some first hand experience. it's good that you play MK and i hope other fighting games often and competitively but you're not the only person who understands gameplay mechanics. i play every fighting game i can and i tend to follow them quite closely from release to release so don't think my opinions about gameplay are casual and superficial. (is MK even seriously played competivively anywhere? and i'm not talking about just online like really?)
and i never said it was the same. i simply said based on the track record of the mortal kombat development team that frankly they love to cut corners. anything that they can reuse and make look new they'll definitely do. and shang and sub-zeros teleport moves come to mind as the most recent examples of this.
and yeah obviously mortal kombat isn't the only game that has flaws but it seems like the developers do less to try to correct them in MK.
it's obvious that the game isn't going to play exactly like MKA and as a matter of fact i don't recall anyone on the boards saying that it would.
there is CLEARLY a difference in gameplay but we don't know how big the difference is yet. overly negative assumptions do run rampant on this board i will admit that but have a totally idealistic opinion about the game seems just as silly and unnecessary. don't get me wrong, be excited and be happy but be a little realistic.
you're pointing out what you think you can see. but the bottom line is you haven't played the game. reading your posts it seems to me atleast that you have some first hand experience. it's good that you play MK and i hope other fighting games often and competitively but you're not the only person who understands gameplay mechanics. i play every fighting game i can and i tend to follow them quite closely from release to release so don't think my opinions about gameplay are casual and superficial. (is MK even seriously played competivively anywhere? and i'm not talking about just online like really?)
and i never said it was the same. i simply said based on the track record of the mortal kombat development team that frankly they love to cut corners. anything that they can reuse and make look new they'll definitely do. and shang and sub-zeros teleport moves come to mind as the most recent examples of this.
and yeah obviously mortal kombat isn't the only game that has flaws but it seems like the developers do less to try to correct them in MK.
Read around more, some people have said that...but I agree it doesn't appear to be like MKA honestly.
I know I'm not the only one that understands the gameplay, I agree but do feel based off of some past comments on here(not by you by others) that they really don't know much about the gameplay, you seem to have a good idea about gameplay.
I like to be realistic and optimistic, I don't mind being cautious but not negative or will rip anything, way too early for that surely you agree.
I know, I'm just addressing your post based of how it sounded. But mainly my post was addressing the other people who said "this game looks to be the same as previous" which isn't true, do we know anything yet completely? no but definitely will be different no doubt
I don't see them cutting corners, it's just with a deadline it's tough to meet that with such ridiculous deadlines that midway gives them. UMK3, MK2, MK:DA were great games that turned out well. Just like any other fighting series, there's good games and ones disappointing within the series. I don't believe they do less, just have more demands from "different kinds of MK fans" too diverse, not good....


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Monochroming bloody fatalities is also a possibility.
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queve Wrote:
LOL, mkf, stop getting into sooo many arguments over the same crap!
Seriously, this is like the 15th I've seen today.
LOL, mkf, stop getting into sooo many arguments over the same crap!
Seriously, this is like the 15th I've seen today.
Not arguing, just getting my point across man : ). Not every fan feels the same on here...obviously lol
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