What MKA style changes would you have made
3D Kombat Klassics
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What MKA style changes would you have made
I'll start
Rieko give ying yueng to Sareena, Sereena give Ba shan fan to Hotaru, Hotaru give pi gua to Sereena.
Reasoning Hotaru introiduced ba shan fan in mkd
Reiko seemed to me to be more rough and pi gua had big hits
Ying yueng seemed very feminime
Drahmin give Reptile Hung Gar and have his netherrealm and oni fight style, he shoulda had two weapon styles and they both utalised his club. Hung gar seemed to utalise claws and creature sort of moves
Rieko give ying yueng to Sareena, Sereena give Ba shan fan to Hotaru, Hotaru give pi gua to Sereena.
Reasoning Hotaru introiduced ba shan fan in mkd
Reiko seemed to me to be more rough and pi gua had big hits
Ying yueng seemed very feminime
Drahmin give Reptile Hung Gar and have his netherrealm and oni fight style, he shoulda had two weapon styles and they both utalised his club. Hung gar seemed to utalise claws and creature sort of moves

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I thought that MK A was a great game. It fact, it is my 2nd 3D game, behind MK: DA. I hate that I sold it, but I will find it again one day.The biggest problem I have with it is the same reason I disliked MK Deception, which is it was cut and paste game. Characters I felt were defined by their fighting style in Mortal Kombat Deadly Alliance such as Sub-Zero's styles. So when I played as Sub-Zero in MK: A without his two fighting styles from MK D A he felt very weird. MK A took so much from MK's past with without creating that much , new. I thought the air combat was great.
Also, I feel that it didn't have to be "Mortal Kombat Troilogy 2". To me , it should have a sequel to Deception that didn't go overboard with nostalgia, like the upcoming Mortal Kombat (2010). I like my MK games to progress from both a gameplay and storyline point of view, without having to bring back too much old.
I would have taken away the mini cart game. It felt it was pointless, just like the mini games in MK: Decetpion.
Also, I feel that it didn't have to be "Mortal Kombat Troilogy 2". To me , it should have a sequel to Deception that didn't go overboard with nostalgia, like the upcoming Mortal Kombat (2010). I like my MK games to progress from both a gameplay and storyline point of view, without having to bring back too much old.
I would have taken away the mini cart game. It felt it was pointless, just like the mini games in MK: Decetpion.
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3 style changes I would have made:
-Smoke should have had a weapon of some sort
-Noob should ahve had the Scyth from MK4. Hated the troll hammer.
Every character with any kind of sword (including KAKs) should hav ebene able to use them in fatalities.
-Smoke should have had a weapon of some sort
-Noob should ahve had the Scyth from MK4. Hated the troll hammer.
Every character with any kind of sword (including KAKs) should hav ebene able to use them in fatalities.

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Only changes i wouldve made is giving characters TRUE Fatalities (2 a piece), better endings (like Deceptions) and bios for each character


About Me

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It was shitty that they gave Drahmin 2 generic styles rather than trying to get his unique club styles to work.
I didn't like how Darrius went from Shinto Ryu to Goju Ryu. I know they're essentially the same but it didn't feel the same playing him.
Hua Chuan seemed weird for Stryker. They should have given him Aikido or one of the other unused styles.
I didn't like how Darrius went from Shinto Ryu to Goju Ryu. I know they're essentially the same but it didn't feel the same playing him.
Hua Chuan seemed weird for Stryker. They should have given him Aikido or one of the other unused styles.
About Me
"BEER ME!" - Noob Saibot
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Fuck Shang Tsung's Snake style. Give him back the Crane that Chameleon stole. >:(
lol I bet. Because Sonya had Kenpo as her fighting style in Deadly Alliance.
JediSith Wrote:
Sektor's style seemed a little too feminine to me.
Sektor's style seemed a little too feminine to me.
lol I bet. Because Sonya had Kenpo as her fighting style in Deadly Alliance.
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