what questions do you have for E3?
what questions do you have for E3?
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posted04/10/2006 05:17 AM (UTC)by

As you know, every year the staff here at MKO goes to E3 every year and ask the MK team questions from the fans. So what questions do you want the staff to ask the MK team? here are mine:
1) will there be any advancements to the single player mode for ex: the glitches that were in Deception made some stages and characters dissappear like Chamber of Artifacts, the Pit from MK1, and Kabal is never picked by the CPU are you guys testing for things like that?
2) did you consider bringing back the "Choose your destiny" ladders from MK4? that gives us more of an option of who we want to play against.
3) since this is the last game for the old gen characters, will some of the older characters like scorpion, reptile and shang tsung have all the costumes from all the older games?
4) a lot of fans gave positive feedback to the designs of the characters presented in shaolin monks, will any of those attires be included in armageddon as alternate costumes?
5) how many costumes per character? do even the larger bosses like onaga and motaro get one too?
6) will the game be compatible with 360?
feel free to add more.
1) will there be any advancements to the single player mode for ex: the glitches that were in Deception made some stages and characters dissappear like Chamber of Artifacts, the Pit from MK1, and Kabal is never picked by the CPU are you guys testing for things like that?
2) did you consider bringing back the "Choose your destiny" ladders from MK4? that gives us more of an option of who we want to play against.
3) since this is the last game for the old gen characters, will some of the older characters like scorpion, reptile and shang tsung have all the costumes from all the older games?
4) a lot of fans gave positive feedback to the designs of the characters presented in shaolin monks, will any of those attires be included in armageddon as alternate costumes?
5) how many costumes per character? do even the larger bosses like onaga and motaro get one too?
6) will the game be compatible with 360?
feel free to add more.
About Me
Now known as Clarifying_Rain.
0
1) Will MK Armageddon still use dial-a-combos, or finally move up to strings ala Shaolin Monks?
2) Will aerial combos be character-specific or generic?
3) Will Reptile's Shaolin Monks costume be included as an alternate?
4) Will Khameleon make the roster?
5) Will Blaze play a large role in Armageddon's storyline?
2) Will aerial combos be character-specific or generic?
3) Will Reptile's Shaolin Monks costume be included as an alternate?
4) Will Khameleon make the roster?
5) Will Blaze play a large role in Armageddon's storyline?
ShaolinChuan Wrote:
As you know, every year the staff here at MKO goes to E3 every year and ask the MK team questions from the fans. So what questions do you want the staff to ask the MK team? here are mine:
1) will there be any advancements to the single player mode for ex: the glitches that were in Deception made some stages and characters dissappear like Chamber of Artifacts, the Pit from MK1, and Kabal is never picked by the CPU are you guys testing for things like that?
2) did you consider bringing back the "Choose your destiny" ladders from MK4? that gives us more of an option of who we want to play against.
3) since this is the last game for the old gen characters, will some of the older characters like scorpion, reptile and shang tsung have all the costumes from all the older games?
4) a lot of fans gave positive feedback to the designs of the characters presented in shaolin monks, will any of those attires be included in armageddon as alternate costumes?
5) how many costumes per character? do even the larger bosses like onaga and motaro get one too?
6) will the game be compatible with 360?
feel free to add more.
As you know, every year the staff here at MKO goes to E3 every year and ask the MK team questions from the fans. So what questions do you want the staff to ask the MK team? here are mine:
1) will there be any advancements to the single player mode for ex: the glitches that were in Deception made some stages and characters dissappear like Chamber of Artifacts, the Pit from MK1, and Kabal is never picked by the CPU are you guys testing for things like that?
2) did you consider bringing back the "Choose your destiny" ladders from MK4? that gives us more of an option of who we want to play against.
3) since this is the last game for the old gen characters, will some of the older characters like scorpion, reptile and shang tsung have all the costumes from all the older games?
4) a lot of fans gave positive feedback to the designs of the characters presented in shaolin monks, will any of those attires be included in armageddon as alternate costumes?
5) how many costumes per character? do even the larger bosses like onaga and motaro get one too?
6) will the game be compatible with 360?
feel free to add more.
will practice mode be more advanced so you can do fatalities and have cpu options?
1) will there be a story mode specifix to each charater, or just an arcade mode?
2)what are the limitations of KaK mode, can you make different races?
3)Who will be in the final roaster,will khameleon,chameleon,meat, elemental gods, ect, be included?
4)How many new characters apart from "Bob" will be included in the game?
5)Will each character have atleast one individual move for create-a-fatality?
6)Will there be a new sub-boss/boss, or will we be recycling old characters for those positions?
2)what are the limitations of KaK mode, can you make different races?
3)Who will be in the final roaster,will khameleon,chameleon,meat, elemental gods, ect, be included?
4)How many new characters apart from "Bob" will be included in the game?
5)Will each character have atleast one individual move for create-a-fatality?
6)Will there be a new sub-boss/boss, or will we be recycling old characters for those positions?
About Me
0
YAY!! 20 queations! i wanna play!!
lol
1) you mentioned that you are bring back the classic "jump" game in mka. will it work all on its own like the old mk games? or will it be only for "air kombat"?
2) its been said there will be only 2 styles per character. since each character will have less styles, will the ones they have have more moves and combos? also, what kind of combinations can we expect from this? (two weapon styles, two hand to hand, hand to hand and one weapon)
3 ) will air projectiles be returning?
4) i have heard that you can now control where you can throw your opponent. will there be places specially designed for this? or is it more for death traps?
5) *more about throws* will characters have more then one throw? and will you be able to link multiple throws together in a combo?
6) in mkd (and even mkda) there were some characters that hade a good number of special attacks, and some who only had two. will the amount of special attacks increase for some of the characters?
7) mkd introuced us to the counter hit system and the "fight state indicators". will counter hits have a more important role this time around? and will the indicator be more useful (if its returning)?.
8) mkd had a huge amount of glitch combos and infinite combos. what measures (if any) are being taken to make sure mka wont make the same mistakes.
9) how many modes of play can we expect to see? and will they all have online play?
10) will your created fighter have a set number of specials he/she can use? will you be able to choose from exsisting ones (such as the spear, bike kick, etc) and will there be new attackes made just for created characters?
11) will the record system be improved for players? so we can tell how many wins/losses we have vs certin characters, how many times they have been selected, etc.
12) will the number of breakers remain the same? or will they be increased? (or maybe even an option to set the number yourself)
13) will there be a limit on how many parries players can exchange with each other in a single attack or combo? can you do them at any time or will there be a recovery time between parries?
14) there have been a lot of people cheating during inline play in mkd. what measures are being taking to detect and stop people from using things like codebreaker and gameshark?(or other sources)
15) is the exact number of characters been set in stone? and will there be hidden characters to play as or aginst? (such as noob/smoke/jade in mk2)
16) with the amount of characters that have been mentioned (60) its undertandable that some styles will probably be shared. will the shared styles be exact? or will they be altered to make the characters play different?
17) will there be any kind of hidden modes during vs battles? (like pong in mk2, galaga in mk3)
18) there were special fights in mkd's konquest that allowed you to fight while bleeding, dark kombat, etc. will the combo bar from mk3-mk4 be returning to allow vs screen codes to have battles such as these?
19) will the created fighter have his/her own special fatality moves to unlock? or will you just be able to choose from existing ones.
20) chicken or fish?
lol
1) you mentioned that you are bring back the classic "jump" game in mka. will it work all on its own like the old mk games? or will it be only for "air kombat"?
2) its been said there will be only 2 styles per character. since each character will have less styles, will the ones they have have more moves and combos? also, what kind of combinations can we expect from this? (two weapon styles, two hand to hand, hand to hand and one weapon)
3 ) will air projectiles be returning?
4) i have heard that you can now control where you can throw your opponent. will there be places specially designed for this? or is it more for death traps?
5) *more about throws* will characters have more then one throw? and will you be able to link multiple throws together in a combo?
6) in mkd (and even mkda) there were some characters that hade a good number of special attacks, and some who only had two. will the amount of special attacks increase for some of the characters?
7) mkd introuced us to the counter hit system and the "fight state indicators". will counter hits have a more important role this time around? and will the indicator be more useful (if its returning)?.
8) mkd had a huge amount of glitch combos and infinite combos. what measures (if any) are being taken to make sure mka wont make the same mistakes.
9) how many modes of play can we expect to see? and will they all have online play?
10) will your created fighter have a set number of specials he/she can use? will you be able to choose from exsisting ones (such as the spear, bike kick, etc) and will there be new attackes made just for created characters?
11) will the record system be improved for players? so we can tell how many wins/losses we have vs certin characters, how many times they have been selected, etc.
12) will the number of breakers remain the same? or will they be increased? (or maybe even an option to set the number yourself)
13) will there be a limit on how many parries players can exchange with each other in a single attack or combo? can you do them at any time or will there be a recovery time between parries?
14) there have been a lot of people cheating during inline play in mkd. what measures are being taking to detect and stop people from using things like codebreaker and gameshark?(or other sources)
15) is the exact number of characters been set in stone? and will there be hidden characters to play as or aginst? (such as noob/smoke/jade in mk2)
16) with the amount of characters that have been mentioned (60) its undertandable that some styles will probably be shared. will the shared styles be exact? or will they be altered to make the characters play different?
17) will there be any kind of hidden modes during vs battles? (like pong in mk2, galaga in mk3)
18) there were special fights in mkd's konquest that allowed you to fight while bleeding, dark kombat, etc. will the combo bar from mk3-mk4 be returning to allow vs screen codes to have battles such as these?
19) will the created fighter have his/her own special fatality moves to unlock? or will you just be able to choose from existing ones.
20) chicken or fish?
1. Will the characters have their classic special moves?
2. Will the special moves be performable in the air?
3. How many alts will each character have
4. Will their be new weapons/moves?
5. Will their be a tournament or team mode? (please!)
6. How many classic stages are returning? And will we see stages from MKDA and MKD?
7. Will Reptile have his MKSM or MK2 look as an alt?
That's all I got for now...
2. Will the special moves be performable in the air?
3. How many alts will each character have
4. Will their be new weapons/moves?
5. Will their be a tournament or team mode? (please!)
6. How many classic stages are returning? And will we see stages from MKDA and MKD?
7. Will Reptile have his MKSM or MK2 look as an alt?
That's all I got for now...
scorpio Wrote:
scorpio's counter
*last updated: Fri-4-06 3:07 am*
questions about reptiles costume: 2
questions reguarding k/chameleon/meat/blaze: 3
scorpio's counter
*last updated: Fri-4-06 3:07 am*
questions about reptiles costume: 2
questions reguarding k/chameleon/meat/blaze: 3
^ haha.........will all characters be seperate, or is there gunna be another team like noobsmoke?


About Me
0
Who is going to be the big bad Boss!!

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in my GI(Game Informer) Boon said that each character will have an "Signature" Fatality so I guess that means you can do the custom moves+Signature or you could do just Signature. I suppose it will be up to the player.
Sparta* Wrote:
DK1983, it has already been confirmed by Boon that there will only be create a fatalities and NO old school fatalities.
DK1983, it has already been confirmed by Boon that there will only be create a fatalities and NO old school fatalities.
So I hope the fighting engine will be good, because, we can already say that the fatality system will suck hardly if it remains like on the videos...


About Me
http://www.myspace.com/bradinpreston
0
questions eh? I'll do 11
1. Who is the boss character, or is it character dependent?
2. Will Khameleon be in the game?
3. Will Air Kombat actually be useful for matchplay?
4. Will Cyrax have his net/Cage have nut punch etc (a la the classic move question)?
5. Will there be more than 2 costumes per character?
6. How have you guys made the krypt easier to navigate and unlock stuff? (a la NOT doing every box one by one and then saving)
7. How many old-school characters will survive into next-gen MK?
8. Just how deep will Bob's character development be?
9. Will there ever be 1 vs 1 vs 1 battles?
10. Have you thought about making the arena more interactive with the character a la Powerstone?
11. Do you get jealous of other beat-em-ups superior graphics and gameplay?
1. Who is the boss character, or is it character dependent?
2. Will Khameleon be in the game?
3. Will Air Kombat actually be useful for matchplay?
4. Will Cyrax have his net/Cage have nut punch etc (a la the classic move question)?
5. Will there be more than 2 costumes per character?
6. How have you guys made the krypt easier to navigate and unlock stuff? (a la NOT doing every box one by one and then saving)
7. How many old-school characters will survive into next-gen MK?
8. Just how deep will Bob's character development be?
9. Will there ever be 1 vs 1 vs 1 battles?
10. Have you thought about making the arena more interactive with the character a la Powerstone?
11. Do you get jealous of other beat-em-ups superior graphics and gameplay?

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You know it might be cool if your fighter(s) could climb walls and stuff to reach a new area of the arena and continue the fight there, or run up the walls or something to make the fights more interesting.
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1: WILL THERE BE A
WAKE-UP GAME?
WAKE-UP GAME?

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Milsar Wrote:
HAY ED BUNE LOLZ KEN U MAKE 12 NEW NINJAZ 4 US PLEEEZE WE NEED MOR NINJAZ LOLOLOLOLOLOLOLOLOLOLZ LMFAO 4EVA LOLZ!!!!!!!!!!!!!!!!@@#3
HAY ED BUNE LOLZ KEN U MAKE 12 NEW NINJAZ 4 US PLEEEZE WE NEED MOR NINJAZ LOLOLOLOLOLOLOLOLOLOLZ LMFAO 4EVA LOLZ!!!!!!!!!!!!!!!!@@#3
All I can say is that I'm glad that I'm not going to be playing MKA online seeing as the vast amount of palette swap ninjas there would be enough to make me homicidal.
Can you imagine? Human Smoke, Tremor, Scorptile, Sub-Zermac, Reptain. Ugh.
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NinjaFromHell Wrote:
Can you imagine? Human Smoke, Tremor, Scorptile, Sub-Zermac, Reptain. Ugh.
Can you imagine? Human Smoke, Tremor, Scorptile, Sub-Zermac, Reptain. Ugh.
...And I'm going to kill them all with Mike Tyson.


About Me
0
Whats a wake up game???

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1 will there be universal mapping of moves?
2 will there be a run button or command (like 2*Forward)?
3 Who is the final boss?
4 I understood there is going to be a universal uppercut move for everyone, will everyone also have a sweep move or a roundhouse, with the same command?
5 Will all the old stages be back?
2 will there be a run button or command (like 2*Forward)?
3 Who is the final boss?
4 I understood there is going to be a universal uppercut move for everyone, will everyone also have a sweep move or a roundhouse, with the same command?
5 Will all the old stages be back?
1. Will you make throws less powerful in MKA? because they were way too powerful in MKD, and destroyed the game.
2. Will you be online this time around to help support your game and all the fans that probably want to play you?
3. Will you make a room for throwing disabled? a large amount of players grew up in the arcade playing with throwing disabled.
4. Can we expect to see the same type of combos that were in mk deception or are they all going to be in the new air kombat style?
5. Weapons in MKD were way too powerful over the hand to hand styles. Why go with weapons again instead of just keeping 2 hand to hand styles for each character? How do u plan on making the current weapons less powerful and more use of the actual fighting style so players arent playing the entire time in their weapons. Why not make the weapon styles stage weapons instead?
that is all, carry on
2. Will you be online this time around to help support your game and all the fans that probably want to play you?
3. Will you make a room for throwing disabled? a large amount of players grew up in the arcade playing with throwing disabled.
4. Can we expect to see the same type of combos that were in mk deception or are they all going to be in the new air kombat style?
5. Weapons in MKD were way too powerful over the hand to hand styles. Why go with weapons again instead of just keeping 2 hand to hand styles for each character? How do u plan on making the current weapons less powerful and more use of the actual fighting style so players arent playing the entire time in their weapons. Why not make the weapon styles stage weapons instead?
that is all, carry on
seanay Wrote:
Whats a wake up game???
Whats a wake up game???
a wake up game is something where if you are knocked down you have choices to either stay on the ground, tech roll, get up attack etc. Read this to know more about it and other things.
I do have questions but if i posted them i would be repeating everybody, so carry on.
About Me
0
Check Wrote:
1. Will you make throws less powerful in MKA? because they were way too powerful in MKD, and destroyed the game.
2. Will you be online this time around to help support your game and all the fans that probably want to play you?
3. Will you make a room for throwing disabled? a large amount of players grew up in the arcade playing with throwing disabled.
4. Can we expect to see the same type of combos that were in mk deception or are they all going to be in the new air kombat style?
5. Weapons in MKD were way too powerful over the hand to hand styles. Why go with weapons again instead of just keeping 2 hand to hand styles for each character? How do u plan on making the current weapons less powerful and more use of the actual fighting style so players arent playing the entire time in their weapons. Why not make the weapon styles stage weapons instead?
that is all, carry on
1. Will you make throws less powerful in MKA? because they were way too powerful in MKD, and destroyed the game.
2. Will you be online this time around to help support your game and all the fans that probably want to play you?
3. Will you make a room for throwing disabled? a large amount of players grew up in the arcade playing with throwing disabled.
4. Can we expect to see the same type of combos that were in mk deception or are they all going to be in the new air kombat style?
5. Weapons in MKD were way too powerful over the hand to hand styles. Why go with weapons again instead of just keeping 2 hand to hand styles for each character? How do u plan on making the current weapons less powerful and more use of the actual fighting style so players arent playing the entire time in their weapons. Why not make the weapon styles stage weapons instead?
that is all, carry on
omg! someone actually made a post that has to do with actual gameplay and not costumes and other crap!. god bless you check.

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1. Why is Scorpion running alongside Quan Chi, his sworn enemy, in the teaser trailer? Doesn't make sense. (Sorry but I feel this NEEDS to be asked)
2. Will all story endings be canon?
3. How will the story be told? Through something like MK:DA's Konquest mode? Or through character bios? How long will they be?
4. Will any of the MK:DA and MK:D characters have at least slightly different looks?
That's all I've got
2. Will all story endings be canon?
3. How will the story be told? Through something like MK:DA's Konquest mode? Or through character bios? How long will they be?
4. Will any of the MK:DA and MK:D characters have at least slightly different looks?
That's all I've got
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