What They NEED to BRing Back
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posted09/18/2003 07:28 PM (UTC)by
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Elafantboy
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09/18/2003 07:28 PM (UTC)
I agree with many people on this baord that Deadly Alliance did not feel like a traditional Mortal Kombat Game. In My opinion they need to bring back two things and I'd be a happy fan again.
1. Upper Cuts - which now could be down and button one for all characters.
2. Round House Kicks - which could be back and button three foor everyone.
These two moves were essential to the Franshise's Old style Gameplay and while playing DA I found myself frustrated because I couldn't pull off these moves with every character like I had in the past games. If these moves were icorporated back into the fighting system i think MK6 will feel like a real Mortal Kombat game unlike DA was
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mister_satan666
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07/04/2003 10:11 PM (UTC)
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how about no?

not every fighting style relies on those moves
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ironsmoke
07/04/2003 10:33 PM (UTC)
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he's right, akedo, jujetso, any style of wresiling has nothing to do with that kind of fighting. the one martal art i'm traned in, wresiling.i only do mostly subessions and holds, thouth. i'm very small, can't do a lot.
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massdeath
07/04/2003 11:53 PM (UTC)
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That's not what they need to bring back. What they need to bring back is:

1) Multiple Fatalities per character
2) Stage Fatalities
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XcarnageX
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07/05/2003 02:25 PM (UTC)
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I kinda felt the same way about uppercuts and roundhouses, as well as sweeps. It just doesn't quite feel like MK without them. But as Mr Satan said, they don't fit every fighting style. But maybe they could put variations of them in at least one fighting style for each character.

Also I think they messed up Scorpion in two ways: they took away his Toasty; he needs that back; and they changed how to do his spear. I know it's a minor thing, but I grew up pressing back back low punch to do it, and it just doesn't seem right as back forward one.
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~Crow~
07/05/2003 02:51 PM (UTC)
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If some of you can't get used to change then there is no help for you. Roundhouse, Uppercut, Punch, Sweep, Roundhouse, Uppercut... get the picture? Of course it was great back then, but now it would be far more boring, considering how advanced fighting games are becoming. Move with the times, that kind of thing isn't coming back.

Anyway, the topic. Stage/Second fatalities are pretty much a lock for MK6 already, thankfully. Other things that could be cool to see return would be cheat menus, or perhaps Kombat Kodes.
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Eniamurt
07/06/2003 04:04 AM (UTC)
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I'm glad they got ride of the uppercut, it's about time. Every time I got frozen, "uppercut". Every time I got hit with the spear "uppercut". Now you "button mashers" have to learn something to play the game. I hope that standardized character game play never comes back.
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Terranova
07/06/2003 02:53 PM (UTC)
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The whole idea is not to have the characters all feel and behave the same, i felt there was nothing wrong with the fighting styles with DA they were based on real fighting styles with some fantasy moves thrown in, it made learning the game more challenging, the old upercut,sweep moves suited the old MK's as they werent based on any perticular martial arts just a mixture of moves. MK6 should stick with DA's real martial art styles.
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FallenSaint_Y3K
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07/14/2003 04:56 AM (UTC)
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I know a couple of moves they need to bring back:

Sub Zero's Ice Clone
Rayden's Teleport

Also: Bring back Choose Your Destiny (for arcade mode, at least)

And I can think of WAAAAY more things they need to add!
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Leno_mk
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07/14/2003 05:20 AM (UTC)
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Hmmm... nope...

What they NEED to bring back is:

** a REAL boss
** a TOUGH sub-boss
** FRIENDSHIPS
** and SONYA grin
that's it lol
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queve
07/14/2003 01:28 PM (UTC)
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1-Fighting Styles
2-More then 1 Fatality
3-Pits
4-More finishers
5-Sonya, cage, Nitara, Kitana, Sub, Scor, the DK. and Reptile, and Rayden.
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FROST4584
08/23/2003 09:45 AM (UTC)
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I wish the MK team would bring back the run button. I don't get me wrong MK: D A was a great game( best MK to me) , but the run button on MK3 and 4 made the gameplay faster and more intense. I hope they bring it back for MK6.
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dewey79
08/23/2003 03:30 PM (UTC)
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Now that multiple fatalities and stage fatalities are a lock, theY need to bring back VIVID COLORS to the game, especially to the characters and their costumes. It ads a lot of LIFE to the game.

Nothing wrong with the graphics but there are some horrible polygons in the game, they are magnified on closeups. So can they make the characters look like they did in MK2 but in 3d with REAL LOOKING SKIN. I can't explain it well but many people know what I'm talking about.
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MK2US
09/01/2003 06:33 PM (UTC)
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I think,

1- PITs Fatalities.

2- Multiple Fatalities per character.

3- MOVIES for the ending of each character.

4- Music & mk feeling similar to MK2.

5- Baraka, Kabal, Mileena, Sheeva.

6- BOSS & Sub_boss.


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Irine4
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-Everytime a noob enters forum, a centuar loses his legs.

09/01/2003 11:32 PM (UTC)
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Terranova Wrote:
The whole idea is not to have the characters all feel and behave the same, i felt there was nothing wrong with the fighting styles with DA they were based on real fighting styles with some fantasy moves thrown in, it made learning the game more challenging, the old upercut,sweep moves suited the old MK's as they werent based on any perticular martial arts just a mixture of moves. MK6 should stick with DA's real martial art styles.


I do like what they did with the new controls. But some of the styles I felt were rather limited to what u could do. I fell they should had more moves in some of the styles. Other than that, i don't have a problem with MKDA. And yes they need more fataliys.
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nthdimension
09/02/2003 05:16 AM (UTC)
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EVERYONE needs a standard sweep, roundhouse, and uppercut that can be performed from ANY fighting style and is ALWAYS the same button press.

back and 1 for sweep
down and 2 for uppercut
back and 4 for roundhouse

every character, every stance. STANDARD.

NEXT

each character must have 2 fatalities. A regular fatality, and a weapon fatality

ALSO

stage fatalities MUST return, and a pit level or two on a bridge that takes away your 3d movement and forces you to fight old school 2d style.

FINALLY

A final boss that ISNT just a regular damned character.
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robs727
09/02/2003 08:25 AM (UTC)
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nthdimension Wrote:
stage fatalities MUST return, and a pit level or two on a bridge that takes away your 3d movement and forces you to fight old school 2d style.


I've also thought this would be a great idea, it'd be something different from huge 3d arenas, although it might restrict a few of the characters moves - but i'm sure they can work around that.
And also arenas that you can be knocked into different areas (eg DOA)
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Irine4
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09/05/2003 01:00 AM (UTC)
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nthdimension Wrote:
EVERYONE needs a standard sweep, roundhouse, and uppercut that can be performed from ANY fighting style and is ALWAYS the same button press.

back and 1 for sweep
down and 2 for uppercut
back and 4 for roundhouse

every character, every stance. STANDARD.

NEXT

each character must have 2 fatalities. A regular fatality, and a weapon fatality

ALSO

stage fatalities MUST return, and a pit level or two on a bridge that takes away your 3d movement and forces you to fight old school 2d style.

FINALLY

A final boss that ISNT just a regular damned character.


Maybe they could do something like in killer Instinct. Like saberwulf couldn't do upper cuts but he did a flip instead. But i agree and didn't like how you couldn't run. I felt the game was one of the best in series. An idea pop in my mind about sub boses. Why not have the bose be different for certain characters( bad guys have one boss, good guys have another) that would make things interesting. What i missed was team battle and endurance. I wish they had those.
sadsad
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FROST4584
09/05/2003 05:39 AM (UTC)
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The only thing I wish the MK team would bring back from previous MKs is the run button. :.l
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Matt41
09/05/2003 01:14 PM (UTC)
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I also think MKDA needed uppercuts, roundhouse kicks and sweeps. It just didnt feel like a mortal kombat game without them. But if they are going to include stages fatalities they are gonna have to put upper cuts in to perform them.
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dewey79
09/05/2003 04:56 PM (UTC)
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more mortal kombat style players

creativity is a must but some of the things in MK6 are too much of a joke, like reptile's lizard design, the game already looks cartoonish, It's not that he looks like a lizard, but the look he's given as a lizard.

Better thisthingisdisableds of the face and the end of a win,

more strait to the point fatalities that give the impression that the fighters are not about a bunch of herky jerky

Yes, all this is about eye candy, I believe a better job could be done to make even the unreal things of mortal kombat seem real.

It's been done before, it can be done again!
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BertEbony
09/09/2003 10:22 PM (UTC)
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....If you could work Sunday....that'd be greeeeaaaaaat.
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Vash_The_Stampede
09/10/2003 04:10 AM (UTC)
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well they need to bring back Khan that is it

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slicktsax
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09/15/2003 05:39 PM (UTC)
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i think they need to bring back Lui Kang, Jade, and Tanya. while DA is really good i didn't think it felt right with Lui Kang dead, i mean they brought back Johnny Cage so i'm sure they can bring back Lui Kang somehow. also stage fatalities were cool and 2 fatalities per character was cool also oh and bring back human smoke only don't make him a carbon copy of scorpion, give him original specials and fighting styles
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Zentile
09/16/2003 04:19 PM (UTC)
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It's Shao Kahn, not Shao Khan.
And it's Liu Kang, not Lui Kang.
And Vashstampede, you can't turn an html page into an image.

Anyway, stage fatalities is what I feel that should return above everything else(except all the stuff that was already in MKDA, like the multiple fighting styles, krypt, konquest, etc). They really kicked ass, and all the MKDA arenas had great stage fatality potential.
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