Fighting games copie some aspect of MK in one form or another
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posted08/01/2004 06:51 PM (UTC)by
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TonyKeo
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05/29/2004 07:21 PM (UTC)
My point is that if you have play many fighting games as I have, you are bound to see some copie that MK have done first.

Example #1
Shang Tsung was the first fighting game character to use mimic in a fighting game.
-Now you have fighting game like Tekken 3 and 4, Soul Calibur having one characters mimic everyone in that game.

Example #2
Believe or not MK 3 use the multi-tiered stage in 2D first, remember when you uppercut an MK fighter and he land on another stage.
-Dead or Alive creator whatever his name is should give prop to MK 3 and Boon for doing the multi-tiered stage first, without MK 3 doing that first who know what Dead or Alive stage might turn out right.

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kingjolly
07/30/2004 10:17 PM (UTC)
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ya i know, people always say that mkd is copying doa, when acually its the other way round. I dont understand how the multi-tierd levels in mk3 kinda got overlooked.
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sonicherosfan1
07/30/2004 10:18 PM (UTC)
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This should be in another forum,my guess would be classic mk games discussion.
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kingjolly
07/30/2004 10:21 PM (UTC)
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this is the right forum, it involves other games.
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takermk
07/30/2004 10:26 PM (UTC)
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MK3 gets overlooked because everybody says that MK2 is the only good MK game. I HIGHLY disagree, because UMK3 is my favorite of them all so far. But I think that Deception will take that spot.
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MKSECRETS
07/30/2004 10:40 PM (UTC)
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tonykeo Wrote:
My point is that if you have play many fighting games as I have, you are bound to see some copie that MK have done first.



And if you watch as many movies as I do, one is bound to see all the things MK has copied from them.
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UReiko
07/30/2004 11:32 PM (UTC)
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Dude! ALL fighting games copy something from one another! It's not like they come up with something completely new every single time they make a new game.
Edit: And while you're putting things on you list of "copied" things, why don't you put that "MK:DA copied the drunken style of fighting from DOA?" Huh? Why not add that to your little "list?" And as for what TakerMK said about people overlooking MK3, they done that because it sucks! You said you disagreed with people saying that MK2 was the best MK and overlooking MK3, then you say that UMK3 was your favorite. Well, let me tell you something UMK3 and MK3 are two different games, I don't care what you say! MK3 didn't even have Scorpion for God sakes, and as much as I really don't care, I know that it sucked. So what you said about disagreeing... you can disregard that, because you said UMK3 was your favorite, not MK3.
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Jigsaw
07/31/2004 12:18 AM (UTC)
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Actually MK3 wasn't the first fighting game to have multi-tiered stages. Capcom's "X-Men: Children of the Atom" had them as well, and was released the year before MK3 (1994). And I don't even know if that game was first with it either...
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takermk
07/31/2004 02:10 AM (UTC)
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UREIKO, I know they are different games. People overlooked UMK3 as well, because of the combo system. MK3 didn't even have punch and kick starters, which is one of my favorite things about UMK3. UMK3 made the suckiness in MK3 go away.


Jigsaw Wrote:
Actually MK3 wasn't the first fighting game to have multi-tiered stages. Capcom's "X-Men: Children of the Atom" had them as well, and was released the year before MK3 (1994). And I don't even know if that game was first with it either...

Actually, Teenage Mutant Ninja Turtles: Tournament Fighters was the first one to do it. The Genesis version let you be able to get crashed through the ground in Ice Planet. This game came out in 1993 I think. I may be wrong about the date though.
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ShingoEX
07/31/2004 02:15 AM (UTC)
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As far as drunken martial arts, I know Virtua Fighter 2 and King of Fighters '94 did it before DOA did...
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UReiko
07/31/2004 02:16 AM (UTC)
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Well, I was just proving a point. Besides, I don't play KOF nor Virtua Fighter, so...
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ShingoEX
07/31/2004 02:35 AM (UTC)
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Same here...and just because you don't play them doesn't mean it hasn't been done before.

I wouldn't be surprised if half of these references actually originated even FURTHER back, possibly to games we may or may not have ever heard about...
UREIKO Wrote:
Well, I was just proving a point. Besides, I don't play KOF nor Virtua Fighter, so...

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Anyanka
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07/31/2004 03:16 AM (UTC)
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Probably the biggest example is juggle combos. They started out in MK1 and are in virtually every fighting game series now. I never see MK get props for it.
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MKSECRETS
07/31/2004 04:12 AM (UTC)
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BTW, I also remembered that there was this one fighting game from 1990 where there was a character who could mimic other fighter's powers/physical appearance.

What game, you ask? Sorry, don't remember grin
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MKSECRETS
07/31/2004 04:12 AM (UTC)
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Srry, Chris. Plz don't lock me in the dungeon again sad sad sad
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TonyKeo
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07/31/2004 04:36 AM (UTC)
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I wanted to point out that MK and some old fighthing games done something that already been done but new fighting games like Soul Calibur and DOA3 claim they done it first. For example the creator of DOA said that he was the first to create a multi-tiered stage in a fighting game while MK 3 and some old fighting games that some of you already mention been having this feature in their games already.
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ShingoEX
07/31/2004 04:51 AM (UTC)
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I'm also fascinated by DOA Ultimate's claim of "first online 3D fighter", when, in fact, it was Virtua Fighter Remix Netlink Edition for Sega Saturn...
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UReiko
07/31/2004 05:10 AM (UTC)
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ShingoEX Wrote:
Same here...and just because you don't play them doesn't mean it hasn't been done before.


Exactly, even though I didn't say "Because I never played them means that it's never been done before." I never played them, so I went back as far as the first time I ever saw it in a fighting game.
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SmokeNc-017
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07/31/2004 11:51 AM (UTC)
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DOA was the first game to eliminate ring outs in a 3D fighting game by using multi-teired enviroments.
Plus I think you guys are misunderstanding what that means. Multi-Teiried is short for multipile TERRAIN, not multi-staged. MK3 used a multi stage system, which let you shoot the guy into a different stage. DOA let you shoot your opponent into different levels of the same stage, which had different surroundings, a different terrain and got rid of the Ring Out in 3D fighters, that's why it can claim to be the first game to do that. Plus, it was also the first game to introduce "Chest Murmur" on it's female fighters. That's an actual term that was given to the "bounce" in Japan. As for games like Soul Calibur, MK copied it with the addition of weapons. Soul Calibur, Soul Edge and Soul Blade where truely new since they started a "Weapons Based" fighter catagory.
Yes, MK did do inovative things, such as the amount of gore that could be put in the game and the fatalities. But even those where, not really copied but inspired by Street Fighter's, Daze animations for the characters.
BTW, the creator of DOA is called Tomunabu Itagaki.
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ShingoEX
07/31/2004 01:02 PM (UTC)
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Well, maybe for 3D games, but SNK beat them to the punch in both categories. Mai Shiranui was infamous for her chest bounce, beginning from her debut in Fatal Fury 2, and Samurai Shodown was quite the weapons-based fighter...
SmokeNc-017 Wrote:
Plus, it was also the first game to introduce "Chest Murmur" on it's female fighters. That's an actual term that was given to the "bounce" in Japan. As for games like Soul Calibur, MK copied it with the addition of weapons. Soul Calibur, Soul Edge and Soul Blade where truely new since they started a "Weapons Based" fighter catagory.

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SmokeNc-017
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07/31/2004 01:59 PM (UTC)
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When did KOF and Fatal Fury come out? As for Samurai Showdown, the characters there had weapon moves, such as a boomerang toss, but they also relied on unarmed combat, where as the Soul series relied purely on weapons, occasionaly using kicks and pop up hand strikes.
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ShingoEX
07/31/2004 02:22 PM (UTC)
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Fatal Fury 2 came out in 1993, I believe,while KOF had its first title in 1994, and in Soul Edge, you could lose your weapons, having to resort in hand-to-hand combat (weapon break meter).
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UReiko
07/31/2004 02:50 PM (UTC)
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ShingoEX Wrote:
Fatal Fury 2 came out in 1993, I believe.


'92.wink
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ShingoEX
07/31/2004 02:53 PM (UTC)
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Well, I was close. December '92
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SmokeNc-017
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07/31/2004 03:18 PM (UTC)
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Yeah, I remember that if you kept blocking in Soul Edge you'd eventually shatter your weapon. I liked that feature, I was a little disapointed when they took it out in Soul Calibur. Dou you think that the MK team will keep its promise and have destructable weapons?
Oh, I remembered something that MK took from another fighting game. It took the cosmetic damage from Tao Feng, and appearantly the rippable clothing. It's also said that, just like in Tao Feng, the players will be able to break each others body i.e. arms and legs. This brings another thing to mind, Boon said that limbs can be severed, so does that mean you'll be ablt to dis-arm(puns *shudders*) your opponent mid-battle, and if so then it barrows from an aracde game from the 90's, Time Killer. Not that it's a bad thing.*Under the breath* they also barrowed the Chest Murmur, but nobody brings that up. Kira's a perfect example.
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