Twisted Metal?

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kingjolly Wrote:
TM3 and TM4 are underrated. Especially TM4.
TM3 and TM4 are underrated. Especially TM4.
They were good games, but felt like a car combat game with twisted metal paint slapped on...it's a horrible analogy, but I think it's clear....maybe.
I'm also pretty bummed that they were envisioning a strictly MP Twisted Metal, and were pretty much just abandoning the SP aspect. No doubt, Twisted with friends is awesome, but the SP story modes are what gave twisted it's soul. I have faith that the SP inclusion won't be half assed though.
If I remember reading right, basically it's a campaign for three seperate characters. Each difficulty level has a different ending, and the story will be told through actual movies(ala the un-used video endings from Twisted Metal 1). Should be interesting.

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The only good things about Twisted Metal 4 was the soundtrack.
I think...
I don't know I only remember 4 kickass songs from it and forgot the rest.
I think...
I don't know I only remember 4 kickass songs from it and forgot the rest.


About Me
0
twisted metal black is still my all time favorite in the series. it was the darkest game in the series and it was the only mature rated game in the series.
altough twisted metal head on was great to.
i personally liked 3, and 4 better than twisted metal 1, and 2.
hoping this game will deliver.
who are some of your favorite characters.
here's mine
mr grimm
grasshoper
sweet tooth
shadow
dollface.
altough twisted metal head on was great to.
i personally liked 3, and 4 better than twisted metal 1, and 2.
hoping this game will deliver.
who are some of your favorite characters.
here's mine
mr grimm
grasshoper
sweet tooth
shadow
dollface.


About Me
0
TM3 and TM4 Were horrible games. The character ideas they thought of were just terrible. Even what they did to existing characters prior to TM3 and TM4 were just doomed failures (Making Mr. Grimm a pirate? Really? You gotta be fucking kidding me). Sure the gameplay was alright but it wasn't a step up from TM2. Everything looked really odd in TM3 especially the endings.. Not what happenns but just how everything appeared.

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TheNinjasRock071394 Wrote:
TM3 and TM4 Were horrible games. The character ideas they thought of were just terrible. Even what they did to existing characters prior to TM3 and TM4 were just doomed failures (Making Mr. Grimm a pirate? Really? You gotta be fucking kidding me). Sure the gameplay was alright but it wasn't a step up from TM2. Everything looked really odd in TM3 especially the endings.. Not what happenns but just how everything appeared.
TM3 and TM4 Were horrible games. The character ideas they thought of were just terrible. Even what they did to existing characters prior to TM3 and TM4 were just doomed failures (Making Mr. Grimm a pirate? Really? You gotta be fucking kidding me). Sure the gameplay was alright but it wasn't a step up from TM2. Everything looked really odd in TM3 especially the endings.. Not what happenns but just how everything appeared.
Once again, functional car combat games, crappy Twisted Metal games.

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Does a double post 4 days later count?...anyway, here's Jaffe's latest blog post touching on Twisted Metal tweaks...
"Happy Weekend! If you were curious, here's what's up with me :)...
1. IT'S A TWISTED METAL WEEKEND: Settling in for a long weekend of Twisted Metal work. On Deck:
a-Sending my notes and ideas to the team so we can lock what the RANKED non-tweakable HOST settings will be. For ranked games, we're- understandably, I assume- not giving the host much freedom at all.
b- Figuring out the UNRANKED host settings for multiplayer. For example, when you fall off cliff roads and rooftops in an unranked game, we'll let the host decide if a fall= instant death (the earlier TM games) or just damage and a respawn back in the action (the latter TM games). Oh, and from what I hear from the TMA crew, UNLIMITED WEAPONS is a big no-no! :)
QUICK QUESTION: And we may have discussed this before but it's time to pull a damn trigger on the issue: My gut says everything should be unlocked in UNRANKED games (online and split) because if you just want to play casually with buddies and see the stuff you paid for, why the hell not? BUT I also know there is a vocal crew of CALL OF DUTY:BLACK OPS that were PISSED that everything was unlocked in unranked from the get go. What do ya'll think? AGAIN: PLEASE- not looking for fresh ideas...just looking to see which way you'd go out of those two options- thoughts? Thanks in advance!
c-Writing the TIPS that appear on the load screen in in game.
d- Sending the team my latest notes and thoughts on our CAMPAIGN mode (tweaks, tuning suggestions, any last remaining pacing suggestions/ concerns/questions,etc.)
e-Prepping for a TWISTED METAL media event next month.**Detox note: AWW YEAH**
f-Reviewing the shot list for our live action Twisted Metal shoot coming up next week (going back in to the studio to capture shots we missed, redo some performances that need touch of love, capturing a few new shots to make certain story points stronger). Storytelling- like game creating (and ANY creative project I would assume)- is ALL about the iteration.
g-Prepping tune/tweak numbers to send to Scott out in Utah for vehicle driving differentiation and weapon/special weapon damage amounts."
"Happy Weekend! If you were curious, here's what's up with me :)...
1. IT'S A TWISTED METAL WEEKEND: Settling in for a long weekend of Twisted Metal work. On Deck:
a-Sending my notes and ideas to the team so we can lock what the RANKED non-tweakable HOST settings will be. For ranked games, we're- understandably, I assume- not giving the host much freedom at all.
b- Figuring out the UNRANKED host settings for multiplayer. For example, when you fall off cliff roads and rooftops in an unranked game, we'll let the host decide if a fall= instant death (the earlier TM games) or just damage and a respawn back in the action (the latter TM games). Oh, and from what I hear from the TMA crew, UNLIMITED WEAPONS is a big no-no! :)
QUICK QUESTION: And we may have discussed this before but it's time to pull a damn trigger on the issue: My gut says everything should be unlocked in UNRANKED games (online and split) because if you just want to play casually with buddies and see the stuff you paid for, why the hell not? BUT I also know there is a vocal crew of CALL OF DUTY:BLACK OPS that were PISSED that everything was unlocked in unranked from the get go. What do ya'll think? AGAIN: PLEASE- not looking for fresh ideas...just looking to see which way you'd go out of those two options- thoughts? Thanks in advance!
c-Writing the TIPS that appear on the load screen in in game.
d- Sending the team my latest notes and thoughts on our CAMPAIGN mode (tweaks, tuning suggestions, any last remaining pacing suggestions/ concerns/questions,etc.)
e-Prepping for a TWISTED METAL media event next month.**Detox note: AWW YEAH**
f-Reviewing the shot list for our live action Twisted Metal shoot coming up next week (going back in to the studio to capture shots we missed, redo some performances that need touch of love, capturing a few new shots to make certain story points stronger). Storytelling- like game creating (and ANY creative project I would assume)- is ALL about the iteration.
g-Prepping tune/tweak numbers to send to Scott out in Utah for vehicle driving differentiation and weapon/special weapon damage amounts."
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