NetherRealm Studios Creative Director, Ed Boon, is at Gamescom to promote the studio's 2013 DC Comics game, Injustice: Gods Among Us. In an interview with Gamespot, the Mortal Kombat co-creator discusses a variety of topics, waxing on (and off) the elements that make-up a longlasting game.
Catwoman is the exciting new reveal for the convention [full story]; the latest "gadget" character revealed with a robust series of acrobatic moves and trademark whip and claw gimmicks. Boon reiterates the disconnection between Injustice and the series he is best identified with, focusing on the "over-the-top" qualities of a superhero universe.
Going deeper into the construction and longevity of fighting games, the seasoned designer discusses the necessity for regular new elements to keep a product fresh. Also covered: the relationship the hardcore tournament community has with the staying power of a fighting game, versus the issues of accessibility that affect a broader audience.
Boon highlights the growing importance of online play, discussing the potential for a global, Evo-style experience in the future of home online play. The interview is available at Gamespot.com, or embedded above.
Update: Injustice: Gods Among Us is one of the games among us at Gamescom nominated for a People's Choice Award. Fans can vote for their favourite at IGN.com.
Injustice: Gods Among Us is the new fighting game from NetherRealm Studios. The DC fighter is expected to arrive on PlayStation 3, Xbox 360 and