8-Bit Sub-Zero
0
posted08/18/2005 01:29 AM (UTC)by
Avatar
Nemesis316
Avatar
Member Since
08/14/2005 09:52 PM (UTC)


This is my first try at making a "sprite". Please comment and stuff as you please.

Feel free to use these in your comics, just give credit to the one and only. wink
Avatar
Ermacwon
08/17/2005 02:42 AM (UTC)
0
Nemesis316 Wrote:


This is my first try at making a "sprite". Please comment and stuff as you please.

Feel free to use these in your comics, just give credit to the one and only. wink
Not bad!
Avatar
noob_sareena
Avatar
About Me
"Goddamn the torpedoes.
It's time to run away with the sideshow.
Full speed, right ahead.
Don't stop, you can sleep when you're dead."
08/17/2005 03:47 AM (UTC)
0
that's pretty cool actually, the arm's and leg's remind me of those old 1930's cartoon's with the long, thin, squiggly arms, and aswell it looks like he's shooting one of those "BANG!" flag gun's.

really cool concept, have'nt really seen anything like it before, nice job! would say eight out of ten from me.
Avatar
hakasha
Avatar
About Me

08/17/2005 07:20 AM (UTC)
0
Nice concept, 4/5 and jup i can imagine it in a 8-bit mk game right away wink
Avatar
I-Dragon
08/17/2005 03:44 PM (UTC)
0
tongue Very Cool
Avatar
Aracc
08/18/2005 01:29 AM (UTC)
0
I think it's a very good 8-bit sprite, but not as authentic. 8-bnit sprites were usually kind of short and chunky, which is more the vibe I would hope for, for the nostalgia bonus and the fact that it can contain more detail. Still, that's just my weird opinion, and doesn't detract from the fact that this is a well-made sprite, and I give it 4/5.
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.