FakeBg: Reptile Lair (2-D)
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FakeBg: Reptile Lair (2-D)
12/05/2003 06:39 PM EST
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/05/2003 08:10 PM EST
Hmm, this is pretty cool but the skull in the middle doesn't look like part of the background, you know? It looks like it's a pic on top of another (I know it is but you should make it more realistic, it should look like one picture).
Good attempt, keep practicing.
3/5 Dragon Points.


Peace.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/05/2003 08:13 PM EST
Nice, Marcel.
Your only difficulty is the fact that you have a little trouble cutting out your images and placing them. Since I can point out some errors easily.
Here is an example, that big skull in the background, the edges are too noticeable. And doesn't blend in too much.
Not that I can do any better, of course. Good job smile.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/05/2003 08:14 PM EST
My cousin took the words right out of my mouth.
I would make the skull in the middle green, so it fits with the rest of the picture.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/05/2003 11:17 PM EST
looks pretty kool, good attempt,

keep them ideas rolling and the more you re-make a background the better it will, get, it can't get worse .........

well actually it can, never mind i said that,

i like the idea of it,
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 06:39 AM EST
Holy shit, this looks great.
Excellent combination of 3D and 2D graphics.
The only bits I dont like are the small skulls under the big skull. They all look too much alike, obvious copy and paste of the same skull head sprite over and over again.
still, it looks superb.
Great job.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 11:08 AM EST
I'm sorry, I just don't like this at all. To me, it looks like a copy and paste job with lots of props and a black background. You did make an effort though, and I should give you credit for that.

You really do need to work on the placement of the props, and try and make more of an effort in actually making a background, not a background made out of props. A reasonable try for a first attempt, I think with a little more time invested into your work, you could do a lot better.

2/5
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 11:40 AM EST
You should have converted the whole image and then play with the colors because some parts looks like a cheap copy and paste job. Specially the skulls resized looks like they are floating.
My advice is take your time, you CAN do a lot better. The idea and concept is ok but you try to put too much stuff and it kills it. The more simple it is, the more it looks better.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 12:00 PM EST
good job, but the skulls in the middle have no... no depth. i really like it all but the huge skull in the middle, but i really enjoy the ground, other than the skull, its very nice.
its not just to succeed, others must fail
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 04:02 PM EST

NoobSaibot Wrote:
Your only difficulty is the fact that you have a little trouble cutting out your images and placing them. Since I can point out some errors easily.


hehe. That's the last time I rely on the magic wand to do everything for me grin.

StonedSour Wrote:
I'm sorry, I just don't like this at all.


No reason to apologize, everybody is entitled to their own opinion.

MaxDam Wrote:
My advice is take your time, you CAN do a lot better


I don't have that much free time like I use to, since they change my work schedule and I got to worry about school too sad.

Thanks everybody for your advise and honest feedback smile. Keep them coming.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 06:50 PM EST
no offense but..... what a mess.
Unreal Tournament NAME: BIGFOOT_PI
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/06/2003 11:32 PM EST
Explain or don't reply at all.
peterbi Wrote:
no offense but..... what a mess.

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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/07/2003 01:27 AM EST
well, by mess I am referring to the over-clutter of different MK stages smashed into one. Seems overdone. But dont take it personally man, frankly I hate backgrounds that are pieces of different MK stages mashed into "a new stage".
Unreal Tournament NAME: BIGFOOT_PI
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/07/2003 06:27 AM EST
Yea, it's cool, but the big green glowy skull thingy at the left side of the screen looks like it's placed wrong. It should be more in the background. I'd even say the BG would look better without it.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/08/2003 01:50 AM EST
good job on that Marcy, it looks pretty good man, but what I dont like is the main skull that stands out, it differs from the image in resolution. Keep it up man
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/08/2003 10:36 AM EST
For your fist attempt at a fake BG this is pretty damn good. I like how you mixed a few stages, and the skull with the guy from MK4 looks awesome. I wish I had thought of something like that. The quality of the skull in the center of the BG is pretty poor, however the idea was a good one.
Now you got the basics down, you can start making some "custom" props or editing current ones. I'm personally tired of everyone using scorpion's lair for a background or part of the background. It's getting kind of old

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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/08/2003 01:03 PM EST
Thanks everybody smile.

Welcome back, BorixXx.
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/08/2003 09:15 PM EST
I actully like it. It's very neat how you took things from other mk games, edited them, and made it a around from mk4. Sure, magic wand screwed you over, but don't worry about it...crap happens. It's not perfect, but it's not crap. I will admit, when I have tried to make.. what was it, dragon fly from mkda... It looked a fresh terd in a toilt. -btw marcle, this is ovrlord/tdk
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/09/2003 12:15 AM EST
Thanks M, its good to be back
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RE: Fan Art: FakeBg: Reptile Lair (2-D)
12/09/2003 10:46 AM EST
hehe grin. But don't you alrady have an account here as "Ovrlord"?
soulholder Wrote:
btw marcle, this is ovrlord/tdk


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