

The Tournament
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1.The Enigma
2.Senim
3.Jackal
4.Hatsuma
5.Hellscream
6..Tiger
7..Assault
8..Phoenix
9..Tai Tsung
10..Donna
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"THE CHALLENGERS":
1.Ryukeshen Seir Aristata
2.Althea
3.Sarakia
4.Lokk
5.Kithak Scorne
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Souls of The Forgotten
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1.Subzero
2.Blitz
3.Ninto
4.Caydeal 5.Coptin 6.Scythe 7.Icypain 8.Bezou 9.Senim 10.Shark Fang
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Character Bios:
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name:Senim
origin:soscerer created him from shadows
hieght:6'7"
weight:279lbs
hair:none
skin color:dark black
build: tall, toned densely muscled
eyes: cat like
clothing: an armour that could not be made by hands but by magic. it consits of the same material that makes a locusts exoskeleton.
fighting styles:unlimited, main techniques= black arts,locust, mantis.
specials: locust swarm(locusts swarm opponet),black death(opponets own shadow grabs him and pushes him toward Senim)
fatality:black plauge( breathes on opponet and opponet skin slowly is eatin away while he throws up his organs)
fatality 2: swarm of 1000 locusts(locusts swarm opponet and pick his bones clean)
and his level is the tomb which he was captured and released....
description....
sparse grasses and vines have grown out the cracks and holes in the tomb
no life other then plants lives around the tomb except locusts. colums hold up the ground where the tomb is under..
broken statues and artifacts litter the place.Ancient writing is ecthed along walls,colums,and the floor.
a hole in the middle of the tomb goes down to the depths of unknown..its said to be so deep that blackness cannot fill its depths..Blood and ash of anciet warrios,helmets,swords,weapons, lay about..Its said that if these items are disturbed a black plauge will consume what has touched it.Screams can be heard and ghostsly like shadows are sometimes seen moving around.
---------------------------------------------------------------------------- Name: Tiger Alignment: Unknown Race: Human? Age: 22 Height: 6'0" Weight: 250lbs Status: Renegade ninja/warrior Fighting Styles: Tiger Claw, Judo Weapon: Katana Apperance: (I will be posting a drawing I've done in the Fan Art Forum as sonn as I've scanned the sketch) Tradtional Ninja Outfit (MK1 Scorpion style) which is orange with lots of black claw like marks running down both sides of the entire outfit. Looks like a tiger has actualy ripped his outfit (Check out Cameroon's new soccer team uniforms for the perfect example, puma.com) Face mask is orange, but has two black fangs as an overbite - like a Saber-toothed tiger. Story: Once NIghtwolf's greatest student, Nightwolf had found him in the jungles of Asia and soon realized he was the quickest warrior the old Shamen had ever seen. He took Tiger under his wing and promised to make a champion out of him. But his temprement was not focused enough to be a Grand Champion - Tiger became cocky and let the adulation of his master swell his already large ego. He began to question the teachings of his trainer and after a short while forgot most of what Nightwolf had taught. When he began to lose to the other students of the shamen he blamed it entirely upon Nightwolf and disappeared once again into the jungles. No one had seen him since, until he showed up at the tournament to prove he is the best fighter EVER!!! A once mighty stealth ninja from Japan, Tiger belonged to a clan that was long forgotten. Minimal knowledge exists of this clan - we don't even know the name, but they are rumored to worship a jungle creature - they did have a distinctive outfit however. A bright orange, a colour not typical of his country. Tiger was a skilled warrior but lacked the experience. Once on a regular thievery mission to the temple of a rival clan, he and his fellow ninja's were ambushed by the very people they were planning to rob. EVERYONE but Tiger was slaughtered, he managed to escape using a combination of his quick thinking and skilled fighting. After seeing his Master die right in front of him he grabbed the fallen wise man's ceremonial Katana and fled to the East, where he eventually ended up in Mongolia. He was welcomed into the home of an old master, who could see his warrior clothes. The old man teached the young student the technique of the Tiger Claw on a daily basis. But the wise old sensai was very critical of him, in reality the master was only trying to improve his student, but Tiger began to feel hatred towards the Mongol master. One day during a routine training session, the two were sparring with Katana's. The man critisized the young trainee once too many, and during the next bout Tiger laid a fatal blow to the jugular of the old man. For a split second, Tiger's eyes gleemed at the sight of the poor man stuggling to survive. But he soon realized that he could not face the widow and her child, so he fled, eventuallly settling in the jungles of India. There he hid alone - some say it turned him a little mad, but he may have been in a fragile state of mind already. Seeing your comrades massacered in front of your very eyes can have that effect. Nightwolf had gone back to his homeland after the Outworld Invasion had subsided thanks to the efforts of the Chosen Warriors. He decided to go on a spiritual journey around the world, and he began his trip in the jungles of India. While there he encountered a man that was eating the raw flesh from a dead carcass. His clothes looked ninja in origin, but orange? He also had what looked like claw marks running down either side. And what looked to be a ninja sword strapped to his back. Nightwolf approached this former warrior, but was met with hostility. After some initial scrapping the Shamen was able to convince Tiger he was not a threat. He soon learned that Tiger was a very skilled fighter, particularly in Tiger Claw (Mongolia) and Judo (Japan), but he also found that his deadliest asset (besides his insanity and sadistic tendancies) was his ability with a sword. Not any sword, but a Japanese Katana - a most deadly weapon if placed in the wrong hands - and these were the wrong hands! Special Moves: Jugular attack - bites at the neck of the opponent. Eye gouge - Rips at the eyes of the opponent. Stage: The jungle of course! Interaction: Anyone of numerous animals in a jungle can attack you. Death Trap: A tiger (Tiger's faithful attack tiger) chained in the background gets a tasty meal! Fatality: More of an Animality, he either transforms into a tiger and mauls the victim to death, or he uses the power of the shamen and summons a tiger to do the same. Stage Fatality: Like a real tiger, he takes his vanquished foe up a tree and begins to devour them. HAHAHA....
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Character Name: Hellscream
Character Looks: Oni demon necromancer. Pale "gollum" like flesh that is concealed in a dark cloak. His hands are very reptilian and have large glaws that he will often use in combat. Large red eyes and small pointed teeth. Height: 5'8'' Weight: 160lbs
Character Special Moves:(2)
Soul Rot - A dark cloud is summoned via "Hell fire" that damages the enemy by corrupting his/her soul with demonic rage.
Dark Minions - Being adept at necromantic magics, Hellscream is able to summon his skeletal minions forth from the ground... hands sprout up at the opponents feet and grab him and hold him in place... giving Hellscream a chance to perform a kombo or other move.
Character Weapon: Schmitar forged in the fires of an unknown plain in the Netherealm.
Character Fatality:
Death and Decay - A spell is casted which makes his opponent slowly rot and decay... limbs and flesh falling off and shriveling up while the opponent screams in agony.
Stage Requirements:
Stage Name: Temple of Darkness
Stage Interaction: Skeletal hands are constantly probing forth from the soil trying to claim some living flesh. Bottomless pits are a threat as the ceiling begins to crumble due to a heavy hail storm.
Stage Weapon: Slayer's Axe... a large double headed axe that had originally been used only for ceremonial sacrifices... the beheading of other men.
Stage Fatality: Hellscream Grabs the Slayer's Axe and begins to chop his opponent into quarters.
Death Traps: A pit full of hungry Oni demons
Hellscream had once been a once proud and noble Shaman of a peaceful tribe in the outworld. When Shao Kahn's armies began to take up war this peaceful tribe was enslaved by Kahn and forced to give up their peaceful magics and shamanistic way of life. Kahn's council of sorcerer's was able to convert this peaceful race into practicioners of the dark necromantic magics. Commanding hordes of undead Warriors, HellScream had been a very powerful asset for Kahn. However, the use of these dark magics attracted the attention of the council of elder gods. Infuriated at the resurrection of this forbidden magic, Hellscream's entire tribe was executed.
Story:
Hellscream however was doomed to a far worse fate. He was banished to the Netherealm. The twisted energies of this land slowly began to corrupt Hellscream... and his human form slowly began to corrode into that of an Oni. Surprisingly however, due to his incredibly high intellect, Hellscream did not lose his human emotional state. infuriated that the Elder Gods banished him to the Neatherealm for something he had no control over, Hellscream steals Quan Chi's amulet and escapes from the Netherealm.
His mission: To destroy all who support the elder gods... and eventually find a way to destroy the Council itself.
---------------------------------------------------------------------------- Name: Jackal Age: 637 Height: 5?9? Weight: 190lbs Race: demon Alignment: neutral Appearance: black hair with a widows peak (think vegeta from dbz but not so high) with greying temples. Black pants and boots with the remnants of a white tunic torn to shreds and hanging in strands from his belt. Shirtless with a massive Chinese kanji branded onto his back. He has broken shackles on his wrists and his hands remain forever burning. Skin ? tan but forearms are red with burnt bits of brown flesh closer to the hands. A black demonic symbol is imprinted on his forehead. Specials: Ground pound ? Jackal hits the ground with a fiery fist sending a circular ring of fire outward. Super roundhouse ? self explanatory Fire frenzy ? Jackal lunges forwards and spins with his burning hands making a dazzling light show, landing three quick punches Throw: Grabs and lifts opponent by the throat and Jackal?s fiery hand intensifies, burning the opponents face and chest before they thrash and finally break free. Styles Tiger kung fu, Wudan, quarterstaff Fatality: Jackal reaches his burning hand into the stomach of the victim and they begin to spasm, first light twitching as smoke begins pouring from their mouth and wound, then more violently as the insides catch fire and melt. When the whole body bursts into flames, Jackal lifts up the body and slams it down at his feet. The victim tries to get up but Jackal puts his boot at the base of the victims neck and pushes them back down, twisting his foot as though he was putting out a cigarette butt. Unusual FX When Jackal connects punches there is a clear sizzling sound and smouldering puffs of smoke are released as the opponents flesh is burnt. Stage Shou?s pit of Despair Deep within Mu Shou?s fortress lies his torture chamber ? the pit of Despair. Shou used this room to extract valuable information regarding his enemy, Emperor Ming ? the second Emperor of the Ming Dynasty. Stage interaction: Various dangerous objects lie around. rusty spikes line the walls and several wrought iron fire baskets spit sparks if you get close. Stage weapon Branding iron. This iron is long with a red-hot ending that inflicts extra damage to the victim. The brand is the seal of Mu Shou ? a kanji meaning ?Red Bear?
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Name: Assualt
alignment: chaotic evil (well, thats how others view him. In his own mind, he is just following his programing, so Im not sure what alignment that would really make him)
height: 6'6"
weight: 346 lbs.
status: rogue Tekunin member
appearance: slick black humanoid metal body. No skin, hair, facial feautres or any sign of former human life can be found. His head is covered by a blue cyborg helmet, with a red visor down the center. There are also twin compact blue laser beam magnifiers on the both sides of the helmet. Instead of the classic wires on the back of his helmet, there is a mini radar that can fold out. The rest of the body is mainly blue armor covering his torso, arms, and his legs. There is also a compact anit-gravity unit attached to his back.
Story: No longer a human, he has no memory of who he once was. All he knew were the orders he would recieve from his leader, Sektor. Ths Neo Cyborg was the ultimate destroyer. There was nothing that could stop him from achieving his goals. He was a class A assasin, fighter, and weapon. It seemed he was unstoppable. But life is always unpredictable. When the Neo Cyborg Assualt was undergoing a program reconstruction in a secluded Tekunin base, a violent eruption destroyed the building and all inside. Well, almost all. Assualt survived the surprise attack by the human military forces, but his programming was badly damaged. The only program left in his memory commanded him to: Destroy all life forms. This includes humans, cyborgs, edenians, and anything else that crosses his path.
Assualt's special moves:
Rocket Fist: Assualts fists fly at the opponent, knocking him/her/it senseless. His exposed arms then contain twin plasma rifles that fire rapidly at the opponent.
Anti-Gravity: Using his anti- gravity unit, Assualt is able to take flight and attack swiftly from all angles.
weapon: Electro Spiked Mace
fatality: Assualt uses his anit-gravity unit and flys toward the opponent, impaling them in there gut with both fists. He then sends power shock waves through their body, that causes all of their internal organs to violently explode. He then rips his hands out of their body and tears the face off the opponent.
Stage: Demolished Cyborg Base
This is the base that was destroyed in the attack by the human army. There is debris and electrical fires everywhere.
Interaction: The fight takes place on the surface, but the fighters can be knocked to lower levels that contain many malfunctioning weapons, equipment, and machines.
Stage Weapon: Shock sabers
Stage Fatality: Fighters are thrown in a pit of sharp, electrical, fiery debris.
Death Trap: Fighters can be thrown into a malfunctioning Tekunin automation system. This machine violently straps them down and begins to remove limbs, organs, skin, eyes, ears, and various other body parts. But becuase of the malfunction, the machine keeps tearing the body apart instead of adding cybernetic parts
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Name: Tai Tsung
Age: 11054yrs
Height: 5'7"
Weight: 137 Pounds
Fighting
Styles:
Tae Kwan Do
Xing Yi
Double Bladed Staff
BIO:
Back when Shang Tsung and Goro won the 10th Mortal Kombat that would allow Shao Kahn to conquer Edenia, one of the first things that Shang Tsung did was take an Edenian woman named Traya and he used his dark sorcery to make her carry his demon offspring. Shang was not foolish, he knew that at some point in time, he would surley fall in battle. So he decided that he needed a son to continue his dark legacy. Nine months later Traya gave birth to a baby girl whom she named Tai. Shang was furious that Traya ended up with a girl, He scoffed at the idea of a girl taking his power. He left, but not before using his dark arts to infect Traya with a disease that would kill her painfully and slowly. Traya had to pay for her insult. So for a time life went on as usual. Being half Edenian, Tai inherited the extremely long lifespan of an Edenian. Soon after Tai's 11th birthday, Traya was finally killed by the disease. Tai had always seemed emotionally void and didn't really care that her mother had died. Probably due to the demon blood running through her vains. She did, however, want to know more about her father whom she heard was a powerful Demon Sorcerer. She was fascinated with that kind of life. Tai had known for a long time that she wasn't like other Edenians, she liked to be evil to people and had no desire to do any good at all. She viewed being "good" as being very weak. Being good didn't get you power or riches; and Tai wanted both. She decided to look up her father, with the intention of becomming his pupil.
When she turned 17, Tai began training in the arts of Tae Kwan Do and Xing Yi. She had quite an aptitude for the martial arts and quickly became a master of both styles. Tai also decided she needed to become skilled with a weapon; she chose the Double Bladed Staff and mastered it in an equally short amount of time. It wasn't until years later when Tai was 1458 years old, that she found Tsung. Shang Tsung denied having a daughter and didn't even acknowledge Traya. He threatend to kill her if she did not leave his sight immediately. Tai left, but at that same moment she made vow. She would take everything Tsung had for herself and see him beg at her feet. Tai secretly watched her father from then on, learning everything she could gather about sorcery and the dark arts. she followed her father's conquests, including the 10th tournament that Shang lost. She found it rather funny that of all the opponents that Shang and Goro have crushed over the centuries, a lowly mortal like Kang was the one to beat them both. She made a quick mental note not to underestimate Liu Kang if she ever came up against him.
On her 11023rd birthday, Tai went to spy on her father again and found that he was not home. Tai decided to take advantage of this and let herself into the palace. She made quick work of the guards and continued to his personal study. She searched through all drawers and closets trying to find someting useful. Tai came across a rather strange looking cloak. Along with the cloak she found a notebook. Appearently Shang knew the cloak had mystical properties, but had been unsuccessful in unlockin them. Tai couldn't shake the feeling she had seen the cloak before. Suddenly it came back to her; she had seen it before in one of her aunt Serenity's spell books. She wasted no time in gathering up the cloak and escaping the palace. She went to Serenity's house and found the book. She found out that the cloak acted as a link to the Dark Dimension giving the user power over dark matter and the ability to open doorways into the dark dimension. However the user must first have the sacred mark tattooed over the left eye. This is the piece of information that Tsung was missing, as well as the fact that the cloak only worked specifically for women. In the book there was a picture of the tattoo and Tai wasted no time in getting the mark on her face. She put on the cloak and immediately felt infused with power. She tried a few different tricks with it, including being able to mentally shift it from a cloak to an outfit more to her liking, and decided to keep practicing with it until she could use the cloak to it's full potential. When she had completed this task, she was finally ready. Ready to take down her father and claim all the power that was his to command. However, the Earth Warrior Kung Lao (For Tai's story I am taking Kung Lao's ending in DA to be true.) killed him before she could do so. Tai was not sorry her father was dead, nor did she desire any revenge. She felt Shang to be pathetic, beaten by two different Earth Warriors and even Killed by the second one. He was less than nothing. This changed her plan slightly. Tai decided she would make her father turn in his grave by accomplishing the one task he could not; she would crush the earth Warriors and take Earth Realm for herself.
Special Moves:
Return-To-Sender - Tai uses her power over dark matter to open up a portal to the Dark Dimension which swallows any projectile thrown at her and almost instantly a new portal opens up behind the opponent expelling the projectile (at about double speed) back at them. *This affects Scorpion and characters with projectiles similar to the spear differently. The projectiles will dissappear in the first portal, but will not return to sender.
Dark Force Shards - Tai motions with her hands at the opponent and fires 5 shards of dark matter energy at them. The shards fly through the air and barrage the opponent, one after the other, causing a 5 hit combo.
Shadow Port - Tai can step into one of her own Dark Dimension portals and reappear above, behind or to the side of her opponent.
Shadow Phase - Tai has the ability to make herself a living Shadow. In this mode she cannot be hit by any form of physical attack, excepting certain projectiles (gotta make it fair after all). Also her speed will increase dramatically while in shadow mode as she becomes virtually weightless. However this does have one major disadvantage (to again keep things fair) - while in shadow mode Tai may NOT use any of her other special moves (i.e...Return-To-Sender, Dark Force Shards, or Shadow Port) Shadow mode lasts approx. 8 seconds, and Tai may not use it again before at least 10 seconds have passed (to prevent abuse of this move.)
Fatalities:
Have Limbs Will Travel - Tai opens up five portals around the opponent's body. One at the head, one at each arm, and one at each leg. Tai then promplty closes these portals while the opponents limbs are still in the Dark Dimension, leaving only the bloody torso.
Dark Decapitation - Tai opens up one of her Dark Dimension portals in from of her and another deirectly behind the opponents head. She then takes out her Double Bladed Staff and Thrusts the end of it through her portal. It comes out at the opponents portal and stabs the back of the throat coming out the front, she then gives the staff a quick twist; taking the opponent's head off.
Hara-Kiri - Tai opens a portal near herself and steps half of her body through it and then immediately closes the portal leaving behind only half of her body.
Tai's Stage is an abandoned OLD Castle that she found in the aftermath a Edenia's initial destruction at the hands of Shao Kahn when He invaded. There is only torches on the wall for light and It's kind of got debris all over the place, It's structure is so weak that If a strong enough wind blows, the castle begins to shake. Every now and then a piece of the ceiling will fall sometimes hiting the players....For a Deathtrap if you knock your opponent through wall with a rather regal looking crest on it, On the other side of the wall the opponent gets attacked and then torn apart by the spirits of the past owners of the castle for violating their home.
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Name:Hatsuma
Color:Azure
Age:Unknown
Height:6'4
Weught:190lbs
Eyes:Burn white with blue flames
Hair Color:black, shoulder length,(turns silver)
Clan:Shinobi
Alliance:Unknown
Discipline:Pheonix,Wolf,Dragon,Ninjitsu,Boshido,ZiQuan Whip Chain.
Abilities:Pyrokenesis,Gem Stone Control,Negativity
Attacks:
Diamond Fangs:
Shoots out diamond shards from fists that,after puncturing the opponent explode
Diamond Shell:
Creates an armor of diamond around him which renders him invulnerable for a short time.
Rising Pheonix:
Creates a pheonix out of flames which launches itself at the opponent engulfing them with flames.
Ruby Requium:
Upgrades whip with ruby spines. After entagleing the opponent, the spikes cut through the flesh and burn in the wounds.
Demension Shift:
A type of light speed. Hatsuma increases speed by jumping through different demensions randomly striking the enemy with his whip.
Diamond Wave:
Hatsuma raises a wave of diamond out of the ground and launches it at his opponent.
Black Chaos:
Hatsuma focuses all of the negative energy around him into one palm blast and releases it at the opponent giging up some of his humanity to do insane damage.This is strong enough to shoot through mountains.
Fatalities:
Saphire Storm:
Hatsuma raises hundreds of Saphire from the ground.The saphires form into blades and launch at the opponent, piercing, cutting and tearing through the flesh like rain. The opponent bleeds to death before exploding ina cloud of blood and falling to pieces.
Emerald Dragon:
Summons a two headed dragon completely made of emeralds. As it comes up it intangles the opponent, puncturing the body with its spines. It moves in a counter motion, cutting the opponent into three pieces before lurking down and biting off the opponent's upper torso with both heads.
Extinguished Humanity:
Uses all of the negativity around him.Powers it up into one blast, combined with his pyrokenesis.He releases the blast which completely incinerates the opponent layer by layer.This is a stronger version of Black Chaos, and his ultimate attack. In the end Hatsuma is no longer a human. You see a blue spectre engulfed in flames with his soul burning in the back as a victory pose.
Hari Kari:
Inner Suffering:
Hatsuma completely surrenders his soul to the Black Chaos and has his soul ripped from his body and sent to the Netherealm. His body turns into coal and then wisps away in the wind.
Story:
Hatsuma is a runaway Shinobi. His powers are unique in the sense that he wasn't born with most of them, they are also deceptive in nature,since they have a life of their own.He was sent one day on a mission to assasinate a kunochi(female Shinobi) Little did he know that this mission would change his life.
In the beggining Hatsuma was born with the power to control fire.As he grew older his power increaesd and soon was implimented into his pheonix fighting style.In combat, Hatsuma was untouchable.His attacks were fierce and brutal. However, he never let this go to his head.He had an honor code which stated"never harm the innocent,and do not fight if you can avoid it."
One day he was sent to assasinate a runaway kunochi by the name of Iyaka. She was helping a family with bandit problems. According to the Shinobi code, this was punishable by death. When Hatsuma found her he couldn't kill her, he was in love.He alerted her to her peril and let her escape.This would prove to be his biggest mistake. He was monitored during this mission. When he let her go, he was marked for death. As a runaway he was forbbiden to return to his clan alive. Most of the extermination squads which were sent after him were sent home either injured or in more than one piece.One day, Hatsuma stumbled upon an old temple for shelter. When he went inside his eye caught a black luster on a Buddah Statue, when he approached it he discovered it was a black emerald. As soon as he picked it up he was engulfed in flames. The gem started to fuse into his body and into his heart.After the fussion Hatsuma fell, unconsceuss. When he woke up he felt a strange power growing inside of him.Unaware that he was discovered, Hatsuma stepped outside of the temple, as soon as he stepped out he was ambushed.Still weak from the fusion, Hatsuma couldn't defened himself.One of the ninjas rushed at him to cut off his right arm.As soon as the blade touched him,his skin turned into diamon and broke the blade on impact.Enraged,Hatsuma retaliated.He summoned a jade dragon which slaughtered his opponents. Hatsuma realized that he now had the power to control gem stones.He also realised that this new power came at the price of a piece of his humanity.
Late at night Hatsuma would wake up in a cold sweat, drenched in blood, with the bodies of those he slaughtered, among those was Iayka, the one he cared for the most. The Black Chaos would take over his body when he slept.After hundreds of lives taken, the Black Chaos evolved into part of his soul.It opened up a rift to Outworld using the negative energy of all the lives hatsuma took. The jewel promised him, that if he were to take more lives it would grant him anything he wanted. Hatsuma refused to willingly go against his code, even if it ment giving up a chance to see Iayka again. As he stepped through the portal, in the back of his mind, he knew there was someone out there that could give him piece or restor his humanity. He would find away to end his suffering, even if he had to sell his soul to do it.
P.S. If your wandering how his level ties with his story, here's an explanation. Hatsuma gives up hope of ever finding help. He learns of a technology that can extract souls from their bodies. He decides that is the only way he can stop himself. He now searches for this technology which happens to be in the Lin Kuei lab. ------------------------------------------------------------------------------
The Enygma Stranded in Earthworld, he lays restless. His head quakes with question. Soon he hears of the war. Being at the young age of 17, he follows a monk into the portal, entering into the Outworld. On sight, his eyes watch the war between Tekunin and Standing Outworld residents. His cause is obvious...To destroy the Tekunin. His Appearence: Eyes: Blue Hair: Brown Age: 17-18 Years of Age. Race: American Height: 5'8" Weight: 160 lbs. Class: Rogue Ninja/ Shinobi Allignment: Neutral/ Good Styles:Among studying for several years in martial arts, he has become quite fluent in the arts. He masters in Karate, as well as Bak Mei, and his weapon Kusari, which is a light, durable chain-whip, sickle. His Gi/Costume: The Enygma wears a red hooded Gi, with stitches along the arms and chest. His arms are bare at the elbow, and covered in fishnet. He has arm guards, as well as shoulder guards. His mask is Grey and black, and covers his mouth and nose. His pants sag, and are tucked into his boots. At the bottoms of his boots, are 3 small spikes, for climbing, jumping, or inflicting extra damage while kicking. Moves: Tri-Plex While flinging his chain in the air, he hits the opponent 1-3 times, inflicting more damage each hit. Harpoon He hurls his chain into the air, he tosses a chainless harpoon into the enemy. Swing He swings from the ceiling using any type of hanging object, and kicks the enemy. Grab-And-Stab Grabbing his enemy by the throat he pulls a dagger from his belt and stabs the enemy a number of times. Each stab inflicts miniscule damage. Fatalities: Ninja Arts He shifts his style of fighting to that of his own, and steps back. His enemy dazed and confused, he runs forward, and leaps into the air, hurling his chain and sickle in the air. He comes down on his opponent, and jabs the sickle part into their forehead, then he jumps back, and pulls down, ripping the front of the opponent in half, but keeping the back intact as their insides spill out through the front as they stand and then fall in their own innards. Fatality 2 He stands back, far back and places his hands to the ground and hits the ground once. Waiting for the opponent to stagger at the ground's movement, He leaps into the air once again. He's not seen. He stands behind the opponent, and jabs his sickle into their back. He puts his other hand down the enemy's throat, and jabs the sickle upward, and yanks the chain out through his opponent's mouth, along with a string of innards. Stage of Choice The Enygma prefers darker regions, he prefers to strike from shadows and hit where it's least expected. He also prefers colder regions like the Storm Region. A palace cast in ruin and storm always hovering overhead, with walls to smash threw. Stage Weapons are many, bricks to pick up, and stone swords to slice an enemy or just plain beat them with it. The Stage interactions are that either character can be struck by lightning, or fall into a puddle of water from the raining. Stage Fatality The opponent is knocked toward the pillars and suddenly lightning strikes, knocking the pillars down, like a domino effect, all of them come crashing down on the weary foe. Death Trap Hitting an enemy too close to the altar can lead to instant death. If the opponent crashes through the alter, he'll fall down through a pit, and the pressure increases, causing heads to implode.
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Character Name:Donna (the excaped mental patient)
Character Looks: Long greasy black hair,brown bloodshot eyes with heavy dark bags under them,Scratches all over her face,bruises on her arms and legs,5;6 120ibs,hospital gown with ID bracelet
Character Special Moves:(2)1."The enemy within"=she uses mind control to use opp. own special move on them self.2.Jumps on opp and begins to scratch and bite thier face
Character Weapon:Scalpel and surgical saw
Character Fatality:1.Sticks scalpel in bottom of chin pulls opp close to her by scalpel,then digs saw into opp. chest after braking thru chest she pulls thier heart out and sticks it in opp. mouth and they fall to the ground gushing blood from the chest /2.using crazy mind powers.a 12 foot long python thats on fire comes out of opp mouth wrapping them up,breaking all the bones in thier body and setting them ablaze..let opp go and then swallows them whole..stage goes black..when the light comes back the snake and Donna are gone.
Stage Requirements:inside insane assylum opperation room
Stage Name:Crazy house
Stage Interaction: lihts are flashing on and off..lights go off for like 7 sec and when they turn back on..fighters are on opposite sides
Stage Weapon:Electrified batons
Stage Fatality:Two security guards hold u down while a man in a doctors mask injects a mysterious liquid into ur neck and first ur eyes melt out of ur head then the rest of u begins to melt untill theres nuthin left but ur clothes on the ground smoking
Death Traps: knock the opp.onto an opperation table and straps tighten around them,table stands up straight and a bunch of surgical needles on mechanical arns begin to stab u in the legs, arms, chest and neck. Donnas history is very shady..not alot is known about her.Except for the fact that she is wanted in all fifty states for the murder of an entire insane asylum.She first started noticing her gift at the age of 11.Allwaze picked on and ridiculed in school because she was adopted and poor.She was also ridiculed for showing up to school with bruises all over her body because her parents abused her for no reason at all.She allwaze got in trouble at school becuz when she was picked on she would play with the other students minds.Like making them see tarantulas all over thier body when theres really nothing there.One day when her parents was approaching her to beat her ..Donna became filled with anger and began to levitate and her eyes filled with fire..Minutes later the whole house and everything in it including her foster parents was set ablaze.This is when Donna was placed in the insane asylum.The years past and Donna never spoke a word..she kept to her self for 7 years..untill one day a hospital guard approached Donna with the intent to cause her sexual harm..Donnas skin turned a pale white and her eyes once again began to burn.She leaped on the guard and began to stick her fingers thru his chest repeatedly.Other Guards seen whut was happenin on a security camera..and rushed into the room..Donnas power bacame too much for her to handle and they began acting on there own..all the power went off in the building and it began to lightning outside..every sing person in the asylum began to scratch and claw there own skin off..Every person found any sharp instrument they could and began cutting there own wrists and throat till every last person was dead.Then not knowing how she transports her self to Rayden where he tells her to compete in Mortal Kombat..and that an unknown being has been watching her since she was little and possesed her with a demon that is growing out of control and if she competed in Mortal Kombat she would find her answer..Rayden offers his assistance to her ..but she declines not knowing what shes capable of and that shes an accident waiting to happen so she leaves on her own.
---------------------------------------------------------------------------- Name: Phoenix Alignment: Good Race: Part-human, part-cyborg Height: 6' 4" Weight: 328 lbs. (with robotic parts) Fighting Styles: Tae Kwon Do, Jeet Kune Do, Hookswords Apperance:Even though he was partly converted to a cybernetic assassin, he still retains many human traits, but not all are visible. His eyes, nose, and mouth are seen only through a red visor plate shaped like an I. His titanium chest has been covered by a thick short sleeve shirt, and his hands are pure metal, but the rest of his body remains human. He is forever scarred because of the cruelty of the former Lin Kuei.. Description: A former member of the Lin Kuei, Phoenix has the ability to control fire, much like his mentor Sub-Zero has the ability to control ice. Forcefully recruited to be coverted to a cybernetic assassin, he was the last one selected, because as the machine was converting him, his strong will against the conversion destroyed the machine, leaving him with cybernetic enhancments to his senses, and the skin on his chest to a layer of titanium. Now, with the Lin kuei reformed, Phoenix returns to his former mentor, Sub-Zero, to help train the new generation of Lin Kuei warriors. Special moves: Homing fireball --Phoenix launches a fireball out of his hand, and circles around the arena seeking out it's target. Iceball --A trick Phoenix learned from Sub-Zero, he cools his internal temperature enough so his fireball freezes before it is launched, but in the process, loses it's homing ability. Fatality: Hooksword Hanging: Phoenix takes his Hookswords, and hangs his enemy by the shoulderblades, and hangs them on the edge on the arena, then proceeds to beat them until they explode, his hookswords fly in the air, Phoenix jumps and catches them, and and re-hooks them on his back. Home level: Cyber room of the Lin Kuei HQ Hidden weapon: Electric Blade--A high-powered blade of pure energy, it does massive amounts of damage, but it is a short-range weapon. Death Trap: In the NW corner, there is a pile of live wires that, it knocked into, snare the enemy and in short, roasts the skin off them. Stage fatalty: Half-finished pure robots grab the enemy, and start ripping them apart. ----------------------------------------------------------------------------
The Challengers
Challenger 1
Name: Kithak Scorne Height: 6'7" Weight: unknown (floats above the ground so his wait is assumed to be ethreal) Allignment: Evil Weapon: A double sided blade which can be disconnected into two during a combo. Outfit: His first outfit is a dark cloak with black angellic wings and a black iron mask covering his nose and mouth. His second outfit would be a black regal armored suit with no helmet and long flowing black hair and black wings of mist. Eyes: Red pupils surrounded by black. Special abilities: Black fire: a series of 3 black fireballs encircle his opponent and explode Soul of Darkness: A grab from across the screen where the opponent is lifted off of the ground and choked before being thrown to the ground by a black mist which flows out of the eyes of Kithak Shadow snare: Shadowed arms reach up from the ground and grab the opponent dragging him toward Kithak helplessly. swept away: jumps int the air and sends a huge gust of wind toward the opponent with his wings knocking them back Fatalities: Shadow Demon: He holds out his arm and a dark shadow with glowing red eyes appears and jumps into the opponent and slowly their body decays as blood flows to the floor until nothing but a skeleton is left which shatters to the floor as the demon hovers over it and Kithak laughs in the background. Disciple of Hate: Grabs the beaten foe by the throat and stares into there eyes as his glow a bright red. Placing his other hand upon the fallen foes forehead the begin to burn slowly... their entire body turning red and they scream as they fall to ashes upon the floor. Bio: Kithak is an ancient Warlord from a forgotten realm whose history no longer exists in any record. He saw the pursuit of domination as a ridiculous endeavor... only that satisfaction of destroying was what he lusted for... to see the blood of those he vanquished strewn across the ground. As a young man he stumbled upon an ancient ruin which was built to worship a clan of Oni which dwelt in the shadows. As he walked in he was amazed at the incredible architecture and could feel the presence of these ancient netherrealm creatures. A pedestal stood in the center of the room,he approached it and a silent humming flooded the room. Out of the walls dark shadowy creatures jumped at him and dragged him into the shadows. Days passed and suddenly he reemerged holding the heads of several of his captors and his body pulsing with the dark power of the Shadow Oni. An ground shaking scream is said to have been heard throughout the realm that day. Not much is known of what occured after that except that his realm no longer exists. Now he has appeared in Outworld, drawn to the violence and bloodshed linked to the rising of the Dragon King to continue his lust for the destruction of all Realms. All he shall come to face are his to destroy, none shall remain alive. His is not a fight for conquest, but complete annihilation. Ending: Leaving a trail of ashes behind as he approached the beaten Dragon King he lifts the Great King up with one arm and smiles. "You are truly pathetic you fool. You are a King of nothing and now I will send you to your kingdom in oblivion." The screams of the once dominant force of the Dragon king could be heard echoing throughout Outworld as the ground itself pulsed with an explosive power which tore reality itself to nothing. In Earth realm the sky slowly blackens as the skull of the Dragon King falls to the soil and Kithak hovers silently above it staring at Earth Realms great Kombatants. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Challenger 2 Name: Althea Gender: Female Race: Mostly Human Age: approx 590 Earth years Looks: Athletic blonde, with green-blue eyes. Around 6 feet tall. Weapon: Staff Alignment: Good Status: Godslayer Special Moves: Flying Kick, Light-blue chi blast Fighting Styles: Shaolin Fist, Tai Kwow Do, Staff Animality: Blue/white Lyger Fatality: Holds loser by neck and blasts head off with chi blast. Profile: Born in the yet unvisited realm of Calorna, she was trained in the elemental arts when what is known in her world as the God War happened. During this God War Althea proved to be what is known as Godslayer. She actually killed the god who started the God War but at great cost to herself (She lost all elemental ablities and was only able to use her own chi which is what drains an immortal to the point in which he could be killed.) and her realm. The other gods of her realm grew to fear her, even in her weakened state. She eventually made her way to Earthrealm with the help of the one Calornian god that did not fear her, that realm's sworn protector, Lord Vatas. On Earth, she became one of the original Kung Lao's students. There she learned the martial arts and to use the staff. For a while, Rayden was concern with having someone who could kill gods in his realm but could see that she meant no harm and could in fact become a powerful ally. It was on earth that she discovered she was ageless, perhaps due to the Godslayer ability. When Kung Lao died in the Mortal Kombat tournament at the hand of Goro, Althea decided to leave Earth for a while and explore other realms. Using a special crystal given to her by her old mentor, Vatas, she did just that until the awaking of the Dragon King. She heard of this being from her studies in other realms and knew of the danger he represented. Althea rushed to return to Earthrealm in the hopes of informing Rayden of exactly what dangers the Dragon King brings and aiding him in the defense of Earth, the one realm she truely considers her home. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Challenger 3 Name: Sarakia Real Name: Unknown Origin: Outworld Height: 5'11 Weight: 143lbs Age: 12000+ Status: Voodoo Queen Alginment: Evil Fighting Styles: - Vornitua - Mortizola - Dual Scythes Profile/Bio/Storyline: A woman who became a legend in Outworld centuries ago...her memory still lives in their nightmares...Her untimely inevitable death struck her realm like an earthquake, her tribe spiralled into chao's. During her expansive life she mastered every Voodoo incantation and spell and of coure the Dark Arts. Sarakia then became an inpregnable force to be dealt with, always protecting her realm of Kearenia. Although her skills were simply drastic, she was unintentionally slain by Shao Kahn who had been an inch from death, with once last strike he flushed her into the Netherrealm, concealing her body and soul in a tomb, then lowered into the lava... Then Shao Kahn did the unthinkable - slaughtered all of her fellow Tribesmen alongside the Great Shamans' and the Witch Doctor, then claimed her realm as his.... But something happened.......... With the rise of the Dragon King, he unintentionally created a rift between the Netherrealm and Outworld, causing millions of Outworlders to plummet into the Netherrealm and millions of minions from the Netherrealm to resurface again...this included Sarakia, acknowledging all of what happened after her death, learing of her realms' inprisionment by Shao Kahn. Determined to reclaim her realm, she locates the souls of her fellow Tribesmen, etc and ressurects then from the deceased, successful in doing so, she travels back to her home realm only to discover that The Outworld Emperor is dead and her realm released from his grasp, constructing her realm into its original sick, sadistic form...Only once again to be hailed as the "Voodoo Queen". Excelling further into new methods of Voodoo, Sarakia has more depth into her arsenal. But something trapped inside her soul is about to be unveiled...by the Dragon King, who has a somewhat unclear connection with her. Hell bent on annihalating the Dragon King to keep her Ulterior secrets hidden, she still has another two destined objectives. The first is to claim a necklace worn by her arch adversary Nitara - so she can diverse throughout realms but most importantly to gain access to the Exposed Netherrealm to unite and bargain with the Oni who are currently spawning forth a new legion, hungered for flesh...BUT...most disturbing of all, plans to capture Edenia as a foundation, to eliminate all the Edenians and transform the realm of beauty and tranquility into her own dark, twisted image... No one knows to dars to discover her true intentions and still the connection between her and the Dragon King remains to be seen. She will play an integral part in either the Destruction of Outworld or more importantly Earthrealm.. Promising to spread the fear once again........... Ending: The mutilated corspes of Kitana, Sindel and the rest of the Edenians lay benath Sarakia's feet. The realm of Edenia now merges into Sarakia's dream, her tribesmen hail her as she has been responsible for the death of thousands, one of her destined missions completed... Sarakia knew that the Dragon King was becoming increasingly stronger but with the combined force of her tribe and thge Oni, they were set to be a good contender, then then then travelled back to the rejeuvenating Netherrealm to obtain all its souls to use in an incantation which could vanquish the Dragon King for good. Then, the united force marched into the derelict Outworld and wagered war against all...They slaughtered thousands of enemies from different races and they had lost only half a dozen of warriors. Cackling at the lifeless bodies of Rayden and the chosen warriors from Earthrealm. The ultimate showdown was now to commence between her and the Oni and the Dragon King and his undefeatable army... It was the most brutal and extreme battle in Outworlds history! The Dragon King was severely wounded but his will against death repelled, but Sarakia was barely scrapped nor was her Tribe as they had use a spell to sheild and reflect attacks The Dragon Kings armies numbers hit a downfall and a miniscule amount still stood. But betrayal arose when an unknown force converted the Oni to their cause and the Oni then started to last out at Sarakia and her tribe, their shield spell suddenly became dormant, leaving them vulnerable to death. In a strange turn of events the Onis' were no match for Sarakia and her tribe and the entire legion of Oni was erased from existence, their mangled corspes were all that remained, their souls disintergrated, Sarakia was on the brink of victory until another batch of adversaries lunged into her tribe on the deathlands - the remainder of Earths Forces, The Elder Gods implemented an explosve cameo but soon returned to the heavens as they could not withstand the substantial damage which was being dished out. The shokans emerged swaying their quadrouple arms in fury, then an unexpected, familliar, allegedly death force arrived...Shao Kahn. Shao Kahn made a temporary alleigance with Sarakia to destory the Dragon King and she agreed only until the Dragon Kings death would they turn on each other. Shao Kahn released the Nomads from the portal led by Baraka and Mileena and they savagely tore into the Dragon Kings army. The numbers from all forces started to diminish, the battlefield looked liked an overpopulated graveyard. The Dragon King still had the Undefeatable army but they suddenly started to destruct themselves crumbling into the floor. The Dragon King was blind to see that the Sorceror had reclaimed the amulet and destoryed the army. Upon Realization the Dragon King multiated the sorceror into a pulp and absorbed his soul. Then a suprise attack surfaced, Shao Kahn retaliated into Srakia's Tribe, assasinating them all, destorying the spell to slaughter the dragon king, leaving Sarakia for dead. The two emperors clashed together in an explosive showdown, face to face they duelled it out. After an extensive viscious fight, Shao Kahn leered over the erupting carcass of the Dragon King... Outworld was engulfed in flames as the Netherrealm finally overtook Outworld. The blaze wiped everything from existence, apart from Sarakia who in the brink of time traversed to Earthrealm escaping the Inferno............ Special Moves: - Shrunken Head toss. Sarakia withdaraws a batch of shrunken heads and throws them at her opponent, splattering upon impact. Hair Lash: Using the spikes at the end of her dreadlocks Sarakia whips her hair around slicing the opponent -Whisp. Withdrawing her talisman, Sarakia dispenses a mist which clouds the opponent intoxicating them, (temporarily immobilizing them) -Cretin spawn (think Noob Saibots clone throw in MKT) Sarakia withdraws her talisman and spews forth a hideously deformed demon which leaps onto the opoent gnawing them with its teeth them exploding in blue flames. Thorned Rose: Sarakia lunges forth a chain embedded with spikes which cling round the oppoents ankles, then tugs them towards her along the floor giving her a free hit. Weapon: Talisman - with an orb at the tip and a long spike at the bottom - intricate details engraved on the stick itself. Fatality One: Scorned Withdrawing her talisman she spears it towards them impaling them in the chest - it catches alight with Blue flames and engulfs the opponent and then the flames dissapear - leaving the alive victim horribly burnt. Then their head starts to shink and Sarakia rips it off and puts it with her collection of Shrunken Heads Fatality Two: Scunched Doll Sarakia withdraws a voodoo doll and chants an incantation - she then starts to toy with the doll and thus the opponent starts to react like she is doing to the doll. She then rips off the dolls arm and then starts to beat the doll with it - the opponent doing this also, beating them to a pulp. She then twists the doll and then snaps it in half along with the opponent... Hari Kari: Takes out a Voodoo doll which is bonded to her soul and scrunches it in pieces - thus doing the same to her - bloody. Appearance: http://www.spawn.com/features/monsters/images/voodooqueen.sketch.jpg http://www.spawn.com/features/monsters/images/voodooqueen.photo.02.jpg Stage Name:Voodoo Plains Enviroment: -A large burial ground with a sacrifical fire burning in the middle - blue flame. Dug-up graves appear on the west side of the level,Dead warriors and wolves splayed on the floor surrounding the area, derelict huts and statues crumble and fall apart, wolves howl in the night, strange soundsarise in the forest in the distance, tribesmen run and attack wolves in the background whilst playing on that level. A portal is open on the NE side and if you are knocked through it you are torn apart by an unknown force and the remains of the oppoent are spewed back out onto the level. The sky is pitch black with only the moon and stars and the fire giving light. The forest in the background is also ablaze, and bats swarm the skies, voodoo tools lay strewn on totem poles, and voodoo mask are hung on hooks on a cabin wall, blood is splattered all over the floor. This level is Aarakia's native homeland. Interactivity: The ability to smash opponents through Totem poles and through the crumbling huts and statues, the fire will scald the opponent if they are near it. Stage Weapon: A large Mace sits astrewn between logs - opponent snaps logs and wields the mace. Death Traps: If the oppoents near the portal they can be either thrown, shoved or kicked into it. The portal closes after they are in it then it re-emerges the portal them spews the remenants of the opponent then vaccums it up and blows it into the sacrifical fire. 2.)If the opponent is knocked through the wooden fence in the south a pack of rabid wolves attack and gnaw at the opponent until it is nothing more than a mutilated, skeletal corpse.. Stage Fatality: The opponent is picked up by the other player and it impaled onto the totem pole. the Totem pole then lowers itself into the sacrifical fire and the flames engulf the opponent. The opponent screams in agony and the flame drages the opponent into the fire completely. Then after a few short seconds the fire blazes down into the earth with the victims souls screaming while deceased voodoo tribesmen hack and slice at the opponent... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Challenger 4: Ryukeshen Seir Aristata Character Description: A human of average height, he is heavily armoured. His black eyes seem to be an abyss of pure evil. Ryukeshen is transcendent in the martial art of Tekura, a hybrid of Chinese Kung Fu, Japanese Ninjistu, and Tae Kwon Do. He is also an expert in the dark arts of necromancy, and can use rapiers, being proficient in Chivalry, a knights art of sword control. Ryukeshen is essentially a deathknight and wears full plate armour. Some might think that he cannot move as quickly while using his martial arts skills, but he can swap armour with a snap of his fingers. In his knight form, there isnt even any way to see his skin or his face, but when he swaps his armour to leather armour, you can see that he has normal colored skin and is quite muscle bound. As he flexes, the muscles over his chest and back ripples and tenses. The hair on his head is spiked up and is extremely black. His full plate armour seems to be created by himself in a hellforge, for it is pitch black and seems almost impervious to regular attacks. Character Story: Ryukeshen is from another realm, one that likes to be unknown to the people of Outworld, Edenia, Earth, and the Netherrealm. He himself created a portal to the Outworld when he found out about a war between good and evil, and the resurrection of the Dragon King. Although he will not take orders, he will always serve the entity of evil itself. Ryukeshen figures that because of this huge battle, he is bound to face some opponents that will be befitting to his style of fighting and his complete and total dominance of his realm in terms of fighting. Ryukeshen is extremely manipulative and is planning to serve the Dragon King for now and then backstab him later. Character Ending: Defeating all of the Earthrealm warriors, and eventually turning his back on the side of Evil, Ryukeshen destroys all of the main warriors of both of the realms. Scorpion and Noob Saibot are banished back to the Netherrealm, and Ryukeshen pays a visit to make sure they never get in his way again. He holds all of the head figures of the realms in a hidden cell within a castle he constructed after he came to the Outworld and there his enemies met their demise. The Dragon King is once again slain and since there are no more dragon eggs, it is forever gone. Ryukeshen stretches his dominance over 3 realms and is greedy with power. He plans to challenge more realms as soon as he finds a way to open portals. Ryukeshen is still looking for a perfect opponent, but while he is looking he will continue to exert his power over all the realms. Character Special Moves: Shrivel- Exerting his powers in Necromancy, he can shrivel one limb of the opponent for a while; opening them up to any attack for 2 seconds. This move can only be done up close. Soul Spear- Extracting more power from Necromancy, he sucks a portion of the soul of his opponent, forms it into a spear and throws it at the mind of the opponent. This move can be done from anywhere, but it takes a long time and is easily blocked. If it hits, it does a lot of damage. Backbreaker- A throw that can only be performed when the opponent is on the ground; it takes off half the health of the opponent. This move is extremely hard to connect and can only be performed after a specific combo, or after shriveled and on the ground. Guard- A reversal technique that can only be used by a person very proficient in the art of Tekura. If a person hits Ryukeshen when he performs the move, they are stunned for 2 seconds and can be hit with any combo or move, save backbreaker. Double Slash- Using both his rapiers, he slashes both high and low, causing this move to be unblockable. The downside to this move is that although its fast, it causes only a little bit of damage. Character Fatalities: Vivisection: Using his arts in Necromancy, he touches the opponent on the chest and rips them from the neck down to the bottom of the belly. Ryukeshen then opens them up exposing the internal organs, while the opponent is still alive. He then performs multiple experiments with the organs and eventually rips them completely out of the body, except for the heart to keep them alive for a bit longer. Then he rips out the spine and stabs them in the face, then stabs the spine into the ground behind them, making them bend backwards into the ground. The heart is then finally ripped out of the body and dropped to the ground. Ryukeshen kicks the heart away and scribbles something on a sheet of paper and pins it onto the spine. It says, This is an example of those who mess with me. Ryukeshen. Behead: Ryukeshen whirls one of his rapiers in the air and smiles at his dazed opponent. Then he leans towards them with his rapier still whirling. The neck of the opponent is exposed, but not yet cut. Then, with a lunge, the head is decapitated from the body and the opponent looks up at his/her body, a fountain of blood pouring out from the base of the neck. With a last glimpse of his/her body, his/her vision blackens. Deliverance: Deep in meditation, Ryukeshens eyes are closed. A while later, they open, and are radiating white with pure energy. Ryukeshen arcs his arms towards the opponent and two white energy blades are formed out of the hands. The energy blades hit the opponent and he/she explodes in a white flame. Of course the opponent isnt dead, as they see Ryukeshens form walking towards them and they catch a final glimpse of the death knight stepping and crushing his/her face. Stage: Ryukeshens Castle Dungeon (Includes interactivity, deathtrap, stage fatality) Ryukeshen built his castle after he made his trip to Outworld because he had nowhere to live while he is in search of his opponents. This dungeon is home to some of the demonic creatures of the realm that Ryukeshen lives in and they are known to enjoy the slaughter of humans. They are, however, also known to enjoy honourable duels, so they do not interfere, but if the opponents are knocked into the crowd of demonic creatures, their bloodthirsty appetite get the better of them. There are various torture devices around and caltrops littered about the floor. When someone steps on a caltrop, the metal part sticking up causes them to retract their foot and be stunned for 1 second. This causes no damage, but opens up for a combo. The stage fatality in this stage is based on the various torture devices. Each time the stage fatality is performed, a different torture device is used. Classics such as the stretcher and wheel of torture are implemented for a vicious and painfully slow death. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Challenger 5: Name:Lokk (Sounds like "Lock) Looks:Wears Baby Blue leather pants, blue hair ontop and white in the middle,a bandana that is a very light blue,no shirt, Blue eyes,and a Ocean blue vest. sp moves:Water Rain:Lokk raises up his arm and as he throws his arms down a giant puddle of water slams on the opponet,Knocking them down. Head-shake:(must be in weapon stance) His "Hand of water"tool grabs opponit's head and hits their head reapedidly onto the ground. Weapon:"Hand of water" a mechanical silver hand ,that isn't attached to him, It can make spears!!!! fatality:Kicks opponit in stomach, and while opponit is bent over gasping for air,his "hand of water" tool forms a spear which he sticks inside the back of their neck, thehe pulls as the opponit screams, he yanks out their skeliton, and then he raises the bones as the opponit's skin folds on the ground. Stage same as lasts!!!!!!
----------------------------------------------------------------------------
Below is the characters that are updated


Are you good enough in MK stuff? prove it!
#mktrivia - IRC Channel Operator. Si entiendes esto, Chinga a tu madre!
mK_FrEaK Wrote: Hey guys i wanna update Scythe, shall i make it here or in the original thread? |
make it in the original thread. and then let me know so i can update this list.


I need anger management.

His attacks are poison ice blast
He freezes the oppenant while dark purple energy swirls round the oppenants body. This slowly takes down the oppenants health until he does an attack or the oppenant breaks free.
and ice kick
A massive clump of ice forms at the end of his foot then he kicks the opennant.
Blizzard
Massive snow storms blows the oppenant acroos the stage.
Stage: The forgottne land
looks: theres a platform of ice, On this platform
theres loads of ice spikes, In the sky a storm is brewing and a purple twister floats around the area pickin up ice spike and other stuff


I need anger management.


Uppercut Editions - Mortal Kombat Encyclopedia Project Creator and Manager - Join Our Fight and Like the Mortal Kombat Encyclopedia Project on Facebook and Twitter -
Well, if it's allright, I'd like to add my character to this tournament.
The Enygma
Stranded in Earthworld, he lays restless. His head quakes with question. Soon he hears of the war. Being at the young age of 17, he follows a monk into the portal, entering into the Outworld. On sight, his eyes watch the war between Tekunin and Standing Outworld residents. His cause is obvious...To destroy the Tekunin.
His Appearence:
Eyes: Blue
Hair: Brown
Age: 17-18 Years of Age.
Race: American
Height: 5'8"
Weight: 160 lbs.
Class: Rogue Ninja/ Shinobi
Allignment: Neutral/ Good
Styles:Among studying for several years in martial arts, he has become quite fluent in the arts. He masters in Karate, as well as Bak Mei, and his weapon Kusari, which is a light, durable chain-whip, sickle.
His Gi/Costume: The Enygma wears a red hooded Gi, with stitches along the arms and chest. His arms are bare at the elbow, and covered in fishnet. He has arm guards, as well as shoulder guards. His mask is Grey and black, and covers his mouth and nose. His pants sag, and are tucked into his boots. At the bottoms of his boots, are 3 small spikes, for climbing, jumping, or inflicting extra damage while kicking.
Moves:
Tri-Plex While flinging his chain in the air, he hits the opponent 1-3 times, inflicting more damage each hit.
Harpoon He hurls his chain into the air, he tosses a chainless harpoon into the enemy.
Swing He swings from the ceiling using any type of hanging object, and kicks the enemy.
Grab-And-Stab Grabbing his enemy by the throat he pulls a dagger from his belt and stabs the enemy a number of times. Each stab inflicts miniscule damage.
Fatalities:
Ninja Arts He shifts his style of fighting to that of his own, and steps back. His enemy dazed and confused, he runs forward, and leaps into the air, hurling his chain and sickle in the air. He comes down on his opponent, and jabs the sickle part into their forehead, then he jumps back, and pulls down, ripping the front of the opponent in half, but keeping the back intact as their insides spill out through the front as they stand and then fall in their own innards.
Fatality 2 He stands back, far back and places his hands to the ground and hits the ground once. Waiting for the opponent to stagger at the ground's movement, He leaps into the air once again. He's not seen. He stands behind the opponent, and jabs his sickle into their back. He puts his other hand down the enemy's throat, and jabs the sickle upward, and yanks the chain out through his opponent's mouth, along with a string of innards.Stage of Choice The Enygma prefers darker regions, he prefers to strike from shadows and hit where it's least expected. He also prefers colder regions like the Storm Region. A palace cast in ruin and storm always hovering overhead, with walls to smash threw. Stage Weapons are many, bricks to pick up, and stone swords to slice an enemy or just plain beat them with it. The Stage interactions are that either character can be struck by lightning, or fall into a puddle of water from the raining.
Stage Fatality The opponent is knocked toward the pillars and suddenly lightning strikes, knocking the pillars down, like a domino effect, all of them come crashing down on the weary foe.
Death Trap Hitting an enemy too close to the altar can lead to instant death. If the opponent crashes through the alter, he'll fall down through a pit, and the pressure increases, causing heads to implode.
There he is. ^_^


Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth


Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth
Name: Jackal
Age: 637
Height: 5?9?
Weight: 190lbs
Race: demon
Alignment: neutral
Appearance: black hair with a widows peak (think vegeta from dbz but not so high) with greying temples. Black pants and boots with the remnants of a white tunic torn to shreds and hanging in strands from his belt. Shirtless with a massive Chinese kanji branded onto his back. He has broken shackles on his wrists and his hands remain forever burning. Skin ? tan but forearms are red with burnt bits of brown flesh closer to the hands. A black demonic symbol is imprinted on his forehead.
Alt1:
Keung Poh as a member of the Jackals Decorative metal shin and forearm guards with intricately designed breastplate. Black tunic and trousers which appears slightly puffy around the thighs and shoulders, where it is not held down by armour. Hair is longer and tied in a bun. Still has burning hands and demonic symbol on forehead for this alt and next despite them being outfits for his human character.
Alt2:
White lotus garb (in honour of its teachings) Black baggy pants with small slipper type shoes (don?t know the name). White sandal style binding over the ankles to secure the loose cuffs. White vest with big white lotus symbol on the back. Small version of Raidens hat tied under the chin with white string and brass wrist bracers.
Specials:
Ground pound ? Jackal hits the ground with a fiery fist sending a circular ring of fire outward. Lo-hi ? first a low aimed sweep and as the opponent falls Jackal grounds his sweeping foot and, whilst facing away from his opponent, brings his other foot up to a backward vertical split kick, kicking the falling opponent for a popup attack.
Fire frenzy ? Jackal lunges forwards and spins with his burning hands making a dazzling light show, landing three quick punches
Lo-hi + fire frenzy provides an easy 5 hit combo.
Throw:
Grabs and lifts opponent by the throat and Jackal?s fiery hand intensifies, burning the opponents face and chest before they thrash and finally break free.
Styles
Tiger kung fu, Wudan, quarterstaff
Victory pose
Anything that involves fast arm twirling to make an impressive display with his burning hands.
Fatality:
Jackal reaches his burning hand into the stomach of the victim and they begin to spasm, first light twitching as smoke begins pouring from their mouth and wound, then more violently as the insides catch fire and melt. When the whole body bursts into flames, Jackal lifts up the body and slams it down at his feet. The victim tries to get up but Jackal puts his boot at the base of the victims neck and pushes them back down, twisting his foot as though he was putting out a cigarette butt.
Hara kiri
He just simply grabs the sides of his head and snaps his own neck. The fire on his hands slowly fizzle out.
Unusual FX
When Jackal connects punches there is a clear sizzling sound and smouldering puffs of smoke are released as the opponents flesh is burnt.
Stage
Shou?s pit of Despair
Deep within Mu Shou?s fortress lies his torture chamber ? the pit of Despair. Shou used this room to extract valuable information regarding his enemy, Emperor Yongle ? the second Emperor of the Ming Dynasty. It is a circular room with a prison cell side and a torture area side. On the torture side there are various torture devices ? a person can be seen tied to a water mill-like wheel where a person operating the crank can stretch them. in the middle of the torture side there is a great furnace in the form of a huge bear head with the fire blazing inside the bear?s mouth. Its look is menacing and there are two red tapestries either side of the head which hang from ceiling to floor with kanji?s that read ?Red Bear?. There are several pokers, swords and irons poking out of the furnace, one of which is the stage weapon. To the left of the furnace (opposite of the wheel) there are several prisoners lined up at a chopping block where a masked executioner chops a limb off periodically through the course of the fight. (could be hands, feet or even the head.) as the fight progresses this corner gets bloodier and bloodier and a blood trail eventually makes its way towards the centre of the stage. Fighters track this blood around during the course of the match. Plenty of ambient screams and sizzling sounds fill the arena. The executioner yells a foreign chant in the background if he is going to behead one of the prisoners, giving time for fighters to take the fight over that side so that the kill is visible in the BG!!
Stage interaction:
Various dangerous objects lie around. rusty spikes line the walls and several wrought iron fire baskets spit sparks if you get close. There are also two body racks placed at either end of the stage which characters can jump onto. Pressing the throw button enables the STAGE MOVE.
Stage move
Kind of a new thought I had. Executed from the raised platforms (racks) it more or less a wrestling move (like from the top turn buckle) and has the damage of a powerful throw. Even a blocked stage move will put the recipient off balance for a split second.
Stage weapon
Branding iron. This iron is long with a red-hot ending that inflicts extra damage to the victim. The brand is the seal of Mu Shou ? a kanji meaning ?Red Bear?
Death trap
Opposite the furnace (on the prison side) there is a standing coffin (open) with spikes protruding inwards from the door. It is a medithisthingisdisabled torture device, though it doesn?t leave the victim alive. Kick the oponent into the coffin and the door slams shut! Blood seeps from the door crack and eye slot .
Stage fatality
The executioner comes over and chops your head off with such force that the head flies all the way into the furnace and the fires roar with more intensity.
In the year 1367 on Earthrealm, Keung Poh, was born during the twilight of the peasant rebellion to the Mongolian rule under the Yuan Dynasty. With Zhu Yuanzhang leading his free peoples to victory and pushing the Yuan warriors back to the Mongolian Steppes, the Ming Dynasty began. Poh?s family pledged their lives, and the lives of their children to serve the House of Zhu.
Before his reign as Emperor, the orphaned Yuanzhang joined a monastery to avoid starvation. During this time he became a member of a Buddhist secret society known as the White Lotus, to which he attributed his strong will and leadership qualities.
As Emperor, Zhu wanted his House and future line to be protected indefinitely and so enlisted one of the White Lotus monks to train his bodyguards. Emperor Zhu?s youngest son, Chengzu handpicked the most elite of the bodyguards at the request of Zhu. The Emperor commanded that these elite bodyguards be the protector of the next Emperor which was to be Zhu?s grandson and nephew to Chengzu. This did not sit well with Chengzu and usurped the crown from his nephew after Zhu had died and pronounced himself Emperor Yongle in 1403. He took the bodyguards for himself (code named his Jackals, to keep the White Lotus society secret). With Yongle feeling unstoppable he enforced radical new innovations to the Ming Dynasty including consolidating government so that no other group could gain enough power to overthrow him. He also moved the capital back to Peking.
Now the remnants of the Mongolian Yuan Dynasty were defeated but not forgotten. One of the wealthy Monglian Lords, Mu Shou, secretly built a warrior clan known as Red Bear, with his men terrorising the outlying villages which presented easy targets. Hearing word of this, Yongle commanded his Jackals to discretely fix the problem. The Jackals, led by Keung Poh, discovered that Mu Shou was behind the attacks of the Red Bear but had underestimated his army resources. The modest army that the Jackals accompanied was no match for the military might that Shou had gathered at the border of Mongolia, and were utterly annihilated.
Amongst those that were captured was three of the original 20 Jackals including Poh. They were taken to Mu Shou?s Pit of Despair beneath his Mongolian Fortress where they suffered torturous interrogations from Shou himself. Shou showed no mercy in order to obtain any and all information about Emperor Yongle, and how he could use it to get the House of Yuan back into power. Shou also devised a plan to ensure Yongle?s most elite Jackal, Keung Poh, would die a dishonourable death. He branded Poh with the symbol of the Red Bear and released him back into China, where Shou perceived that Keung would be found with the tattoo of the Mongolian clan and executed with dishonour along with the entire House of Poh.
Despite being weary and delusional, Keung fought off his escorts (Mu Shou?s double agents) and headed for the mountains of Tibet. He knew that he could not again set foot in China. Several weeks after being in the wilderness, weak and still suffering from the arduous torture in Shou?s dungeon, he finally conceded that death was near. With his waning strength, Keung Poh nestled himself in a small hollow near a rock fall. As he felt the darkness take him, he saw a figure of an old man dressed in tattered grey rags standing before him. Poh thought he was seeing things but then remembered the tales his father passed down from old Emperor Zhu about the afterlife. The White Lotus had said that those that were wicked would be taken to the next life by an old man cloaked in grey. Keung blinked repeatedly but the figure remained. He couldn?t believe it, what had he done to deserve the fate of evil men. Poh asked if the old man was the angel of death. But the bent figure replied that he was no angel and that he was not dead, but a living member of the Song Dynasty. Poh argued that it was impossible seeing as the Song Dynasty ended in 1279. The old man ignored the comment and offered Keung a deal. The bargain involved Poh offering his soul freely to the old man and he would give Keung immortality. Keung refused the offer three times and then the old man revealed himself and told him that he was a powerful Sorcerer. The old man extended his hand and a black symbol was emblazoned on Keung?s forehead. ?If I cannot have your soul then you shall remain in the Netherrealm forever!? the old man pulled a ceremonial black dagger from beneath his rags and slew Keung Poh. Keung felt the earth shift beneath him as a swirling vortex formed under him and gulp his body and soul into the Netherrealm, where he was to stay trapped. The Sorcerer had cursed him to feel the pain of Mu Shou?s torture forever more and his hands began to burn. But the demonic symbol had other properties that Poh discovered. Despite the pain he found he was something not dead but not human and he felt power surge within him. Since he was no longer human he discarded his human name and took that of his unit: Jackal.
With the large forces of Oni invading Outworld from a gateway opened by the Dragon King, the demonic Jackal slips out through the portal and finally free of the Netherrealm, he finds himself strong and powerful. Jackal was conflicted between the atrocities committed by Mu Shou?s men and the Sorcerer and that of the teachings of the White Lotus. One thing was for certain; he would trust no one.
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2) Senim
name:Senim
origin:soscerer created him from shadows
hieght:6'7"
weight:279lbs
hair:none
skin color:dark black
build: tall, toned densely muscled
eyes: cat like
clothing: an armour that could not be made by hands but by magic. it consits of the same material that makes a locusts exoskeleton.
fighting styles:unlimited, main techniques= black arts,locust, mantis.
specials: locust swarm(locusts swarm opponet),black death(opponets own shadow grabs him and pushes him toward Senim)
fatality:black plauge( breathes on opponet and opponet skin slowly is eatin away while he throw up his organs)
fatality 2: swarm of 1000 locusts(locusts swarm opponet and pick his bones clean)
story............ Senim is an ancient soul consisting of many shadows stolen by an unknown socerer used to master the black art.The socerer could not control all the black arts powers so he devised a way he could. He made all the shadows in to a soul thinking he would be able to control it and have it follow the socerers every command.He created the most powerfull being yet and was instantly absorbed by the black arts.
Having shadows of ancient warriors that make up his soul he is capable of just about any fighting technique there is.The power of the evil black arts flows through his veins while the pureness of his shadows balance it out.If these shadows are somehow destroyed he will instantly be abosorbed by himself..This is the only way to defeat Senim.Once a time ago the dragon king found away to capture and lock the souls up in an ancient tomb were no light could get in to actually let the shadows be.This would not last long. As every one is curios and explores new lands.The tomb was cracked and as soon as light flooded the inside the shadows apperead and instantly disovled and absorbed every being in the area of the tomb.The good thing about Senim is that he`s pure evil, and the dragon king is his worst enemy.The bad thing is he will consume all that gets in his way unless his shadows are contained or better yet destroyed..He is not limited in any realm because shadows exist were light shines.
and his level is the tomb which he was captured and released....
description.... sparse grasses and vines have grown out the cracks and holes in the tomb no life other then plants lives around the tomb except locusts. colums hold up the ground where the tomb is under.. broken statues and artifacts litter the place.Ancient writing is ecthed along walls,colums,and the floor. a hole in the middle of the tomb goes down to the depths of unknown..its said to be so deep that blackness cannot fill its depths..Blood and ash of anciet warrios,helmets,swords,weapons, lay about..Its said that if these items are disturbed a black plauge will consume what has touched it.Screams can be heard and ghostsly like shadows are sometimes seen moving around.
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3) Ryukeshen Seir ? Aristata
Ryukeshen Seir ? Aristata
Character Description: A human of average height, he is heavily armoured. His black eyes seem to be an abyss of pure evil. Ryukeshen is transcendent in the martial art of Tekura, a hybrid of Chinese Kung Fu, Japanese Ninjistu, and Tae Kwon Do. He is also an expert in the dark arts of necromancy, and can use rapiers, being proficient in Chivalry, a knight?s art of sword control. Ryukeshen is essentially a deathknight and wears full plate armour. Some might think that he cannot move as quickly while using his martial arts skills, but he can swap armour with a snap of his fingers. In his knight form, there isn?t even any way to see his skin or his face, but when he swaps his armour to leather armour, you can see that he has normal colored skin and is quite muscle bound. As he flexes, the muscles over his chest and back ripples and tenses. The hair on his head is spiked up and is extremely black. His full plate armour seems to be created by himself in a hellforge, for it is pitch black and seems almost impervious to regular attacks.
Character Story: Ryukeshen is from another realm, one that likes to be unknown to the people of Outworld, Edenia, Earth, and the Netherrealm. He himself created a portal to the Outworld when he found out about a war between good and evil, and the resurrection of the Dragon King. Although he will not take orders, he will always serve the entity of evil itself. Ryukeshen figures that because of this huge battle, he is bound to face some opponents that will be befitting to his style of fighting and his complete and total dominance of his realm in terms of fighting. Ryukeshen is extremely manipulative and is planning to serve the Dragon King for now and then backstab him later.
Character Ending: Defeating all of the Earthrealm warriors, and eventually turning his back on the side of Evil, Ryukeshen destroys all of the main warriors of both of the realms. Scorpion and Noob Saibot are banished back to the Netherrealm, and Ryukeshen pays a visit to make sure they never get in his way again. He holds all of the head figures of the realms in a hidden cell within a castle he constructed after he came to the Outworld and there his enemies met their demise. The Dragon King is once again slain and since there are no more dragon eggs, it is forever gone. Ryukeshen stretches his dominance over 3 realms and is greedy with power. He plans to challenge more realms as soon as he finds a way to open portals. Ryukeshen is still looking for a perfect opponent, but while he is looking he will continue to exert his power over all the realms.
Character Special Moves:
Shrivel- Exerting his powers in Necromancy, he can shrivel one limb of the opponent for a while; opening them up to any attack for 2 seconds. This move can only be done up close.
Soul Spear- Extracting more power from Necromancy, he sucks a portion of the soul of his opponent, forms it into a spear and throws it at the mind of the opponent. This move can be done from anywhere, but it takes a long time and is easily blocked. If it hits, it does a lot of damage
Backbreaker- A throw that can only be performed when the opponent is on the ground; it takes off half the health of the opponent. This move is extremely hard to connect and can only be performed after a specific combo, or after shriveled and on the ground.
Guard- A reversal technique that can only be used by a person very proficient in the art of Tekura. If a person hits Ryukeshen when he performs the move, they are stunned for 2 seconds and can be hit with any combo or move, save backbreaker.
Double Slash- Using both his rapiers, he slashes both high and low, causing this move to be unblockable. The downside to this move is that although it?s fast, it causes only a little bit of damage.
Character Fatalities:
Vivisection: Using his arts in Necromancy, he touches the opponent on the chest and rips them from the neck down to the bottom of the belly. Ryukeshen then opens them up exposing the internal organs, while the opponent is still alive. He then performs multiple experiments with the organs and eventually rips them completely out of the body, except for the heart to keep them alive for a bit longer. Then he rips out the spine and stabs them in the face, then stabs the spine into the ground behind them, making them bend backwards into the ground. The heart is then finally ripped out of the body and dropped to the ground. Ryukeshen kicks the heart away and scribbles something on a sheet of paper and pins it onto the spine. It says, ?This is an example of those who mess with me. ? Ryukeshen.?
Behead: Ryukeshen whirls one of his rapiers in the air and smiles at his dazed opponent. Then he leans towards them with his rapier still whirling. The neck of the opponent is exposed, but not yet cut. Then, with a lunge, the head is decapitated from the body and the opponent looks up at his/her body, a fountain of blood pouring out from the base of the neck. With a last glimpse of his/her body, his/her vision blackens.
Deliverance: Deep in meditation, Ryukeshen?s eyes are closed. A while later, they open, and are radiating white with pure energy. Ryukeshen arcs his arms towards the opponent and two white energy blades are formed out of the hands. The energy blades hit the opponent and he/she explodes in a white flame. Of course the opponent isn?t dead, as they see Ryukeshen?s form walking towards them and they catch a final glimpse of the death knight stepping and crushing his/her face.
Hara Kiri- Ryukehsen cannot accept defeat and will not let his opponent have the honour of finishing him off. Therefore, he causes his soul to flow out of his body and the body to implode using an old trick of Necromancy and his Portal-creating skills to create a time-space rift within the area of his body. The portal erases all traces of his existence and after a time disappears. The soul drifts around for a few seconds before vanishing from existence.
Stage: Ryukeshen?s Castle Dungeon (Includes interactivity, deathtrap, stage fatality) Ryukeshen built his castle after he made his trip to Outworld because he had nowhere to live while he is in search of his opponents. This dungeon is home to some of the demonic creatures of the realm that Ryukeshen lives in and they are known to enjoy the slaughter of humans. They are, however, also known to enjoy honourable duels, so they do not interfere, but if the opponents are knocked into the crowd of demonic creatures, their bloodthirsty appetite get the better of them. There are various torture devices around and caltrops littered about the floor. When someone steps on a caltrop, the metal part sticking up causes them to retract their foot and be stunned for 1 second. This causes no damage, but opens up for a combo. The stage fatality in this stage is based on the various torture devices. Each time the stage fatality is performed, a different torture device is used. Classics such as the stretcher and wheel of torture are implemented for a vicious and painfully slow death.
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4) Hellscream
Character Name: Hellscream
Character Looks: Oni demon necromancer. Pale "gollum" like flesh that is concealed in a dark cloak. His hands are very reptilian and have large claws that he will often use in combat. Large red eyes and small pointed teeth. While formidable at hand to hand combat, Hellscream's forte is in his vast knowledge of necromancy.
Height: 5'8''
Weight: 160lbs
Character Special Moves: Soul Rot - A dark cloud is summoned via "Hell fire" that damages the enemy by corrupting his/her soul with demonic rage. Dark Minions - Being adept at necromantic magics, Hellscream is able to summon his skeletal minions forth from the ground... hands sprout up at the opponents feet and grab him and hold him in place... giving Hellscream a chance to perform a kombo or other move. Dark Channeling - Hellscream is able to channel the dark energies of the Netherealm into a powerful orb at which he hurls at his enemy. Character Weapon: Schmitar forged in the fires of an unknown plain in the Netherealm, and cooled in Oni demon's blood.
Character Fatality: Death and Decay - A spell is casted which makes his opponent slowly rot and decay... limbs and flesh falling off while their body as a whole begins shriveling up while the opponent screams out in agony.
Stage Name: Altar of Darkness Stage Interaction: The Altar of Darkness was Hellscream's main temple used to pay homage to his dark demon gods. Becuase of the dark energies surrounding this place there are a number of hazards. Firstly, there are several Heretics that are watching the fight, occasionally these Heretics have been known to lash out and do damage to the combatants. Secondly, this building is far past its prime. Due to this the ceiling has began to crumble during intense moments of combat, heads up!
Stage Weapon: Slayer's Axe... a large double headed axe that had originally been used only for ceremonial sacrifices... the beheading and slaughter of other men. Stage Fatality: Hellscream Grabs the Slayer's Axe, kicks his opponent to the floor, then grabs his head and places it on a large stone slab. Hellscream then raises the Axe high over his head and decapitates his opponent.
Death Traps: Sacrifice - the loser of the match is then sacrificed by the heretics to a large creature in order to appease the gods.
Story: Hellscream had once been a once proud and noble Shaman of a peaceful tribe in the outworld. When Shao Kahn's armies began to take up war this peaceful tribe was enslaved by Kahn and forced to give up their peaceful magics and shamanistic way of life. Kahn's council of sorcerer's was able to convert this peaceful race into practicioners of the dark necromantic magics. Commanding hordes of undead Warriors, HellScream had been a very powerful asset for Kahn. However, the use of these dark magics attracted the attention of the council of elder gods. Infuriated at the resurrection of this forbidden magic, Hellscream's entire tribe was executed. Hellscream however was doomed to a far worse fate. He was banished to the Netherealm. The twisted energies of this land slowly began to corrupt Hellscream... and his human form slowly began to corrode into that of an Oni. Surprisingly however, due to his incredibly high intellect, Hellscream did not lose his human emotional state. infuriated that the Elder Gods banished him to the Neatherealm for something he had no control over, Hellscream steals Quan Chi's amulet and escapes from the Netherealm. His mission: To destroy all who support the elder gods... and eventually find a way to destroy the Council itself.
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5) Hatsuma
Name:Hatsuma
Color:Azure
Age:Unknown
Height:6'4
Weught:190lbs
Eyes:Burn white with blue flames
Hair Color:black, shoulder length,(turns silver)
Clan:Shinobi
Alliance:Unknown
Discipline:Pheonix,Wolf,Dragon,Ninjitsu,Boshido,ZiQuan Whip Chain.
Abilities:Pyrokenesis,Gem Stone Control,Negativity
Attacks:
Diamond Fangs:
Shoots out diamond shards from fists that,after puncturing the opponent explode
Diamond Shell:
Creates an armor of diamond around him which renders him invulnerable for a short time.
Rising Pheonix:
Creates a pheonix out of flames which launches itself at the opponent engulfing them with flames.
Ruby Requium:
Upgrades whip with ruby spines. After entagleing the opponent, the spikes cut through the flesh and burn in the wounds.
Demension Shift:
A type of light speed. Hatsuma increases speed by jumping through different demensions randomly striking the enemy with his whip.
Diamond Wave:
Hatsuma raises a wave of diamond out of the ground and launches it at his opponent.
Black Chaos:
Hatsuma focuses all of the negative energy around him into one palm blast and releases it at the opponent giging up some of his humanity to do insane damage.This is strong enough to shoot through mountains.
Fatalities:
Saphire Storm:
Hatsuma raises hundreds of Saphire from the ground.The saphires form into blades and launch at the opponent, piercing, cutting and tearing through the flesh like rain. The opponent bleeds to death before exploding ina cloud of blood and falling to pieces.
Emerald Dragon:
Summons a two headed dragon completely made of emeralds. As it comes up it intangles the opponent, puncturing the body with its spines. It moves in a counter motion, cutting the opponent into three pieces before lurking down and biting off the opponent's upper torso with both heads.
Extinguished Humanity:
Uses all of the negativity around him.Powers it up into one blast, combined with his pyrokenesis.He releases the blast which completely incinerates the opponent layer by layer.This is a stronger version of Black Chaos, and his ultimate attack. In the end Hatsuma is no longer a human. You see a blue spectre engulfed in flames with his soul burning in the back as a victory pose.
Hari Kari:
Inner Suffering:
Hatsuma completely surrenders his soul to the Black Chaos and has his soul ripped from his body and sent to the Netherealm. His body turns into coal and then wisps away in the wind.
Story:
Hatsuma is a runaway Shinobi. His powers are unique in the sense that he wasn't born with most of them, they are also deceptive in nature,since they have a life of their own.He was sent one day on a mission to assasinate a kunochi(female Shinobi) Little did he know that this mission would change his life.
In the beggining Hatsuma was born with the power to control fire.As he grew older his power increaesd and soon was implimented into his pheonix fighting style.In combat, Hatsuma was untouchable.His attacks were fierce and brutal. However, he never let this go to his head.He had an honor code which stated"never harm the innocent,and do not fight if you can avoid it." One day he was sent to assasinate a runaway kunochi by the name of Iyaka. She was helping a family with bandit problems. According to the Shinobi code, this was punishable by death. When Hatsuma found her he couldn't kill her, he was in love.He alerted her to her peril and let her escape.This would prove to be his biggest mistake. He was monitored during this mission. When he let her go, he was marked for death. As a runaway he was forbbiden to return to his clan alive. Most of the extermination squads which were sent after him were sent home either injured or in more than one piece.One day, Hatsuma stumbled upon an old temple for shelter. When he went inside his eye caught a black luster on a Buddah Statue, when he approached it he discovered it was a black emerald. As soon as he picked it up he was engulfed in flames. The gem started to fuse into his body and into his heart.After the fussion Hatsuma fell, unconsceuss. When he woke up he felt a strange power growing inside of him.Unaware that he was discovered, Hatsuma stepped outside of the temple, as soon as he stepped out he was ambushed.Still weak from the fusion, Hatsuma couldn't defened himself.One of the ninjas rushed at him to cut off his right arm.As soon as the blade touched him,his skin turned into diamon and broke the blade on impact.Enraged,Hatsuma retaliated.He summoned a jade dragon which slaughtered his opponents. Hatsuma realized that he now had the power to control gem stones.He also realised that this new power came at the price of a piece of his humanity.
Late at night Hatsuma would wake up in a cold sweat, drenched in blood, with the bodies of those he slaughtered, among those was Iayka, the one he cared for the most. The Black Chaos would take over his body when he slept.After hundreds of lives taken, the Black Chaos evolved into part of his soul.It opened up a rift to Outworld using the negative energy of all the lives hatsuma took. The jewel promised him, that if he were to take more lives it would grant him anything he wanted. Hatsuma refused to willingly go against his code, even if it ment giving up a chance to see Iayka again. As he stepped through the portal, in the back of his mind, he knew there was someone out there that could give him piece or restor his humanity. He would find away to end his suffering, even if he had to sell his soul to do it.When he reached Outworld the jewel began to pulse. It started to take over his body. Almost all of his right arm was began to glow with the demonic power of the Black Chaos. This is where the Black Chaos was from. This is where it was strongest. As part of his soul the Black Chaos extended control into his mind. He was now a prisoner in his own body. "My will shall not be broken. I will free myself from this even if I have to go to the edge of death to do it." Hatsuma now wanders Outworld with the only thing that is keeping him himself is his will.
P.S. If your wandering how his level ties with his story, here's an explanation. Hatsuma gives up hope of ever finding help. He learns of a technology that can extract souls from their bodies. He decides that is the only way he can stop himself. He now searches for this technology which happens to be in the Lin Kuei lab.
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6) Tiger
Name: Tiger
Alignment: Unknown
Race: Human?
Age: 22
Height: 6'0"
Weight: 250lbs
Status: Renegade ninja/warrior
Fighting Styles: Tiger Claw, Judo
Weapon: Katana
Apperance: (I will be posting a drawing I've done in the Fan Art Forum as sonn as I've scanned the sketch)
Tradtional Ninja Outfit (MK1 Scorpion style) which is orange with lots of black claw like marks running down both sides of the entire outfit. Looks like a tiger has actualy ripped his outfit (Check out Cameroon's new soccer team uniforms for the perfect example, puma.com) Face mask is orange, but has two black fangs as an overbite - like a Saber-toothed tiger.
Story: Once NIghtwolf's greatest student, the old man had found him in the jungles of Asia and soon realized he was the quickest warrior the shamen had ever seen. He took Tiger under his wing and promised to make a champion out of him. But his temprement was not focused enough to be a Grand Champion - Tiger became cocky and let the adulation of his master swell his already large ego. He began to question the teachings of his trainer and after a short while forgot most of what Nightwolf had taught. When he began to lose to the other students of the shamen he blamed it entirely upon Nightwolf and disappeared once again into the jungles. No one had seen him since, until he showed up at the tournament to prove he is the best fighter EVER!!!
Special Moves: Jugular attack - bites at the neck of the opponent.
Eye gouge - Rips at the eyes of the opponent.
Stage: The jungle of course! Interaction: Anyone of numerous animals in a jungle can attack you. Death Trap: A tiger (Tiger's faithful attack tiger) chained in the background gets a tasty meal!
Fatality: More of an Animality, he either transforms into a tiger and mauls the victim to death, or he uses the power of the shamen and summons a tiger to do the same.
Stage Fatality: Like a real tiger, he takes his vanquished foe up a tree and begins to devour them.
A once mighty stealth ninja from Japan, Tiger belonged to a clan that was long forgotten. Minimal knowledge exists of this clan - we don't even know the name, but they are rumored to worship a jungle creature - they did have a distinctive outfit however. A bright orange, a colour not typical of his country. Tiger was a skilled warrior but lacked experience. Once on a thievery mission to the temple of a rival clan, he and his fellow ninja's were ambushed by the very people they were planning to rob. EVERYONE but Tiger was slaughtered, he managed to escape using a combination of his quick thinking and skilled fighting. After seeing his Master die right in front of him he grabbed the fallen wise man's ceremonial Katana and fled to the East, where he eventually ended up in Mongolia. He was welcomed into the home of an old master, who could see his warrior clothes and took pity on the young ninja. The old man taught the young student the technique of the Tiger Claw on a daily basis. But the wise old sensai was very critical of him, in reality the master was only trying to improve his student, but Tiger began to feel hatred towards the Mongol master. One day during a routine training session, the two were sparring with Katana's. The man critisized the young trainee once too many, and during the next bout Tiger laid a fatal blow to the jugular of the old man. For a split second, Tiger's eyes gleemed at the sight of the poor man stuggling to survive. But he soon realized that he could not face the widow and her child, so he fled, eventuallly settling in the jungles of India. There he hid alone - some say it turned him a little mad, but he may have been in a fragile state of mind already. He had seen his comrades massacered in front of his very eyes.
Nightwolf had gone back to his homeland after the Outworld Invasion had subsided thanks to the efforts of the Chosen Warriors. He decided to go on a spiritual journey around the world, and he began his trip in the jungles of India. While there he encountered a man that was eating the raw flesh from a dead carcass. His clothes looked ninja in origin, but orange? He also had what looked like claw marks running down either side. And what looked to be a ninja sword strapped to his back. Nightwolf approached this former warrior, but was met with hostility. After some initial scrapping the Shamen was able to convince Tiger he was not a threat. He soon learned that Tiger was a very skilled fighter, particularly in Tiger Claw (Mongolia) and Judo (Japan), but he also found that his deadliest asset (besides his insanity and sadistic tendancies) was his ability with a sword. Not any sword, but a Japanese Katana - a most deadly weapon if placed in the wrong hands - and these were the wrong hands!
Nightwolf had calmed Tiger down enough to begin talking about his past, and his unusual attire. Tiger explained that his clan was so secretive that if he even mentioned the name to an outsider, he would be marked for death. Seeing that Tiger would not reveal anymore on the matter Nightwolf asked where he was from, before he joined the clan. Tiger told the shamen that he was once a student at the Wu Shi Academy and had been taught by Liu Kang and Kung Lao. He had been their mightiest young warrior, the next Chosen One, but he lacked the discipline. More importantly though, his soul was tainted by evil. This was never more evident than in the annual Wu Shi Academy tournament, a contest to determine the best student at the Academy, and judged by Kang and Lao. Tiger annihilated all comers before reaching the final where he would face another promising fighter, Chong Wei. This was the first proper competition Tiger had encountered during this exhibition, and he soon realized this was a worthy opponent. Wei fought with intelligence and avoided many of Tiger's attacks, infuriating the arrogant student. In one swift move, Tiger incapacitated his opponent - but illegaly. Chong Wei had been a victim of Tiger's eye gouge special move, something that was strictly against the rules and left Wei blinded. But before Kang could stop the fight and disqualify Tiger, he had lunged at Chong and bit into his neck. He died quickly, but in agony. Tiger was banished from the Academy for ever and was almost sentenced to death. Fortunately for him the Order of Light decided he should be exiled and told that if he was ever seen again by Kang or KUNG LAO (at the next tournament perhaps??) he would not escape next time. He wandered Asia for months aimlessly, stealing to survive, a skill he was surprisingly good at. One day he was attempting to pick pocket someone at the local market in Tokyo, it turned out to be Chow Chan - a leader of a very secretive clan. He saw the young man's potential for thievery and invited Tiger to join his clan.
Tiger accepted.....
So in a timeline, The Wu Shi Academy happened 1st,
He joined his clan 2nd.
He was ambushed with his fellow clansmen and escaped to the East 3rd. And then he kills his trainer and hides in the jungles of India where Nightwolf finds him after having visions that he should go on a spiritual journey and start it in India. Next I will write about how Tiger becomes Nightwolf's best student and then leaves, again hiding in the jungles, until the start of the next tournament. (Where the reigning champ is Kung Lao, who leads the White Lotus Society with Kai after Liu Kang's death and avenged it by winning the title of Grand Champion for the Order of Light)
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Name: Sarakia
Real Name: Unknown
Origin: Outworld
Height: 5'11
Weight: 143lbs
Age: 12000+
Status: Voodoo Queen
Alginment: Evil
Fighting Styles: - Vornitua - Mortizola - Dual Scythes
Profile/Bio/Storyline: A woman who became a legend in Outworld centuries ago...her memory still lives in their nightmares...Her untimely inevitable death struck her realm like an earthquake, her tribe spiralled into chao's. During her expansive life she mastered every Voodoo incantation and spell and of coure the Dark Arts. Sarakia then became an inpregnable force to be dealt with, always protecting her realm of Kearenia. Although her skills were simply drastic, she was unintentionally slain by Shao Kahn who had been an inch from death, with once last strike he flushed her into the Netherrealm, concealing her body and soul in a tomb, then lowered into the lava... Then Shao Kahn did the unthinkable - slaughtered all of her fellow Tribesmen alongside the Great Shamans' and the Witch Doctor, then claimed her realm as his.... But something happened.......... With the rise of the Dragon King, he unintentionally created a rift between the Netherrealm and Outworld, causing millions of Outworlders to plummet into the Netherrealm and millions of minions from the Netherrealm to resurface again...this included Sarakia, acknowledging all of what happened after her death, learing of her realms' inprisionment by Shao Kahn. Determined to reclaim her realm, she locates the souls of her fellow Tribesmen, etc and ressurects then from the deceased, successful in doing so, she travels back to her home realm only to discover that The Outworld Emperor is dead and her realm released from his grasp, constructing her realm into its original sick, sadistic form...Only once again to be hailed as the "Voodoo Queen". Excelling further into new methods of Voodoo, Sarakia has more depth into her arsenal. But something trapped inside her soul is about to be unveiled...by the Dragon King, who has a somewhat unclear connection with her. Hell bent on annihalating the Dragon King to keep her Ulterior secrets hidden, she still has another two destined objectives. The first is to claim a necklace worn by her arch adversary Nitara - so she can diverse throughout realms but most importantly to gain access to the Exposed Netherrealm to unite and bargain with the Oni who are currently spawning forth a new legion, hungered for flesh...BUT...most disturbing of all, plans to capture Edenia as a foundation, to eliminate all the Edenians and transform the realm of beauty and tranquility into her own dark, twisted image... No one knows to dars to discover her true intentions and still the connection between her and the Dragon King remains to be seen. She will play an integral part in either the Destruction of Outworld or more importantly Earthrealm.. Promising to spread the fear once again........... Ending: The mutilated corspes of Kitana, Sindel and the rest of the Edenians lay benath Sarakia's feet. The realm of Edenia now merges into Sarakia's dream, her tribesmen hail her as she has been responsible for the death of thousands, one of her destined missions completed... Sarakia knew that the Dragon King was becoming increasingly stronger but with the combined force of her tribe and thge Oni, they were set to be a good contender, then then then travelled back to the rejeuvenating Netherrealm to obtain all its souls to use in an incantation which could vanquish the Dragon King for good. Then, the united force marched into the derelict Outworld and wagered war against all...They slaughtered thousands of enemies from different races and they had lost only half a dozen of warriors. Cackling at the lifeless bodies of Rayden and the chosen warriors from Earthrealm. The ultimate showdown was now to commence between her and the Oni and the Dragon King and his undefeatable army... It was the most brutal and extreme battle in Outworlds history! The Dragon King was severely wounded but his will against death repelled, but Sarakia was barely scrapped nor was her Tribe as they had use a spell to sheild and reflect attacks The Dragon Kings armies numbers hit a downfall and a miniscule amount still stood. But betrayal arose when an unknown force converted the Oni to their cause and the Oni then started to last out at Sarakia and her tribe, their shield spell suddenly became dormant, leaving them vulnerable to death. In a strange turn of events the Onis' were no match for Sarakia and her tribe and the entire legion of Oni was erased from existence, their mangled corspes were all that remained, their souls disintergrated, Sarakia was on the brink of victory until another batch of adversaries lunged into her tribe on the deathlands - the remainder of Earths Forces, The Elder Gods implemented an explosve cameo but soon returned to the heavens as they could not withstand the substantial damage which was being dished out. The shokans emerged swaying their quadrouple arms in fury, then an unexpected, familliar, allegedly death force arrived...Shao Kahn. Shao Kahn made a temporary alleigance with Sarakia to destory the Dragon King and she agreed only until the Dragon Kings death would they turn on each other. Shao Kahn released the Nomads from the portal led by Baraka and Mileena and they savagely tore into the Dragon Kings army. The numbers from all forces started to diminish, the battlefield looked liked an overpopulated graveyard. The Dragon King still had the Undefeatable army but they suddenly started to destruct themselves crumbling into the floor. The Dragon King was blind to see that the Sorceror had reclaimed the amulet and destoryed the army. Upon Realization the Dragon King multiated the sorceror into a pulp and absorbed his soul. Then a suprise attack surfaced, Shao Kahn retaliated into Srakia's Tribe, assasinating them all, destorying the spell to slaughter the dragon king, leaving Sarakia for dead. The two emperors clashed together in an explosive showdown, face to face they duelled it out. After an extensive viscious fight, Shao Kahn leered over the erupting carcass of the Dragon King... Outworld was engulfed in flames as the Netherrealm finally overtook Outworld. The blaze wiped everything from existence, apart from Sarakia who in the brink of time traversed to Earthrealm escaping the Inferno............
Special Moves:
- Shrunken Head toss. Sarakia withdaraws a batch of shrunken heads and throws them at her opponent, splattering upon impact.
-Hair Lash: Using the spikes at the end of her dreadlocks Sarakia whips her hair around slicing the opponent -Whisp. Withdrawing her talisman, Sarakia dispenses a mist which clouds the opponent intoxicating them, (temporarily immobilizing them)
-Cretin spawn (think Noob Saibots clone throw in MKT) Sarakia withdraws her talisman and spews forth a hideously deformed demon which leaps onto the opoent gnawing them with its teeth them exploding in blue flames.
-Thorned Rose: Sarakia lunges forth a chain embedded with spikes which cling round the oppoents ankles, then tugs them towards her along the floor giving her a free hit.
Weapon: Talisman - with an orb at the tip and a long spike at the bottom - intricate details engraved on the stick itself.
Fatality One: Scorned Withdrawing her talisman she spears it towards them impaling them in the chest - it catches alight with Blue flames and engulfs the opponent and then the flames dissapear - leaving the alive victim horribly burnt. Then their head starts to shink and Sarakia rips it off and puts it with her collection of Shrunken Heads
Fatality Two: Scunched Doll Sarakia withdraws a voodoo doll and chants an incantation - she then starts to toy with the doll and thus the opponent starts to react like she is doing to the doll. She then rips off the dolls arm and then starts to beat the doll with it - the opponent doing this also, beating them to a pulp. She then twists the doll and then snaps it in half along with the opponent...
Hari Kari: Takes out a Voodoo doll which is bonded to her soul and scrunches it in pieces - thus doing the sa me to her - bloody.
Appearance: Black Mask with red/White markings, Black hair (long, portions of it in dreadlocks with small blades dangling from the tips. Her neck is confined with metallic gold bangles, on her arms there are more red/black markings, with gold bangles wrapped around her forearms, her biceps are encased with black leather straps. Her breasts are covered with human bones which make a swirl shape covering only the nipples. Her stomach is also decorated with red/black markings. Her waist holds a leather belt with spikes embedded in it, connected to the belt by a chain is a sack full of shrunken heads which were once sarakias victims who fell to her and there heads shrunken due to her excellency at voodooism. A woven flap consisting of metal and leaves covers her knickers which are black with spikes on them. On her back is a tatoo of some unknown force (revealed in the story) and her arse is covered with another flap similar to the one on the front. Her thighs are plastered with more human ribcage bones and her knees are covered by two leather spiked straps that criss-cross one another. Her calves are covered by long grass which is tied together by black leather straps and her feet are wielding spiked leather boots with minature chains surrounding them.Her fingernails are black and measure 2 inches long. She also has completely yellow eyes.
Alternate OUTFIT: Sarakia now has a headress on and her face is covered by a Black/red voodoo mask.Sarakia's hair is now all tied up together and hidden under the headress, Her arms are fully sheathed in black leather with spikes trailing up the arm. Her right leg has leather straps around her thigh and the knee highleather boots with spikes up the back of her calf. Her left leg is completely bare apart from the black chain which has been embedded into her knee and has been stabbed through the roof of her foot. Her nipples are simply covered by a single black leather strap with six spikes sticking outwards. Different red/black markings appear on her abdomen. Her groin is covered up by a metal plate held up by leather straps which connect to her hips. Her arse is hidden by a large leaf. Black straps are connected to her elbows - they dangle and flow when she moves. The sack of shrunken heads remains but tied round her left thigh by a small chain. a red veil covers the back of her head. Her Back is bare and the Same tatoo in her 1st outfit is visible
Stage Name:Voodoo Plains
Enviroment: -A large burial ground with a sacrifical fire burning in the middle - blue flame. Dug-up graves appear on the west side of the level,Dead warriors and wolves splayed on the floor surrounding the area, derelict huts and statues crumble and fall apart, wolves howl in the night, strange soundsarise in the forest in the distance, tribesmen run and attack wolves in the background whilst playing on that level. A portal is open on the NE side and if you are knocked through it you are torn apart by an unknown force and the remains of the oppoent are spewed back out onto the level. The sky is pitch black with only the moon and stars and the fire giving light. The forest in the background is also ablaze, and bats swarm the skies, voodoo tools lay strewn on totem poles, and voodoo mask are hung on hooks on a cabin wall, blood is splattered all over the floor. This level is Aarakia's native homeland.
Interactivity: The ability to smash opponents through Totem poles and through the crumbling huts and statues, the fire will scald the opponent if they are near it.
Stage Weapon: A large Mace sits astrewn between logs - opponent snaps logs and wields the mace.
Death Traps: If the oppoents near the portal they can be either thrown, shoved or kicked into it. The portal closes after they are in it then it re-emerges the portal them spews the remenants of the opponent then vaccums it up and blows it into the sacrifical fire. 2.)If the opponent is knocked through the wooden fence in the south a pack of rabid wolves attack and gnaw at the opponent until it is nothing more than a mutilated, skeletal corpse..
Stage Fatality: The opponent is picked up by the other player and it impaled onto the totem pole. the Totem pole then lowers itself into the sacrifical fire and the flames engulf the opponent. The opponent screams in agony and the flame drages the opponent into the fire completely. Then after a few short seconds the fire blazes down into the earth with the victims souls screaming while deceased voodoo tribesmen hack and slice at the opponent...
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8)Phoenix
Name: Phoenix Alignment:
Good Race: Part-human, part-cyborg
Height: 6' 4" Weight: 328 lbs. (with robotic parts)
Fighting Styles: Tae Kwon Do, Jeet Kune Do, Hookswords
Apperance:Even though he was partly converted to a cybernetic assassin, he still retains many human traits, but not all are visible. His eyes, nose, and mouth are seen only through a red visor plate shaped like an I. His titanium chest has been covered by a thick short sleeve shirt, and his hands are pure metal, but the rest of his body remains human. He is forever scarred because of the cruelty of the former Lin Kuei.. Description: A former member of the Lin Kuei, Phoenix has the ability to control fire, much like his mentor Sub-Zero has the ability to control ice. Chosen as a prototype for a new breed of assassins with more human-like features, as he was being converted, something went wrong. The machine short-circuited, getting only half of the conversion done. For years after the experiment, Phoenix wandered the deserts and wastelands of Earthrealm and Outworld, looking gor someone to help him rid himself this cybernetic 'poisons'. Upon learning of Sub-Zero's defeat of the former grandmaster of the Lin Kuei, he returns to where he grew up, asking Sub-Zero to help him. Instead, he helps Phoenix maximize his powers and enancements. Now, with the Lin kuei reformed, Phoenix returns to his former mentor, Sub-Zero, to help train the new generation of Lin Kuei warriors prepare for the coming of the Dragon King, and his undefeatable army..
Special moves: Homing fireball --Phoenix launches a fireball out of his hand, and circles around the arena seeking out it's target. Iceball --A trick Phoenix learned from Sub-Zero, he cools his internal temperature enough so his fireball freezes before it is launched, but in the process, loses it's homing ability.
Fatality: Hooksword Hanging: Phoenix takes his Hookswords, and hangs his enemy by the shoulderblades, and hangs them on the edge on the arena, then proceeds to beat them until they explode, his hookswords fly in the air, Phoenix jumps and catches them, and and re-hooks them on his back.
Hidden weapon: Electric Blade--A high-powered blade of pure energy, it does massive amounts of damage, but it is a short-range weapon Death Trap: In the NW corner, there is a pile of live wires that, it knocked into, snare the enemy, and roasts him.
Stage fatalty: Half-finished prototypes like Phoenix grab the enemy, and start ripping them apart. (EDIT: Added more back-story to deepen Phoenix a bit)
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9) Tai Tsung
Name: Tai Tsung
Age: 11054yrs
Height: 5'7"
Weight: 137 Pounds
Fighting
Styles:
Tae Kwan Do
Xing Yi
Double Bladed Staff
BIO:
Back when Shang Tsung and Goro won the 10th Mortal Kombat that would allow Shao Kahn to conquer Edenia, one of the first things that Shang Tsung did was take an Edenian woman named Traya and he used his dark sorcery to make her carry his demon offspring. Shang was not foolish, he knew that at some point in time, he would surley fall in battle. So he decided that he needed a son to continue his dark legacy. Nine months later Traya gave birth to a baby girl whom she named Tai. Shang was furious that Traya ended up with a girl, He scoffed at the idea of a girl taking his power. He left, but not before using his dark arts to infect Traya with a disease that would kill her painfully and slowly. Traya had to pay for her insult. So for a time life went on as usual. Being half Edenian, Tai inherited the extremely long lifespan of an Edenian. Soon after Tai's 11th birthday, Traya was finally killed by the disease. Tai had always seemed emotionally void and didn't really care that her mother had died. Probably due to the demon blood running through her vains. She did, however, want to know more about her father whom she heard was a powerful Demon Sorcerer. She was fascinated with that kind of life. Tai had known for a long time that she wasn't like other Edenians, she liked to be evil to people and had no desire to do any good at all. She viewed being "good" as being very weak. Being good didn't get you power or riches; and Tai wanted both. She decided to look up her father, with the intention of becomming his pupil.
When she turned 17, Tai began training in the arts of Tae Kwan Do and Xing Yi. She had quite an aptitude for the martial arts and quickly became a master of both styles. Tai also decided she needed to become skilled with a weapon; she chose the Double Bladed Staff and mastered it in an equally short amount of time. It wasn't until years later when Tai was 1458 years old, that she found Tsung. Shang Tsung denied having a daughter and didn't even acknowledge Traya. He threatend to kill her if she did not leave his sight immediately. Tai left, but at that same moment she made vow. She would take everything Tsung had for herself and see him beg at her feet. Tai secretly watched her father from then on, learning everything she could gather about sorcery and the dark arts. she followed her father's conquests, including the 10th tournament that Shang lost. She found it rather funny that of all the opponents that Shang and Goro have crushed over the centuries, a lowly mortal like Kang was the one to beat them both. She made a quick mental note not to underestimate Liu Kang if she ever came up against him.
On her 11023rd birthday, Tai went to spy on her father again and found that he was not home. Tai decided to take advantage of this and let herself into the palace. She made quick work of the guards and continued to his personal study. She searched through all drawers and closets trying to find someting useful. Tai came across a rather strange looking cloak. Along with the cloak she found a notebook. Appearently Shang knew the cloak had mystical properties, but had been unsuccessful in unlockin them. Tai couldn't shake the feeling she had seen the cloak before. Suddenly it came back to her; she had seen it before in one of her aunt Serenity's spell books. She wasted no time in gathering up the cloak and escaping the palace. She went to Serenity's house and found the book. She found out that the cloak acted as a link to the Dark Dimension giving the user power over dark matter and the ability to open doorways into the dark dimension. However the user must first have the sacred mark tattooed over the left eye. This is the piece of information that Tsung was missing, as well as the fact that the cloak only worked specifically for women. In the book there was a picture of the tattoo and Tai wasted no time in getting the mark on her face. She put on the cloak and immediately felt infused with power. She tried a few different tricks with it, including being able to mentally shift it from a cloak to an outfit more to her liking, and decided to keep practicing with it until she could use the cloak to it's full potential. When she had completed this task, she was finally ready. Ready to take down her father and claim all the power that was his to command. However, the Earth Warrior Kung Lao (For Tai's story I am taking Kung Lao's ending in DA to be true.) killed him before she could do so. Tai was not sorry her father was dead, nor did she desire any revenge. She felt Shang to be pathetic, beaten by two different Earth Warriors and even Killed by the second one. He was less than nothing. This changed her plan slightly. Tai decided she would make her father turn in his grave by accomplishing the one task he could not; she would crush the earth Warriors and take Earth Realm for herself.
Special Moves:
Return-To-Sender - Tai uses her power over dark matter to open up a portal to the Dark Dimension which swallows any projectile thrown at her and almost instantly a new portal opens up behind the opponent expelling the projectile (at about double speed) back at them. *This affects Scorpion and characters with projectiles similar to the spear differently. The projectiles will dissappear in the first portal, but will not return to sender.
Dark Force Shards - Tai motions with her hands at the opponent and fires 5 shards of dark matter energy at them. The shards fly through the air and barrage the opponent, one after the other, causing a 5 hit combo.
Shadow Port - Tai can step into one of her own Dark Dimension portals and reappear above, behind or to the side of her opponent.
Shadow Phase - Tai has the ability to make herself a living Shadow. In this mode she cannot be hit by any form of physical attack, excepting certain projectiles (gotta make it fair after all). Also her speed will increase dramatically while in shadow mode as she becomes virtually weightless. However this does have one major disadvantage (to again keep things fair) - while in shadow mode Tai may NOT use any of her other special moves (i.e...Return-To-Sender, Dark Force Shards, or Shadow Port) Shadow mode lasts approx. 8 seconds, and Tai may not use it again before at least 10 seconds have passed (to prevent abuse of this move.)
Fatalities:
Have Limbs Will Travel - Tai opens up five portals around the opponent's body. One at the head, one at each arm, and one at each leg. Tai then promplty closes these portals while the opponents limbs are still in the Dark Dimension, leaving only the bloody torso.
Dark Decapitation - Tai opens up one of her Dark Dimension portals in from of her and another deirectly behind the opponents head. She then takes out her Double Bladed Staff and Thrusts the end of it through her portal. It comes out at the opponents portal and stabs the back of the throat coming out the front, she then gives the staff a quick twist; taking the opponent's head off.
Hara-Kiri - Tai opens a portal near herself and steps half of her body through it and then immediately closes the portal leaving behind only half of her body.
Tai Standard Outfit
Tai Alternate Outfit
Click the links for her look.
Stage...hmmm.
Tai's Stage is an abandoned OLD Castle that she found in the aftermath a Edenia's initial destruction at the hands of Shao Kahn when He invaded. There is only torches on the wall for light and It's kind of got debris all over the place, It's structure is so weak that If a strong enough wind blows, the castle begins to shake. Every now and then a piece of the ceiling will fall sometimes hiting the players....For a Deathtrap if you knock your opponent through wall with a rather regal looking crest on it, On the other side of the wall the opponent gets attacked and then torn apart by the spirits of the past owners of the castle for violating their home.
Ok I have revised it with the Rape take out, personally I think I like this scenario better.
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10) The Enygma
The Enygma
Stranded in Earthworld, he lays restless. His head quakes with question. Soon he hears of the war. Being at the young age of 17, he follows a monk into the portal, entering into the Outworld. On sight, his eyes watch the war between Tekunin and Standing Outworld residents. His cause is obvious...To destroy the Tekunin.
His Appearence:
Eyes: Blue
Hair: Brown
Age: 17-18 Years of Age.
Race: American
Height: 5'8"
Weight: 160 lbs.
Class: Rogue Ninja/ Shinobi
Allignment: Neutral/ Good
Styles:Among studying for several years in martial arts, he has become quite fluent in the arts. He masters in Karate, as well as Bak Mei, and his weapon Kusari, which is a light, durable chain-whip, sickle.
His Gi/Costume: The Enygma wears a red hooded Gi, with stitches along the arms and chest. His arms are bare at the elbow, and covered in fishnet. He has arm guards, as well as shoulder guards. His mask is Grey and black, and covers his mouth and nose. His pants sag, and are tucked into his boots. At the bottoms of his boots, are 3 small spikes, for climbing, jumping, or inflicting extra damage while kicking.
Moves:
Tri-Plex While flinging his chain in the air, he hits the opponent 1-3 times, inflicting more damage each hit.
Harpoon He hurls his chain into the air, he tosses a chainless harpoon into the enemy.
Swing He swings from the ceiling using any type of hanging object, and kicks the enemy.
Grab-And-Stab Grabbing his enemy by the throat he pulls a dagger from his belt and stabs the enemy a number of times. Each stab inflicts miniscule damage.
Fatalities:
Ninja Arts He shifts his style of fighting to that of his own, and steps back. His enemy dazed and confused, he runs forward, and leaps into the air, hurling his chain and sickle in the air. He comes down on his opponent, and jabs the sickle part into their forehead, then he jumps back, and pulls down, ripping the front of the opponent in half, but keeping the back intact as their insides spill out through the front as they stand and then fall in their own innards.
Fatality 2 He stands back, far back and places his hands to the ground and hits the ground once. Waiting for the opponent to stagger at the ground's movement, He leaps into the air once again. He's not seen. He stands behind the opponent, and jabs his sickle into their back. He puts his other hand down the enemy's throat, and jabs the sickle upward, and yanks the chain out through his opponent's mouth, along with a string of innards.
Stage of Choice The Enygma prefers darker regions, he prefers to strike from shadows and hit where it's least expected. He also prefers colder regions like the Storm Region. A palace cast in ruin and storm always hovering overhead, with walls to smash threw. Stage Weapons are many, bricks to pick up, and stone swords to slice an enemy or just plain beat them with it. The Stage interactions are that either character can be struck by lightning, or fall into a puddle of water from the raining.
Stage Fatality The opponent is knocked toward the pillars and suddenly lightning strikes, knocking the pillars down, like a domino effect, all of them come crashing down on the weary foe.
Death Trap Hitting an enemy too close to the altar can lead to instant death. If the opponent crashes through the alter, he'll fall down through a pit, and the pressure increases, causing heads to implode.
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Challenger 1
Name: Kithak Scorne
Height: 6'7"
Weight: unknown (floats above the ground so his wait is assumed to be ethreal)
Allignment: Evil
Weapon: A double sided blade which can be disconnected into two during a combo.
Outfit: His first outfit is a dark cloak with black angellic wings and a black iron mask covering his nose and mouth. His second outfit would be a black regal armored suit with no helmet and long flowing black hair and black wings of mist.
Eyes: Red pupils surrounded by black.
Special abilities:
Black fire: a series of 3 black fireballs encircle his opponent and explode
Soul of Darkness: A grab from across the screen where the opponent is lifted off of the ground and choked before being thrown to the ground by a black mist which flows out of the eyes of Kithak
Shadow snare: Shadowed arms reach up from the ground and grab the opponent dragging him toward Kithak helplessly.
swept away: jumps int the air and sends a huge gust of wind toward the opponent with his wings knocking them back
Fatalities:
Shadow Demon: He holds out his arm and a dark shadow with glowing red eyes appears and jumps into the opponent and slowly their body decays as blood flows to the floor until nothing but a skeleton is left which shatters to the floor as the demon hovers over it and Kithak laughs in the background.
Disciple of Hate: Grabs the beaten foe by the throat and stares into there eyes as his glow a bright red. Placing his other hand upon the fallen foes forehead the begin to burn slowly... their entire body turning red and they scream as they fall to ashes upon the floor.
Bio: Kithak is an ancient Warlord from a forgotten realm whose history no longer exists in any record. He saw the pursuit of domination as a ridiculous endeavor... only that satisfaction of destroying was what he lusted for... to see the blood of those he vanquished strewn across the ground. As a young man he stumbled upon an ancient ruin which was built to worship a clan of Oni which dwelt in the shadows. As he walked in he was amazed at the incredible architecture and could feel the presence of these ancient netherrealm creatures. A pedestal stood in the center of the room,he approached it and a silent humming flooded the room. Out of the walls dark shadowy creatures jumped at him and dragged him into the shadows. Days passed and suddenly he reemerged holding the heads of several of his captors and his body pulsing with the dark power of the Shadow Oni. An ground shaking scream is said to have been heard throughout the realm that day. Not much is known of what occured after that except that his realm no longer exists. Now he has appeared in Outworld, drawn to the violence and bloodshed linked to the rising of the Dragon King to continue his lust for the destruction of all Realms. All he shall come to face are his to destroy, none shall remain alive. His is not a fight for conquest, but complete annihilation.
Ending: Leaving a trail of ashes behind as he approached the beaten Dragon King he lifts the Great King up with one arm and smiles. "You are truly pathetic you fool. You are a King of nothing and now I will send you to your kingdom in oblivion." The screams of the once dominant force of the Dragon king could be heard echoing throughout Outworld as the ground itself pulsed with an explosive power which tore reality itself to nothing.
In Earth realm the sky slowly blackens as the skull of the Dragon King falls to the soil and Kithak hovers silently above it staring at Earth Realms great Kombatants.
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Challenger 2
Character Name:darkness rain
alignment:evil
Character Looks:5`7,140 lbs, dark skin, red eyes,bald,long black trenchcoat.
styles:tae kwon doe,kung fu (northern and southern substyles)
Character Special Moves:(2)
shadow fight:snaps fingers and shadow of opponet gets up and fights useing there own moves aginst them as darkness sits back laughing
whip crack:swings his whip at the opponet and catches there legs and swings them around till they hit a wall
Character Weapon:whip
Character Fatality:fatality 1:(shadowtality) snaps finger again and this time when the shadow comes up it performs the opponets own fatality on them
fatality 2:(whips of life) swings out his whip and wraps it around opponets neck and hangs them while sliceing at them wit a dagger till their skin falls off in its entirety
Stage Requirements:
Stage Name: red dragon headquarters (a ring with a red dragon in the center and members of the clan all around cheering on the fight
Stage Interaction:certain ropes around the ring bounc the opponet into the air and the ringposts hurt double
Stage Weapon:in one corner are kabals hookswords and at the other is kanos butterfly knives
Stage Fatality:loser gets picked up and thrown into the crowd where they get ripped apart by the clan members
Death Traps:clan members will grab ur arms and hold u down so free hits can be had
story:darkness rain is a member of the red dragon clan and malvaldos new right hand man since hso hso died at the hands of jax. was single handedly responsible for the death of sonya blade and kano. his newest assignment is to hunt down whats left of the oia then report to malvaldo himself. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Challenger 3
Name: Erebus
Real Name: Unknown
Origin: Unknown
Height: 6'5
Weight: 213lbs
Age: Unknown
Status: Bountry Hunter from hell
Alginment: Neutral
Erebus is the son of the elder God chaos,who has come for those who are meant to be dead[johny cage,liu kang and scorpion]. Hes on no ones side and just out to get his job done, no matter who steps in his way.He has two forms.One is human,whereby he has longish dark hair, which covers his sunken jet black eyes.So basically he looks like a rugged bad ass mutha ha. He wears a long dark leather coat and his scarred body is wrapped in barbed chains.The second is his true form,which shows him as the demonic demi-God that he really is.Burning red eyes,blood red skin and two long horns coming from the sides of his head.With a collection of teeth that would give Baraka a run for his money.Also i wanted him to have large metallic wings in this form but as he walks around they are folded in. I was thinking when you change styles there could be a nice effect of shape changing,for examples his long black coat could change into his long metallic black wings...Although i know that would be hard to actually do.
The elder God, Chaos has been planning something for Eons,something big...Hes been slowly building a vast, ferocious army of demons[Oni] in the belly of the neatherrealm.An army of epic proportions.Like his fellow elder Gods,he has for seen the remergence of the dragon king and being the God of chaos has decided to sit back and watch the inevitable war,which is something which greatly amuses him.But soon the ground of the neatherrealm will burst open and his hoarde will be released and will scorch the land,kill and main everything[man,woman and child].Already the cracks has started to show,as moloch and Drahmin have crawled to the surface.He has released his son,the demon demi-God Erebus, and commanded him to return with the souls of those warriors that have died and been brought back to life.This is the task that Erebus needs to complete to prove to his father he has what it takes to lead the army of darkness on a crusade to wipe out life itself. Therefore for the moment Erebus is a demonic bounty hunter,who is packing some hellish gadgets to.
His first fighting style is him in human form,second is him in his demonic form. In his weapon style,two seperate chains,both with a bladed tip, run down each of his arms in a circular motion, creating two barbed wire swords connected to his arms.
moves in human form: a move similar to scorpians spear throw,except he launches chains straight at the opponent,which if they connect ,wraps them up for a short period enabling him to deliver some blows.
move2:well hes packing some serious weapons on him...so a move where he lets rip with one of his hellish guns...but not bullets cz im not really a fan of those the gun moves in mk games..but some hell weapon that releases a flaming projectile?
move three3: seizmic punch,a slow move but extremely powerful...sends opponent flying across the screen...could have a cool kind of rippling effect where you see the energy spreadin across the areana.
Demonic form:move1: projectile where his chest opens and releases the souls of many of his victims which head straight at the opponent.
move2:the ability to fly...can unleash soul projectile down at the opponents and other quick moves.So should have wings or just b able to levitate.
move3:Hells fury .A short period of time where his damage is greater and his moves are quicker..but there should be a limit..and maybe some weakness in it..his energy goes down?or theres a period aftr where the damage he receives is greater...so although effective this move needs to be used at right time.
Finisher:human form the opponent begins to run away,but the bounty hunter sends two chains from within his coat wrapping up the opponents legs...then when the opponent is defenceless on the floor and screaming for mercy,he sends fourth barbed chains[And lots of em] which scramble across the floor covering the opponent..and slowly grinding over his body...the chains are within drawn leavin a shreaded corpse.
Fatality2: he wraps ups his opponent in chains but they r still partially visible and are being held up just over the ground,horizontally,with their face and chest still visible...then a huge chain bursts from his chest, raises into the air ..opens up at the front and plows straight into the opponents chest...when it withdraws you see a light form of the opponent in the chains grasp[struggling and shouting]..then the chain withdraws into the bounty hunter,as well as the chains that wrapped the enemy up...leaving a pale dead version of the opponent on the floor.
Erebus would start off as a secret character but with future mortal kombat games he would get more of a key role.
Stage: The surface of netherrealm. The arena is a just a plain circular fighting ground with energy walls surrounding it.As the fight goes on cracks form around the outside of the arena.Slowly Oni beign to crawl from the cracks.So by the end of the third round.the circular arena will be surrounded by hundreds of blood thirsty Oni.Many of which throw their bodies at the energy walls, bursting on contact...and all that gets through is an explosion of blood from the side of the wall into the arena...so that by the end of the third round the whole floor will be covered in a small layer of blood..so as your fighters move around the blood splashes.
Death trap: you get knocked out of the arena and get killed by the oni.Depending what round you get knocked out depends on how badly you get killed..if you get knocked out early in the first round when there isnt many oni...you will see a couple run towards to and slowly pulls your limbs off and eat you...but if you get thrown out at the end of the third round you will see your character get ripped to shreds.
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Also not to be rude but why have you posted this thread when you could hsve used the original one,
Thanks
tyrant-cenobite Wrote: Cool whens the next elimination? Also not to be rude but why have you posted this thread when you could hsve used the original one, Thanks |
We use this thread for this because we dont want the other to have really long posts. And look all messy. we would rather have it here.


Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth


Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth