Mortal Kombat Karnage - New Screens! 10th July 08


About Me
0
very nice game, its alot of fun to play. I couldnt figure out how to do that fatalities though lol. Iv been tryin to make a game too but i have trouble with the blood, what script did u use to duplicate the blood on the hittest???
any idea when we will see a new demo of this game ?? ... im addicted to the latest version ... i can't wait to see the finished project. Would you concider some type of air combo system ?? ... that would really complete this game. one more thing ... have u ever heard of the customizable fighting engine called mugen ?? if yo created a version of what your making now, i think it would prob turn out to be a wicked project ... check out this forum if you want to read up on it www.mugenguild.com or www.mugen-infantry.net. Keep you the good work with mk karnage!!!
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Test your Mortal Kombat trivia with 6 levels of difficulty: http://sitebender.deviantart.com/art/Mortal-Kombat-Trivia-Generator-75305107
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This is really great, keep up the good work.

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Hey guys, thanks for the comments
.
A new demo for this game should be out sometime soon in which there will be some quite big additions. I've discovered how to save data, which means I can play about with a lot of new stuff
.
I know of MUGEN but it does not interest me. If I ever did endeavor to make a fighting game I don't think MUGEN would be suitable. Plus, there's already so many people making some excellent stuff I think it's a bit late to join that ship.
As for air combos - no. Didn't like them in MKA and I'm already running out of sprites, so it'll be staying with juggles.
A new demo for this game should be out sometime soon in which there will be some quite big additions. I've discovered how to save data, which means I can play about with a lot of new stuff
I know of MUGEN but it does not interest me. If I ever did endeavor to make a fighting game I don't think MUGEN would be suitable. Plus, there's already so many people making some excellent stuff I think it's a bit late to join that ship.
As for air combos - no. Didn't like them in MKA and I'm already running out of sprites, so it'll be staying with juggles.
I can't wait to see what else you have in thought for your next release. from all the mk projects i have seen other then mk blood storm, this truley does fell like playing a new mk game. one more question do u plan to create more stage fatals.. the one fromthe previous demo is awesome.


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WoW player Name:grubgrub realm:dragonmaw HORDE
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kabal is the best atm
yeah i can't wait for the finished product just thinking a cool scrolling konquest (lol ftw)
yeah i can't wait for the finished product just thinking a cool scrolling konquest (lol ftw)

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Well, seeing as you're asking, here are some new screenshots
.
Choice of arcade towers.
Boss now added...
Newly added characters Kung Lao and Sonya fighting in the new Netherplanes stage.
Kung Lao's fatality.
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In addition to those updates, I've also worked on fixing several of the graphical glitches with the characters' collision detection - so they shouldn't get so stuck together anymore.
There's also a lot more added than that, but I'll leave it as a surprise for when the new version is released.
Speaking of, I've no idea when that'll be - but sometime soon! I was hoping for within a week, but who knows.

Choice of arcade towers.

Boss now added...

Newly added characters Kung Lao and Sonya fighting in the new Netherplanes stage.

Kung Lao's fatality.
-------------------------------------------------------------------
In addition to those updates, I've also worked on fixing several of the graphical glitches with the characters' collision detection - so they shouldn't get so stuck together anymore.
There's also a lot more added than that, but I'll leave it as a surprise for when the new version is released.
Speaking of, I've no idea when that'll be - but sometime soon! I was hoping for within a week, but who knows.
About Me
I need a new sig, something with Kabal from UMK3 would be sweet. Just imagine that here
0
excellent as always.
My little brother loves it twice as much as I do.
My little brother loves it twice as much as I do.
game is so cool! Just like a real Mortal Kombat. I have a question - why Kitana can have an endless combo (with punch)? can you add another fatalities to characters?
Combos:
Nightwolf:
Throw: D, F, P
Dash: F, F, P
Ranged: D, B, P - Bow Attack
Fatality: B, F, B, P - Axe Splitter
Kabal:
Throw: D, F, P
Dash: B, F, K
Ranged: B, B, P - Plasma Blast
Fatality: D, F, B, P - Body Rip
Noob Saibot:
Throw: D, D, F, K
Dash: D, D, K
Ranged: D, B, F, P - Shuriken Toss
Freeze: D, F, P
Fatality: F, D, F, P - Head Rip
Sub-Zero:
Throw: F, F, F, F, P
Dash: D, B, F, K
Ranged: B, F, P - Ice Breath
Freeze: D, F, P
Fatality: F, F, B, D, P - Ice Smash
Kitana:
Throw: D, D, K
Dash: B, F, P
Ranged: F, F, P - Fan Throw
Fan Roll: B, B, P
Fatality: D, D, D, D, P - Headcut (by fan)
Stage Fatality (for all characters): D, D, F, P
Also all characters have an alternative attacks (use with back and punch)
Combos:
Nightwolf:
Throw: D, F, P
Dash: F, F, P
Ranged: D, B, P - Bow Attack
Fatality: B, F, B, P - Axe Splitter
Kabal:
Throw: D, F, P
Dash: B, F, K
Ranged: B, B, P - Plasma Blast
Fatality: D, F, B, P - Body Rip
Noob Saibot:
Throw: D, D, F, K
Dash: D, D, K
Ranged: D, B, F, P - Shuriken Toss
Freeze: D, F, P
Fatality: F, D, F, P - Head Rip
Sub-Zero:
Throw: F, F, F, F, P
Dash: D, B, F, K
Ranged: B, F, P - Ice Breath
Freeze: D, F, P
Fatality: F, F, B, D, P - Ice Smash
Kitana:
Throw: D, D, K
Dash: B, F, P
Ranged: F, F, P - Fan Throw
Fan Roll: B, B, P
Fatality: D, D, D, D, P - Headcut (by fan)
Stage Fatality (for all characters): D, D, F, P
Also all characters have an alternative attacks (use with back and punch)
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