Need help with mk gameshark codes for psx for sprite ripping
Yup u right bro that is exatly what i was saying,but there is a few things.1 we have to make sure to get the character in the light to see them better(kia or any other char in the last stage).2 we got to carefully overlook the actions of the spritesmeaning( the frames) in the light, wich is extremly difficult.Trust me bro it took all night to get sareena's roundhouse sprite.And She barely does that move. and her jumping punch sprite. oh god.(in the light) lol. 3 make sure to change the resolution again of your emulator to 640x480 trust me it makes the sprite pixels better.4 I found another way to remove the sprite from the backround in paintshop,I used the backround earaiser tool.It takes long but it gets the job done for me.5 sometimes its hard to remove the sprite from the background cause some char have the similar coulor in the background like kia, sareena, they wear black wich is hard to make out the outline of the sprite in some areas.So don't worry bro wen ever I get more time I make sure to keep rippin. By the way,wen I finish the sprites their is more work,cause i have to resize them arcade stile(like mkwharehouse) then polish them and make the pallet little better. For mugen or comics or something. Another thing i forgot,make sure to slow down fps limit to 20 or15 (set it to manual),its better that way to see the actions in slow mode to screen cap it,also make sure u use people soft driver1.16 and config to 32bit on coulor dep,make sure auto detect isnt on. and leave stretching alone and no dithering. that is the best way i screen cap a few. It going to take a long time to make the sprites bro,so much work,iwanna rip most of the char. First thing is first we get kia shinnok,and sareena out of the way.Then hopefully I will get the monks and shinnok's prison soldiers.My bad on the edit.
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.