Soul chamber face 3D.


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I like your 3D model of the Rain concept. Also, all of these renders are very cool.

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I fixed the html code on my site, so it should be working now....
bleed Wrote:
Damn, that's cool
Only thing is that I'd bring the lights up a little in those stages you made. So you can see the details better.
Maybe it looks better when it's running though.
Damn, that's cool
Only thing is that I'd bring the lights up a little in those stages you made. So you can see the details better.
Maybe it looks better when it's running though.
Well, I dont have bright 3d stages to make them more realistic. There is no magical big bright white lightbulbs in MK stages as they are represented in the 2d games. Initially I made the 3d stages artificially and unrealisticly lit to match the 2d games' screenshots, but I chose realism instead and now my maps are lit based on fair amounts of semi-realistic fire torches and bowls, or sunlight/moonlight. I do the best I can to realisticly light the stages enough so everyhting is visible. UT2004 has gamma, brightness and contrast controls in game if anyone wants to make the game brighter.

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I get cha.
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