Initial thoughts?
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posted04/24/2019 02:07 AM (UTC)by
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Scorpion2448
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05/05/2004 02:17 AM (UTC)

This is my first MK game since MK9 (skipped MKX). I think this is going to take some time to get used to, but this game feels so “arcadey”. I’m really not digging the win animations and camera angles. But on the other hand, the stages are very nice and I like the gameplay so far. I just started story mode and it seems to have potential, although I feel like the time travel aspect is silly. Overall it doesn’t feel like a gritty MK, but I’ll have to play more to see if my opinion changes.

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Rykoth-0
04/24/2019 02:36 AM (UTC)
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I love the game, story mode is top notch, but the living towers are horrible and cheap. I can see the complaints. The difficulty is wayyyyyy too high for this. I hate to say it but I might actually be wishing there was an "unlock all" microtransaction so that I can just enjoy everything but those stupid towers.

This is the grittiest MK yet. More than enough sand to keep Anakin away...

Ka-Tra

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FistfulOfDatas
04/24/2019 03:09 AM (UTC)
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It's met my expectations from my high level of hype and perhaps even exceeded them. Gameplay is a blast, love how it's slowed down like I thought I would. The Krypt is a lot of fun so I really don't mind grinding to unlock the stuff in it. The Tutorial mode is very well done and helpful.

What has really surprised me is story mode. I played through about two thirds of it tonight and I'm just blown away by how good it is. It's leaps and bounds better than X or even MK9 which had an enjoyable story mode (unlike X). It's actually like an entertaining movie.

I haven't tried Towers of Time or online yet.

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.
04/24/2019 03:43 AM (UTC)
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My one big gripe with this game is its mandatory connection to the internet.

Not being connected severely limits what you can do, which sucks when I'm not at home. Also, with the way the Krypt is set up, playing it feels more like a chore than fun. Why the costs for the chests are so high I'll never know.

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[Killswitch]
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Shao Kahn did nothing wrong

04/24/2019 03:48 AM (UTC)
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After the hype has worn off and playing for roughly 15 hours I have to say that so far it's okay. Gameplay is still weirdly floaty but enjoyable. The Krypt is the best Krypt aesthetically and gameplay wise out of them all and the graphics and gore tech are gorgeous. Seriously, all of the stages look great. I also think the basic/advanced tutorial modes are a much welcome addition. Love that.

However after completing story mode I have to say this story is so bad I don't know how to fully describe it. Sure, it's visually the best story mode by far and the cutscenes were great but the script was awful. So many inconsistencies and "this is happening because fuck you" moments it was ridiculous. I'm not asking for God of War here but holy hell do I miss the days of MK where you knew everyone's goals and traits and that was the end of it. Back to the fight. The lore was so interesting back then now I'm just not caring as much because obviously they don't care at this point either.

The grind in The Krypt is some EA Games level of fuck you too. God, unlocking things in that Krypt is so bad. Getting currency is bad as it is let alone having 4 different kinds of it. Also the RNG placed chests are retarded. "No lootboxes we swear". Right. This is totally different.

I don't wanna shit around this thread with more negativity than I already have so I'll stop my venting now. Overall as of this moment I'm leaning on about a low 7/10 for the game right now. I obviously haven't touched on everything this game has to offer yet and these are just early impressions.

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prodigy004
04/24/2019 03:54 AM (UTC)
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Anybody else find the stage music in this game awful and extremely boring? I can’t stand it. Ya I’m nit picking but I don’t care. I enjoy my good background music. I agree with the 7/10 rating. The game is good but does it really deliver? Not for me.

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[Killswitch]
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Shao Kahn did nothing wrong

04/24/2019 04:04 AM (UTC)
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prodigy004

Anybody else find the stage music in this game awful and extremely boring? I can’t stand it. Ya I’m nit picking but I don’t care. I enjoy my good background music. I agree with the 7/10 rating. The game is good but does it really deliver? Not for me.

Unfortunately MK music or NRS music in general since MK9 have been dull as hell. I roll my eyes when I unlock music from the Krypt because I legit don't care about it. Music in games these days have been too heavy on the orchastrated score with nothing memorable about it or it heavily relies on ambience. If you put a gun to my head right now and you made me listen to a music track from MK11 and then asked which stage it came from I'd have to take the gun and pull it on myself because I'd be at a loss.

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Murcielago
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Get that ass BANNED

04/24/2019 04:58 AM (UTC)
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Game doesn't click with me. Beat the story, but I don't know how long I'll stick around. Krypt is cool af tho

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Malaraz
04/24/2019 05:10 AM (UTC)
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Rykoth-0

I love the game, story mode is top notch, but the living towers are horrible and cheap. I can see the complaints. The difficulty is wayyyyyy too high for this. I hate to say it but I might actually be wishing there was an "unlock all" microtransaction so that I can just enjoy everything but those stupid towers.

Right now the towers of time are a lot easier than before. Even I can now finish one "island" in two hours (before i couldn't even beat the first tower there). I am sure NRS will enver implement an item to unlock everything, because they make their money with the time crystal shit. One brutality needs 500 time crystal which costs 5€ or dollar.. so this is way more lucrative to them.

I don't know if the system behind the krypt got changed.. anybody knows something about this? Because randomizing the treasures is a HUGE problem right now. Because this means it could take months or even years to gain your wished fatality or brutality. If we talk here an year later it is possible taht many of us don't have everry fatality and most brutalities unlocked because of the random factor. And this sucks.

But I have a solution for this: The system behind it needs to be changed. Maybe it would be better if you unlock a fatality every 100000 gold coins you spend, a brutality for every 50000... we have 25 kharacters.... 25 x 100000 = 2500000 coins were needed to unlock every fatality. It would be a good compromise. You have to grind a little bit but the way you unlock stuff is something controlable. The amount of coins spending is just an example.

I really hope they changed the system from the krypt. Right now I can live with difficulty in the towers of time. It was way more difficult the days before the official release.

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AgentK
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04/24/2019 05:13 AM (UTC)
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I love the gameplay.

The story, however, is a total clusterfuck. I thought MKX was a mess, but this is something else. I miss the good old days when the story was so simple yet so amazing: you’re on Shang Tsung’s island to compete in a tournament called Mortal Kombat. That’s it.

They had the right idea in MK9 story wise. But it’s been a downhill mess ever since then.

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Zv1k0
04/24/2019 05:57 AM (UTC)
0

I'm having a blast. Yesterday I played from 6am till 8pm. Finished story mode, went through all customization options for every kharacter, finished all the tutorials, 2 kharacter tutorials and one tower ending with Kitana. Today I got up 3 hours ago (4.50am my time lol) and I've been practicing with Noob since. It's been so much fun finding combos with him, he is insane. I'd really like to try The Krypt but I'm waiting for a patch so it's less expensive. So yeah, very fun so far.

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m0s3pH
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Mortal Kombat Online - Community Manager

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Signature and avatar by ThePredator151

04/24/2019 06:12 AM (UTC)
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I'm having a really hard time processing the Story mode this time around. The cutscenes are beautiful, some of the characters feel like a breath of fresh air (I've never liked Liu Kang this much and they've made Cassie grow on me), and I really like the dual character chapters that let you choose who to play as. That's the good.

Now for the not so good. I can't help feeling like the writers just gave up before they even started here. We definitely didn't need to force another reboot right now. We also didn't need to have a time paradox story, but here we are. If you actually paid attention to how they laid out the time travel rules, you understand just how unbelievably stupid they are. Let's talk about Sonya vs the Super Kano Bros. As Sonya is beating up the younger Kano, current Kano is also feeling the hits. She shoots and kills young Kano, current Kano dies. Ok, sure, but current Johnny didn't feel it when young Johnny got grazed by the bullet, and he suffered no pain as a result of beating the shit out of his former self, so what gives? Scorpion, same thing. You could almost explain this away by saying that Johnny wouldn't feel a punch he took 20 years earlier, but that gets kiboshed by the Sonya/Kano fight. That fight and aftermath should've been a great and pivotal moment. Sonya gets the best of Kano for the first time in nearly 25 years worth of games, but we're left wondering why any of it happened when supposedly established rules say otherwise. I'm also left feeling incredulous that Sonya would say "thanks for reminding me of the rules" in the scene that breaks all the established rules. Why stop at damage and death, even? Johnny's memories would effectively be rewritten due to the paradox of being with his former self. Explore that. Why do some of the revenants still exist when they were spared from their deaths in MK9? Explore that too. Give me something to feel like there's a cohesive story being told instead of throwing it at me and expecting me to accept it at face value.

The only answer I have to any of this is that the writers decided that the rules only apply when they feel like it or it's otherwise convenient. Speaking of which, we know that Liu Kang and Raiden aren't immune to the effects of Kronika's powers, because that much was said. So they do a fusion dance, and they're now immune to Kronika's shenanigans because... reasons? This little plot device of theirs read to me like they had the ending in mind, they knew they wanted Liu Kang to be the guy, but they had no clue how to connect the dots. I mean seriously, they pulled this out of their asses. Have Liu Kang gain control of Kronika's crown somehow, spend some time storytelling the characters trying to devise a way to resist what Kronika does, I don't know. Do something, anything that makes the least bit of sense over this forced deus ex machina bullshit.

There's more that I could say about things like why Kronika brought back anyone who could've thwarted her plan, but I think I've said enough about this hot mess of a story. The game mechanics are fine, even though I still dislike the slower pace compared to MKX. The gore is as detailed as ever, but really, no stage fatalities? Mercy does fuck all? Or is that something I have to unlock in the Krypt after 100s of hours of grinding and opening randomized loot boxes? I don't care what Boon says, those are loot boxes. You may not be dumping real money in (or maybe you are, idk), but the system remains the same. Just one of a few lies we were told. "No bikini girls," well Kano's ending says otherwise, and this is after a bunch of sad, lonely men unilaterally determined what was acceptable for women to wear to a fight (where's the outrage for that, I thought women were strong and independent and could choose for themselves). "We value the input of our fans" from Boon, as Beran reveals his disdain for many of us in interviews.

But yea, it's still MK. It plays smooth, it checks all the boxes for the things that got me into the series in the first place, it has good enough netcode out of the box that online isn't a chore to play, and the fatalities have once again nudged the bar even higher for gore factor. The customization is through the roof, if we could only unlock it in a timely fashion without dumping more cash into the game. It's a good game. It's not as good as MKX. Fuck making Outworld great again, bring back Vogel to the writing team and make MK great again.

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Malaraz
04/24/2019 06:50 AM (UTC)
0

OMG!.. why didn't tell me anyone here that you can perform the second fatalities from every kharacter even if you didn't unlock them in the krypt? :D I really thought you have to unlock them first.. ok now I am more satisfied with this game. For those who needs the right inputs. here: https://www.ign.com/wikis/mortal-kombat-11/Fatalities_List_-_All_Character_Button_Inputs_and_Codes

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Goro Still Lives
04/24/2019 06:58 AM (UTC)
0
Malaraz

OMG!.. why didn't tell me anyone here that you can perform the second fatalities from every kharacter even if you didn't unlock them in the krypt? :D I really thought you have to unlock them first.. ok now I am more satisfied with this game. For those who needs the right inputs. here: https://www.ign.com/wikis/mortal-kombat-11/Fatalities_List_-_All_Character_Button_Inputs_and_Codes

Um... you could do that since MK9 lol...

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Zv1k0
04/24/2019 07:09 AM (UTC)
0
m0s3pH

I'm having a really hard time processing the Story mode this time around. The cutscenes are beautiful, some of the characters feel like a breath of fresh air (I've never liked Liu Kang this much and they've made Cassie grow on me), and I really like the dual character chapters that let you choose who to play as. That's the good.

Now for the not so good. I can't help feeling like the writers just gave up before they even started here. We definitely didn't need to force another reboot right now. We also didn't need to have a time paradox story, but here we are. If you actually paid attention to how they laid out the time travel rules, you understand just how unbelievably stupid they are. Let's talk about Sonya vs the Super Kano Bros. As Sonya is beating up the younger Kano, current Kano is also feeling the hits. She shoots and kills young Kano, current Kano dies. Ok, sure, but current Johnny didn't feel it when young Johnny got grazed by the bullet, and he suffered no pain as a result of beating the shit out of his former self, so what gives? Scorpion, same thing. You could almost explain this away by saying that Johnny wouldn't feel a punch he took 20 years earlier, but that gets kiboshed by the Sonya/Kano fight. That fight and aftermath should've been a great and pivotal moment. Sonya gets the best of Kano for the first time in nearly 25 years worth of games, but we're left wondering why any of it happened when supposedly established rules say otherwise. I'm also left feeling incredulous that Sonya would say "thanks for reminding me of the rules" in the scene that breaks all the established rules. Why stop at damage and death, even? Johnny's memories would effectively be rewritten due to the paradox of being with his former self. Explore that. Why do some of the revenants still exist when they were spared from their deaths in MK9? Explore that too. Give me something to feel like there's a cohesive story being told instead of throwing it at me and expecting me to accept it at face value.

The only answer I have to any of this is that the writers decided that the rules only apply when they feel like it or it's otherwise convenient. Speaking of which, we know that Liu Kang and Raiden aren't immune to the effects of Kronika's powers, because that much was said. So they do a fusion dance, and they're now immune to Kronika's shenanigans because... reasons? This little plot device of theirs read to me like they had the ending in mind, they knew they wanted Liu Kang to be the guy, but they had no clue how to connect the dots. I mean seriously, they pulled this out of their asses. Have Liu Kang gain control of Kronika's crown somehow, spend some time storytelling the characters trying to devise a way to resist what Kronika does, I don't know. Do something, anything that makes the least bit of sense over this forced deus ex machina bullshit.

There's more that I could say about things like why Kronika brought back anyone who could've thwarted her plan, but I think I've said enough about this hot mess of a story. The game mechanics are fine, even though I still dislike the slower pace compared to MKX. The gore is as detailed as ever, but really, no stage fatalities? Mercy does fuck all? Or is that something I have to unlock in the Krypt after 100s of hours of grinding and opening randomized loot boxes? I don't care what Boon says, those are loot boxes. You may not be dumping real money in (or maybe you are, idk), but the system remains the same. Just one of a few lies we were told. "No bikini girls," well Kano's ending says otherwise, and this is after a bunch of sad, lonely men unilaterally determined what was acceptable for women to wear to a fight (where's the outrage for that, I thought women were strong and independent and could choose for themselves). "We value the input of our fans" from Boon, as Beran reveals his disdain for many of us in interviews.

But yea, it's still MK. It plays smooth, it checks all the boxes for the things that got me into the series in the first place, it has good enough netcode out of the box that online isn't a chore to play, and the fatalities have once again nudged the bar even higher for gore factor. The customization is through the roof, if we could only unlock it in a timely fashion without dumping more cash into the game. It's a good game. It's not as good as MKX. Fuck making Outworld great again, bring back Vogel to the writing team and make MK great again.

When young Johnny gets shot in the face, a scar appears on the old Johnny's face. You could say the same when young Johnny gets shot in the arm but you just can't see it on the old Johnny because that part of the body is covered. And the same happens with Sonya - Kano but it doesn't happen when Johnny fights Johnny. So maybe it only happens when they fight Kronika except when younger version of someone fights himself (Jax vs Jax).

Maybe if old Kano did what Sonya did to young Kano, he (the old Kano) wouldn't die.

It also depends from which timeline they are. If the 2 versions are from different timelines they could do whatever they like to each other and it wouldn't matter.

It could also be that they are from different timelines all merged to another (3rd) timeline where anyhting could happen again.

So yeah, when time traveling is involed it will never make sense but you can always imagine what really happened.

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Goro Still Lives
04/24/2019 07:17 AM (UTC)
0

I was never a fan of this time traveling shit anyways. It's just NRS being lazy and running out of ideas so they can keep older characters around. Now from the spoilers I hear some unnecessary things could happen that are making MK comical. I already felt MKX was a disaster and although I loved MK9 it definitely didn't have a lot of replay value and was just a rehash of 1-UMK3 anyway.

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m0s3pH
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Mortal Kombat Online - Community Manager

| Twitch | YouTube | Lawful Chaos |

Signature and avatar by ThePredator151

04/24/2019 07:36 AM (UTC)
0
Zv1k0
m0s3pH

I'm having a really hard time processing the Story mode this time around. The cutscenes are beautiful, some of the characters feel like a breath of fresh air (I've never liked Liu Kang this much and they've made Cassie grow on me), and I really like the dual character chapters that let you choose who to play as. That's the good.

Now for the not so good. I can't help feeling like the writers just gave up before they even started here. We definitely didn't need to force another reboot right now. We also didn't need to have a time paradox story, but here we are. If you actually paid attention to how they laid out the time travel rules, you understand just how unbelievably stupid they are. Let's talk about Sonya vs the Super Kano Bros. As Sonya is beating up the younger Kano, current Kano is also feeling the hits. She shoots and kills young Kano, current Kano dies. Ok, sure, but current Johnny didn't feel it when young Johnny got grazed by the bullet, and he suffered no pain as a result of beating the shit out of his former self, so what gives? Scorpion, same thing. You could almost explain this away by saying that Johnny wouldn't feel a punch he took 20 years earlier, but that gets kiboshed by the Sonya/Kano fight. That fight and aftermath should've been a great and pivotal moment. Sonya gets the best of Kano for the first time in nearly 25 years worth of games, but we're left wondering why any of it happened when supposedly established rules say otherwise. I'm also left feeling incredulous that Sonya would say "thanks for reminding me of the rules" in the scene that breaks all the established rules. Why stop at damage and death, even? Johnny's memories would effectively be rewritten due to the paradox of being with his former self. Explore that. Why do some of the revenants still exist when they were spared from their deaths in MK9? Explore that too. Give me something to feel like there's a cohesive story being told instead of throwing it at me and expecting me to accept it at face value.

The only answer I have to any of this is that the writers decided that the rules only apply when they feel like it or it's otherwise convenient. Speaking of which, we know that Liu Kang and Raiden aren't immune to the effects of Kronika's powers, because that much was said. So they do a fusion dance, and they're now immune to Kronika's shenanigans because... reasons? This little plot device of theirs read to me like they had the ending in mind, they knew they wanted Liu Kang to be the guy, but they had no clue how to connect the dots. I mean seriously, they pulled this out of their asses. Have Liu Kang gain control of Kronika's crown somehow, spend some time storytelling the characters trying to devise a way to resist what Kronika does, I don't know. Do something, anything that makes the least bit of sense over this forced deus ex machina bullshit.

There's more that I could say about things like why Kronika brought back anyone who could've thwarted her plan, but I think I've said enough about this hot mess of a story. The game mechanics are fine, even though I still dislike the slower pace compared to MKX. The gore is as detailed as ever, but really, no stage fatalities? Mercy does fuck all? Or is that something I have to unlock in the Krypt after 100s of hours of grinding and opening randomized loot boxes? I don't care what Boon says, those are loot boxes. You may not be dumping real money in (or maybe you are, idk), but the system remains the same. Just one of a few lies we were told. "No bikini girls," well Kano's ending says otherwise, and this is after a bunch of sad, lonely men unilaterally determined what was acceptable for women to wear to a fight (where's the outrage for that, I thought women were strong and independent and could choose for themselves). "We value the input of our fans" from Boon, as Beran reveals his disdain for many of us in interviews.

But yea, it's still MK. It plays smooth, it checks all the boxes for the things that got me into the series in the first place, it has good enough netcode out of the box that online isn't a chore to play, and the fatalities have once again nudged the bar even higher for gore factor. The customization is through the roof, if we could only unlock it in a timely fashion without dumping more cash into the game. It's a good game. It's not as good as MKX. Fuck making Outworld great again, bring back Vogel to the writing team and make MK great again.

When young Johnny gets shot in the face, a scar appears on the old Johnny's face. You could say the same when young Johnny gets shot in the arm but you just can't see it on the old Johnny because that part of the body is covered. And the same happens with Sonya - Kano but it doesn't happen when Johnny fights Johnny. So maybe it only happens when they fight Kronika except when younger version of someone fights himself (Jax vs Jax).

Maybe if old Kano did what Sonya did to young Kano, he (the old Kano) wouldn't die.

It also depends from which timeline they are. If the 2 versions are from different timelines they could do whatever they like to each other and it wouldn't matter.

It could also be that they are from different timelines all merged to another (3rd) timeline where anyhting could happen again.

So yeah, when time traveling is involed it will never make sense but you can always imagine what really happened.

You're not wrong, but I think you're slightly off the mark from my original point. Unless I'm unaware of Kano having an absurdly low pain threshold, current Johnny likely should've experienced more pain from a bullet grazing his face. And while it could be any of the things you brought up, which I think are largely plausible, the writers need to tell us why the rules change instead of leaving plot holes.

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trynax
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717313=Rain Can Be Found In The Graveyard

04/24/2019 12:35 PM (UTC)
0

Story mode was predictable when you got past the 1/2 way point. I knew in my gut who would defeat Kronika. Won't spoil it for those who haven't played story mode yet. I do have one small question....where is Reptile?

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Malaraz
04/24/2019 12:51 PM (UTC)
0

I am way more pleased now. Did tehy changed something with the lootboxes in the krypt? Because I unlocked maybe 25 chests and got many fatalities and brutalities, which is great.

Also the towers are now easier to be successful there. But there are little things which are just over the top. I mean.. a missile which deals 90% of your health as damage when it hits you is just to crazy as a modifier. Almost impossible to fight then.

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Tony Danza
04/24/2019 02:27 PM (UTC)
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This game is freaking amazing!

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Randwulf
04/24/2019 02:49 PM (UTC)Edited 04/24/2019 07:11 PM (UTC)
0

I have mixed thoughts that lean towards negative, overall. Some things I really enjoy, but this game still feels like a beta in some aspects. I am extremely disappointed in the reward system. I know how I want characters to look that I enjoy, but the thought of randomly grinding days upon days in frustrating challenges to maybe, possibly get the gear I want is a no for me. I quit World of Warcraft because of the RNG bullshit. I knew when I heard them talk about time krystals that was a huge red flag, and it is. You already pay either $60 or $100, now they want you to spend $40 on in-game currency that still does not unlock everything?! The greed, the greed is destroying the game industry. Addicts will deflect and defend these decisions, but not me. Also, there is way too much politics in this game. They are not even subtle about it. I play games, listen to music, and watch movies/shows to get away from real life, but the entertainment industries are hellbent on shoving their opinions into every form of entertainment, now. The story was predictable with only a few enjoyable moments, but slightly better than the horrible story of MKX where Sassy Cage is an elder god slayer. But, its a fighting game, and the paramount question is: is the fighting fun? So far, yes and no. MKX was too fast, I agree, but now MK11 feels too slow. Some moves that are designed to hit in the air, or block/absorb projectiles, are almost worthless as they seem too slow. I know, I know, the response to this will be "git gud, newb".

Despite the leap in graphics, which are stunning on PC, I am still leaning towards MK: Deception as the best MK game, overall. Why? The story was awesome, I did not feel frustrated all the time, fun mini-games, it felt like a complete package, a great value for your $, minus a few terrible characters in the roster.

For now, all I can do is hope whatever changes they claim are coming alleviate some of my concerns. If not, then MK11 was a mistake to purchase and I wish I had listened to my gut instincts. Oh well, I still have Soul Calibur 6 to satiate my fighting game yearnings, and without the bullshit politics and gender design censorship.

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Agnostic
04/24/2019 03:51 PM (UTC)
0

Yes you can, but the problem is that even when you discover it / perform it, it doesnt unlock in the moves menu.

Once you performed it in MKX / MK9, i remember it unlocked it and you were able to see it in the pause moves menu.
Now in MK11 , its still locked, so the only way to see it displayed as unlocked is... im guessing finding it in the krypt?? well, that sucks, cause i have to check them online all the time

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AgentK
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04/24/2019 08:43 PM (UTC)Edited 04/24/2019 08:45 PM (UTC)
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I just gotta say that Liu Kang God form was such a stupid route to take. Why has this turned into DBZ? It feels way over the top and unnecessary, and it doesn’t really fit the MK theme.

If they just wanted to give Raiden a rest, then Fujin is the answer. A character that already exists and was introduced as a “god”. But taking a mortal and turning him into super saiyan Goku...

What has Mortal Kombat turned into?

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Malaraz
04/24/2019 08:49 PM (UTC)
0

I think I know what is the reason for mercy... well, it is for some brutalities. And I think it is for most of the classic fatalities which are now brutalities. Two examples would be Kitana (MK2 Kiss Of Death) and Kano (MK3 Skeleton Removal). Both requires to perform a mercy. TI am sure there are more classic "fatalities".

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