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03/22/2019 12:27 AM (UTC)Edited 03/22/2019 12:29 AM (UTC)
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Onaga
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At this point it would be one hell of a challenge to write an MK story that gets everything right. And I will say, it would be pretty cool if the writers stepped up to the challenge and tried a little harder to stay consistent with the canon. But to say that the previous era was some kind of Golden Age in comparison to the new one, well, that doesn't give the new era nearly enough credit.

I've been saying it for a while now, put aside the inconsistencies, the insulting streamlining of the lore ect and I think what the real problem is how the story is presented.

Story mode just isn't adequate.

The older games were able to flesh out each individual character, let us get inside their heads and understand what was making them tick and embellish on their lore a bit more. Now, we barely have anything other than what we are shown in the story mode and so few characters are actually fleshed out through it; bios are shallow character summaries and endings are practically meaningless now due to NRS not adjusting them to the story mode and treating arcade ladder as a separate entity.

That's why they recently spoke about intros being deliberately used to do some of that fleshing-out.

For better or worse, the arcade endings serve the same function they always have.

I will say, Deadly Alliance and Deception had some really good bios compared to all the other games, previous or since.

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