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SuperT26
09/06/2011 05:23 PM (UTC)
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I said this in another post but Sub-Zero could use a air-iceball. Change the ice puddle to ice shower.
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Unknown265
09/06/2011 09:25 PM (UTC)
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More of my ideas!

Modify Sub Zero's EX Ice Clone to walk towards the opponent, slower than Subby's normal moving speed, make the clone walk like a boss!
Could set-up some nice clone-trap strategies, and would make his super meter management a little more important.

I like the idea of Sub-Zero being given his Ice Shower, and I wouldn't mind if Cyber Subby got his Ice Bombs replaced with the Ice Shower.

My idea for the EX Ice Shower:
If inputting a behind EX Ice Shower, 3 Ice Showers will fall one after another from far, medium, then close, like Shang Tsung's EX Ground Skulls. If inputting an in front EX Ice Shower, 3 Ice Showers will fall, in front, behind and above the opponent, like Shang's EX Upwards Skull. If inputting an above EX Ice Shower, a shower of ice will fall above the opponent, same speed as a regular above Ice Shower, but it is unblockable.

Modify Quan Chi's EX Skull Throw to bite away at the opponent like Quan Chi's Skull Throw from the previous games.

Modify Noob Saibot's EX Black Hole to instead of falling on the opponent faster, make it automatically appear under the opponent, like in Noob Saibot's second Fatality.

Give Stryker a new special, Pistol Reload. Doing this special move will make Stryker reload his pistol, like in his round win animation, but this special will give him back 8% of health.

EX Pistol Reload: Return Fire. Stryker will reload his pistol one-handed and keep his other hand on his second pistol. If a projectile is about to hit Stryker, he will automatically dodge the projectile, whether it be high or low or from above and bring out his second pistol and shoot his opponent on the head, which will do 12% damage (same as an uppercut) and knock them down. Stryker can only counter while he is reloading his gun.

If Stryker counters his opponent, he'll do that laugh of his when he is tagged out in a tag team and he won't receive a health boost. If he does not counter his opponent, he will receive 15% of health.
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daryui
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About Me
09/06/2011 09:58 PM (UTC)
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Baraka should have his Triple Spark from Shaolin Monks.
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judita
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About Me

JIHAD.UPON.DESTRUCTION.IN.TOTAL.AGONY

09/07/2011 08:16 AM (UTC)
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daryui Wrote:
Baraka should have his Triple Spark from Shaolin Monks.


totally agree, i think he should have a jump spark like sindel,that could work well against distance fighters,which is baraka's weakness.
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SuperT26
09/07/2011 10:25 PM (UTC)
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I think for Noob Saibot a good special would be "Shadow Hands or Shadow Hold", where Noobs shadow's hands come up from the ground and grab the feet or legs of the opponent holding them in place for a while. While being held the opponent struggles and cannot block. I would imagine that the hold could be blocked by either crouch or regular block but EX Shadow Hold would interrupt any blocking.

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superbn0va
09/08/2011 12:30 PM (UTC)
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SuperT26 Wrote:
I think for Noob Saibot a good special would be "Shadow Hands or Shadow Hold", where Noobs shadow's hands come up from the ground and grab the feet or legs of the opponent holding them in place for a while.


^good one. also should Circle/B (roundhouse kick) not be 1 button but back + kick button. not just because it used to be like that but the more different moves the more variation. and it should be a fast kick (most kick's are slow in MK)
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Ninja_Mime
09/08/2011 01:04 PM (UTC)
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Kenshi should have got a variation of Telekinetic Slam. He could use another pop-up.

Sub-Zero has shitty moves. Ice Shaker was always cooler than the Ice Clone, Cold Shoulder is so much better than the Slide. I'd also take the Ice Shower over the ground freeze.

Cyrax also should have pulled out his Pulse Blade for some combos. Technically not a special move, but Cyrax with a lightsaber is just awesome.

Espio872 Wrote:
4. Johnny Cage having the shadow uppercut as a nonenhanced move instead of the flip, I don't like that you have to use meter to see his iconic move.


I thought it was a nice homage to his Deadly Alliance Karate move.

queve Wrote:
They are iconic.
They have been a trademark move of hers since MK3.


Yeah, it's iconic move. For Liu Kang.

She had it in 3 of the 7 games she's been in, I wouldn't exactly call it a trademark. If she had a trademark, it'd be the leg grab.

queve Wrote:
I just can't believe they actually thought that the "Arc Kick" (as awesome as it is) was a worthy replacement. NO MOVE would ever be worthy enough to replace those.


The Arc Kick is much more useful, and the bicycle kicks exist in the form of the enhanced dive kick.

It's more interesting if they change things up anyway, it'd be boring if characters always had the same movesets. I miss Cyrax's spinkicks from Deadly Alliance, but his new Reverse Kick also does the job.
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superbn0va
09/08/2011 01:24 PM (UTC)
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Ninja_Mime Wrote:Cold Shoulder is so much better than the Slide. I'd also take the Ice Shower over the ground freeze.


i don't know if its better but i agree that he should have his ice slide replaced with the ice shoulder since Noob and Cyborg sz also share ice slide.
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Espio872
09/08/2011 01:49 PM (UTC)
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Wouldn't it make more sense for Cyber Sub-Zero to get the cold shoulder and Sub-Zero keep the Ice slide, since it's his original move.
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Keith
09/08/2011 02:07 PM (UTC)
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superbn0va
09/08/2011 03:11 PM (UTC)
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Espio872 Wrote:
Wouldn't it make more sense for Cyber Sub-Zero to get the cold shoulder and Sub-Zero keep the Ice slide, since it's his original move.


haha, yes agree. now that you've mentioned, robot shoulders do hurt more
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Nephrite
09/08/2011 04:12 PM (UTC)
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Sonya:

I'd have to agree with Ninja_Mime, I don't really consider her bike kicks a trademark of hers. I associate the bike kicks with Liu Kang. I'm aware hers have a slightly different animation, but they're still too similar to Liu's at the end of the day. For me, it's her leg grab (more than any other move) and her ring projectiles that scream and feel trademark Sonya. Those two are a must in any game imo.

I love her arc kick and find it much more useful than her bike kicks. While both moves act as anti-air, the arc kick is also a good tool to get in closer to zoning characters (characters that like to keep distance and fire projectiles). Plus, the arc kick looks more unique, and that's always a plus! Sonya is fine in this game. I'd only maybe make her enhanced cartwheel hit mid to improve her mix-up game, I don't think that would be balance-breaking.


Btw, Ninja_Mime Ice Clone > Ice Parry by miles! tongue Plus, Ice clone is a trademark of his. wink


@queve: I don't think you're being fair to Kitana, especially with that comparison to Kung Lao. Kung Lao only has 2 special moves where he uses his hat and both are projectiles. Kitana uses her fans in 4 of her special moves: cutter, projectile, fan lift and square wave boost (even if she doesn't hit the opponent with them, she still uses them to do the move and they are clearly visible during the animation). Imo, calling her special moves "underwhelming" is a bit too harsh. I, as a huge Kitana fan, am extremely happy with her special moves in MK2011 and her overall gameplay. Trust me, if I felt they were bad I would have bitched just as much as I have been bitching about her atrocious alternate costume. Plus, there's plenty of fans in her normal moves so you definitely get to see your favorite weapon a lot. wink

I do agree with you that her fake-kick (that new kick special move) looks plain and uninteresting. However, that move is useful (our very own member, Osu 16-bit, has used that move quite effectively in the tourney he won recently) as it hits low and can be used for mix-up. Her b+1, 2 string hits high & mid, but if you cancel b+1 into the fake kick it will hit high & low, so the opponent has to guess or react in time to block low. I do wish she had an enhanced version of that move which would look more "spectacular" and be a bit faster. Let's hope they give it to her next time.

Finally, even though it is not a special move, Kitana's b+back punch definitely looks like a special move (with those cool special effects, picture-blurring traces it leaves behind) and is very useful too, so it (in a way) makes up for her bland fake kick.

== === === === ===



Of all the "magical" characters I'm least impressed with Raiden. I love it how Sub-Zero uses his ice powers to create swords and daggers in combos, I wish Raiden had more electricity in his normal moves. He is a god and his powers can be a source of amazing special effects, so you'd expect something more flashy from him. It's not bad, but I wish there was more "visual candy" in Raiden's moves list.
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Redrum23
09/08/2011 04:51 PM (UTC)
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I can't believe that no one ever mentions it, but give Scorpion is Forward Teleport from Trilogy. And while they are at it, why not give Kano his Eye Laser. Last but not least, I'd like to see them speed up Kabal's Nomad Dash. It was much quicker in Trilogy and ultimately made him a more dangerous character.

My two cents.
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queve
09/08/2011 04:52 PM (UTC)
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Ninja_Mime Wrote:

queve Wrote:
They are iconic.
They have been a trademark move of hers since MK3.


Yeah, it's iconic move. For Liu Kang.

She had it in 3 of the 7 games she's been in, I wouldn't exactly call it a trademark. If she had a trademark, it'd be the leg grab.


That's not fair, considering you are counting: MKDA (a game that got rid of the vast majority of the most iconic and trademark specials of character), MKA (again, a game that did almost nothing to bring back the main iconic moves of most characters), and MK1 (a game where that move was not there for her and neither was it there for Liu...yet it became a trademark for him since MK2, just like it did for Sonya in MK3).

I see where you are getting at, but, I can't agree with your statement when you are counting 2 games that did nothing for most characters trademarks and a game that introduced both characters without any Bicycle Kicks.

Anyway, I agree it is absolutely iconic for Liu Kang and his major trademark, no question about that. However, I think its fair to say that since MK3, it has been just as popular and iconic for Sonya. Hans't it been clearly stablished that both share a different variation of the same stylish move which has never been considered to be the same by the NRS team? Also, this has never been an issue with the majority of the fans when you think about it (not everyone, obviously).

Her Bicycle Kicks move is iconic enough for it to still be her own move and not one more variation for Liu Kang (like they could have easily done in this game).

He has never ever had her style of Bicycle Kicks in any shape or form. She has never had his style of kicks. Also, his Bicycle kicks have never been upgraded or changed. Sonya's have been upgraded to suit her own style and her own power. Establishing them even more as her kicks, not Liu's. They remain loyal to him as they remain loyal to Sonya.

I agree that it certainly doesn't help that, this time, it was shafted in favor of the Ark Kick, but, no question that it's still iconic enough for Sonya considering it was heavily featured and nodded in through her X-Ray, Babality, and enhanced Dive Kick.

They actually had her MKvsDC kicks planned for this game...and taken out at the last minute.

Shame. But, they were not taken out because of Liu Kang or anything of the sort. Just something worthy to point out.

Ninja_Mime Wrote:

queve Wrote:
I just can't believe they actually thought that the "Arc Kick" (as awesome as it is) was a worthy replacement. NO MOVE would ever be worthy enough to replace those.


The Arc Kick is much more useful, and the bicycle kicks exist in the form of the enhanced dive kick.

It's more interesting if they change things up anyway, it'd be boring if characters always had the same movesets. I miss Cyrax's spinkicks from Deadly Alliance, but his new Reverse Kick also does the job.


I agree its interesting to change things to keep characters and the game itself fresh and feeling like something new (instead of old and repetitive), however, there are just some things that shouldn't be taken out for the sake of change.

More than once they've screwed up by taking away iconic trademarks such as the Leg Grab, Nut Punch, Shadow Uppercut, Fan throw, Energy Rings, etc. Moves that you'd think they should already know are just as important as the freaking spear and ice ball.

Point is, most of those moves are considered iconic and trademarks despite being absent in some games or despite being just introduced recently (Sonya's Kiss move, for example).
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queve
09/08/2011 05:15 PM (UTC)
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Nephrite Wrote:
Sonya:

I'd have to agree with Ninja_Mime, I don't really consider her bike kicks a trademark of hers. I associate the bike kicks with Liu Kang. I'm aware hers have a slightly different animation, but they're still too similar to Liu's at the end of the day. For me, it's her leg grab (more than any other move) and her ring projectiles that scream and feel trademark Sonya. Those two are a must in any game imo.

I love her arc kick and find it much more useful than her bike kicks. While both moves act as anti-air, the arc kick is also a good tool to get in closer to zoning characters (characters that like to keep distance and fire projectiles). Plus, the arc kick looks more unique, and that's always a plus! Sonya is fine in this game. I'd only maybe make her enhanced cartwheel hit mid to improve her mix-up game, I don't think that would be balance-breaking.


Just saw your post. smile

I say to you the same thing I responded to Ninja_Mime (points and directs you to my post above).

Again, Sonya's Kicks are different and distinctive enough when compared to Liu, and though it certainly doesn't help that they were shafted in this game in favor of her (still awesome) Arc Kick, they are certainly iconic enough to still be featured as a special move of her own in different ways. They've never been absent "because of Liu Kang", and that is important to remember.

Also, they are simply fucking awesome and impressive to look at, and super fun to do. grin Her Bike Kicks are quite popular for good reasons. I hope they return (even if it means shedding a tear for the Arc Kick or her Dive Kick).

Nephrite Wrote:

@queve: I don't think you're being fair to Kitana, especially with that comparison to Kung Lao. Kung Lao only has 2 special moves where he uses his hat and both are projectiles. Kitana uses her fans in 4 of her special moves: cutter, projectile, fan lift and square wave boost (even if she doesn't hit the opponent with them, she still uses them to do the move and they are clearly visible during the animation). Imo, calling her special moves "underwhelming" is a bit too harsh. I, as a huge Kitana fan, am extremely happy with her special moves in MK2011 and her overall gameplay. Trust me, if I felt they were bad I would have bitched just as much as I have been bitching about her atrocious alternate costume. Plus, there's plenty of fans in her normal moves so you definitely get to see your favorite weapon a lot. wink


I guess that's my point, concerning my and your comments about Kung Lao.

You see, I love the steel fans and they are my absolute favorite weapons in MK...however, I can only remember 2 impressive moves from them! Her specials are just not that impressive and lean more towards generic.

Meanwhile, you have Kung Lao with a few special hat tricks which are absolutely awesome to look at and impressive enough for them to be memorable.

I guess this ends up being more of a personal opinion thing, but, honestly, they can do much better with Kitana's specials. Not counting her fan throw, her fan moves have been generally underwhelming for me and the only time they've actually WOW'ed me was in Shaolin Monks were her fan moves were colorful, spectacular, and fun (that whirlwind fan attack? that crazy fan earth quake? AWESOME!).

I will, however, go back, pick Kitana again, and go through all her fan moves to see those things you are talking about in your post. I honestly only remember 2 impressive moves (the old fan throw and the spinning fan slash). Other than that, the other moves look generic instead of original considering the weapon's potential. Sure, she's using her fans to hit people....but, considering how they look, she might as well just hit them without them.

Nephrite Wrote:


Finally, even though it is not a special move, Kitana's b+back punch definitely looks like a special move (with those cool special effects, picture-blurring traces it leaves behind) and is very useful too, so it (in a way) makes up for her bland fake kick.


I have to check that again. I don't remember.

Also, yes, I absolutely love the blurry effects they have weapons in this game. Makes the moves so much cooler.

Nephrite Wrote:
Sonya:

I do agree with you that her fake-kick (that new kick special move) looks plain and uninteresting. However, that move is useful (our very own member, Osu 16-bit, has used that move quite effectively in the tourney he won recently) as it hits low and can be used for mix-up. Her b+1, 2 string hits high & mid, but if you cancel b+1 into the fake kick it will hit high & low, so the opponent has to guess or react in time to block low. I do wish she had an enhanced version of that move which would look more "spectacular" and be a bit faster. Let's hope they give it to her next time.


That's my point. She really lacks impressive moves.

I never said her gameplay isn't great, as we all know, she's one of the best in the game! Her gameplay is fun and impressive. However, I'm specifically talking about her specials and her steel fans.

She seriously needs a more original and unique take. She has THE FREAKING STEEL FANS for Raiden's sake! The best weapons in MK and easily some of the coolest looking weapons out there. Why in the world are her fan moves generic instead of unique and special?

That's my major issue.

And that fake-kick is simply horrible and I hope it never returns. A wasted space for Kitana.

Super useful or not, it's probably one of the most forgettable, least enjoyable, and boring moves out there. First 10 times I did it I kept rechecking the move list command to make absolutely certain that I got the thing right. I still can't believe that is it. I don't mean to sound harsh, but, I think this was the time to give Kitana the impressive visuals she deserves in terms of memorable specials, and I'm just kind of annoyed she's still lacking them.

They should take a note from Shaolin Monks Kitana.
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Ninja_Mime
09/08/2011 07:20 PM (UTC)
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I'm not saying I don't like the bicycle kicks. They were a lot of fun to use in MK3 and MK vs. DCU. But I guess I just prefer the arc kick.

Nephrite Wrote:
Btw, Ninja_Mime Ice Clone > Ice Parry by miles! tongue Plus, Ice clone is a trademark of his. wink


I was talking about his Ice Shaker move from Deadly Alliance, not the Ice Parry. It was the move where the ice would radiate from his body. It'd be nice as it would allow for more ways to freeze during a juggle. It got replaced with the Ice Clone in Deception, and I never liked that change.
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cagedrage
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About Me
gamertag: jeeringjunk
09/08/2011 07:47 PM (UTC)
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I'm suprised this thread made it this far grin

I guess the only moves that I want are the old moves that got the shaft.

sonya's bike kicks

kano's eye laser

strykers tazer (got rejected late in development)

subby's ice shaker

smoke's smokey cloud

and my all time favorite move from MK, johnny's shadow uppercut. it was used as his breaker and in his enhanced flip kick but wasn't used as an actual special. sad
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Nephrite
09/08/2011 07:54 PM (UTC)
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queve Wrote:
I guess that's my point, concerning my and your comments about Kung Lao.

You see, I love the steel fans and they are my absolute favorite weapons in MK...however, I can only remember 2 impressive moves from them! Her specials are just not that impressive and lean more towards generic.

Meanwhile, you have Kung Lao with a few special hat tricks which are absolutely awesome to look at and impressive enough for them to be memorable.


Well, I really don't know why Kung Lao's hat specials seem that much more impressive to you when all that he's got are two projectiles, one flying through the air and the other going across the ground. The only "eye-candy" there is when he charges his enhanced ground hat and it pops up. Kitana, on the other hand, creates a f***ing tornado with her fans (fan lift). If that's not impressive, then I really don't know what is... grin


queve Wrote:
I guess this ends up being more of a personal opinion thing, but, honestly, they can do much better with Kitana's specials. Not counting her fan throw, her fan moves have been generally underwhelming for me and the only time they've actually WOW'ed me was in Shaolin Monks were her fan moves were colorful, spectacular, and fun (that whirlwind fan attack? that crazy fan earth quake? AWESOME!).


It does end up being more of a personal opinion. Everyone's moves were more spectacular in MKSM, not just Kitana's. It was a 3D battlefield and therefore they had more room for crazy and spectacular moves. Not sure how some of that stuff would have worked on a 2D plane, and I'm not sure if I'd like that earth quake attack. As awesome as it looks I don't think she needs something like that, next to her fan projectiles that allow to start a combo and can be thrown from the air as well, that would pretty much make her a broken (overpowered) character and I'd choose her trademark fan projectile anytime over that good looking fan earth quake move.


queve Wrote:
I will, however, go back, pick Kitana again, and go through all her fan moves to see those things you are talking about in your post. I honestly only remember 2 impressive moves (the old fan throw and the spinning fan slash). Other than that, the other moves look generic instead of original considering the weapon's potential. Sure, she's using her fans to hit people....but, considering how they look, she might as well just hit them without them.


Do I need to mention a f***ing tornado again? I see you keep forgetting it. That (fan lift) is an iconic move, much more than her spinning fan slash. wink

Also, the new version of the square wave looks cool (imo) and they made her use fans to propel herself across the screen, it's fitting and great looking imo. It definitely doesn't look generic, not to me at least. To me it feels new and unique (Ass that enemy face biatch lol // You want to corner me? I don't think so. *square wave boosts to the other side of the screen*).

wink


queve Wrote:
She seriously needs a more original and unique take. She has THE FREAKING STEEL FANS for Raiden's sake! The best weapons in MK and easily some of the coolest looking weapons out there. Why in the world are her fan moves generic instead of unique and special?

That's my major issue.


Well, we obviously disagree (except for the fake kick on which we both agree that it doesn't look special at all). I find her MK2011 iteration to be very visually impressive and definitely not generic. Could it be better? Sure, it always can, but I'm a very happy Kitana fan at the moment. There is a move from MKSM I'd like her to have as a special, I find the video later and edit my post with the link.


queve Wrote:
And that fake-kick is simply horrible and I hope it never returns. A wasted space for Kitana.

Super useful or not, it's probably one of the most forgettable, least enjoyable, and boring moves out there. First 10 times I did it I kept rechecking the move list command to make absolutely certain that I got the thing right. I still can't believe that is it. I don't mean to sound harsh, but, I think this was the time to give Kitana the impressive visuals she deserves in terms of memorable specials, and I'm just kind of annoyed she's still lacking them.

They should take a note from Shaolin Monks Kitana.


LOL @ checking the move list comment 10 times! I agree yeah, the fake kick looks plain and uninteresting.

Other than that I find her specials visually pleasing: the fan lift with the tornado, the square wave boost with its air trails, the enhanced cutter (spinning fan slash) and the crazy fan projectiles. Plus, her b+bp is great looking too.

As for MKSM Kitana, like pretty much everyone in MKSM she was crazy with her moves, I wouldn't mind them taking inspiration from it (and for other characters as well, Kung Lao himself had amazing moves in that game) as long as they don't sacrifice any of her trademark moves instead, like her fan lift, fan projectile and her square wave boost. I hope her cutter returns as well, it was in MKvsDC and in the newest game as well and I like it.

I have to go now or my brother is gonna kill me, I'm at his laptop and he's waiting for me to leave. I'll edit the post tomorrow with the MKSM move I'd like to see in the future, in the mean time, take care! smile

EDIT: It's the move she does at 1:18 in this video. I'd make it hit low first just like her current fake kick to make it a suitable replacement.
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Dragonkeeper1982
09/08/2011 08:27 PM (UTC)
0
!!!!!!!!!!!!!!!REPTILE'S MK4 CRAWL!!!!!!!!!!!!!!!

It could replace his slide or just be another whole move for his arsenal. It fit way better than his clone-copy slide move, was a good combo-linker/setup move, very fast, great get-away move, and actually fit his character, even better than the new acid slide version. I want to for some reason link it with both energy balls, his elbow, and acid in the same combo.
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daryui
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About Me
09/08/2011 09:09 PM (UTC)
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Sure the Bike Kick is a move a lot of people recognize Sonya with, but her Trademark has always been the leg grab.

Her Bike Kicks are nowhere near the level of status of Kang's....
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Keith
09/08/2011 09:38 PM (UTC)
0
I used to love the Arc Kick when I first got the game. I thought it was so cool but I've found myself barely using it at all anymore. It's nowhere near as useful as Sonya's bicycle kicks or even her Dive Kick. And I think primarily characters should have moves that are more useful than show-y. It just so happens that the Bicycle Kicks are both more useful and more visually pleasing.

I mean, they were crazy in DCU - low-tier and all as Sonya was, those kicks caused some problems. Especially considering how quickly Sonya could turn right around and catch the opponent with them. I wasn't as disappointed by their absense when the game first game came out as I am now because I thought the Arc Kick would be more useful but the Arc Kick's not that great. I hope in the next game she ditches the Arc Kick and gets her Bicycle Kick back. Even if it's only the Up version.

As for what move is who's signature move, I don't really give a crap. Sonya had an awesome bicycle kick in a number of previous games, I just hope she gets it again in the future cause it's such a fun move. If I consider any of Liu's moves his trademark, it's his flying kick which he supposedly won the first tournament with in the old canon. A move that was also bestowed upon Sonya after his death. tongue

Moving away from Sonya, I think it's about time Mileena got a few new special moves. I mean, MK9 was the first time she got a new move since she first debuted in '93. And as cool as it is, one new move in nearly two decades is a bit underwhelming. Her current moves are perfect as they are but she could stand to get a little something more next time.
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ArtemisFlow
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About Me

~~ Thanks, Dreadnaughtx! ~~

09/09/2011 09:23 AM (UTC)
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Sub-Zero sure needs that Ice Coffing he had in MKvsDC, that was useful as F*CK. (no sarcasm even if it looks so.)
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keyara412
09/09/2011 09:39 AM (UTC)
0
Keith Wrote:


THIS....i wish Sonya had her bicycle kick this time around

queve Wrote:


However, I think its fair to say that since MK3, it has been just as popular and iconic for Sonya. Hans't it been clearly stablished that both share a different variation of the same stylish move which has never been considered to be the same by the NRS team? Also, this has never been an issue with the majority of the fans when you think about it (not everyone, obviously).

Her Bicycle Kicks move is iconic enough for it to still be her own move and not one more variation for Liu Kang (like they could have easily done in this game).

He has never ever had her style of Bicycle Kicks in any shape or form. She has never had his style of kicks. Also, his Bicycle kicks have never been upgraded or changed. Sonya's have been upgraded to suit her own style and her own power. Establishing them even more as her kicks, not Liu's. They remain loyal to him as they remain loyal to Sonya.


and THIS... I agree with you Queve...I've never viewed the kicks as the same move. Sure Liu had it first, but Sonya's is different and I actually like hers better...but I see what Ninja Mime is saying though
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ShaoKahnsBoyfriend
09/09/2011 01:42 PM (UTC)
0
Sindel needs her scream move replaced with a scream that has more range and similar to her scream from MK3.
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Nephrite
09/09/2011 07:58 PM (UTC)
0
Ninja_Mime Wrote:
Nephrite Wrote:
Btw, Ninja_Mime Ice Clone > Ice Parry by miles! tongue Plus, Ice clone is a trademark of his. wink


I was talking about his Ice Shaker move from Deadly Alliance, not the Ice Parry. It was the move where the ice would radiate from his body. It'd be nice as it would allow for more ways to freeze during a juggle. It got replaced with the Ice Clone in Deception, and I never liked that change.


Oops! Sorry about that, I totally forgot about that move. That one is much cooler than the Ice Parry indeed, but I still prefer his Ice Clone over both of those, especially when he can do it in the air as well. I could never let go of the Ice Clone, it's my all time fave move in MK. It also gives Sub-Zero a unique play style, it's his space-control greatest tool.
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