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Odemuitascastas
05/07/2012 01:15 AM (UTC)
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I do not believe that the strength of fanboys that quererm time to pause in 1995 is so strong.

I believe that even a game with most of the characters was the MK4-MKA, because I think there will be at least a thirteen repeat this game, a universe of thirty-two characters (not counting the Boss and Sub-bosses). The commercial success would be guaranteed with a fun and interesting gameplay, you press the individual difference and balance, an interesting story, an enemy that looks like a real threat and the success of the previous game is enough.

And the gameplay of the MK9 has been great, and it was she and not the return of classic characters that brought success. Unlike what happened in the MK4-MKA had bad gameplay, though the characters (mostly because there the Meats, Mokaps, Kais and Jareks, yet the twelve are not dispensable) and the story was interesting. The path then it seems that just adding a few small details to it (as he did with the MK1 MK2 and MKD made ​​regarding MKDA).

And if such characters are worked populidade have their right, as happened with Quan Chi, the only one that really worked well was that age.

By the way I believe that the killings were necessary in this game to the next story, even vital.

Sindel, Jade and Kitana of Edenia serve to deprive the leadership that puts the Throne for anyone who claimed to can it, is Rain, Ermac, or Tanya and it will be important in the game of alliances in the next game. Because now I believe that the line of good and evil will be more tenuous and there is more a game of interest for formation of the two sides.

The Death of Earth's heroes is to force an alliance with unreliable forces of Outworld and create a climate of distrust and rivalry between their own forces, and force a conflict between Liu Kang and Raiden (and in this context the most important death was Kung Lao). Shang Tsung and Shao Kahn have fallen sounds as vital to the plan of Shinnok and fall of two of more independence for Mileena, Reptile, Baraka, Ermac and Skarlet. Noob Saibot not think I have actually died, being who he is to Shinnok moment. And the Black Dragon had to be removed to increase the importance of the Lin Kuei. Another point and it's death Nightwolf, Jax and reinforce Striker is that Raiden is making things worse trying to fix what seems to me an interesting story.

Even the death of Sub Zero that I believe will be reversed serves to introduce the problems of Netherrealm and Smoke to give it a new direction as a major antagonist. After that story Enenra can not be lost.

Things may not have happened in the best way possible, but they have happened, I think it is important for the next game.
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Ninja_Mime
05/07/2012 01:19 AM (UTC)
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Scar_Subby Wrote:
Those characters are not well-known enough.


Then their goal should be to make them known, make them great, make them stand out. NRS has proven that they can make a roster of 30+ characters that all play and feel unique, what's keeping them from doing it again? If the next game features Sareena and Bo' Rai Cho instead of Jade and Jax, it would not be the end of the world. Quan Chi and Kenshi were welcomed just fine in MK9 (Aside from some initial whining from Rain fans).

The hate for those MK4-MKA characters is fairly ridiculous and often baseless. It seems that it stems more from the fact that the games were seen as less than stellar by most people, rather than the actual characters being poor concepts or whatever. I always say that if Jade were introduced in Deception, she'd be no more popular than Li Mei. Nostalgia has blinded MK fans and turned them into idiots.

Nobody's seriously suggesting they bring in Kira and Kobra over Scorpion and Sub-Zero. It's obvious that they'll need to put lesser-knowns with the more nostalgic characters. I just think it's absurd that so many people can't see the potential in characters like Havik, Bo' Rai Cho or Nitara. They're cool concepts. Give them a solid set of moves like NRS gave everyone in MK9 and there's no reason they can't become as classic as the oldies.

I feel like I'm always defending those characters and repeating myself, but it just drives me crazy. NRS needs more faith in their own brand and MK fans need to open their minds.

Odemuitascastas Wrote:
And the gameplay of the MK9 has been great, and it was she and not the return of classic characters that brought success.


Agreed. It could have been a proper sequel to Armageddon and the result would have been the same.

-----

As for Vogel's storytelling habits... I like it. If I had to choose between the good guys winning all the time and the good guys losing all the time, I'd stick with the latter. It's been pointed out that it's basically been that way in MK since the first game. It never gets better, only worse. Killing Liu Kang was the most glorious moment in the series. I agree with everyone when they say it was way overdone to the point of being meaningless in MK9, though.
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Sub-Zero_7th
05/07/2012 01:27 AM (UTC)
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I don't think it's so much an issue of Vogel having a thing for having the heroes lose. The issue lies with Vogel and the other story writers having to work with the premise of the game, namely going back to the old days and trying to do something new and fresh with the classic characters. The premise of Raiden sending a message to his younger self sets itself up for all sorts of problems, and the idea is that trying to tamper with the past has its consequences. That's why you have all of these deaths in the new game.

I still think MK's story could be great, but the problems lie within the mindset and especially the execution of some ideas. In a way, Raiden is both the hero and the villain of this game's story due to his actions.
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Scar_Subby
05/07/2012 03:04 AM (UTC)
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Ninja_Mime Wrote:
Scar_Subby Wrote:
Those characters are not well-known enough.


Then their goal should be to make them known, make them great, make them stand out. NRS has proven that they can make a roster of 30+ characters that all play and feel unique, what's keeping them from doing it again? If the next game features Sareena and Bo' Rai Cho instead of Jade and Jax, it would not be the end of the world. Quan Chi and Kenshi were welcomed just fine in MK9 (Aside from some initial whining from Rain fans).

The hate for those MK4-MKA characters is fairly ridiculous and often baseless. It seems that it stems more from the fact that the games were seen as less than stellar by most people, rather than the actual characters being poor concepts or whatever. I always say that if Jade were introduced in Deception, she'd be no more popular than Li Mei. Nostalgia has blinded MK fans and turned them into idiots.

Nobody's seriously suggesting they bring in Kira and Kobra over Scorpion and Sub-Zero. It's obvious that they'll need to put lesser-knowns with the more nostalgic characters. I just think it's absurd that so many people can't see the potential in characters like Havik, Bo' Rai Cho or Nitara. They're cool concepts. Give them a solid set of moves like NRS gave everyone in MK9 and there's no reason they can't become as classic as the oldies.

I feel like I'm always defending those characters and repeating myself, but it just drives me crazy. NRS needs more faith in their own brand and MK fans need to open their minds.

Odemuitascastas Wrote:
And the gameplay of the MK9 has been great, and it was she and not the return of classic characters that brought success.


Agreed. It could have been a proper sequel to Armageddon and the result would have been the same.

-----

As for Vogel's storytelling habits... I like it. If I had to choose between the good guys winning all the time and the good guys losing all the time, I'd stick with the latter. It's been pointed out that it's basically been that way in MK since the first game. It never gets better, only worse. Killing Liu Kang was the most glorious moment in the series. I agree with everyone when they say it was way overdone to the point of being meaningless in MK9, though.


I understand what you're saying. I'm also saying though that I'm not one of those who have zero faith in the MK4-MKA characters though. I'm simply saying that I keep hearing everyone saying those characters can replace the dead ones. I don't believe that to be true though. It may be nostalgia glasses, but it may just be truth. They are good characters, but like you said these characters from MK4-MKA need to be paired with the more popular characters in order to do well. Half of the popular characters were killed. 2 of the 4 most played characters are dead in Liu Kang and Sub-Zero. One of those characters is a bumbling idiot in Raiden.

The only character they have to go off of is Scorpion, and for some reason I have this gut feeling he will end up some big hero at the end of all of this. Ugh.

I have an open mind though. I think that Li Mei, Havik, Kenshi, Bo Rai Cho, Nitara, Havik, Fujin, Mavado, hell a few others all have HUGE potential. They need to be partnered with the popular characters to get over. They can't just bring them in as replacements. They can't do it, because people are going to wonder where their favorites are at.

I guess what surprised me was the fact that they left so many of the more unpopular characters like Sheeva, Baraka, Reptile, Hell even Ermac was just a punching bag in this game and they left them all alive. That's my point. They spent this game letting us beat those characters up around every corner with all of those heroes. IF they are going to try and partner the new heroes with all of those guys come next game, it just won't go well to me. They need guys like Kitana, Kabal, Kung Lao, and SUB-ZERO to help those guys get along. That's just my opinion though. Feel free to discuss more. I'm interested in debating this topic a bit. Basically what I'm saying comes down to, I have faith in MK4-MKA characters. In fact I love them. I don't however feel that they can get over this way. They have killed all of the more popular heroes, which is already going to give them more of a stigma going into the next game because the masses are going to think where the hell is my favorite character at? Essentially they are replacing someone.

That's what I fear with Frost. I fear that having another ice wielding character in their pocket makes them think Sub-Zero has become disposable. I don't like feeling that way either. That's one problem NRS has, which has already been mentioned. NRS has made their characters feel way too disposable. They shouldn't be like that because the second you start to like a character they may get killed. They need to place more importance into their characters again instead of relying on death like they have for a while to draw shock out of people.
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J-spit
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About Me
Twilight Muthafuckin' Sparkle

Sig by TheCypher
05/07/2012 03:32 AM (UTC)
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I really do hope the Earthrealm/Outworld alliance happens.

The potential for drama is so high! No cop out though. If things boil over, it has to happen within the span of MK10. It wouldn't make for a compelling standalone story.
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Insider2000
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About Me

Keep dunking your Kenshi breadsticks into your Skarlet sauce, people! The main course isn't coming for a while, and you never know when it's going to be disappointing.

05/07/2012 06:11 AM (UTC)
0
While I'm completely for the Outworld and Earthrealm team up, I'm curious how that fight would end if Outworld/Earthrealm won. I mean, they aren't exactly in good terms. Are they just going to turn around, and the next time they meet, it will be as enemies?
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daryui
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05/07/2012 06:19 AM (UTC)
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Insider2000 Wrote:
While I'm completely for the Outworld and Earthrealm team up, I'm curious how that fight would end if Outworld/Earthrealm won. I mean, they aren't exactly in good terms. Are they just going to turn around, and the next time they meet, it will be as enemies?


That's what I'd expect, or a truce until something makes them break it. But with Kahn now dead, it seems more likely for Outworld and Earthrealm to be allies of some sort...
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RazorsEdge701
05/07/2012 10:30 AM (UTC)
0
Venkman28 Wrote:
Mortal Kombat never had a happy ending if you read the storyline from 1 to Armaggedon. There was always someone to rule the realms and heroes dying and the end of the realm.


You're mistaking escalation for tragedy.
MK 1 thru 4 never had anything even close to downer endings, nor does Deception. And Deadly Alliance isn't depressing or hopeless at all, it's just a couple "oh shit, the stakes are raised, how're they going to get out of this one?" action moments.

Y'know another series that's famous for every time the villain is beaten, an even stronger one pops up to kill most of the heroes and make things worse, only for them to be resurrected and that villain killed too, bringing on the next, even stronger one?

Dragonball Z.

Would you say DBZ never had happy endings?
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