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WeaponTheory
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"BEER ME!" - Noob Saibot

11/06/2010 10:05 AM (UTC)
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Casselman Wrote:
So firstly, a few ideas I have heard:

-Scorpions second fatality needs to be scrapped
-Sektor's Replay in his fatality needs to be scrapped

-X-Ray meters should maybe differ from character to character in terms of how it builds up. Perhaps some characters build faster with offense while others get it from taking damage?

-X-ray button input needs to change, many people only use one finger on the triggers and this could cause problems in executing combos. I would reccomend either R1+L1, or R2+L2 (RB+LB or RT+LT) if its going to be a cross-character input.

anything else you guys can think of?



-Agreed to Scorpion's short fatality.
-Disagree with the replay in Sektor's Fatality, it looks awesome.

- MAJOR DISAGREE to having characters have different meter builds.
Do you want the game to be unbalanced?

- In the PAX build, the X-Ray button input was not one button. It was one of the top buttons but I couldn't tell which.
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StatueofLiberty
11/06/2010 08:20 PM (UTC)
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Very nice interview, but hook a brother up with some sexy-ass UMK3/MK4 running jabs.

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Sub-Zero_7th
11/07/2010 02:28 AM (UTC)
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I'm glad that the team is more concerned with gameplay than before, and I hope they keep it up. It's great that they explained the reasoning behind them using the lead punch, rear punch, lead kick, rear kick control scheme. I feel that it works very well for Mortal Kombat, and that they should keep that control scheme. Having high and low punches and kicks doesn't really give much room for creativity, especially if the low punches don't actually hit low (aside from Down + Low Punch).

It's both interesting and unsurprising that they have a standard control scheme for sweep kicks. I personally don't mind it, especially with the back + rear kick command. That should work just fine. What I also like is that they have a standardized low poking strike with down + lead punch so that we don't have the nonsense that games like MK: Deception and MK: Armageddon had with some of the characters having low pokes that had both bad recovery and poor damage.

Kitana's x-ray move looks interesting, but I don't like her having the Pixie Dust Teleport. Her Square Wave Hip move is good enough as an evasion tactic. I'm still not a fan of her look, and I'm still cynical as to how well they'll portray her.

Anyway, I can't wait to see the rest of this MKKast.
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MK2US
11/07/2010 09:02 AM (UTC)
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haha, I knew Kitana's X-Ray was going to involve her close fans like blades and stabs them in the opponent's shoulders wink Here's my idea about her X-Ray before this video came out:

http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=127689

As for her hair, it looks great now.

What's with Mileena's multiple shoulder stabs, wow! That was epic.

I also liked how Reptile (acid ball) Kitana special (fan lift) moves were barely seen in the desert arena.

But SubZero kind of used a combo that didn't suit him, looks more for Kung Lao.
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MK2US
11/07/2010 09:04 AM (UTC)
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haha, I knew Kitana's X-Ray was going to involve her close fans like blades and stabs them in the opponent's shoulders wink Here's my idea about her X-Ray before this video came out:

http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=127689

As for her hair movements, it looks great now.

What's with Mileena's multiple shoulder stabs, wow! That was epic.

I also liked how Reptile (acid ball) Kitana (fan lift) special moves were barely seen in the desert arena.

But SubZero kind of used a combo that didn't suit him, looks more for Kung Lao.

As for Jade, she might not have the teleport again but the special moves resistance for few seconds like in UMK3, called "Projectile Shield".
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