0
I haven't played with the patch yet so I'll have to give it a try tomorrow.
None of Kung Lao's regular teleport options are safe. You can uppercut or d+1~special punish all of them as he's coming up. Its not hard, I do this consistently online with a character with a slow uppercut.
Low Hat is now neutral on hit for him and -11 on block, meaning full combo punishable. Although with some characters with slow jabs it's hard. You at least get a fast special or low poke. This is perfectly reasonable.
Spin is -40 years on block and has no pushback. There is no excuse to not punish a blocked spin with a full combo. On whiff it's always been punishable. You wait till he's about to stop spinning completely then punish. You have time to do Kitana's slow f+2,1 before he can do another spin.
Low Hat is now neutral on hit for him and -11 on block, meaning full combo punishable. Although with some characters with slow jabs it's hard. You at least get a fast special or low poke. This is perfectly reasonable.
Spin is -40 years on block and has no pushback. There is no excuse to not punish a blocked spin with a full combo. On whiff it's always been punishable. You wait till he's about to stop spinning completely then punish. You have time to do Kitana's slow f+2,1 before he can do another spin.
0
Osu16Bit Wrote:
None of Kung Lao's regular teleport options are safe. You can uppercut or d+1~special punish all of them as he's coming up. Its not hard, I do this consistently online with a character with a slow uppercut.
Low Hat is now neutral on hit for him and -11 on block, meaning full combo punishable. Although with some characters with slow jabs it's hard. You at least get a fast special or low poke. This is perfectly reasonable.
Spin is -40 years on block and has no pushback. There is no excuse to not punish a blocked spin with a full combo. On whiff it's always been punishable. You wait till he's about to stop spinning completely then punish. You have time to do Kitana's slow f+2,1 before he can do another spin.
None of Kung Lao's regular teleport options are safe. You can uppercut or d+1~special punish all of them as he's coming up. Its not hard, I do this consistently online with a character with a slow uppercut.
Low Hat is now neutral on hit for him and -11 on block, meaning full combo punishable. Although with some characters with slow jabs it's hard. You at least get a fast special or low poke. This is perfectly reasonable.
Spin is -40 years on block and has no pushback. There is no excuse to not punish a blocked spin with a full combo. On whiff it's always been punishable. You wait till he's about to stop spinning completely then punish. You have time to do Kitana's slow f+2,1 before he can do another spin.
The telekick is 100% safe, you can barely uppercut if at all. The MK2 kick, That one. He can follow up with a spin right after or a throw. It will always land on ex-tele unless you run away since you cannot hit an ex tele.
Spin has no pushback but you can throw a 2nd spin as soon as the spin animination is done or you can ex spin immediately. A good kung lao will never get his spin punished unless you are very close and hes cornered. I tried punishing it and only reptile elbow dash works and nightwolfs shoulder ram. Even Reo agreed with me and said those are the only 2 moves that can punish.
That poke with Kitana will work for a combo punish and shes probably one of the only characters that can punish him and possibly a mileena roll.
Kitana is probably the only character in the game that has a 6-4 match-up against kung lao and she has unbreakerable combos with her fans which is good since he always has meter built.
its time for me to master Kitana and say goodbye to garbage Lao once and for all.
All 4 teleport options can be punished. I uppercut Kung Lao out of the "MK2 kick" all the time and Kitana has a slow uppercut.
You cannot spin or EX Spin after a blocked or whiffed spin before the opponent can punish. The spin is punished all the time. You've either misunderstood Reo or he was trolling you. That or you're trolling us because you're talking nonsense.
You cannot spin or EX Spin after a blocked or whiffed spin before the opponent can punish. The spin is punished all the time. You've either misunderstood Reo or he was trolling you. That or you're trolling us because you're talking nonsense.
About Me
Kombat Returns 2015
0
i just played against 5 players and all of them picked noob saibot and oh my god is he hard now to beat! his shadow is faster and now you can not block low or it will get you and it you never see it coming, you got no chance to avoid it, before the patch you could juimp over it, but now it if you jump it hits you too, and if you even decide to teleport, think again because now mr saibot recovers more quickly after doing it and players will teleport you and his teleport now gets you from anywhere, i tried beating him with my mains and lost 4 out of 5 fights, oh an im talking about df3 shadow.
0
lebronjames Wrote:
i just played against 5 players and all of them picked noob saibot and oh my god is he hard now to beat! his shadow is faster and now you can not block low or it will get you and it you never see it coming, you got no chance to avoid it, before the patch you could juimp over it, but now it if you jump it hits you too, and if you even decide to teleport, think again because now mr saibot recovers more quickly after doing it and players will teleport you and his teleport now gets you from anywhere, i tried beating him with my mains and lost 4 out of 5 fights, oh an im talking about df3 shadow.
i just played against 5 players and all of them picked noob saibot and oh my god is he hard now to beat! his shadow is faster and now you can not block low or it will get you and it you never see it coming, you got no chance to avoid it, before the patch you could juimp over it, but now it if you jump it hits you too, and if you even decide to teleport, think again because now mr saibot recovers more quickly after doing it and players will teleport you and his teleport now gets you from anywhere, i tried beating him with my mains and lost 4 out of 5 fights, oh an im talking about df3 shadow.
NICE!!!! Ima spam all kung lao players with noob then. This is great news. pick kung lao = no respect for you so spam away. P.S im not a spammer but i dont mind spamming.
About Me

0
Hey I still 2in1 with Johnny's forward 2,1 shadow kick from air to air.
Due to technical difficulties I was left without internet for a week (horror lol!), but at this very moment I'm downloading the latest patch and cannot wait to hit the practice mode and then online later in the day!
*happy face*
LOL! Hopefully's Reptile's dash is also -40 years on block.
EDIT: @queve: It's all good now!
*happy face*
Osu16Bit Wrote:
Spin is -40 years on block...
Spin is -40 years on block...
LOL! Hopefully's Reptile's dash is also -40 years on block.
EDIT: @queve: It's all good now!
0
I can still follow up Skarlet's "Red Dash" with her Up/Down Slash attacks.
Wierd, but HAPPY!
And I'm glad that now I can do a Back + 1, 2, 1, 4 with Noob Saibot and follow up with his Behind Black Hole in his MK2 skin. Now fix the damn bug where Noob's shadow clone turns to normal colors in Shang's Throne Room
Wierd, but HAPPY!
And I'm glad that now I can do a Back + 1, 2, 1, 4 with Noob Saibot and follow up with his Behind Black Hole in his MK2 skin. Now fix the damn bug where Noob's shadow clone turns to normal colors in Shang's Throne Room


About Me
0
ravendozier954 Wrote:
NICE!!!! Ima spam all kung lao players with noob then. This is great news. pick kung lao = no respect for you so spam away. P.S im not a spammer but i dont mind spamming.
NICE!!!! Ima spam all kung lao players with noob then. This is great news. pick kung lao = no respect for you so spam away. P.S im not a spammer but i dont mind spamming.
all his tele-ports are punishable. i guess you didn ́t see the option how you beat/punish a KL player so you whine he's OP


About Me
0
smokeman14 Wrote:
I can still follow up Skarlet's "Red Dash" with her Up/Down Slash attacks.
Wierd, but HAPPY!
I can still follow up Skarlet's "Red Dash" with her Up/Down Slash attacks.
Wierd, but HAPPY!
People misunderstood that one. The notes say that you can't cancel out of her slide, not from her red dash.
Before the patch you could do her slashes after a slide, it was very hard though, now you can't. That's it.
About Me
"BEER ME!" - Noob Saibot
0
Sorry for bumping this and sorry for making people think a new patch came along. I haven't played Mortal Kombat for a long while and I just updated the game. So here's my late two cents.
"Tweaked the negative edge window."
Yeah for some characters lol. Ermac got changed, Kung Lao didn't.
*edit* Nevermind, Ermac got unchanged, I'm wrong.
I highly do not agree with Jade's Up + 3 being avoided if ducked. It VISUALLY and LOGICALLY makes no fucking sense for it to be avoided by crouching. Her legs go through the character now, that's bullshit!
I hope they revert this!
I'm digging her new Blocked Enhanced Boomerang. Reminds me of Batman from MKvsDCU. I don't use her Boomerang but I definitely will use it more now.
I'm happy that Sindel's Scream is faster now, this was waaay long due.
I've been recently learning her and she's freaking awesome. So much variety.
Last night I did questioned myself, why isn't her Enhanced Scream faster?
I'm so glad I can Back+1, 2 cancel into it!
I read that Ermac got scaled. But I noticed that one of the easy ass combos that I personally discovered remains to still do a fuck ton of damage, hahahaha.
"Tweaked the negative edge window."
Yeah for some characters lol. Ermac got changed, Kung Lao didn't.
*edit* Nevermind, Ermac got unchanged, I'm wrong.
I highly do not agree with Jade's Up + 3 being avoided if ducked. It VISUALLY and LOGICALLY makes no fucking sense for it to be avoided by crouching. Her legs go through the character now, that's bullshit!
I hope they revert this!
I'm digging her new Blocked Enhanced Boomerang. Reminds me of Batman from MKvsDCU. I don't use her Boomerang but I definitely will use it more now.
I'm happy that Sindel's Scream is faster now, this was waaay long due.
I've been recently learning her and she's freaking awesome. So much variety.
Last night I did questioned myself, why isn't her Enhanced Scream faster?
I'm so glad I can Back+1, 2 cancel into it!
I read that Ermac got scaled. But I noticed that one of the easy ass combos that I personally discovered remains to still do a fuck ton of damage, hahahaha.
WeaponTheory Wrote:
Sorry for bumping this and sorry for making people think a new patch came along.
Sorry for bumping this and sorry for making people think a new patch came along.
You definitely fooled me! I was like "Another patch? Already?".
Yeah, pretty much everyone disagrees with the nerf for Jade's u3.
As for Sindel, it's nice that she can combo into scream, but still her normals are slow that you'll hardly ever get the chance.
Btw you can combo into her normal screen as well, some examples:
2, 2 - scream
4, 4 - 1 - scream
b3, f2 - scream
3 - scream (only when the opponent is airborne, like when you block teleports and similar moves that leave the opponent rolling in the sky when blocked // OR, during the combo juggle, but then you can also 3, 1 cancel into scream)
2, 2, 1 combos into enhanced scream.
As for the negative edge, how noticeable it is depends on how fast the character plays, imo. For example, Ermac is a slowish character, his strings aren't that fast so you don't need to press the buttons quickly one after another so the negative edge problems happen less frequently. Kung Lao is very fast, so you're pressing the buttons much quicker and that's why the inputs end up interrupting each other more frequently as the chance for the two sequential inputs to fall into the same negative edge window is bigger. I hope that makes sense lol.
About Me
"BEER ME!" - Noob Saibot
0
Nephrite Wrote:
As for the negative edge, how noticeable it is depends on how fast the character plays, imo. For example, Ermac is a slowish character, his strings aren't that fast so you don't need to press the buttons quickly one after another so the negative edge problems happen less frequently. Kung Lao is very fast, so you're pressing the buttons much quicker and that's why the inputs end up interrupting each other more frequently as the chance for the two sequential inputs to fall into the same negative edge window is bigger. I hope that makes sense lol.
As for the negative edge, how noticeable it is depends on how fast the character plays, imo. For example, Ermac is a slowish character, his strings aren't that fast so you don't need to press the buttons quickly one after another so the negative edge problems happen less frequently. Kung Lao is very fast, so you're pressing the buttons much quicker and that's why the inputs end up interrupting each other more frequently as the chance for the two sequential inputs to fall into the same negative edge window is bigger. I hope that makes sense lol.
Excuse me, I just learned that they didn't removed shit from Ermac.
So what exactly do they mean by "Tweaked the Negative Edge Window" ?


About Me
0
WeaponTheory Wrote:
Excuse me, I just learned that they didn't removed shit from Ermac.
So what exactly do they mean by "Tweaked the Negative Edge Window" ?
Nephrite Wrote:
As for the negative edge, how noticeable it is depends on how fast the character plays, imo. For example, Ermac is a slowish character, his strings aren't that fast so you don't need to press the buttons quickly one after another so the negative edge problems happen less frequently. Kung Lao is very fast, so you're pressing the buttons much quicker and that's why the inputs end up interrupting each other more frequently as the chance for the two sequential inputs to fall into the same negative edge window is bigger. I hope that makes sense lol.
As for the negative edge, how noticeable it is depends on how fast the character plays, imo. For example, Ermac is a slowish character, his strings aren't that fast so you don't need to press the buttons quickly one after another so the negative edge problems happen less frequently. Kung Lao is very fast, so you're pressing the buttons much quicker and that's why the inputs end up interrupting each other more frequently as the chance for the two sequential inputs to fall into the same negative edge window is bigger. I hope that makes sense lol.
Excuse me, I just learned that they didn't removed shit from Ermac.
So what exactly do they mean by "Tweaked the Negative Edge Window" ?
Negative edge window was tightened a little so let's suppose you use F F 3 with Cyber Sub, bombs will not always come out like they did in the past but only if you press it very fast.
WeaponTheory Wrote:
So what exactly do they mean by "Tweaked the Negative Edge Window" ?
So what exactly do they mean by "Tweaked the Negative Edge Window" ?
They made it smaller universally, for all the characters.
I definitely "feel it". For example before when I wanted to cancel into cutter (d, f+2) from Kitana's 2, 1 string I would usually end up getting fan toss (d, f+1) instead of the cutter because I was pressing d, f+2 too fast. Basically the d, f motion would "catch onto" the 1 from the 2, 1 string because of the "big" negative edge window and me pressing buttons "too fast" so I would end up getting 2, 1 - d, f+1 instead of 2, 1 - d, f+2. That happens less often now.
Jax can no longer frame trap someone with his Gotcha Grab.
Shit, I just noticed this. Ugh. I have been practicing with Jax these passed few days, specifically the gotcha grab frame trap (it looks sooooooooo badass) and now fuck. I only played him a little online and noticed people were poking out of it but i thought it might have been due to lag or maybe i wasn't doing it fast enough. Jax is still fun and he doesn't really, REALLY needs this, but I'm still bummed its not in the game anymore. Would have been awesome to actually put to use, wish i would've picked up jax earlier.
Oh, and Tom Brady should update his goddamn guide.
About Me
"BEER ME!" - Noob Saibot
0
Noob Saibot
• Noob’s Shadow Charge hits overhead.
• Noob’s Shadow Charge hits overhead.
Okay, I just now notice this but fuck them so much for making it an overhead now. Noob Saibot can do nothing but spam as it is, and now they're just encouraging it even more. I'm glad my friend doesn't play Mortal Kombat anymore because this is the only character he plays as. And the only thing I can do is block my ass off. Now I gotta play a serious fucking mind guessing game with Noob? WTF NRS?


About Me
0
Nephrite Wrote:
LOL, that's one of my favorite changes. Full-screen mix-up game, ain't that awesome? It makes his shadow slide more useful now, and he's not high tier anyway, so it's cool he got some help.
LOL, that's one of my favorite changes. Full-screen mix-up game, ain't that awesome? It makes his shadow slide more useful now, and he's not high tier anyway, so it's cool he got some help.
This. Noob was in need of that overhead a long time ago, now he's actually usable outside of lag lol.


About Me
0
Funny thing is I started using Noob after that buff 
Noob's use has sky rocketed since his buff, I have fought more of him and more Cyrax than ever, since Kung Lao is no longer the beasting cheese factory, it's a shame...
Even without the overhead, it's not like Noob's keep away was poor or lacking.
You could never consistently jump in on him, his shadow upknee has always hit you if you're crouching, standing, or jumping at him, it all works out the same way.
His shadow charge has always had pushback, meaning you're going to have to from time to time jump over it to get in on him or be chip damage to death trying to slowly work your way in to get at him.
The shoulder charge hitting overhead, while it already has pushback and is fairly quick makes his keep away game easily the hardest to get around in the game, if you ask me.
Even before the buff, if someone gave me the choice to fight Kabal, Cyrax, Kung Lao, Kitana, or Raiden, I would choose all of them over Noob Saibot, mid tier or not, his zoning in my view trumps Sindel's, Shang Tsung's Stryker's, Jade's and pretty much everyone else's in my opinion with ease.
I use Noob from time to time, he's not that horrible up close(not at all if you ask me), he has respectable and easy combos(3,3,3,) and 2,1,2 into an easy teleport for example) It's also extremely easy to combo into his X0-ray, in addition to his mix ups, I honestly don't consider most characters bad up close, Noob's certainly not the worst, maybe Jade, but not Noob.
I finally got used to Noob's new clone nonsense, all I've gotta say is Kitana and Sonya all day
Even without the overhead, it's not like Noob's keep away was poor or lacking.
You could never consistently jump in on him, his shadow upknee has always hit you if you're crouching, standing, or jumping at him, it all works out the same way.
His shadow charge has always had pushback, meaning you're going to have to from time to time jump over it to get in on him or be chip damage to death trying to slowly work your way in to get at him.
The shoulder charge hitting overhead, while it already has pushback and is fairly quick makes his keep away game easily the hardest to get around in the game, if you ask me.
Even before the buff, if someone gave me the choice to fight Kabal, Cyrax, Kung Lao, Kitana, or Raiden, I would choose all of them over Noob Saibot, mid tier or not, his zoning in my view trumps Sindel's, Shang Tsung's Stryker's, Jade's and pretty much everyone else's in my opinion with ease.
I use Noob from time to time, he's not that horrible up close(not at all if you ask me), he has respectable and easy combos(3,3,3,) and 2,1,2 into an easy teleport for example) It's also extremely easy to combo into his X0-ray, in addition to his mix ups, I honestly don't consider most characters bad up close, Noob's certainly not the worst, maybe Jade, but not Noob.
I finally got used to Noob's new clone nonsense, all I've gotta say is Kitana and Sonya all day
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.