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Vash_15
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05/25/2011 11:03 PM (UTC)
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-Fix Sub Zero's ice clone. That thign works way too close to the opponent
-Fix Kung Lao's spin. Either give it a slightly slower wind up or have blocking it keep you within the proximity to attack
-Slow down Raiden's dive.
-Beef up Cyber Sub
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TheDarkPassenger
05/26/2011 01:05 AM (UTC)
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Kushh Wrote:
Okay Mr. DarkPassenger,

If you took into account things other than combos for Ermac, you would realize that his starter combos aren't really that quick, and that he DOES NOT have any mix-ups. Which is basically a huge fucking hole in his gameplay.
The only real starter strings are, what, B+1 1 4, or 2 2, or 3 2 or the ONE(?) decent low he has other that a sweep: F+4, WHICH IS SLOW AS FUCK and if I't not mistaken cannot be continued?
I've seen a reset with him while watching the PDP tournament, where the player holds Ermac's B+2 after the F+4 kick, therefore causing a wonderful reset. But guess what, if I'm not mistaken that has been silent patched and cannot be pulled off online.

SO PRETTY MUCH if you think about that shit ^ you would understand that Ermac doesn't need nerfing AT ALL, since his high damage moves and combos make up for the fact that he has a shitty strings and mix-ups.


You clearly don't use Ermac. Ermac's damage was nerfed in the stealth patch (or hot fix), as it should have been. They also nerfed Kung Lao's damage--again, as they should have. If you're having trouble mixing it up with Ermac, I don't know what to tell you other than watch some tournament matches to get some ideas. Ermac is a monster in every aspect of the game.
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JackJackDani
05/26/2011 05:36 AM (UTC)
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Great topic btw!

Ok so this is my first post, yay for me!

So onto the topic. I am a HUGE God of War fan, and I'm glad to see Kratos on my favorite fighting game. but there's a few minor changes that can be made to make him more badass!

1: Fighting Kratos should be like fighting a boss so, a small increase in damage and defense should be patched. Not as much as the actual bosses get but in between. The God of War shouldn't go down that quick.

2: Nobody in the game can do a throw against the bosses of MK, Kratos should be able to do that. I mean he has tossed around Gods before, so why not Shao Kahn.

3: I like the Medusa fatality except for the part when he slides to break his opponent. The sliding is very unnecessary, and oh the double take, it just makes it worse, it doesn't really show the impact in the blow when it's done this way. The animation should be changed to him just walking to his opponent and delivering a slow motion hit to the middle, no fancy slides needed here.

Kratos is only here for one game, so lets make him tougher I say.
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ZeroSymbolic7188
05/26/2011 06:40 AM (UTC)
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JackJackDani Wrote:
Great topic btw!

Ok so this is my first post, yay for me!

So onto the topic. I am a HUGE God of War fan, and I'm glad to see Kratos on my favorite fighting game. but there's a few minor changes that can be made to make him more badass!

1: Fighting Kratos should be like fighting a boss so, a small increase in damage and defense should be patched. Not as much as the actual bosses get but in between. The God of War shouldn't go down that quick.

2: Nobody in the game can do a throw against the bosses of MK, Kratos should be able to do that. I mean he has tossed around Gods before, so why not Shao Kahn.

3: I like the Medusa fatality except for the part when he slides to break his opponent. The sliding is very unnecessary, and oh the double take, it just makes it worse, it doesn't really show the impact in the blow when it's done this way. The animation should be changed to him just walking to his opponent and delivering a slow motion hit to the middle, no fancy slides needed here.

Kratos is only here for one game, so lets make him tougher I say.


I dont dig it man. A lot of us didnt want him in the first place. I know I did not. He already is actually pretty jacked up and IMO should actually be nerfed (Apollos Bow).
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WeaponTheory
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"BEER ME!" - Noob Saibot

05/27/2011 07:42 PM (UTC)
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I'm really getting the impression that everyone who wants Raiden nerfed, had a serious hard f**kin' time beating Shao Kahn in the Story Mode.
Raiden's teleport is a life saver and so is that flying torpedo move of his.
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ZeroSymbolic7188
05/28/2011 12:02 AM (UTC)
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WeaponTheory Wrote:
I'm really getting the impression that everyone who wants Raiden nerfed, had a serious hard f**kin' time beating Shao Kahn in the Story Mode.
Raiden's teleport is a life saver and so is that flying torpedo move of his.


We want Raiden nerfed because when you play online there is always a split second lag (its inherent to online gaming). It isnt usually a problem but because Raiden start up animations are so quick to start with, they are non-existant online. He can just suddenly hit with the superman at anytime from anywhere, he can cancel anything into it. Similarly with the teleport he can also cancel everything with it, and if its done right he can constantly teleport outside of punishment and never get hit.
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rayden4u2335
05/28/2011 03:53 AM (UTC)
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Make Kung Lao's spin have more recovery frames and less pushback so you can punish it and Lao players wont throw that move out with reckless abandon

Jax needs a damage buff and have it so if you do his quad slam it'll do 20% damage(can u extend the quad slam?), and buff all of his strings to do at least 1-2% more damage

Change Kano's upball back to the normal recovery so it can be punishable

Make Stryker's roll toss a mid so he has some mixup opportunities

Make it so you can cancel stryker's gun immediately into block so you can bait teleporters

Remove Kabal's block inf.

Reduce damage scaling on Kabal's xray in the middle of combos

Increase damage scaling on ALL of Ermac's combos

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Kyzon
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Skype: Kyzonxin 3DS: 3866-8042-6393 ha ha ha haaaaaa jack my swaggggggggggg

05/28/2011 04:32 PM (UTC)
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I think the game should automatically save your past 25 matches. Something like halo, so you can save, watch, and share your best moments. Also maybe for theatrical purposes, we could have some control of the camera. Not much but a tad bit. Like super smash bro's camera. You can turn a little bit but not far enough to see where the stage cuts off. And maybe rewind, fast forward and slow motion.

Also, for selfish reasons, I think Baraka's spin should have less lag. Making it viable to combo out of. Or maybe give us a larger window to combo after chop chop. Basically, he needs more options, and maybe his projectile can speed up a bit. The entire process of it.
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superbn0va
05/28/2011 05:25 PM (UTC)
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they need to fix noob's infinite combo that he can do when youre stuck in the corner
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rayden4u2335
05/28/2011 07:40 PM (UTC)
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super if you are referring to the up shadow corner combo that is not an infinite the gravity system in this game will have the opponent fall too fast by like the 5th shadow
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WeaponTheory
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"BEER ME!" - Noob Saibot

05/30/2011 10:14 PM (UTC)
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rayden4u2335 Wrote:
Make it so you can cancel stryker's gun immediately into block so you can bait teleporters


Dude, I don't know how I did it, but I did manage to cancel Stryker's gun attack once. O_o He pulled the gun out but did not fire a bullet, after that, I immediately continue to fight regularly.
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

05/31/2011 09:37 PM (UTC)
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fix kano's combo game and damage, PLZ NRS!!!
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Fenix
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06/01/2011 01:54 PM (UTC)
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WeaponTheory Wrote:
rayden4u2335 Wrote:
Make it so you can cancel stryker's gun immediately into block so you can bait teleporters


Dude, I don't know how I did it, but I did manage to cancel Stryker's gun attack once. O_o He pulled the gun out but did not fire a bullet, after that, I immediately continue to fight regularly.


You can delay the gun by holding 1, during the delay you can dash forward or backward to cancel it.
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darthcervantes
06/02/2011 01:31 PM (UTC)
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Ermac is definitely not over powered and as others have said, his moves are easily punishable.

They did a pretty good job at balancing in this but I do feel Shang Tsung needs an update because he was much more fun to play in other games.
If they aren't going to allow him to change into anyone, they should make the time he changes a little longer than it currently is.
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WeaponTheory
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06/02/2011 08:32 PM (UTC)
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darthcervantes Wrote:
They did a pretty good job at balancing in this but I do feel Shang Tsung needs an update because he was much more fun to play in other games.
If they aren't going to allow him to change into anyone, they should make the time he changes a little longer than it currently is.

Here's something they need to fix.

Most of the time his fireballs, I think ground or air or both, don't start from where they are supposed to or fall where they are supposed to. If you move forward after you perform it it would start/fall further away. The eff? It makes using them useless.
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ZeroSymbolic7188
06/04/2011 08:11 AM (UTC)
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Still wants traditional Tournament Brackets. (MK4)

Non-teleporting characters generally have rush moves instead (Kano Ball, Baraka charge, Rhino Charge, ect)

Those moves should go through projectiles. I think its lame that a teleporting character can time one move and get around zoning, while non-teleporters have to dash block, jump over, ect. Its just way more work for the same thing.

Thats what I see as a big time and overlooked aspect of the game.

Share your thoughts.
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

06/05/2011 10:07 AM (UTC)
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ZeroSymbolic7188 Wrote:
Still wants traditional Tournament Brackets. (MK4)

Non-teleporting characters generally have rush moves instead (Kano Ball, Baraka charge, Rhino Charge, ect)

Those moves should go through projectiles. I think its lame that a teleporting character can time one move and get around zoning, while non-teleporters have to dash block, jump over, ect. Its just way more work for the same thing.

Thats what I see as a big time and overlooked aspect of the game.

Share your thoughts.


if they use meter i dont see the issue
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ZeroSymbolic7188
06/06/2011 01:52 AM (UTC)
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ironman357thegod Wrote:
ZeroSymbolic7188 Wrote:
Still wants traditional Tournament Brackets. (MK4)

Non-teleporting characters generally have rush moves instead (Kano Ball, Baraka charge, Rhino Charge, ect)

Those moves should go through projectiles. I think its lame that a teleporting character can time one move and get around zoning, while non-teleporters have to dash block, jump over, ect. Its just way more work for the same thing.

Thats what I see as a big time and overlooked aspect of the game.

Share your thoughts.


if they use meter i dont see the issue


The teleporting characters dont have to use meter.

Im just saying that I feel teleporting characters have a very obvious advantage against zoning tactics than non-teleporting characters, and something should be done to balance that out a little better.
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

06/07/2011 05:02 PM (UTC)
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ZeroSymbolic7188 Wrote:
ironman357thegod Wrote:
ZeroSymbolic7188 Wrote:
Still wants traditional Tournament Brackets. (MK4)

Non-teleporting characters generally have rush moves instead (Kano Ball, Baraka charge, Rhino Charge, ect)

Those moves should go through projectiles. I think its lame that a teleporting character can time one move and get around zoning, while non-teleporters have to dash block, jump over, ect. Its just way more work for the same thing.

Thats what I see as a big time and overlooked aspect of the game.

Share your thoughts.


if they use meter i dont see the issue


The teleporting characters dont have to use meter.

Im just saying that I feel teleporting characters have a very obvious advantage against zoning tactics than non-teleporting characters, and something should be done to balance that out a little better.


no i meant the rushing characters
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

06/07/2011 05:06 PM (UTC)
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ermac and kung lao need nerfing no question
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Fenix
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06/08/2011 01:12 AM (UTC)
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ZeroSymbolic7188 Wrote:The teleporting characters dont have to use meter.

Im just saying that I feel teleporting characters have a very obvious advantage against zoning tactics than non-teleporting characters, and something should be done to balance that out a little better.


Everyone has a projectile. Everyone can duck projectiles. Everyone can jump projectiles. There's your balance.
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ZeroSymbolic7188
06/08/2011 07:37 AM (UTC)
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Fenix Wrote:
ZeroSymbolic7188 Wrote:The teleporting characters dont have to use meter.

Im just saying that I feel teleporting characters have a very obvious advantage against zoning tactics than non-teleporting characters, and something should be done to balance that out a little better.


Everyone has a projectile. Everyone can duck projectiles. Everyone can jump projectiles. There's your balance.



How do you handle things like

Knife, knife, knife, UP BALL
or
Shadow tackle, Shadow Slide, Shadow anti-air

with your not teleporting characters. I mean Ive been able to do it, but not consistantly, and certaintly not as easily.
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Fenix
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06/08/2011 03:43 PM (UTC)
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ZeroSymbolic7188 Wrote:
Fenix Wrote:
ZeroSymbolic7188 Wrote:The teleporting characters dont have to use meter.

Im just saying that I feel teleporting characters have a very obvious advantage against zoning tactics than non-teleporting characters, and something should be done to balance that out a little better.


Everyone has a projectile. Everyone can duck projectiles. Everyone can jump projectiles. There's your balance.



How do you handle things like

Knife, knife, knife, UP BALL
or
Shadow tackle, Shadow Slide, Shadow anti-air

with your not teleporting characters. I mean Ive been able to do it, but not consistantly, and certaintly not as easily.


Block button, for starters. Also, dashing. Plus, timing. Lastly, sometimes its in your advantage to take a hit if it improves your situation. Its all relative. And if you have a life lead, just duck. Make them come to you and try something stupid.

Ask yourself this, if you give everyone an easy way around fireballs, what is the point of having fireballs? How can you zone with no zoning tools? It would be like having a grab character but let everyone get out of grabs by mashing any button.

In any event, some basic anti proj strat;
re: Kano
If your opponent is doing nothing but throwing knives, you can easily predict and punish. And if all they do is sit back and try and ball you, throw your own fireball at them.

re: Noob
His tackle is good and his slide are good, but both are easily jumped over. Even at full screen range, you can jump one, dash, low block the next, dash, and then you're in. No risk of anti air or anything.

character specific options for non teleporters;
Liu Kang, Sindel - Low Fireball
Sub Zero - Trade with Ice then free slide, or free combo if close enough
Reptile - Block, then elbow rush until you're in. Or, go invisible and make them do the guessing as to wether you're dashing jumping or ducking.
Johnny - Block, dash, then shadow kick when you're close enough.
Kitana - Butt slide across screen, or just beat them out with fan pressure.
Jade - Same as Johnny, or use invulnerability.
Nightwolf - Lightning, Reflect, or just beat them with arrows.
Sonya - block, dash, repeat. Duck or jump and dive kick if necessary. Her projectile is kinda slow, so I wouldn't recommend it.
Jax - ground pound or just block dash or trade with sonic wave or interrupt with dash punch (if you're fast and predict one)
Kano - Jump ball, or trade with your own knives.
Stryker - Trade with the gun, take that trade all day. Or roll grab
Shang Tsung - Ground Fire, Sky fire, or just trade with regular fire
Baraka - Block dash, then blade rush
Kabal - Use ground blade, then spin cancel (do not let it hit).
Sheeva - Either stomp.

Also, just about everybody has a move that has armor when done EX meaning it can take one hit. So if you know a fireball is coming use that, blow right through it and punish.
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zionsoljah
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"Getting in my way is like jumping in front of a car break the sound barrier, that means the car is in front of the horn" PSN: ZionSoljah

06/08/2011 04:50 PM (UTC)
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Why did they change nightwolf's toe stomp(F-3) to a freaking high attack??
Your stomping someones toe!
WTF
Yes i am pissed.
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WeaponTheory
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"BEER ME!" - Noob Saibot

06/08/2011 11:37 PM (UTC)
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Fenix Wrote:
Block button, for starters. Also, dashing. Plus, timing. Lastly, sometimes its in your advantage to take a hit if it improves your situation. Its all relative. And if you have a life lead, just duck. Make them come to you and try something stupid.


In any event, some basic anti proj strat;

re: Noob
His tackle is good and his slide are good, but both are easily jumped over. Even at full screen range, you can jump one, dash, low block the next, dash, and then you're in. No risk of anti air or anything.

character specific options for non teleporters;
Shang Tsung - Ground Fire, Sky fire, or just trade with regular fire


There's like no strategy for Shang Tsung against a spamming Tackle Noob Saibot player. You jump close enough, you'll get anti aired. You jump close enough and managed to block because you think he's going to throw another Tackle, you'll get grabbed. Trading fireballs is the dumbest thing to do against that because Noob has just enough recovery to get up and spam again, and I'm sure it does more damage than Shang's projectiles. And if you're gonna trade fireballs against a Noob Tackle, not only Shang's projectiles has a slow start up but it'll leave you obvious for a Noob Teleport Slam.
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