MKX DLC: Compatibility Pack Patch v1.07 Notes
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RE: New MKX patch
07/03/2015 08:44 AM EST
I don't have that update yet ?
How is that possible ?
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RE: New MKX patch
07/03/2015 08:52 AM EST
MerdynBlade Wrote:
I don't have that update yet ?
How is that possible ?


Xbox? It usually comes out the following day on Xbox I believe.
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RE: New MKX patch
07/03/2015 08:55 AM EST
No i have ps4
And no updates today. And cant see tremor or pictures of the klassic skins and fatalitys. I am in Holland. Could it be later today for people here ?
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RE: New MKX patch
07/03/2015 09:22 AM EST
What is the file size for this patch?
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RE: New MKX patch
07/03/2015 09:41 AM EST
I didn't get the update yet. I'm on xbox too
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RE: New MKX patch
07/03/2015 09:42 AM EST
Love the classic costumes. Maybe now everyone will stop bitching and moaning about Ermac since he finally has a ninja costume.

Also wondering if Tremor will be released before August, as others have suggested. They typically don't release character data unless it'll be released within the the next 2 weeks. I bet he'll be released before August, and all the legions of rabid Tremor fans can finally pick their favorite character and use their controllers to jerk themselves off while they play as him.

I agree with the classic fatalities - decap for Kitana? Wtf? Why something so mundane and boring? They played it too safe on a few of these classics.

Well, you all got your Tremor now. Can we finally move on?
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RE: New MKX patch
07/03/2015 09:45 AM EST
Kung Lao looks intense, and serious. Reminds me of MK Gold.

Sweet MK4 Quan Chi! Always was my fav look for him.
I mean, I like his main in this game too, but the original...



Ka-Tra
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RE: New MKX patch
07/03/2015 09:49 AM EST
The_TooCool_Master Wrote:
Killamore Wrote:
These new Klassic skins (except Ermac's) look miles better than most of the MK1 ones. I don't get what the material for the ninja costumes is supposed to be. In the past the lower graphical quality made us use our imagination to fill in the details, but now they just look like they are made from foam and rubber.


I used to think that too, then I went into the model viewer. Zoom in and take a good look at the texture work. It looks like padded leather, kind of like blue gym mats. You also see the stitches. You'll get a better understand of what they did. I like the in-game models a lot more now.
They're a lightweight, form-fitting fabric that allows free range of motion. Essentially what the female ninjas have been wearing for years. It's the Logic of Speed > Power.

Also Ermac's isn't any different. It's literally the same costume model stretched over Ermac's body model. And that's why they can't make a human Reptile.
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RE: New MKX patch
07/03/2015 09:51 AM EST
By can`t ``Human`` Reptile be body paint, like Kotal, and Quan Chi?



Ka-Tra
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RE: New MKX patch
07/03/2015 10:32 AM EST
frabn Wrote:

Also wondering if Tremor will be released before August, as others have suggested. They typically don't release character data unless it'll be released within the the next 2 weeks. I bet he'll be released before August



If he's coming that fast, then I take it they're gearing up for a KP2....I sincerely hope.

I wouldn't doubt Tremor getting a "Klassic" skin in a future patch tbh.
"Life, for all it's anguish, is ours Miss Ives. It belongs to no other." - Ferdinand Lyle
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RE: New MKX patch
07/03/2015 11:24 AM EST
Tetra_Vega Wrote:
By can`t ``Human`` Reptile be body paint, like Kotal, and Quan Chi?



Ka-Tra
Seriously waiting for the day they give Reptile a "Human Costume" Costume, which is just an ill0fitting suit of human skin poorly stitched together.
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RE: MKX DLC: Compatibility Pack Patch v1.07 Notes
07/03/2015 11:25 AM EST
I hope they sort out the awful AI.
I can't get a satisfying game. Too easy, boring medium or frustratingly difficult hard.
Bottom line is that however fancy the dresses, if the game ain't right then no more buying from me.
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RE: New MKX patch
07/03/2015 11:53 AM EST
SJWMegatron Wrote:
PaletteSwap40000 Wrote:
Correct, the only difference being the live actor had a stache, meaning removing it from the Klassic Jax skin doesn't make sense. My point was that I was hoping for a Jax with human arms like in MK2 to get something different for him.
You kind of already do: In some fatalities you can see Jax's arms are still human? So I guess it's like Mortal Kombat Annialation?

I do not understand the canon of Jax's arms.

Also, no word on any new Brutalities? Is this the first patch without any?


I'm not sure anyone knows the canon of Jax's arms. I know in the original timeline his regular arms were cybernetically enhanced, but in MK9 his arms were destroyed by Ermac and then replaced with robotic ones. After he died and became a revenant though, I don't know if he regained his human arms like how Cyber Sub became human again. Which would mean his regular arms had cyber enhancements again, maybe.
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RE: New MKX patch
07/03/2015 12:03 PM EST
They really come off as silly with their 'panic' nerfs. LOL did they hit Tanya almost instantly. Bitch did seem ridiculous though, but then they should't have made her like that in the first place... Massive Tanya dropping before Evo incoming?

Hopefully that Shinnok nerf doesn't hurt him too much, not familiar with his precise frame data, but the enhanced ground blast was his main pressure tool.

The KL and Kitana (Mournful) nerfs remind me of Cage's Fisticuffs nerf. Happy for the Royal Storm Kitana buff and the minimum Assassin buff.

I guess they fixed Liu's dirt too...

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RE: New MKX patch
07/03/2015 12:47 PM EST
Tetra_Vega Wrote:
By can`t ``Human`` Reptile be body paint, like Kotal, and Quan Chi?



Ka-Tra


What they could do if they gave him a new costume/retro and What I'd be happy with is if they change the colors of his skin/scales to a more human resembling color (which they should be able to do)

It would make him look human from a distance (Fighting) but off-putting up close (Intros/Winning Animation) and I think that's a perfect way to pull off Human Reptile for this game.
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RE: MKX DLC: Compatibility Pack Patch v1.07 Notes
07/03/2015 01:05 PM EST
WTF with all that Tanya nerfing? They seriously couldn't make all those balance changes before her release?
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RE: MKX DLC: Compatibility Pack Patch v1.07 Notes
07/03/2015 01:21 PM EST
I still don't have an update on the ps4.

What happend ??
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RE: New MKX patch
07/03/2015 01:41 PM EST
Ion3008 Wrote:
It would make him look human from a distance (Fighting) but off-putting up close (Intros/Winning Animation) and I think that's a perfect way to pull off Human Reptile for this game.


Here's a PC mod of Reptile. Click to make bigger.

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RE: New MKX patch
07/03/2015 01:45 PM EST
The_TooCool_Master Wrote:
Ion3008 Wrote:
It would make him look human from a distance (Fighting) but off-putting up close (Intros/Winning Animation) and I think that's a perfect way to pull off Human Reptile for this game.


Here's a PC mod of Reptile. Click to make bigger.



Oh my god that is so dope wow
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RE: New MKX patch
07/03/2015 01:48 PM EST
So Tremor's second fatality involves rock hammers for hands

I am fucking ready
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RE: New MKX patch
07/03/2015 01:48 PM EST
The_TooCool_Master Wrote:
Ion3008 Wrote:
It would make him look human from a distance (Fighting) but off-putting up close (Intros/Winning Animation) and I think that's a perfect way to pull off Human Reptile for this game.


Here's a PC mod of Reptile. Click to make bigger.




Much better than what we actually got.
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RE: New MKX patch
07/03/2015 02:22 PM EST
TheNinjasRock071394 Wrote:
The_TooCool_Master Wrote:
Ion3008 Wrote:
It would make him look human from a distance (Fighting) but off-putting up close (Intros/Winning Animation) and I think that's a perfect way to pull off Human Reptile for this game.


Here's a PC mod of Reptile. Click to make bigger.




Much better than what we actually got.


My god yes.
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RE: New MKX patch
07/03/2015 03:12 PM EST
really interested to see how they pull of Mileena's maneater fatality!

It's my favorite of hers and partly the reason i love mileena so much because it was the only fatality i knew how to do on the super nintendo!

Ethereal, ravenous, piercing. It's Mileena bitch.

Lovely signature by MINION

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RE: New MKX patch
07/03/2015 04:35 PM EST
Those little details do make me feel better about the costumes. I still think they look like someone's cosplay, albeit a good cosplay.

The_TooCool_Master Wrote:


Honestly, if there was a bit more green on the front of this, then it would be exactly what I was hoping the Klassic costumes would be like. They should keep the design as a basic concept, but tweak and change the details to match the character (like how the skin is). Even though all the ninjas were wearing the same thing, I never imagined that they all had the same smooth leather body suit on in different colors.
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RE: New MKX patch
07/03/2015 05:17 PM EST
unleash_your_tounge Wrote:
TheNinjasRock071394 Wrote:
The_TooCool_Master Wrote:
Ion3008 Wrote:
It would make him look human from a distance (Fighting) but off-putting up close (Intros/Winning Animation) and I think that's a perfect way to pull off Human Reptile for this game.


Here's a PC mod of Reptile. Click to make bigger.




Much better than what we actually got.


My god yes.


Awesome combination of MKX, Movie-ish, and UMK3 wow



Ka-Tra