The combo issue
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Mk
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What redman said.I think ONLY diff will be running or run/cancels(is that a thing?)to juggle


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redman Wrote:
I honestly don't think combos are going to be any different this time around. It looks a lot similar to MK9 which is a good thing I guess. I had no trouble doing combos in MK9 or Injustice, only online when lag was involved.
I honestly don't think combos are going to be any different this time around. It looks a lot similar to MK9 which is a good thing I guess. I had no trouble doing combos in MK9 or Injustice, only online when lag was involved.
I tried doing some of the little combos they had on the moves list but I always had difficulty getting them to work properly. I guess you have to time when you hit the buttons a certain way or something. They had relatively simple button inputs and yet most of the time I could not get them to work.
Made me miss the "dial-a-combos" from MKDA-MKA.


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FerraTorr Wrote:
I tried doing some of the little combos they had on the moves list but I always had difficulty getting them to work properly. I guess you have to time when you hit the buttons a certain way or something. They had relatively simple button inputs and yet most of the time I could not get them to work.
Made me miss the "dial-a-combos" from MKDA-MKA.
redman Wrote:
I honestly don't think combos are going to be any different this time around. It looks a lot similar to MK9 which is a good thing I guess. I had no trouble doing combos in MK9 or Injustice, only online when lag was involved.
I honestly don't think combos are going to be any different this time around. It looks a lot similar to MK9 which is a good thing I guess. I had no trouble doing combos in MK9 or Injustice, only online when lag was involved.
I tried doing some of the little combos they had on the moves list but I always had difficulty getting them to work properly. I guess you have to time when you hit the buttons a certain way or something. They had relatively simple button inputs and yet most of the time I could not get them to work.
Made me miss the "dial-a-combos" from MKDA-MKA.
just keep practicing till you get it, it'll take awhile but once you get the hang of it, itll be easier
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I suck at combos that is why I will be using the disappearing act Ermac does to try to confuse my opponents lol.
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Cages_Shades Wrote:
Uppercuts....uppercuts all day long
Combos for sissies
(no for real doing all uppercuts online is hilariously fun)
Uppercuts....uppercuts all day long
Combos for sissies
(no for real doing all uppercuts online is hilariously fun)

lmfao!!!!!! Dont go online little bro, you might be cat food.

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FerraTorr Wrote:
This.
They're developers, not EVO players.
KungLaodoesntsuck Wrote:
The guys playing were probably nervous. They are not pro players and aging with a crowd adds pressure.
The guys playing were probably nervous. They are not pro players and aging with a crowd adds pressure.
This.
They're developers, not EVO players.
And I'm a casual, not a pro Player. You feel me? It worries me if even the devs has some Problems stringing Combos together. Kung Laos whirlwind missed a few times, even if the Opponent was in range. The hitbox is strange at the Moment if you ask me. The only Long Combo you saw was in the first kombat kast in a battle between Sub Zero and Scorpion where Scorpion teleports himself several times. And even this was hard to pull off.
And the fact that it was the devs, so like a casual Player, worries me. I don't have the time to practice a month with only one character. I'm just a casual :)
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