Characters that you want some changes in future online updates
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posted05/26/2011 11:36 AM (UTC)by
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Zidane_FF
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01/23/2005 12:32 PM (UTC)
For me Smoke

He is totally unfair and his combos could be weakened or changed.

Usually when an opponent start that uppercut combo and teleport I leave the battle.

Dont have patience.
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microchip
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05/23/2011 04:43 AM (UTC)
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smoke is fine the way he is. he hardly has any mix-ups. the combo you speak of starts with a high, the second (optional) hit is an overhead, and the last hit is another high.

meaning, just block high and you'll be fine. and don't be a ragequitter, nobody likes those.

One of Nightwolf's attacks is clearly a low attack, but it registers as a high. Fix that.

Ermac also has a low attack that registers as a high, fix that too.

Stryker's backFP BP BP combo is a pop up, but you can't do it repetitively for some reason. If he was able to do it again, this would add a lot more potential to his juggles.

Quan Chi needs a bit of a buff, and his skeletal boost either needs to be made to where it only causes him to gain health, or just get rid of it completely, because without the damage increase, Quan Chi is flat out weak.

That's all i can think of right now off the top of my head.



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GuardiaXIV
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05/23/2011 05:06 AM (UTC)
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Mileena's roll should NOT be blockable standing! That move is clearly a low. Please make it a little less risky to throw out.
Less startup on Jade's boomerangs please. She sometimes loses ranged wars with how long they take to come out,
Make Scorpion's spear a little bit slower. This move faster than most projectiles and just plain annoying with how hard it is to react to.
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ZeroSymbolic7188
05/23/2011 05:45 AM (UTC)
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Zidane_FF Wrote:
For me Smoke

He is totally unfair and his combos could be weakened or changed.

Usually when an opponent start that uppercut combo and teleport I leave the battle.

Dont have patience.


ITS OFFICIAL... YOU SUCK!
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Legendary-Scorpion
05/23/2011 09:26 AM (UTC)
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GuardiaXIV Wrote:
Mileena's roll should NOT be blockable standing! That move is clearly a low. Please make it a little less risky to throw out.
Less startup on Jade's boomerangs please. She sometimes loses ranged wars with how long they take to come out,
Make Scorpion's spear a little bit slower. This move faster than most projectiles and just plain annoying with how hard it is to react to.


Your kidding right? Scorpion's spear is slower then most projectiles.
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Fuzzymic14
05/23/2011 10:31 AM (UTC)
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Nerf Raiden !
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Human-Smoke-4-ever
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Why couldn't this ending have happened?

05/23/2011 10:44 AM (UTC)
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Zidane_FF Wrote:
For me Smoke

He is totally unfair and his combos could be weakened or changed.

Usually when an opponent start that uppercut combo and teleport I leave the battle.

Dont have patience.


You think he's unfair now just wait until his Klassic skin is available. You'll be seeing spears and teleport punches galore. :)
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TemperaryUserName
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05/23/2011 11:00 AM (UTC)
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Legendary-Scorpion Wrote:
Your kidding right? Scorpion's spear is slower then most projectiles.

I don't know the specific frame data, but I strongly doubt that. I can't think of anyone with faster start up animation than the Scorpion's spear. But that's the way it should be. It's part of his mix-up.

As for Mileena, her roll should not hit low. Her teleport hits high, and if her roll hit low, her mix-ups would have 50% success rate. That would be kinda ridiculous.

And Smoke is fine. Let's not start nerfing mid-tier characters.

Really, it's just Raiden. Make his teleport punishable and trim a little damage off his torpedo.
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Sindel_Fan
05/23/2011 01:18 PM (UTC)
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Sindel's flight... make it fluid and usefull.
Sindel's banshee scream... git it range a bit.

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Harle
05/25/2011 07:32 AM (UTC)
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On the subject of Mileena, I don't think making her roll hit low would be all that ridiculous... Her timing is very off beat. She reminds me of Setsuka from SC, all that fancy timing that's really a pain in the ass. Giving her something actually somewhat accessible wouldn't be so bad, considering if the player makes a single mistake, their opponent can punish her with relative ease, much more so than most other characters... She just stays in the air so long after the roll is blocked.

I'd like to see Mileena fixed up quite a bit, maybe make her normal moves hit a little faster (everyone talks about her speed, but that's only her special moves, everything else is slow)... Changing her roll to low and making her normals faster would still leave her much more difficult to use than the overpowered characters.
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Espio872
05/25/2011 07:52 AM (UTC)
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Raiden and Kung Lao could stand to be toned down perhaps...
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Lokheit
05/25/2011 08:14 AM (UTC)
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I'm not a fan of him but... GIVE KANO HIS F****G LASER!!! You can't put the move that make shim different from common thugs on a short cutscene and not giving it to him! What's next? Scorpion won't use the spear? Subby won't use the iceball?

Appart of that more or less I'm fine, I don't think it's about of nerfing some character but enhacing some others that need it. And I don't want one of my favs (Kung Lao) being nerfed before I can try using him (not until late June ;( and I like him since many games ago before knowing he was a beast on this game).
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TortureLegend
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05/25/2011 08:33 AM (UTC)
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Temp Raiden's Teleport is very punishable. I do think it could use an added frame or two. Kung Lao could use a bit of frame nerfing as well. Kano's up ball and Cage's flash kick, obviously Cyrax needs a bit of de tuning.

@OP, lol, someone needs to quit crouch blocking like a bitch.
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projectzero00
05/25/2011 09:02 AM (UTC)
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Mileena's ground roll. It is a GROUND roll and it should not be blocked standing! Mileena is already really hard to play online coz her moves need timing and the lag totally ruins her! So make her a bit more accessible: Fix the damn ground roll! It's ridiculous how punisheable her specials are! And also make her a bit quicker (the only quick thing about her is her specials and those are easy to predict and punish)
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Nephrite
05/25/2011 11:00 AM (UTC)
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I too find it hilarious that Mileena's ground roll hits high. Maybe her teleport kick should miss if the opponent is crouching, for the balancing issues (if her roll would hit low).

I don't think her normals are slow. Her low kick attacks are awesome for pressuring opponents. Her roll can be used to quickly cover distance, don't try to hit the opponent, use the move to get up to the opponent and since they'll probably be holding block, throw them. Also her b+3, b+4 does wonders.

Cage's (to his advantage) and Kitana's (to her disadvantage) X-rays are glitched and that needs to be patched ASAP!


Two characters that really stand out, imo, are Raiden and Kung Lao. They're not even my main characters, yet I win most of the matches when I play with them against other people who are of the same skill level. Kung Lao is just awesome all around, and Raiden's teleport and torpedo are deadly as hell.

And maybe (but really maybe) Sektor's missiles should come out a bit faster (I'd like it if you could delay/charge them).
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unseenwombat
05/25/2011 01:32 PM (UTC)
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projectzero00 Wrote:
Mileena's ground roll. It is a GROUND roll and it should not be blocked standing! Fix the damn ground roll! It's ridiculous how punishable her specials are! And also make her a bit quicker (the only quick thing about her is her specials and those are easy to predict and punish)



Her stuff should not be so horribly punishable on block while Ermac can spam his tele-throws with impunity. I'm not saying make ball roll recover instantly on block, but make it a little harder than giving the opponent a huge f***ing window to react, think about what he wants to do, make a sandwich, come back and combo Mileena's cute ass to oblivion.

Lokheit Wrote:
I'm not a fan of him but... GIVE KANO HIS F****G LASER!!! You can't put the move that make shim different from common thugs on a short cutscene and not giving it to him! What's next? Scorpion won't use the spear? Subby won't use the iceball?
The eye lazor is a stupid thing only added in mk3 for humor. I wish he didn't even have it in story mode.
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Fenix
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05/25/2011 01:39 PM (UTC)
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Mileena has an instant over head that leads to several 20-30% damage combos when it hits anti-air. She needs her sigh stabs fixed, but she does not need a lightning fast low.
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Harle
05/25/2011 02:15 PM (UTC)
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Mileena's specials are extremely punishable, her normals are slow, her damage is low, her x-ray isn't worth using, etc... And the fact that she can hit someone in the air cancels that out?

Point: I would like to stop doing twice as much work for half as much reward. Yes there are worse off characters than Mileena, when played properly(with much effort), she performs well enough, and part of me really likes that playing her successfully means watching and plotting devilishly, but a bigger part of me is annoyed when so many characters can basically head in without much thought at all and still have a high chance of success.

We're not talking about something of game changing levels of power, just a low hit... It takes just as much effort to block standing as it does to block ducking, if everyone was a Mileena player, they'd have the lightning fast reaction speed necessary to do so.
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Zmoke
05/25/2011 02:16 PM (UTC)
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Roundhouse kicks for everyone!
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Fenix
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05/25/2011 04:48 PM (UTC)
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@Harle
Seriously, what character has this be all end all easy mode way to get in and super high damage? Kung Lao? Maybe. But Kung Lao is getting hit with the nerf sledgehammer.

Mileena's roll is high, blockable and easily punishable because thats the way moves that grant free combos work. I'm sorry your favorite character is one of the more complex ones, but if every character played the same what would be the point in having 30 of them?
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Nephrite
05/25/2011 04:53 PM (UTC)
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Well, I don't know about you, but to me it just looks ridiculous when someone blocks her roll high. Does she even reach high enough to touch their hands that are blocking?



As for Kano's eye laser, they should have incorporated it in his x-ray, as the final part of it instead of that generic kick to the head (which is also used by Smoke).

Kano's x-ray should have been knife into one leg, knife into other leg and then laser piercing a hole in the forehead bone by melting it. Would have felt much more in character.
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skahwt
05/25/2011 05:43 PM (UTC)
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@ OP

Pretty weak you rage quit a match just because you can't handle an opponents combo. If you see it so often you should have come up with a counter by now. I don't think Smoke is over-powered. He is definitely beatable.

The one character I would like to see changes to is Raiden. I think his teleport needs to be slowed down a bit, and I'd like to see more startup on his superman.
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Fenix
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05/25/2011 06:25 PM (UTC)
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@Neph, are you really arguing "unrealistic blocking" in the game where people can get their spines broken then get back up and fight? Or block a thrown knife / sword / lightning / acid with their bare hands or pull an infinite number of blades, bombs, and missiles from compartments within vital limbs and organs? Should Smoke's bomb be low? Should Cyrax's blade be unblockable? Should Kenshi be immune to Stryker's X-Ray?

With any luck, the days of NRS compromising gameplay for pointless aesthetics reasons are over. They already went WAY above an beyond the call of duty by re-animating and voicing two whole characters just for the sake of alternate costumes.
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B_i_G_E_v_i_L
05/25/2011 07:51 PM (UTC)
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I would really really like an extra version of the ice clone. Right now we have an ice clone which makes Sub-Zero go behind the clone, hence any character jumping forward or dashing forward is likely to hit the clone. But with so many characters having a teleport and Sub-Zero not having a teleport like in MKvsDC and also the fact that the ice parry was given to Cyber Sub-Zero, it makes Sub-Zero more difficult to play with against teleport spammers.

A new clone move which leaves a clone behind Sub-Zero and he remains ahead of it would solve this problem, teleporting opponents would get frozen allowing some kind of defense.

Compared to Scorpion, Sub-Zero is really weak in this game in terms of his arsenal of moves. The Spear and the Ice ball though similar and allow a free hit, one causes damage, the other doesn't, one if it connects well, requires no movement as the opponent is very near to you, with the dashing and no running, sometimes if the opponent is very far in the screen, all you can do is either throw another ice ball or slide. Then Scorpion has an unblockable ground move with hell fire while Sub-Zero's Ice puddle is the most useless move in the world with the time it takes, both share a low move with their slides, Subby's being the more useful. The clone and Scorps teleport if matched up, again gives a huge advantage to Scorpion, the clone used to stay intact before even if Sub-Zero was hit, so an enhanced teleport from Scorp would freeze him the second time. Same with Mileena's teleport kick, after the kick she would freeze. But now the clone shatters when Sub-Zero is hit, hence it too has become much less effective defensively. Then Scorpion also has the added bonus of having an air throw.

Quite honestly, Sub-Zero is probably the character most screwed around in this game by NRS. From the Start up punch by Scorpion, every game trailer other than his own ones feature both him and Scorpion show Subby getting whipped/killed. Story mode has both Sub-Zero's dying, one with the added insult of being automated. I don't know how else they could have really screwed up my favourite character, but gameplay wise I think he should at least be given more options. The Ice ball and the Slide being the two useful moves for a character can get VERY predictable against good players.

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Nephrite
05/25/2011 08:01 PM (UTC)
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Fenix Wrote:
@Neph, are you really arguing "unrealistic blocking" in the game where people can get their spines broken then get back up and fight? Or block a thrown knife / sword / lightning / acid with their bare hands or pull an infinite number of blades, bombs, and missiles from compartments within vital limbs and organs? Should Smoke's bomb be low? Should Cyrax's blade be unblockable? Should Kenshi be immune to Stryker's X-Ray?

With any luck, the days of NRS compromising gameplay for pointless aesthetics reasons are over. They already went WAY above an beyond the call of duty by re-animating and voicing two whole characters just for the sake of alternate costumes.


I understand what you're saying, however comparing unrealistic looking moves/fatalities/x-rays with the properties of the moves ain't really the way to go, imo.

When you play a fast paced game, instant reactions are very important. So if I see someone blocking while standing, my instant reaction would be hit low. Mileena's roll definitely "visually" hits low (hits the opponent's legs) even though the game doesn't register it hitting low. Same goes for Smoke's bomb, it visually hits low.

What I'm trying to say, I hope one day moves that visually hit low really do register as low hitting moves, because it works better with instincts and fast reactions.

It's too late now for this game. If Smoke's bomb would really register as a low hit, he'd need to be toned down in other segments of his game.

The system now is very good, but it'll be even better when visual elements and move properties are actually in sync.

I hope you'll understand what I'm trying to say, English is not my first language so I apologize if something I said is not clear.

Basically, all I'm saying is that it would be even better if a move that seems to hit low actually did hit low. Work it out developers and keep the game balanced. I don't think that's impossible.


EDIT: @B_i_G_E_v_i_L: regarding Scorpion's spear vs Sub-Zero's freeze projectile. One advantage Sub-Zero has is that when he trades projectiles with opponents, the opponent will get frozen even if Sub-Zero got hit by the opponent's projectile, so you're able to dish out some damage. When Scorpion trades his spear with another character's projectile, the spear will be canceled out, it won't pull the opponent towards Scorpion. In that regard, Sub-Zero's freeze projectile is superior.
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