Kombo Workshop: List of useful kombos for every character
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RE: Kombo Workshop: List of useful kombos for every character
08/03/2011 09:45 PM EST
I didn't see these combos listed for Sheeva, so here goes.

Sheeva: jum in punch1,2 back 1, 1, anti-air grab (27%) enhanced gives you over 30.

2, 1+2, fireball (28%).

2,1,2,forward 1, fireball (28%)


Rain: 4,3, lightning, roundhouse, 4,3 bubble, geyser kick (34%)

4,3, lightning, roundhouse,4,3, X-ray, then uppercut for (44%-48%)

jump in 1 punch, 1,2 forward 4, 1,2, forward 4, 1,1,water cannon. (32%).





Stryker: jump in 2, back 2, forward 2, dash in 1,1, gun shot, uppercut (32%).


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RE: Kombo Workshop: List of useful kombos for every character
08/07/2011 07:40 AM EST
I got a Noob combo I haven't seen any one post or actually even seen any one do for some reason... anyways

Noob:
B+FP, BP, FP, BK xx Tele Slam
22% (25% with jump in punch)

Good combo for Noob. Can also sub teleslam for a shadows slide, but not as good damage (20% I think) and I don't think you can xray it. At least when I've tried I seem to always whiff it. But BP, FP, BP, X-RAY works.
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RE: Kombo Workshop: List of useful kombos for every character
08/12/2011 05:16 AM EST
It's B+BP, FP+BP xx fireball for Sheeva for 3 hit 28% combo. I wish there was more posted about Sheeva....
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RE: Kombo Workshop: List of useful kombos for every character
08/12/2011 12:43 PM EST
Cyber Sub -

JP, 2, 1, Freeze, JP, 2, 1, 2+1, X-Ray - 50%

I believe those are the inputs. I am not on right now and am so much more used to just putting the actual letters for the buttons.


Nightwolf-

JP, ->+3, 1, Hatchet, Hatchet, 2, X-Ray - 50%

Same as above, I will update the inputs if they are wrong once I get on.
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RE: Kombo Workshop: List of useful kombos for every character
08/21/2011 08:40 PM EST
Mileena
Corner: B2xxJPS,U4,U4,1,B4,EN Ball,1,1,EN Ball,En Neckbite.
Damage: 34%
Sorry if I did it wrong, its weird to me to write like this lol
Khameleon Wins! Credit to whoever made the Jade pic.
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RE: Kombo Workshop: List of useful kombos for every character
08/25/2011 09:00 PM EST
Sindel 2-bar combo

(wall) B3, F2, EX Scream, B3, F2, JK, EX Low Fireball (8 hits, 37%)

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RE: Kombo Workshop: List of useful kombos for every character
08/31/2011 10:21 PM EST
I dont know if anyone has done this combo or not, i just made it myself a few days ago...

Ermac- JiP, F1, 1, 4, Teleport Punch, Dash, 2, 2, Forcelift, Dash, B1, 2, F1, Dash, Force Push - i believe its 40% but i know for sure its a 43% with an enhanced Force Push.
Thanks to xB$INx for the Kick-Ass Sig.
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RE: Kombo Workshop: List of useful kombos for every character
09/02/2011 12:28 AM EST
That second Nightwolf combo (corner) only does 42% now (without jump punch).

I know a 45%, 1-bar corner combo with Nightwolf. It goes:

-B+2, 2, xx, Hatchet**, Hatchet, EX Hatchet, (pause), F+3, 1, 2, Shoulder Charge***.
(This variation (starter) does the most damage; the others do from 42-44%)

Some other ones (many variations for starters) are (midscreen/corner):

-F+3, 1, xx, Hatchet, Hatchet, Uppercut*-- 28-31% (depending on starter).
This combo is great for online where lag can prevent more timing oriented combos.
(You can also start this, or similar combos with: B+1, 1, xx, Hatchet; 1, 2, xx, 2, Hatchet; B+2, 2, xx, Hatchet; there are a few others, but they are less effective).

-F+3, 1, xx, Hatchet, (Hatchet; corner only), EX Hatchet, Choke****-- 31-34% (depending on starter).

-F+3, 1, xx, Hatchet, Hatchet, 1, dash, 1, dash, 1, 1, Shoulder Charge-- 29-33% (depending on starter). This one is hard to do online because of the button delay.

A few simple ones are:

-F+2, 1, xx, Choke-- 20%

-1, 1, Shoulder Charge-- 18%

-(On jumping opponent) Hatchet, Choke; Hatchet, Hatchet, Uppercut; etc.-- 17-20%.




-- All of these combos can begin with a jump in punch.
-- B+2, 2(, 1) is an overhead starting from the second hit.
--1, 2, 2(, 1) is an overhead starting from the third hit.
*D+2
**D, F, 1
***F, F, 4
****D, F, 2

So yeah, that's all I can think of for Nightwolf for now. These are all very doable combos that I use all the time. And sorry if I didn't do this correctly and/or it's difficult to read, this is the first one I've done. Thanks! smile EDIT: just added the cancels (xx); hope I did them right.
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RE: Kombo Workshop: List of useful kombos for every character
09/07/2011 02:46 AM EST
I just started playing Cyrax recently. Only got one good combo at the moment....

Cyrax: JPS, FP, BP xx enhanced bomb ( B, B, BK), bomb (F, F, BK), uppercut... B+BP, dash, FP, BP, FP

52%

This combo does require some proper and quick timing with the uppercut.
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RE: Kombo Workshop: List of useful kombos for every character
09/08/2011 08:34 PM EST
Got another Ermac combo for yall... This is a Corner XRAY Combo....
JiP, B1, 2, F1, Dash, F2, B3, Force-Lift, B1, 2, F1, X-RAY - i'm pretty sure its 57%.... Ive made this up just now
Note: F2, B3 needs strict timing.
Thanks to xB$INx for the Kick-Ass Sig.
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RE: Kombo Workshop: List of useful kombos for every character
09/09/2011 11:48 AM EST
Mileena

U4, U4, B1, 4, 1, 1, 2, X-Ray. 14 hits, 40%

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RE: Kombo Workshop: List of useful kombos for every character
09/10/2011 07:49 AM EST
Kitana 2 bars

F2, B1, NJ4, Fan toss, Dash, Fan toss, dash, (2, Ex Fan toss cancel, 2, Fan toss, Ex Fan toss cancel, Fans,) 2, Cutting fan

17 hits, 43% ( ) all while dashing, at the beginning you can add an jump in punch for an extra hit and 45%
EDIT: Uploaded a vid of it Video of the combo
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RE: Kombo Workshop: List of useful kombos for every character
09/19/2011 09:09 PM EST
Heres a long but simple Cyrax Combo (well atleast i think its simple lol)

JiP, 2, 1, Net, *Walkback just a little* JiP, B2, Dash, Enhanced Bomb, Medium Bomb, Uppercut, 3, Enhanced Bomb, Dash, 3, Enhanced Bomb, Dash, 1, 2, 1 - 20 Hits 53%

Thanks to xB$INx for the Kick-Ass Sig.
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RE: Kombo Workshop: List of useful kombos for every character
09/19/2011 09:14 PM EST
Heres a Rain combo i havent seen. yet.

JiP, B2, 1+2, Dash, 1, Dash, 1, 1, Lightning, Super Kick, 4, Geyser Kick.

Now i forgot the damage, because i don't play rain like that, but I'll have the damage up tomorrow.
Thanks to xB$INx for the Kick-Ass Sig.
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RE: Kombo Workshop: List of useful kombos for every character
09/30/2011 10:30 PM EST
Nightwolf-

57% corner x ray combo (my pride and joy :p):

JIP, B+2,2, Hatchet, Hatchet, F+3,1,2, 1,2, XRAY.

48% corner combo:

JIP, B+2,2, Hatchet, Hatchet, F+3,1,2, 1,2,2, Choke.

52% midscreen x ray combo:

JIP, B+2,2, Hatchet, Hatchet, 1, dash, 1, dash, 1, dash, 1,2, XRAY.

39% midscreen combo:

JIP, B+2,2, Hatchet, Hatchet, 1, dash, 1, dash, 1,2, Choke.
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RE: Kombo Workshop: List of useful kombos for every character
09/30/2011 10:49 PM EST
Rain-

44-48(?; I can't remember lol)% corner combo:

JIP, 4,3, Lightning, 4,3, Geyser Kick, 4, Geyser Kick, 4, Geyser Kick.

53% midscreen x ray combo:

JIP, 4,3, Lightning, Roundhouse, 4,3, Bubble, 4,3, XRAY, Geyser Kick.

40% midscreen combo:

JIP, 4,3, Lightning, Roundhouse, 4,3, Bubble, 4,3, Water Jet

35% midscreen combo:

JIP, B+2,1+2, dash, 1, dash, 4,3, Lightning, Roundhouse, 4, Geyser Kick.

35% midscreen combo:

JIP, B+2,1+2, Lightning, dash, Roundhouse, 4,3, Bubble, 4,3, Water Jet.

31% midscreen combo:

JIP, 1,2,F+4, 1,2,F+4, 1,1, Water Jet.
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RE: Kombo Workshop: List of useful kombos for every character
10/09/2011 02:55 AM EST
Rain: 66% 1 bar, 13 hits (Corner) (With H20 Boost)

EX H20 Boost, JIP, 4, 3, Lightning, Geyser kick, 4, 3, Geyser Kick, 4, Geyser kick, 4, 3, Geyser kick

EDIT: Rain: 68% 2 bars, 13 hits (Midscreen) (With H20 Boost)

EX H20 Boost, JIP, 4, 3, Lightning, 4, 3, EX Roundhouse, 4, 3, Water bubble, 4, 3, B4
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RE: Kombo Workshop: List of useful kombos for every character
10/10/2011 07:35 AM EST
redman Wrote:
Kitana 2 bars

F2, B1, NJ4, Fan toss, Dash, Fan toss, dash, (2, Ex Fan toss cancel, 2, Fan toss, Ex Fan toss cancel, Fans,) 2, Cutting fan

17 hits, 43% ( ) all while dashing, at the beginning you can add an jump in punch for an extra hit and 45%
EDIT: Uploaded a vid of it Video of the combo



That's actually not a NJ4 you did in the video, it's the forwards jump kick. wink

You don't need to press b1 at the start, it's just f2, 1 (it's simpler too). wink

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RE: Kombo Workshop: List of useful kombos for every character
11/17/2011 10:09 AM EST
NOOB SAIBOT:

B1,2,1 xx En.Shadow Ball. [13% Dmg and to surely piss people off]

Here's something I learned during the month of the game's release, it's probably common now, but I figured I'll say it anyway.
B1,2,1,4, X-RAY [38% Dmg]

Corner Only:

{The basics}
NJP, 2,1, shadow upknee. [16% dmg]
NJP, 1,2, shadow upknee. [17% dmg]

From there on out, you can mix those two combos up and get stuff like this:

NJP, 2,1, shadow upknee, 1,2, shadow upknee [24% dmg]

NJP, 2,1, shadow upknee, 1,2, shadow upknee, 2,1, shadow upknee, 1,2, shadow upknee [32% dmg]

::Now with Enhance Shadow Upknee: [need 3 bars]::

NJP, 2,1 En.Shadow Upknee, 2,1 En.Shadow Upknee, 2,1, En.Shadow Upknee. [36% Dmg].

NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, 2,1, En.Shadow Upknee. [37% Dmg].

NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, En. Teleport Slam [37% Dmg].

NJP, 2,1 En.Shadow Upknee, 1,2, En.Shadow Upknee, 2,1, En.Shadow Upknee, 1,2 Shadow Tackle [44% Dmg]


Now my personal favorite. Due to damage scaling it's just a flashy combo.

NJP 2,1, Shadow Upknee
2,1, Shadow Upknee
2,1, Shadow Upknee
1,2, En.Shadow Upknee
1,2, En.Shadow Upknee
1,2, En.Shadow Upknee
2,1 or 1,2 Shadow Tackle
[39% Dmg]

"BEER ME!" - Noob Saibot
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RE: Kombo Workshop: List of useful kombos for every character
11/17/2011 11:45 AM EST
::QUAN CHI::

Up+3 xx Trance. [Useful set up against turtlers]

Note: You can substitute the "B+2,1," with "B+3,1+2".
Does less damage but it hits low so it's good against ninja turtles.
"B+3,1+2, Trance" won't work against turtles.

B+2,1,dash 2,1,2 xx Trance, F+1,2,1+2 [30% Dmg]
B+2,1,dash 2,1,2 xx Trance, F+1,2, xx X-RAY [42% Dmg] [56% w/ Damage Boost Activiated]
B+2,1, Trance, B+2,1, dash 2,1 xx X-Ray [47% Dmg] [62% w/ Damage Boost Activated]


Corner Only:

B+3,1+2, B+2,1, 2,1,2 xx Trance, F+1,2,1+2 [34% Dmg] [45% w/ Damage Boost Activated]
B+3,1+2, B+2,1, 2,1,2 xx Trance, F+1,2 xx X-Ray [44% Dmg] [53% w/ Damage Boost Activated]

B+2,1, B+2,1, 2,1,2 xx Trance, F+1,2,1+2 [35% Dmg] [47% w/ Damage Boost Activated]
B+2,1, B+2,1, 2,1,2 xx Trance, F+1,2 xx X-RAY [46% Dmg] [61% w/ Damage Boost Activated]

"BEER ME!" - Noob Saibot
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RE: Kombo Workshop: List of useful kombos for every character
11/17/2011 04:19 PM EST
IDK if this combo is in here or not but oh well

Johnny Cage Xray Combo 12 hits, 52%

XRAY, B3 2, 2, 1, 1, 44, nutpunch

Sub-Zero corner combo 10 hits, 41% no meter

JIP, 214 freeze, 4, 224 slide

Sub-Zero "Stylish" Corner combo, 49% 3 bars

B12, *XRAY DASH CANCEL*, B12 freeze, NJP, NJP, B12, 214 slide

I suggest doing that combo ^ only when the guy is that much damage left, or if he's inexperienced.


EDIT:
Thanks to WeaponTheory^, I might actually start using quan chi now. grin
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RE: Kombo Workshop: List of useful kombos for every character
11/21/2011 02:42 AM EST
m0s3pH Wrote:
Mileena

U4, U4, B1, 4, 1, 1, 2, X-Ray. 14 hits, 40%


You can extend this slightly by adding a ground roll as well. Combo will read like this:

U4, U4, B1, 4, dash, 1, 1, 2 xx roll, B1, 4, X-Ray.

Cant remember the number of hits off top of my head but does 45% damage
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RE: Kombo Workshop: List of useful kombos for every character
11/23/2011 03:06 PM EST
nyjetsrulz87 Wrote:
You can extend this slightly by adding a ground roll as well. Combo will read like this:

U4, U4, B1, 4, dash, 1, 1, 2 xx roll, B1, 4, X-Ray.

Cant remember the number of hits off top of my head but does 45% damage


When's the last time you did that? Every time I tried, it keeps reading 41% Damage. (17Hits)

While we're on the subject of MILEENA, here's mine:

F3 xx Roll, U4, B1,4 xx Roll. [24% DMG]
F3 xx Roll, U4, B1,4, xx Teleport [25% DMG]
F3 xx Roll, U4, B1,4 dash 1,1 2 xx Sai Throw [29% DMG]
F3 xx Roll, U4, B1,4 dash 1,1 2 xx X-RAY [39% DMG]

U4,U4,B1,4 xx Roll, U4. [27% DMG]
U4,U4,B1,4 xx Roll, F3 xx Sai Throw or Roll [28% DMG]
U4,U4,B1,4 xx Roll, F3 1+2 [29% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx Roll [30% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, dash 1,1 xx NeckBite [32% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, F3 1 +2 [32% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, dash 1,1,2 xx Roll [33% DMG]
U4,U4,B1,4, dash 1,1,2 xx Roll, dash 1,1, xx X-RAY [39% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx X-RAY [40% DMG]

2,3 xx Roll, U4, B1, 4, 1,1,2 [31% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 xx Roll [32% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 xx NeckBite or Sai Throw [33% DMG]
2,3 xx Roll, U4, B1, 4, 1,1,2 xx X-RAY [42%]

Me personally, I love the 2,3, xx Roll and the F3 xx Roll.
The fact that you can cancel the hits into a Roll is insane.
I love you Mortal Kombat. <3

Was these combos good for you? - Mileena

"BEER ME!" - Noob Saibot
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RE: Kombo Workshop: List of useful kombos for every character
11/25/2011 02:01 PM EST
I probably forgot a Jumping Punch at the beginning, will double check the combo again tonight.

I will also try out your combos as well. Most of them are similar actually. Though I think a few of them possibly could be extended further. Will test and get back to you.
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RE: Kombo Workshop: List of useful kombos for every character
11/27/2011 01:34 PM EST
After checking, the combo I posted had a JPS at the beginning making it 18 hits and 44% damage.

@Weapon Theory

I tried out your combos which are really good, most of them similar to the ones I do. I did manage to extend some of them with an extra hit or two to do more damage:

F3 xx Roll, U4, B1,4, xx Teleport [25% DMG] If you add a Sai throw to the end of the Teleport you get 28% DMG

U4,U4,B1,4 xx Roll, U4. [27% DMG]
U4,U4,B1,4 xx Roll, F3 xx Sai Throw or Roll [28% DMG]
U4,U4,B1,4 xx Roll, F3 1+2 [29% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx Roll [30% DMG]
U4,U4,B1,4 xx Roll, B1,4 xx X-RAY [40% DMG]>

All the U4 combos listed here. You can add a BK (4) before you cancel to a roll to add 3% DMG to each combo. As an example, the first combo would look like this.

U4,U4,B1,4,4 xx Roll, U4 (30% DMG)

Hope I've helped in some way. Anyway, here's a few random combos I did whilst messing around. Not the best out there but fun to do with the bottom two I believe uses all of Mileena's specials

2,3 xx roll, U4, 3, 4, X-ray (13 hits, 42%)
U4,U4, JFK xx Teleport, Sai, roll, B1,4, Neckbite (13 hits, 33%)
4,2 xx Teleport, Sai, roll, B1,4, Neckbite (12 hits, 29%)