[MK2011] Kombo Workshop: List of useful kombos for every character
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RE: Kombo Workshop: List of useful kombos for every character
04/25/2011 02:56 PM EDT
bump
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RE: Kombo Workshop: List of useful kombos for every character
04/25/2011 04:33 PM EDT
you're bumping a sticky thread?
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RE: Kombo Workshop: List of useful kombos for every character
04/25/2011 06:32 PM EDT
ravendozier954 Wrote:
bump


-_-

Don't bump threads.

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RE: Kombo Workshop: List of useful kombos for every character
04/26/2011 01:19 AM EDT
Quan Chi

JPS,B+2,1,dash,B+2,1,dash,1,1,2,trance,F+1,2,1+2.
(Can replace 1+2 at the end with an xray if available.)
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RE: Kombo Workshop: List of useful kombos for every character
04/26/2011 06:35 AM EDT
ya I canceled that post lol. I guess it went through. I couldnt find the thread but realized it was stickied after lol.

Scorpions teleport kicks combo no longer works as they fixed it after the demo. Alot of subzeros and raidens from the guide does not work anymore either. Gotta update the combos that no longer work.
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RE: Kombo Workshop: List of useful kombos for every character
04/26/2011 02:59 PM EDT
Smoke

JPS, FK, D+FP, BP, Dash, FK, BP, Smoke Cloud, Dash, FK, D+FP, BP, Air Grab
41%

Stryker

JPS, B+FP, BP, BP, NJP, Gun Shot, Roll
30%

Can do 38% damage if you use both enhanced gun shot and roll.
Make sure you pull off the gun shot quickly after the NJP so that the opponent is high enough to perform the roll.
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RE: Kombo Workshop: List of useful kombos for every character
04/26/2011 06:13 PM EDT
Updated the list
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RE: Kombo Workshop: List of useful kombos for every character
04/26/2011 07:56 PM EDT
New Smoke BnB, credit goes to Konqrr for this one:

FK D+FP BP, jump kick xx airthrow, OTG smoke bomb, dash, FK D+FP BP, jump kick xx airthrow, OTG smoke bomb (46%)
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RE: Kombo Workshop: List of useful kombos for every character
04/26/2011 09:51 PM EDT
Coheed Wrote:
New Smoke BnB, credit goes to Konqrr for this one:

FK D+FP BP, jump kick xx airthrow, OTG smoke bomb, dash, FK D+FP BP, jump kick xx airthrow, OTG smoke bomb (46%)


Now that's a sexy combo
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RE: Kombo Workshop: List of useful kombos for every character
04/27/2011 01:19 AM EDT
I don't like the BP FP notations so I just use 1,2,3,4.

Jade

JPS b+1 xx db+2, ff, b+2, ff, 2,3,f+2, df 2 (ex) : 43%

Corner:
JPS b+1, db+2, b+2, 2,3 xx df+4, cr.4, df+4 : ~34% The corner one you can also EX the shadow kicks for more damage. They add 3% each I believe.
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RE: Kombo Workshop: List of useful kombos for every character
04/27/2011 02:06 PM EDT
Here's a MUCH easier Kitana BnB, saw Combofiend doing a slight variation at WNF: F+BP FP, B+BP xx fan throw, dash, fan throw, dash, BK xx cuttting fan (38%)
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RE: Kombo Workshop: List of useful kombos for every character
04/27/2011 06:08 PM EDT
Sindel: B+FK F+BP, scream, JPS B+FK F+BP, FP, dash, FP FP FP xx hair throw or X-ray (38%, 48 with X-ray)
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RE: Kombo Workshop: List of useful kombos for every character
04/27/2011 08:00 PM EDT
Coheed Wrote:
Here's a MUCH easier Kitana BnB, saw Combofiend doing a slight variation at WNF: F+BP FP, B+BP xx fan throw, dash, fan throw, dash, BK xx cuttting fan (38%)


Thanks, I was sorely in need of a high damage combo for Kitana. I'll have to try this one out.

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RE: Kombo Workshop: List of useful kombos for every character
04/28/2011 03:01 AM EDT
Ryukeshen Wrote:
I don't like the BP FP notations so I just use 1,2,3,4.

Jade

JPS b+1 xx db+2, ff, b+2, ff, 2,3,f+2, df 2 (ex) : 43%

Corner:
JPS b+1, db+2, b+2, 2,3 xx df+4, cr.4, df+4 : ~34%
The corner one you can also EX the shadow kicks for more damage. They add 3% each I believe.


Here's a video of some of the JPS b+1 combo starter combos.

http://www.youtube.com/watch?v=nOI1uJ07gh4
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RE: Kombo Workshop: List of useful kombos for every character
04/28/2011 01:47 PM EDT
SCORPION

JPS, FP, FP, xx e-spear, NJP, dash, B+BP, dash, FP, FP, xx e-teleport (10 hits, 38%)
Not too difficult, I believe having your opponent in the corner makes it easier, but it can be done mid-screen as well.

JPS, FP, FP, xx e-spear, NJP, dash, B+BP, dash, FP, FP, xx teleport, air throw (11 hits, 40%)
It's very difficult to land the full chain here, as you have a miniscule window to hit the air throw after the teleport. Might be easier to land on PS3 than on 360 due to D-pad issues.

JPS, FP, FP, xx spear, NJP, dash, B+BP, dash, BP, FP, BP (9 hits, 33%, 37% with enhanced spear)
Also not difficult to do, you just need to time the last three hits properly. However, you cannot cancel BP, FP into a teleport or X-Ray to continue the string.

JPS, FP, FP, xx spear, NJP, dash, B+BP, dash, F+BP, FP, xx teleport, F+BK (10 hits, 35%, 39% with enhanced spear)
This one is difficult only because the last four hits require precision timing. It's certainly not a bad combo to mix things up, but you stand a good chance of whiffing on the last few strikes.

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RE: Kombo Workshop: List of useful kombos for every character
04/28/2011 02:47 PM EDT
Like I posted elsewhere, I will provide my new B&B's with Scorpion and I will use the FP, BP, etc. and "c" for cancels, etc. format.

Notes on "Combo Starter":
After thorough experimentation I have come to the conclusion that with Scorpion either JPS followed quickly by any of the following: "FP, FP", "BP, FP", or "F+BP, FP" are all viable "combo starters" that deal the same damage and are just as effective so it's really a matter of personal preference so you may substitute the starter for whichever combo you find easiest to use or the best looking for maximum show off potential (personally I like the F+BP, FP for showing off but for serious play I use the BP, FP one as it is the easiest for me to make sure I do the double hit before the spear for max damage potential). Because of this I will list it simply as "Combo Starter". Again you may read "Combo Starter" as "JPS, FP, FP", "JPS, BP, FP", or "JPS, F+BP, FP" interchangeably.

I should also mention that you can still do the below combos just off the spear, or minus the JPS, or even minus one of the hits from the 2 hits, but these will lower the damage output slightly however still dealing a large chunk but giving you tons of versatility to these combos as you can pull them out of anywhere as a result. I will give the ranges for damage/hits if I can remember them or I will make an update later if people wish.

The below can be done Mid-Screen and as always from me requires no expert set up or special conditions.

Main Combo (No X-ray, actually No super meter at all as I save mine for X-ray when playing as Scorpion. I don't think he needs his ES moves in combos with 42-43% without it, lol.):

"Combo Starter", cSpear, NJP, (dash), B+BP, JK, Teleport, JK, Airthrow.
((11 hits, 42% damage. May alternately substitute a second Teleport for the Airthrow for trickier timing but it will raise max damage from 42% to 43% and count as a 10 hit. I prefer the Airthrow as it looks cooler and 1% isn't a big loss to me))

X-ray Combo:

"Combo Starter", cSpear, NJP, (dash), B+BP, JK, Teleport, (dash), BP, cX-ray.
((12 hits? (I think but I am unsure at the moment, lol), 52% damage definite though. The final dash, BP into X-ray requires some tough timing though. At least by my standards, lol)).

Be careful not to accidentally do the sword move (F+BP) when trying to do the dash, BP into the X-ray, lol. I mess this up quite often.

I hope everyone enjoys these combos, lol. I hope even more that they help to elevate Scorpion on the tier list, LOL. As always any and all feedback on my combos, etc. is most appreciated!
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RE: Kombo Workshop: List of useful kombos for every character
04/28/2011 10:57 PM EDT
I made another Jade combo video.

40%, 30%, 56%, 25%

The 40% and 30% uses the built in mixup 3,4,2. 56% is the highest I've managed with an X-ray, and the 25% is a fun little hit confirm from f+2,1. Normally I think most people do f+2,1,2, df+4, df+4. But I do f+2,1 xx df+4, ff, 1,2, df+2 (ex) for 5% more damage and utility of throwing people into a corner (or not, you can replace df+2 with df+4 if you're facing corner).
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RE: Kombo Workshop: List of useful kombos for every character
04/29/2011 06:19 PM EDT
Another one for Scorpion, using Bloodfang's notation of "Combo Starter" as CS here:

CS, ce-spear, NJP, dash, B+BP, dash, FP, FP, cTeleport, dash, FP, FP, ce-Spear.

12 hits, 43%

EDIT: I can't get that 52% one to work, Bloodfang. I keep messing up the JK, teleport part of it.

EDIT 2: Here it is on video. Input included in the description as well.

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RE: Kombo Workshop: List of useful kombos for every characterq
04/29/2011 10:13 PM EDT
Kung Lao

Teleport+1, e+Hat Throw, e+spin, uppercut 34% damage

Spin, e+hat throw, e+dive kick

Cyrax

B+1, (e+bomb, e+bomb, e+bomb, net) * timing is needed 3,3,4
I feel so alone, gonna end up a Big ole pile of them bones.
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RE: Kombo Workshop: List of useful kombos for every characterq
04/30/2011 08:10 AM EDT
Just a suggestion, you should add the OTG notation to the front page so people know what that is.
art by fear-sAs
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RE: Kombo Workshop: List of useful kombos for every character
05/01/2011 07:37 AM EDT
m0s3pH Wrote:
Another one for Scorpion, using Bloodfang's notation of "Combo Starter" as CS here:

CS, ce-spear, NJP, dash, B+BP, dash, FP, FP, cTeleport, dash, FP, FP, ce-Spear.

12 hits, 43%

EDIT: I can't get that 52% one to work, Bloodfang. I keep messing up the JK, teleport part of it.

EDIT 2: Here it is on video. Input included in the description as well.


Heh, the part of it that I have a hard time with is actually nailing the BP into X-ray. Actually I have noticed that there may be some trick or timing for the "NJP, dash, B+BP" part because sometimes after the B+BP they bounce too LOW to actually land the JK, Teleport part of both combos effectively. Essentially if you can get down the timing for the non-X-ray 42% one than the 52% X-ray combo just replaces the "JK, airthrow" finale with "(dash), BP, cX-ray". The "BP, cX-ray" always gives me problems but I've done it enough to know that it does work but there is something about the "NJP, dash, B+BP" that seems to throw off the combo significantly in the heat of battle. I can do it vs the computer fairly easily but my brother is significantly more skilled at the game than the computer is (lol) so the pressure tends to mess my timing up more often against him... much to his advantage as he mains Smoke, lol.
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RE: Kombo Workshop: List of useful kombos for every character
05/01/2011 08:44 PM EDT
Cyber Sub-Zero:

Midscreen:

Far ice bomb, JK, slide, FK, BK, slide. 42%, 44% with enhanced slide.

Enhanced ice bombs, b+FP, BP, FK, BK, slide. 43%, 45% with enhanced slide.

Ice bomb, u+BK, NJP, FK, BK, slide. 46%, 48% with enhanced slide.

Ice bomb, f+BP, BP, FP, NJP, JK, X-Ray. 51%.

Far ice bomb, JK, slide, JK, X-Ray. 62%.


Corner:

Ice bomb, u+BK, FK, BK, FK, BK, slide. 48%, 49% with enhanced slide.

Ice bomb, u+BK, NJP, JK, X-Ray. 66%.

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RE: Kombo Workshop: List of useful kombos for every character
05/04/2011 06:26 PM EDT
I found a few wall combos with Liu Kang:

(wall) BP, FP, FK, BP, FP, FK, BP, FP, FK, BP, FP, FK (last three hits have to be done quickly). 12 hits, 31%

(wall) BP, FP, FK, BP, FP, FK, BP, FP, FK, uppercut/e-low fireball. 10 hits, 31%

(wall) FP, BP, B+FP, BP, FP, FK, BP, FP, FK, BP, FP, FK. 12 hits, 30%

(wall) X-Ray, BP, FP, FK, BP, FP FK, BP, FP, FK. 13 hits, 44%
Video here, and I just found that if you're quick enough you can tack on an uppercut at the very end, making the total 14 hits, 47%.

And a ridiculously easy one that can be done anywhere:

X-Ray, bicycle kick. 10 hits, 38%

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RE: Kombo Workshop: List of useful kombos for every character
05/04/2011 09:57 PM EDT
Baraka

Midscreen:

BP, BP, FP+BP, f+BK, BK, Blade Charge. 25%, 28% with enhanced blade charge, 29% if started with JP, 31% with JP and enhanced blade charge.

BP, BP, FP+BP, f+BK, X-Ray. 40%, 43% if started with JP.

Corner:

f+BK, BK, BK, X-Ray. 46%, 49% is started with JP.
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RE: Kombo Workshop: List of useful kombos for every character
05/05/2011 01:31 PM EDT
Yet another Liu Kang combo:

BP, FP, FK, FP, FP, cX-Ray, (wall), BP, FP, FK, BP, FP, FK. 15 hits, 41%

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