MSGD2004 Direct-Feed MK: Deception Gameplay!
To help you crave Mortal Kombat: Deception even more than you are able to contain, Mortal Kombat Online is proud to present our exclusive direct-feed footage of the game, obtained just today from San Diego, CA!

Note: Please right-click/save these files, rather than attempt to stream. This eases server load, allowing all of our users to obtain these movies.

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  • MK: Deception Scorpion versus Dairou
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  • MK: Deception Scorpion versus Darrius
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  • MK: Deception Scorpion versus Kobra
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  • A Special Message from Ed Boon
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    It is worth noting that this footage was obtained from the X-Box version of the game, and was taken with the purpose of being a gallery of new characters, special moves, and features in the game. We played on a two-inch LCD screen, so forgive us for not being über-gameplay masters. At a later date we will be posting additional video and photo footage from Midway Gamers' Day.

    MSGD2004 Mortal Kombat: Deception Impressions
    Needless to say, the staff of Mortal Kombat Online was quite excited to receive the invitation to Midway Summer Gamers' Day 2004. Having never attended an event focused entirely on Midway products, and being able to rub elbows with some of the most influential people in the Mortal Kombat universe, we were quite psyched up for such an über-event.

    Now that the doors to THIN/Onyx have officially closed, Scott-Howell, RammSPOOn, and myself have come away as believers in the future of the Mortal Kombat universe. Without commenting on what has already been discussed in depth, Mortal Kombat: Deception has shaped itself up to be not only a premiere game in the fighting-genre, but also as a fantastic title for any gamer (whether they be puzzle fans, RPG-fans, or action fans). What stands out about Midway in comparison to previous years is a sincere desire for quality, rather then a insufficient desire to have titles out "on time". Each game shown today featured not only a solid foundation, but a serious scrubbing behind the ears. In terms of Mortal Kombat: Deception, it is evident that the game has been polished and re-polished to a shiny glow that will fill the gap that was left in some players' hearts after Deadly Alliance.

    To sum the game up in simple terms, it was fun. To play Mortal Kombat: Deception is to revisit Aladdin's Castle or Quarter Time in the days of Mortal Kombat 1 and 2, where players spoke trash, jabbed one another, and had a great time laughing at the shocking moments of old. What Deception features is replayability, the keystone element that many games are now missing. Fighting in traditional Kombat modes puts a player in traditional fighting elements on adrenaline. Unequally yoked players will find one another enjoyable to play against, because variables keep everyone on their toes. Keeping a look out for those bright-red lines on the floor will cause even the most skilled of players to rethink their fighting strategy, and the salvation of a stage weapon can put some hope into the heart of even the freshest of novices. If traditional Kombat is not your thing, MK Chess allows you the timeless battle of brain versus brawn. A smarter player can devastate a better player, simply by using strategy. However, if the smart player isn't careful enough, the better player can win with a solitary pawn. Puzzle Kombat finds a happy end to this, allowing brain-to-brain match-ups of the MK faithful. And for what Konquest lacks in sheer polygonal beauty, it makes up for in tons of story-telling intrigue. But the faithful have already figured these things out. Here are some of the details that were revealed for the first time today:

    Kombat: Previously unseen in traditional Mortal Kombat fighting were the combo-breakers. As you have seen in screenshots and movies, each player has three white lightening bolts underneath their energy bar. These three bolts signify how many breakers each fighter has available, limiting characters to a small amount of opportunities to use breakers. This adds a greater element of strategy, so that players cannot simply perform breaker after breaker to deter their opponent. Breakers are easy to accomplish: Simply pushing forward+block will do the trick. However, it becomes difficult to conserve these special moves when facing a combo-friendly foe. It would seem that Breakers have effectively replaced Power-Ups, Reversals, and Taunts (but does anyone miss these three Deadly Alliance maneuvers?). Also unseen in traditional kombat is the great amount of depth put into each character, as each moveset seems to interlace much more smoothly into the match. No longer faced with overlooked infinite-combos or cheap chains of jumpkicks, warriors will feel the additional speed and the greater power of upper-cuts and strong throws to turn the match into their favor. Back, of course, are teleport moves and uniquely effective special moves that not only cause damage but also relocate characters on the arena floor, making them susceptible to stage dangers. On the topic of stage dangers, we've seen some cool new hazards to face. On the Yin-Yang Island, not only are you in danger of piranha death attacks, but you also run the risk of being knocked in the head with a coconut if you are bumped into a tree. The Prison will find you at risk of being grabbed mercilessly by jailmates (the cast of whom seems to be randomized between matches, featuring Goro, Cage, Sektor, Kai, and many more!), leaving you open to free shots by your foe. Windows break, glass panes shatter, pictures on the wall shake around. Everything is very interactive, and it is very fun to see the looks of shock on everyone's face when a particularly well-placed throw ends the match in a pool of gratifying blood. Arena sneak-previews and concept art that we've seen include Liu Kang's Tomb, Dragon King's Lair, and returning Deadly Alliance stages Kuatan Palace, Quan Chi's Fortress, and tons of retro backgrounds (including Pit 2 [complete with a witch flying across the moon!]), The Portal, Dead Pool, and so many more). While the gameplay will feel very familiar in comparison to Deadly Alliance, it is only a matter of a few rounds that tons of fresh gameplay elements become uncovered.

    Krypt: Returning to Deception is the Krypt. Though there are "only" 400 koffins this time around, each seems to be filled with more memorable kontent. In the half-dozen I was able to purchase, I unlocked Scorpion's alternate outfit, concept work for Liu Kang's Tomb, and a staff bio for Nick Shin (I attempted koffin NS as being "Noob-Smoke", but I was wrong!) Interestingly, Koffins are not only unlocked via earned koins (from won matches, accomplished Konquest tasks, and simply found strewn throughout the game), but also via keys that are obtained only through search and discovery in Konquest mode. Usually, the keyed koffins feature the more desirable pieces of kontent (alternate outfits, unlocked characters). The Krypt features characters running around in the background, perhaps as a throw-back to all of the Noob Saibot rumors from Deadly Alliance. The setting for the new Krypt is an outdoor graveyard, and unlocking koffins "digs-up" the unlocked goodies from the ground.

    Chess, Puzzle, and Konquest: Not that these three modes deserve to be grouped into the same category, but not much has changed in their actual gameplay since the E3 build. Both are still quite fun, and the polish has come in the form of more resolute finishing moves (as have been seen in the trailers), tighter graphics, and more characters to select. The majority of the attendees' gameplay was in traditional gameplay mode, so unfortunately we had little time to explore the new features in each. Rest assured, however, that each mode looks fantastic and will undoubtedly be a blast to play online against friends. In fact, several developers on the Mortal Kombat team threw comments back and forth (many quite hilarious) regarding their numerous experiences facing off against one another online into the wee hours of the night. As mentioned earlier, Mortal Kombat: Deception is all about the replay factor, leaving tons of content and interest reserved for cross-country face-offs. It is also worth mentioning that extensive work has been put into lag-prevention and "jerk-proofing" the system, so that unpluggers will be penalized and made apparent for their sins.

    In conclusion, Mortal Kombat: Deception comes highly recommended by the three of us. You will have fun. You will be challenged. You will lose sleep, and your grades will go down. But it's worth it. Mortal Kombat: Deception is the next-generation fighting game that we have all been waiting for, and October cannot come soon enough. As for now, it has been a pleasure covering Midway Summer Gamers' Day; on behalf of Mortal Kombat Online, thanks for making us the number one news source for all of your Mortal Kombat needs. Be prepared for our exclusive direct-feed footage and other goodies coming your way in the upcoming hours. Our extended thanks to all of the staff members of Midway Games who put on such a great event, especially Tim DaRosa, Sarah "Smooshy" Moschea, and of course, Mr. Ed Boon. As for now, this is Mobster4Christ saying, "Godspeed and good night!".

    Midway Gamers Day MK: Deception Media Blitz!
    We are now continuing our LIVE coverage from Midway Summer Gamers' Day in San Diego, California! The doors have just closed at the THIN/ONIX room where we picked up several new rounds of the latest build of Mortal Kombat: Deception. Later tonight we will also provide our complete impressions of this build as well as exclusive direct feed footage. In the mean time, enjoy the following video from the presentation recorded earlier today where series co-creator Ed Boon showcased a video preview of MK: Deception. Feast your eyes on the first footage of Noob Smoke in action, as well as the unique fighting style system used for Shujinko. Also witness a few never before seen fatalities and Hara Kiri finishing moves. Note: Right Click and Save the file to your hard drive. Please use the mirrors below if they are avaliable before trying to download the file from Mortal Kombat Online:

    We are also providing these brand new media assets that were passed out at the event:

    Check back later for our exclusive direct feed footage, impressions, and more!

    Announcing Live Coverage of Midway Gamers Day!
    Greetings, this is Mobster4Christ coming to you live from San Diego, CA. I am here with Scott-Howell and RammSPOOn, where we have just left Midway's initial presentation of 2004-2005's hot new titles. Of course Mortal Kombat: Deception was featured in its full glory, complete with a walkthrough by Ed Boon himself.

    As a special surprise to you, our users, expect a huge update later today complete with direct feed, trailers, renders, and more exciting news about the next title in the Mortal Kombat series.

    To hold you over, two pieces of information were revealed today. The first being that Shujinko will not only feature standard fighting styles, but will also be "an uber-character" that will possess special moves from nearly every fighter in the Mortal Kombat universe. Footage we saw had Shujinko tele-slam his opponent (Kenshi/Ermac), freeze his opponent (Sub-Zero/Frost), and then throw a harpoon (Scorpion). In additional news, it was revealed that neither Smoke nor Noob Saibot will be featured in Mortal Kombat: Deception. However, a new hybrid character named Noob Smoke is present. He is two entities in one, and functions much like a tag-team character for some devestating fighting action.

    Stay tuned here to Mortal Kombat Online for exclusive footage of Midway's Summer Gamer's Day 2004! As for now, we are off to go play Mortal Kombat: Deception.

    Official MKD Site Gets Updated
    Midway has updated their Official Mortal Kombat Deception Website. Here's what's new:
    • 14 Konfirmed Kombatants
    • 3 New Arenas Revealed
    • New Shujinko and Scorpion Hi-Res Shots
    • More Kontent Koming in September

    So visit the official website at: http://www.mortalkombatdeception.com/. Our thanks to Tanya_The_Destroyer for the news!
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