GamePro's October 2004 issue features a three-page preview of Midway's upcoming fighting game, Mortal Kombat: Deception! While much of the article is stuff we already knew, there are some tantalizing tidbits. For example, the character count is touched upon:
The island stage was also touched upon by Ed, as he explained how the death trap might work:
Our thanks to forum members ermac07 and ShoHayabusa for the heads-up on this news story!
Deception's lineup consists of 24 fighters - 12 that are available at the start of the game and another 12 that can be unlocked - "and then some super-unlockable ones," says Ed Boon. "These are the ones that you dig up in Konquest mode way after you're done with the game."Also, Boon comments on the new "combo breakers" and air juggles:
"One of the comments that we got from the last game was that the role of the combos is kinda high," says Boon. "So we added ways to break or get out of combos." When fighting on the ground, you can knock an attacker away in the middle of a combo by simultaneously pressing into them and pushing the Block button. The jury's out on countering air juggles, though. "We're still toying with the idea of making juggles uncounterable," says Boon, "as our air juggles are more elaborate here than they were in Deadly Alliance."Hari kiris and death traps are touched upon as well. The new information given includes Sub-Zero's hari kiri (he freezes himself solid and then falls over, shattering) and confirmation that death traps can be turned off, even in online play.
The island stage was also touched upon by Ed, as he explained how the death trap might work:
One intriguing stage takes place on a tropical desert island with the time constantly changing from day to night. "There are two different versions of a ring out in this stage," says Ed Boon. "During the day, it's like Virtua Fighter where you're floating in the water; at night, pirahnas attack you."Finally, Ed hints to a new aspect of two different fan favorite characters... namely, Smoke and Noob Saibot:
"Noob Saibot and Smoke are two characters that are kind of fused into one," says Ed Boon, "so they're going to have all these weird juggle-combos with their different fighting styles."As always, due to copyright reasons we are unable to provide scans of the article. However, the October 2004 issue of GamePro should be available at newsstands soon!
Our thanks to forum members ermac07 and ShoHayabusa for the heads-up on this news story!