FIGHT NIGHT Returns, with the MKDA Development Team!
Do you have questions for the developers of Mortal Kombat: Deadly Alliance? Have you ever wanted to hear their opinions and see what they had to say in a live environment? Now's your chance!

MK5.ORG, in association with the #mortalkombat IRC Network, is proud to announce the return of FIGHT NIGHT, with your hosts Scott Howell and D'Arque Bishop! Fight Night will take place Friday, December 13th at 8 PM CST (2 AM GMT). Our guests will be members of the Mortal Kombat: Deadly Alliance development team!

More details will be forthcoming in the next few days, so keep an eye on this site for more information! We look forward to seeing you all on Friday the 13th!

More information about the #mortalkombat IRC Network, including information about how to reach it and a listing of our partner sites can be reached via our IRC portal page, located here.
Posting of MKDA Endings and Credits for GBA
If you want to see what some of the endings look like for MKDA, or you're just curious what they look like on the Game Boy Advance, check out the website of MK5.Org Forum member Agilo.

He's also posted what the normal and "Funny" credits (a GBA-exclusive) look like.

Click here to be taken to his site.

Deadly Alliance gets rave reviews
GamePro.com has posted it's reviews for the Xbox and Playstation 2  versions of Mortal Kombat Deadly Alliance. They also have some new screen captures. We are told a  review for the Game cube version is on its way. As in most publications, MK:DA seems to getting nice reviews. We would like to hear your own reviews as well. Keep posting them on our discussion forum!

Thanks to Gamepro's own Dan Elektro for the heads up on this update.

PSM DVD has Making of MKDA Video
I picked up a copy of the Dec. 2002 issue of PSM Magazine, and noticed that it has the "Making of MK Deadly Alliance" video that also appears in the game.  If anyone has a DVD drive/player but not a next-gen console, this could be a way to see what you're missing.
Access Hidden Characters...
I might have missed this on our forum, but I noticed Dave Rosteck over at Dave's Mortal Kombat posted in his Printable Moves Guide on how to unlock the hidden characters Blaze and Mokap. Still takes a lot of time and effort on your part, but hey.. isn't that what "replay value" is all about?  You can find the details at the link below towards the bottom of his FAQ:

So far I haven't seen or heard of any actual "codes" or "hidden menus" in the game. Let us know if you find anything.

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