Master Coin Code for the Krypt!
Our long time friend, Nosaj Samoht,  has sent us the Master Coin Code for Mortal Kombat: Deadly Alliance. It has been tested on the Xbox and PS2 versions:

I found the master coin code for Xbox on the 24th and someone tried it on the PS2 yesterday and it works also. It will give you unlimited coins to use in the game.

Choose a vs. game and load a profile for each fighter. Make sure each has a nice amount of each coin. Wager one round as normal and then after the first fight has ONLY player one open the wager tag but not player 2. Have player one press left or right and they will hear a coin sound and then press up and you will hear coins being bet. The sound will stop and hit the wager button again to make the tag disappear. Now both fighters choose characters and fight with player 1 beating player 2. Player one will win money but Player 2 WILL NOT lose any. Within a hour you can rack up enough to open all coffins.

With the Xbox hit the right trigger to open the wager window and on the PS2 hit the R2 button.

When you open the wager tab with player one the coins are as follows to bet since you cant tell what coin you are betting.

Right once and up = Onyx
Right twice and up = Jade
Right three and up = Ruby
Right four and up = Gold
Right five and up = Platinum
Right six and up = Sapphire

Not sure if this also works on the Gamecube version. If anybody knows drop us a line.

Update 25 Nov. 3:02 PM EST: Thanks to our readers Matt Lynch and Scott Ramsey for testing this out on the Gamecube version. This trick does work on all three platforms.

Mortal Kombat: Deadly Alliance Printable Guides
The official street date for Mortal Kombat: Deadly Alliance is tomorrow, however most people are happily kicking ass in the comfort of their living rooms nationwide. We still have a little work left before we release our official MK5.org Guide to Mortal Kombat: Deadly Alliance. It is truly amazing and you will not be disappointed when you see it! As for the time being, we've gone ahead and posted our Printable Moves List and Printable Krypt List! Besides having every character's moves in the moves guide , our Krypt List reveals what is inside all 676 Koffins! You can find all of this at the link below:

On a side note, the entire MK5.org staff received their copies today. Eventually, after we get some more playing time in, we will be posting our reviews!

Bad News for X-Box Owners
We have just received a report that the X-Box version of MKDA occasionally locks up when Frost performs (ironically enough) her Ground Freeze move.  We haven't received confirmation of this tip from any of our other users yet, but thanks go to M. Della Porta for bringing this to our attention.

Additionally, upon inspecting the final version of the box art for the GameCube and Game Boy Advance versions, it seems that the 2 versions will NOT interact with each other after all.  Apparently it had been planned at one point, since it was on the promotional box art in many stores, but it's been scrapped for reasons unknown.

(Editor's Note Updated 25 Nov. 3:25 PM CST - Well, no word from Midway yet, but we think we may have hit upon the cause of the lockups. Testing by both CCShadow and Nosaj-Samoht seems to indicate that the problem only occurs if you do Frost's ground freeze at the same time your opponent performs a special move of his/her own. This doesn't seem to be an issue with older hardware; CCShadow's X-Box is brand new. Again, we'll keep you posted as we learn more. -- D'Arque Bishop)

Mortal Kombat: Deadly Alliance Now Available!
The long wait is over! Mortal Kombat: Deadly Alliance is now available for sale in the United States for the X-Box, Playstation 2, and Game Boy Advance platforms! The Game Cube version will be released tomorrow. If you have not yet ordered the game, you can click on the following links to buy the game online:
We will be unveiling our MK:DA strategy guide very soon now, so keep an eye on this site. Until then...

Let Mortal Kombat begin...
Dan Forden Interview, Part II
MK5.ORG forum moderator _JRF_ has just finished the second round of his interview with Dan "Toasty" Forden, who is responsible for the music for most (if not all) of the Mortal Kombat games, including Mortal Kombat: Deadly Alliance! In this interview, _JRF_ asks about Forden's past and influences. From the interview:
JRF: Where do you draw influence when creating such a large amount of music (at least 20 original tracks, plus sound effects)?

Dan Forden: Lots of places - usually what's in my head plus from things I hear all over the place - to me it doesn't sound like any of the things I like to listen to but probably has hooks in there somewhere ...
To read the interview in its entirety, please click here.

Our thanks to _JRF_ for providing us with this interview!
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