Win Pose Videos Available, and ]{0MBATs Final Impressions!
E3 may be over, but our coverage of it isn't! Thanks to our intrepid cameraman, ]{0MBAT, we now have winning pose videos available for most of the playable characters. Although characters share win poses and use multiple poses, this can give you an idea of what to expect. You can even see a unique win pose: Jax's special "kicking" win pose. In the next couple of days we'll update again with an actual fight, so be sure and stay tuned!


In addition, ]{0MBAT has sent us his final impressions, which we will now share with you:

I would just like to say that I am VERY impressed with the realism of the martial arts featured in this game. In particular, the block button. As opposed to previous MK games, your character moves their arms and body to block whatever attack your opponent throws at you. They don't just stand still with their arms in one position as before. Once again, I am very impressed.

Also, I thought now would be a good time to go over the various alternate costumes the characters wear:

  • Scorpion: Black ninja costume with yellow "beads" and other markings
  • Sonya: The green and gray on her costume get transposed
  • Jax: Black beret as opposed to red
  • Blind Kenshi: Blue costume
  • Quan Chi: Blue pants
  • Li Mei: Wears green as opposed to purple
  • Sub-Zero: Wears darker blue (this will probably be changed to match the render we all love)
  • Shang Tsung: Wears blue as opposed to red

The only way I know to get the alternate costumes was to play a mirror match. But like many other things about the game, this will probably change in the coming months before release.
Screenshots and Renders - Courtesy of Midway!
While at the Midway booth this morning, their staff was kind enough to provide us with some new screenshots and renders to post. Many of these have not been seen before to our knowledge. They include shots of characters not enabled in the E3 demo version such as Mavado, and also shots of some characters such as Quan Chi and Sub-Zero performing their special moves. Once again, our thanks to Midway for letting us have these images, and don't forget: in the next day or two we will be posting videos taken during E3, including actual gameplay!

Final Day at E3 - Addendum
In our haste to get the Final Impressions story posted earlier, we omitted one part of the article that we had intended to post. While we were on the E3 show floor playing Mortal Kombat: Deadly Alliance, Ed Boon walked over to us, and was good enough to give us a heads-up.

To see the scoop, click here.

Select Screen and Menu Screenshots Now Available!
Once again, we are able to bring you screenshots of Mortal Kombat: Deadly Alliance, straight from the show floor at E3! This time around, we concentrated on getting you select screen shots of each character (plus quick stats), images of each choice on the main menu, and a couple of win poses featuring Sonya and Jax (the latter wearing a black beret which is part of his alt costume). We'll have more images later on tonight, including new high quality screenshots and renders.

Final Day at E3 - Final Impressions!
Today marked the final day of E3 for 2002. Today was spent playing the game, going over it some more, and getting a final impression of what we can expect. As we said before, if what we have seen here is an indication of things to come, then the fans will not be disappointed.

One of the first things we did this morning was speak to a gentleman from Midway's marketing department and with Ed Boon concerning the possibility of a Mortal Kombat C(K?)ompilation collected game for the next-gen systems. The answer was that while it was a very good idea, and Ed had actually tossed it around before, but there were currently no plans to produce one. HOWEVER, once we mentioned the interest the fans had been showing in such a release, the gentleman from marketing (and please forgive me, I should have gotten your name) told us he would bring the idea up at the next meeting. So, it's POSSIBLE the Kompilation may become a reality.

The main menu of the game, even unfinished, gives a peek into what is in store for the fans. Even though the only option that was enabled was Versus mode, there was a little window at the bottom right of the screen which explained each mode. The modes (and a brief explanation) were:

  • ARCADE: This apears to be the standard one-on-one single-player mode like the classic games.

  • VERSUS: This was the mode we played in at E3. It appears to be the standard two-player matchup.

  • KONQUEST: This appears to be the quest mode mentioned earlier, where you embark on a mission to earn money (called "kurrency" in the game) and overcome obstacles and challenges (Test Your Might and/or Sight?) as you proceed to your journey's end... whatever it may be.

  • PLAYER PROFILE: This might be where the settings for specific players could be stored, if the game is played with a memory card or (in the case of an X-Box or possibly the Playstation 2) used with the hard drive.

  • OPTIONS: This is where the system and game specific settings are configured, including game options such as ring-outs, memory card usage in general. Also, it mentions an option called "VIEW WORLD RECORDS", though that may indicate system-specific records as Midway has already made it clear MK:DA will have no online capability.

  • KONTENT: The only thing this one says is"THE MAKING OF MKDA CONCEPT ART". This probably is where non-video or static bonus materials such as pictures would be located.

  • EXTRAS: This section will probably host the videos. The only information shown about this option is "THE MAKING OF MKDA THEATRE VIEWER". It's also possible this will hold the same kind of "theatre" that the home versions of MK4 had, where one could see completed characters' endings and the like.

Combos in the game are measured in the same way as in Mortal Kombat 3 and Mortal Kombat 4. While there were none of the "dial-a-combos" present in MK3 (and to a lesser extent MK4) in MK:DA, the system would still show you how many hits your combo did, and the percentage of damage. One thing we did notice on the Playstation 2 version (but not the X-Box version; it may not have been enabled yet) is that when a character is hit by 50% damage combo, the letter size on the "50% DAMAGE" notice in the combo pop-up is significantly larger. Also, on the same subject of the fighting system, the attack buttons usage would be different between fighting styles; what would be a kick in one style would be a punch on another, simply due to the particular focus of that fighting style. (A fighting style that depends on kicks would need more kick buttons than punch buttons, for example.) This is another example of the amount of attention to detail that the design team has put into the differing fighting styles.

The question of whether Flawless Victories would be counted has been resolved as well; a perfect win would bring up the standard "FLAWLESS VICTORY" message, plus the announcer stating it. We have a screenshot showing the "FLAWLESS VICTORY" message that we will upload in a few hours. As in Mortal Kombat 4, characters share some win poses. However, the characters are not limited to one victory pose; at the end of one round, a character may flex his/her arms and stand rigid, while at the end of the next he/she may kneel down and look down at the camera. Some characters have unique win poses; Quan Chi would twirl his "butterfly" blades with his arms crossed in a victory stance, and Jax would kick the camera away when it got too close in one of his poses. The victory poses show the characters up-close, and reveal the level of detail went into making them.

Tonight we will be uploading images taken from the menu options, and select screen images for each character, and later on we'll have some screenshots for you kindly provided by our friends at Midway. Tomorrow, we'll also be providing actual video taken on the show floor of actual in-game fighting and screens.

This is D'Arque Bishop and ]{0MBAT, reporting live from Los Angeles. We thank you for your support while we've been out here, and remember:

Mortal Kombat has been reborn.

Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.