MK:DA Strategy Guide Preview at BradyGames Site!
BradyGames, a publisher of strategy guides and cheat codes for video and computer games, has updated their site with a preview of their strategy guide for Mortal Kombat: Deadly Alliance! The feature takes the form of the moves, combos, fatalities, and strategies for Scorpion! The guide also gives a clearer look into his backstory. From the preview:
The ninja Scorpion had assumed for many years that Sub-Zero killed his family and clan, only to later discover that the true murderer was the sorceror Quan Chi. After revealing his treachery, Quan Chi then attempted to send Scorpion to the 5th plane of the Netherrealm. Thinking quickly, Scorpion grappled with the sorceror at the last moment and they were both transported to that forbidden realm. This turn of events boded well for Scorpion as his strength increased the longer he remained there. Quan Chi's powers, however, proved to be useless against him.
The main page For BradyGames's MK:DA strategy guide (complete with a link to buy the guide online) is located here. The preview for Scorpion's pages is located here. (Please note that you will need Adobe Acrobat Reader in order to view the Scorpion preview.)

Special thanks to killbomb and _JRF_ of the forum, and emortal13 of the TRMK forum, for the heads-up!
Scorpion Fatality revealed at Gamespot Complete
Gamespot Complete members now have three more videos available for download in the Gamecube media section:
  • Scorpion handily defeats Le Mei and finishes her off with a Fatality
  • Kung Lao and Sub-Zero show off their fighting skills.
  • Sub-Zero takes on himself and Scorpion fights Sonya.

Also be sure to to check out new screenshots from the videos which will be available free to non-members for a limited time. As always, due to copyright restrictions we will not post these videos on our site.

Thanks goes out to chat/forum user Jake-HK for sending us the tip!

New MKDA Pics from Cube Club
Thanks to a member of our forum, mobster4christ, for taking these 12 latest screenshots of MK: Deadly Alliance at CubeClub yesterday.  Click on each of the links below to see them:
New Fatality and Game Ending Info at TRMK!
TRMK has updated with more information on Mortal Kombat: Deadly Alliance from the Nintendo Cube Club event in Chicago, as reported by Patrick McCarron. This time, Patrick was able to get fatality descriptions for Shang Tsung, Bo Rai Cho, and Kung Lao. For example:
In Kung Lao's Fatality, Kung Lao steps back and throws his hat at the victim at a vertical angle. The hat hits his victim in the head and seems to go quite deep into the victim's skull. This causes the victim to fall down. Kung Lao then walks over and steps down onto his victim forcing his hat to spring back up into his hand, at which time he places it back onto his head.
Patrick also provides information concerning the game ending, including the fight with Moloch, Shang Tsung, and Quan Chi. From the article:
Moloch continues in the styles of the past sub-bosses to where he is very big, takes little damage and delivers lots of damage. He attacks mostly with his ball in his hand, but at times will do a move where he sucks air into his mouth which will pull you at him, which he follows up with a quick smash with the ball. He also has a few charge moves where all three eyes glow red. He is also immune to some special moves, like Scorpion's Raise Hell Fire and Bo' Rai Cho's puke move. Scorpion's spear does damage him, but Scorpion can't pull in.
He also provides spoilers for one of the character endings, which we will not reprint here. To see the article in its entirety, click here.

Thanks to forum and chat member Agilo/Mkscorpion33 for the heads-up!
Q&A with chatroom member JRF and Dan Toasty Forden.
The #mortalkombat IRC channel member JRF send some questions to Dan 'Toasty' Forden.
These questions regard the music he has been making for all the MK games, including Mortal Kombat: Deadly Alliance.
He got some interesting answers that can be read at Total Mortal Kombat website.

Here's a little caption of the interview:

Dan Forden: I think MKDA has a more consistently evil feel throughout - the tempos are overall a bit slower and the tunes seem heavier ... the style leans more toward evolving sonic textures than toward recognizable melodies ... I can't tell if it's more like the earlier or later MK games ... I view the music as a constant evolution so I guess I'd say it's closer to the later ones than the early ones ...


The complete Q&A; can be found here.

Thanks to JRF for sharing this interesting information.

Sincerly,

Acj.
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