Content tagged Mileena
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Mortal Kombat At E3 2010 - Day 3 and Wrap Up

E3 came to a close on June 17th, but as the media left the floor and the fans tuned away from their streams, Mortal Kombat was the game on everyone's mind. After winning Gamespot's Fan Choice award during Day 2, the game was chosen to close out the site's coverage of the event. Ed Boon narrated over the gameplay featured as designers Paulo Garcia and John Edwards took control of several of the game's revealed characters to showcase gameplay mechanics, special moves and fatalities. We've compiled some screenshots from the over 10 minute video:

Mortal Kombat At E3 2010 - Day 2

As the second of three days at E3 rolled on, new information about the upcoming Mortal Kombat game surfaced in the form of new interviews and video. Firstly, G4 conducted an interview with Ed Boon in which he talked at great length about the gameplay, specifically the combo system, of the game, which he confirmed would be about in Spring 2011 for the Playstation 3 and XBox 360. A small transcript from the interview:

Netherrealm Studios Releases Mortal Kombat Teaser Trailer!

Hot on the heels of the announcement that the websites for the new Mortal Kombat reboot game and Netherrealm Studios are online, a new teaser trailer for the new Mortal Kombat game has been released!

Sony Posts Hi-Res MK2 GamePlay Video
Looks like Sony Entertainment has posted a brand-new trailer for everyone's favorite MK game, Mortal Kombat II, available "exclusively" for the PS3! The trailer has an original kickin' soundtrack playing to MK2 gameplay, showing what looks to be 100% faithful graphics and sound. This trailer is EXTREMELY hi-res at 1920 x 1080.

From the trailer, there appears to be no glitches whatsoever as with previous recent ports of the game (e.g. in MK Shaolin Monks and in Midway Arcade Treasures) other than the fact that the characters appear to have no shadows in the Dead Pool.

EXCLUSIVE - Seven MK Armageddon Loading Screens Released!

There has been a definite drought of information regarding Mortal Kombat: Armageddon recently; however, our friends over at Midway know that interest in new information is strong. To that end, to give us a bit of a teaser as to what to expect, they've released to us seven exclusive load screen images! These loading screen images features grudge matches made popular in the games (and one from the movies!); they show Johnny Cage and Goro, Cyrax and Sektor, Kitana and Mileena, Reiko and Shao Kahn, two images of Sub-Zero and Scorpion, and Liu Kang (in zombie form) and Shang Tsung!

Game Informer Provides Four-Page MK: Deception Preview!
The latest issue of Game Informer has hit newsstands, containing a four-page preview of Mortal Kombat: Deception! This issue sheds some new light on the game, and confirms some rumours that had been making the rounds. This article is more of an interview, with members of the MKD design team answering the magazine's questions.

The first point brought up is the character list, and John Vogel confirms that the boss is the Dragon King, and "he's been very 'deceptive'." Steve Beran confirms some of the returning characters: Baraka, Mileena, Noob Saibot, Smoke, Tanya, Ermac, Sindel, and Kabal are all returning. In addition, Luis Mangubat confirms that Liu Kang will be returning as both a ghost and a zombie. The reason for Sub-Zero's altered appearance is also explained, as they wanted to make him look more Chinese and distinct from Scorpion. Herman Sanchez also gives the names of some of the new characters, such as Kira (a female Black Dragon member, whose sketch is shown in the magazine; her costume looks similar to Sonya's), Dairou (a ronin samurai with a score to settle), Ben (a martial arts champion; possibly the source of the "Ken Masters" rumor?), and Ashrah (a mystical demon huntress).

In terms of gameplay, Ed Boon revealed that the characters will again have three different fighting styles, but that they will be even more distinct from one another this time around. Stage weapons were also touched upon, as Jay Biondo explained the stage weapons were much more powerful than standard weapons, but harder to get to. He explains that "getting these weapons will be a challenge, as they are placed near death traps, hidden in secret locations, and sometimes even encased inside other interactive background elements." In the realm of combos, Ed Boon explained that each fighting style and character will have more combos, but each character will also have "break out" moves (similar to combo breakers from Killer Instinct?). As he explains, "This should really even the playfield when fighting against someone who has mastered a character's combos."

They also discuss fatalities as well. Carlos Pesina confirms each character will have two "tasty" fatalities. In addition, he explains, "Unlike Mortal Kombat: Deadly Alliance, limbs can be severed and there will be several Fatalities that take advantage of this new feature. One example would be the fatality in which the attacker rips the opponent's arms off and then beats him with them." A couple of new stage fatalities are also seen in the form of concept drawings. The first shows a multi-layer ice cavern stage, where characters break through floors of ice. If a character is knocked through the bottom-most one, he is devoured by the gigantic ice worm lurking below. In another, a large structure shaped like a dragon's mouth is at the side of an arena; when a character is tossed into it, it chomps down like a rock crusher and crushes the character within it. In addition, Mike Taran gives an idea of what to expect:
"... you will see opponents get buried in rock avalanches, smashed by giant steel presses, ripped to shreds with grinders, eaten by giant slugs, gored with spikes, shaved into chunks with spinning blades, boiled in lava, impaled on stalagmites, or cut to pieces by lasers... Awww yea!"
The article also covers Konquest, Chess, and Puzzle Kombat modes. Nothing really new is covered concerning the first two modes, but Nick Shin gives a bit of new detail concerning Puzzle Kombat:
"You select a character that's unique by their special move abilities. Some of them have offensive power moves that fill up your opponent's screen, while others have defensive moves to help clear our your own screen. Each background in this game mode is also unique in that you get to see Fatalities performed on the victim of a poorly played game. Oh yeah, both of these games modes will be playable online."
As always, we are not able to post scans of this article. However, this issue should be available at your local newsstands, so go on out today and pick up your copy!

Our thanks to all those who wrote in concerning this story, and especially forum/chat member GuiltyByDesign for providing us a copy of this article!
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