Best classic game; MK2
Best classic game; MK2
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posted07/14/2006 02:38 PM (UTC)byMember Since
07/08/2006 06:49 AM (UTC)
What do you think is the best of these 4
MK1
MK2
MK3
UMK3
do you think kano and sonya should be in MK2
MK1
MK2
MK3
UMK3
do you think kano and sonya should be in MK2

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best classic game: umk3
personal list: umk3, mk1, mk2, mk3
personal list: umk3, mk1, mk2, mk3


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When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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UMK3 is far and beyond the best Classic Game.


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TheProphet, GGs my friend. Give'em Hell.
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Best = UMK3


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MK3.
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ill dare to be different, i willl have to say mk2.
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Jenn
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Totally agreed - MK2.


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UMK3 and MK2 are my top faves.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Best classic game in terms of what? Things that are opinions, like what characters you like best, what backgrounds, musics, sound effects, etc...because anyone can say one or the other is better and not really have to defend it because that's opinion.
However, when you talk about gameplay, there isn't a possibility for debate. UMK3 is far and beyond superior to every other MK game. Some people might like MKII's gameplay better, I understand this, but if you take away enough aspects of UMK3, you eventually get back to MKII, more is better? In this case yes, MKII is sadly undeveloped. Most MK fans are not a part of the competitive gaming community, and only play MK games, not unlike ICP fans, "Once you start listening to ICP, you stop listening to other types of music" - lol.
In any event, take away auto combos and just leave characters with their single hit body blows, take away run, take away jump punch and jump kick starters, take away damage protection (for balance), take away corner roundhouse pushback, take away no limit mid screen juggling, take away stepping for some of the characters, take away characters, take away standing LK recovery, take away special move hit limits (for balance), and you will have a game that plays like MKII, a terrible, terrible game.
However, when you talk about gameplay, there isn't a possibility for debate. UMK3 is far and beyond superior to every other MK game. Some people might like MKII's gameplay better, I understand this, but if you take away enough aspects of UMK3, you eventually get back to MKII, more is better? In this case yes, MKII is sadly undeveloped. Most MK fans are not a part of the competitive gaming community, and only play MK games, not unlike ICP fans, "Once you start listening to ICP, you stop listening to other types of music" - lol.
In any event, take away auto combos and just leave characters with their single hit body blows, take away run, take away jump punch and jump kick starters, take away damage protection (for balance), take away corner roundhouse pushback, take away no limit mid screen juggling, take away stepping for some of the characters, take away characters, take away standing LK recovery, take away special move hit limits (for balance), and you will have a game that plays like MKII, a terrible, terrible game.
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"In this case yes, MKII is sadly undeveloped. Most MK fans are not a part of the competitive gaming community, and only play MK games, not unlike ICP fans, "Once you start listening to ICP, you stop listening to other types of music" - lol.
In any event, take away auto combos and just leave characters with their single hit body blows, take away run, take away jump punch and jump kick starters, take away damage protection (for balance), take away corner roundhouse pushback, take away no limit mid screen juggling, take away stepping for some of the characters, take away characters, take away standing LK recovery, take away special move hit limits (for balance), and you will have a game that plays like MKII, a terrible, terrible game."
None of those added "features" in UMK3 make it better than MKII. In fact, those auto combos broke the game, as most of the characters have pop infinites thanks to them. On the subject of infinites, UMK3 is littered with them, from Kung Lao's easy corner infinite to Reptile's dash juggle infinite to... you get the idea. Broken. Broken. Shitty game. MKII only has the hard to pull off standing roundhouse corner infinite of Raiden and the Ninjas. I have never seen them performed in the heat of combat, but I have seen the pop up infinites, Striker's corner infinite and Kunk Lao's performed, even online with delay and lag. Cheap and BROKEN! Those other things you mentioned do not brake MKII and do not make it a "terrible" fighting game. MKII stands as one of the most balanced 2D fighters ever concieved -- more balanced than UMK3 easily. No character is so over powered as to be god-like, like say...Kabal, who simply owns UMK3 with that cheap spin which controls the pace of the entire match. I suck at UMK3, rarely play it, and yet against Himmler/Flames from Godweapon (a very good player according to online players), I was still able to perform a babality against him with cheap Kabal (again I suck at UMK3). There is no MKII equal to Kabal, Human Smoke or Kung Lao in terms of cheapness, not even predictable Mileena or LOW TIER Jax, who can be owned by turtling and jump kicking with Shang Tsung for example. When going up against Mileena you don't have to worry that the entire round might end because you decided to take a chance and jump kick. But against Kung Lao, one bad move and it's over. Jump kicked countered with spin, juggled across the screen for easy as pie hop kick, spin corner infinite. Broken.
Anyway, the best classic game as far gameplay is concerned is MKII, followed by MK1, MK:DA, UMK3, MK4, and MK3.
In any event, take away auto combos and just leave characters with their single hit body blows, take away run, take away jump punch and jump kick starters, take away damage protection (for balance), take away corner roundhouse pushback, take away no limit mid screen juggling, take away stepping for some of the characters, take away characters, take away standing LK recovery, take away special move hit limits (for balance), and you will have a game that plays like MKII, a terrible, terrible game."
None of those added "features" in UMK3 make it better than MKII. In fact, those auto combos broke the game, as most of the characters have pop infinites thanks to them. On the subject of infinites, UMK3 is littered with them, from Kung Lao's easy corner infinite to Reptile's dash juggle infinite to... you get the idea. Broken. Broken. Shitty game. MKII only has the hard to pull off standing roundhouse corner infinite of Raiden and the Ninjas. I have never seen them performed in the heat of combat, but I have seen the pop up infinites, Striker's corner infinite and Kunk Lao's performed, even online with delay and lag. Cheap and BROKEN! Those other things you mentioned do not brake MKII and do not make it a "terrible" fighting game. MKII stands as one of the most balanced 2D fighters ever concieved -- more balanced than UMK3 easily. No character is so over powered as to be god-like, like say...Kabal, who simply owns UMK3 with that cheap spin which controls the pace of the entire match. I suck at UMK3, rarely play it, and yet against Himmler/Flames from Godweapon (a very good player according to online players), I was still able to perform a babality against him with cheap Kabal (again I suck at UMK3). There is no MKII equal to Kabal, Human Smoke or Kung Lao in terms of cheapness, not even predictable Mileena or LOW TIER Jax, who can be owned by turtling and jump kicking with Shang Tsung for example. When going up against Mileena you don't have to worry that the entire round might end because you decided to take a chance and jump kick. But against Kung Lao, one bad move and it's over. Jump kicked countered with spin, juggled across the screen for easy as pie hop kick, spin corner infinite. Broken.
Anyway, the best classic game as far gameplay is concerned is MKII, followed by MK1, MK:DA, UMK3, MK4, and MK3.


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TheProphet, GGs my friend. Give'em Hell.
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waterberg Wrote:
"In this case yes, MKII is sadly undeveloped. Most MK fans are not a part of the competitive gaming community, and only play MK games, not unlike ICP fans, "Once you start listening to ICP, you stop listening to other types of music" - lol.
In any event, take away auto combos and just leave characters with their single hit body blows, take away run, take away jump punch and jump kick starters, take away damage protection (for balance), take away corner roundhouse pushback, take away no limit mid screen juggling, take away stepping for some of the characters, take away characters, take away standing LK recovery, take away special move hit limits (for balance), and you will have a game that plays like MKII, a terrible, terrible game."
None of those added "features" in UMK3 make it better than MKII. In fact, those auto combos broke the game, as most of the characters have pop infinites thanks to them. On the subject of infinites, UMK3 is littered with them, from Kung Lao's easy corner infinite to Reptile's dash juggle infinite to... you get the idea. Broken. Broken. Shitty game. MKII only has the hard to pull off standing roundhouse corner infinite of Raiden and the Ninjas. I have never seen them performed in the heat of combat, but I have seen the pop up infinites, Striker's corner infinite and Kunk Lao's performed, even online with delay and lag. Cheap and BROKEN! Those other things you mentioned do not brake MKII and do not make it a "terrible" fighting game. MKII stands as one of the most balanced 2D fighters ever concieved -- more balanced than UMK3 easily. No character is so over powered as to be god-like, like say...Kabal, who simply owns UMK3 with that cheap spin which controls the pace of the entire match. I suck at UMK3, rarely play it, and yet against Himmler/Flames from Godweapon (a very good player according to online players), I was still able to perform a babality against him with cheap Kabal (again I suck at UMK3). There is no MKII equal to Kabal, Human Smoke or Kung Lao in terms of cheapness, not even predictable Mileena or LOW TIER Jax, who can be owned by turtling and jump kicking with Shang Tsung for example. When going up against Mileena you don't have to worry that the entire round might end because you decided to take a chance and jump kick. But against Kung Lao, one bad move and it's over. Jump kicked countered with spin, juggled across the screen for easy as pie hop kick, spin corner infinite. Broken.
Anyway, the best classic game as far gameplay is concerned is MKII, followed by MK1, MK:DA, UMK3, MK4, and MK3.
"In this case yes, MKII is sadly undeveloped. Most MK fans are not a part of the competitive gaming community, and only play MK games, not unlike ICP fans, "Once you start listening to ICP, you stop listening to other types of music" - lol.
In any event, take away auto combos and just leave characters with their single hit body blows, take away run, take away jump punch and jump kick starters, take away damage protection (for balance), take away corner roundhouse pushback, take away no limit mid screen juggling, take away stepping for some of the characters, take away characters, take away standing LK recovery, take away special move hit limits (for balance), and you will have a game that plays like MKII, a terrible, terrible game."
None of those added "features" in UMK3 make it better than MKII. In fact, those auto combos broke the game, as most of the characters have pop infinites thanks to them. On the subject of infinites, UMK3 is littered with them, from Kung Lao's easy corner infinite to Reptile's dash juggle infinite to... you get the idea. Broken. Broken. Shitty game. MKII only has the hard to pull off standing roundhouse corner infinite of Raiden and the Ninjas. I have never seen them performed in the heat of combat, but I have seen the pop up infinites, Striker's corner infinite and Kunk Lao's performed, even online with delay and lag. Cheap and BROKEN! Those other things you mentioned do not brake MKII and do not make it a "terrible" fighting game. MKII stands as one of the most balanced 2D fighters ever concieved -- more balanced than UMK3 easily. No character is so over powered as to be god-like, like say...Kabal, who simply owns UMK3 with that cheap spin which controls the pace of the entire match. I suck at UMK3, rarely play it, and yet against Himmler/Flames from Godweapon (a very good player according to online players), I was still able to perform a babality against him with cheap Kabal (again I suck at UMK3). There is no MKII equal to Kabal, Human Smoke or Kung Lao in terms of cheapness, not even predictable Mileena or LOW TIER Jax, who can be owned by turtling and jump kicking with Shang Tsung for example. When going up against Mileena you don't have to worry that the entire round might end because you decided to take a chance and jump kick. But against Kung Lao, one bad move and it's over. Jump kicked countered with spin, juggled across the screen for easy as pie hop kick, spin corner infinite. Broken.
Anyway, the best classic game as far gameplay is concerned is MKII, followed by MK1, MK:DA, UMK3, MK4, and MK3.
Actually, Mk2 has a god tier. Jax and Mileena. There are other good characters but really Jax and Mileena are the overpowering beasts.
UMK3 has a best character, Kabal, but the top tier is the top 10 characters in the game. And more than those 10 characters get used in tournament play. Hell, check out VDO playing as Shang Tsung. He takes a bottom tier char and uses him effectively. Julian uses the bottom tier Sub Zero to cause some hell too. UMk3 is the most balanced MK game.
The infs to worry about in UMk3 are Kung's, Stryker's, and maybe Reptile's, but Reptiles' probably aren't going to happen ingame. In reality those infs play a small role in high level play.
Then there's that nasty large damage you can get with most combos in MK2 because of the lack of damage protection. Not to mention every ninja and Raiden (maybe more?) can infinitely juggle characters in the corner with repeated roundhouses.
Plus the fact that MK2 is a turtlefest. The turtler wins. That's it. Jax and Mileena pwn all for the most part. Very slow. Very boring. Very limited. Not good.
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"Actually, Mk2 has a god tier. Jax and Mileena."
Lol. No it doesn't. There are no God-tier characters in MKII. Niether Mileena or Jax, especially Jax, are God tier.. Jax can be owned if played against properly. One example is turtle with Shang or use his high priority jump kicks, as I pointed out. Lui Kang (the second best) is also good against him. I rate Jax as mid-tier at best. When I started playing MKII online, I was very rusty and got owned by more experienced players quite a bit, *except* when they picked Jax. None of the players that I've played against online rate Jax as top-tier, let alone God tier. When it was still played at Malibu arcade up here, no one there rated Jax top-tier either. Dino, the BEST online player period, does not consider Jax to be top-tier. Regardless, neither are as "overpowered" as Kabal and Kung Lao, who can end the round in just a few easy connects, in the case of Kung Lao -- just one connect off that cheap spin of his.
"There are other good characters but really Jax and Mileena are the overpowering beasts."
Nope.
"UMK3 has a best character, Kabal, but the top tier is the top 10 characters in the game. And more than those 10 characters get used in tournament play. Hell, check out VDO playing as Shang Tsung. He takes a bottom tier char and uses him effectively. Julian uses the bottom tier Sub Zero to cause some hell too. UMk3 is the most balanced MK game. "
No it isn't.
"The infs to worry about in UMk3 are Kung's, Stryker's, and maybe Reptile's, but Reptiles' probably aren't going to happen ingame. In reality those infs play a small role in high level play. "
Even when Reptile's dash doesn't infinite, it still does massive cheap damage.
"Then there's that nasty large damage you can get with most combos in MK2 because of the lack of damage protection."
It doesn't need it since MKII doesn't have 10 hit combos that pop up like UMK3 nor is the juggling as forgiving as UMK3.
"Not to mention every ninja and Raiden (maybe more?) can infinitely juggle characters in the corner with repeated roundhouses. "
Hard to pull off. Never seen them performed in combat. Does not factor in gameplay. They're nothing compared to the gamebreaking, easy Kung Lao corner infinite. Hope kick, spin, hop kick, spin, repeat infinitely. Pathetic.
"Plus the fact that MK2 is a turtlefest. The turtler wins."
Nope.
"That's it. Jax and Mileena pwn all for the most part."
Wrong on both accounts.
"Very slow. Very boring. Very limited. Not good."
It's slower, but a hell of a lot better than broken UMK3.
Lol. No it doesn't. There are no God-tier characters in MKII. Niether Mileena or Jax, especially Jax, are God tier.. Jax can be owned if played against properly. One example is turtle with Shang or use his high priority jump kicks, as I pointed out. Lui Kang (the second best) is also good against him. I rate Jax as mid-tier at best. When I started playing MKII online, I was very rusty and got owned by more experienced players quite a bit, *except* when they picked Jax. None of the players that I've played against online rate Jax as top-tier, let alone God tier. When it was still played at Malibu arcade up here, no one there rated Jax top-tier either. Dino, the BEST online player period, does not consider Jax to be top-tier. Regardless, neither are as "overpowered" as Kabal and Kung Lao, who can end the round in just a few easy connects, in the case of Kung Lao -- just one connect off that cheap spin of his.
"There are other good characters but really Jax and Mileena are the overpowering beasts."
Nope.
"UMK3 has a best character, Kabal, but the top tier is the top 10 characters in the game. And more than those 10 characters get used in tournament play. Hell, check out VDO playing as Shang Tsung. He takes a bottom tier char and uses him effectively. Julian uses the bottom tier Sub Zero to cause some hell too. UMk3 is the most balanced MK game. "
No it isn't.
"The infs to worry about in UMk3 are Kung's, Stryker's, and maybe Reptile's, but Reptiles' probably aren't going to happen ingame. In reality those infs play a small role in high level play. "
Even when Reptile's dash doesn't infinite, it still does massive cheap damage.
"Then there's that nasty large damage you can get with most combos in MK2 because of the lack of damage protection."
It doesn't need it since MKII doesn't have 10 hit combos that pop up like UMK3 nor is the juggling as forgiving as UMK3.
"Not to mention every ninja and Raiden (maybe more?) can infinitely juggle characters in the corner with repeated roundhouses. "
Hard to pull off. Never seen them performed in combat. Does not factor in gameplay. They're nothing compared to the gamebreaking, easy Kung Lao corner infinite. Hope kick, spin, hop kick, spin, repeat infinitely. Pathetic.
"Plus the fact that MK2 is a turtlefest. The turtler wins."
Nope.
"That's it. Jax and Mileena pwn all for the most part."
Wrong on both accounts.
"Very slow. Very boring. Very limited. Not good."
It's slower, but a hell of a lot better than broken UMK3.
waterberg Wrote:
"Actually, Mk2 has a god tier. Jax and Mileena."
Lol. No it doesn't. There are no God-tier characters in MKII. Niether Mileena or Jax, especially Jax, are God tier.. Jax can be owned if played against properly. One example is turtle with Shang or use his high priority jump kicks, as I pointed out. Lui Kang (the second best) is also good against him. I rate Jax as mid-tier at best. When I started playing MKII online, I was very rusty and got owned by more experienced players quite a bit, *except* when they picked Jax. None of the players that I've played against online rate Jax as top-tier, let alone God tier. When it was still played at Malibu arcade up here, no one there rated Jax top-tier either. Dino, the BEST online player period, does not consider Jax to be top-tier. Regardless, neither are as "overpowered" as Kabal and Kung Lao, who can end the round in just a few easy connects, in the case of Kung Lao -- just one connect off that cheap spin of his.
"There are other good characters but really Jax and Mileena are the overpowering beasts."
Nope.
"UMK3 has a best character, Kabal, but the top tier is the top 10 characters in the game. And more than those 10 characters get used in tournament play. Hell, check out VDO playing as Shang Tsung. He takes a bottom tier char and uses him effectively. Julian uses the bottom tier Sub Zero to cause some hell too. UMk3 is the most balanced MK game. "
No it isn't.
"The infs to worry about in UMk3 are Kung's, Stryker's, and maybe Reptile's, but Reptiles' probably aren't going to happen ingame. In reality those infs play a small role in high level play. "
Even when Reptile's dash doesn't infinite, it still does massive cheap damage.
"Then there's that nasty large damage you can get with most combos in MK2 because of the lack of damage protection."
It doesn't need it since MKII doesn't have 10 hit combos that pop up like UMK3 nor is the juggling as forgiving as UMK3.
"Not to mention every ninja and Raiden (maybe more?) can infinitely juggle characters in the corner with repeated roundhouses. "
Hard to pull off. Never seen them performed in combat. Does not factor in gameplay. They're nothing compared to the gamebreaking, easy Kung Lao corner infinite. Hope kick, spin, hop kick, spin, repeat infinitely. Pathetic.
"Plus the fact that MK2 is a turtlefest. The turtler wins."
Nope.
"That's it. Jax and Mileena pwn all for the most part."
Wrong on both accounts.
"Very slow. Very boring. Very limited. Not good."
It's slower, but a hell of a lot better than broken UMK3.
"Actually, Mk2 has a god tier. Jax and Mileena."
Lol. No it doesn't. There are no God-tier characters in MKII. Niether Mileena or Jax, especially Jax, are God tier.. Jax can be owned if played against properly. One example is turtle with Shang or use his high priority jump kicks, as I pointed out. Lui Kang (the second best) is also good against him. I rate Jax as mid-tier at best. When I started playing MKII online, I was very rusty and got owned by more experienced players quite a bit, *except* when they picked Jax. None of the players that I've played against online rate Jax as top-tier, let alone God tier. When it was still played at Malibu arcade up here, no one there rated Jax top-tier either. Dino, the BEST online player period, does not consider Jax to be top-tier. Regardless, neither are as "overpowered" as Kabal and Kung Lao, who can end the round in just a few easy connects, in the case of Kung Lao -- just one connect off that cheap spin of his.
"There are other good characters but really Jax and Mileena are the overpowering beasts."
Nope.
"UMK3 has a best character, Kabal, but the top tier is the top 10 characters in the game. And more than those 10 characters get used in tournament play. Hell, check out VDO playing as Shang Tsung. He takes a bottom tier char and uses him effectively. Julian uses the bottom tier Sub Zero to cause some hell too. UMk3 is the most balanced MK game. "
No it isn't.
"The infs to worry about in UMk3 are Kung's, Stryker's, and maybe Reptile's, but Reptiles' probably aren't going to happen ingame. In reality those infs play a small role in high level play. "
Even when Reptile's dash doesn't infinite, it still does massive cheap damage.
"Then there's that nasty large damage you can get with most combos in MK2 because of the lack of damage protection."
It doesn't need it since MKII doesn't have 10 hit combos that pop up like UMK3 nor is the juggling as forgiving as UMK3.
"Not to mention every ninja and Raiden (maybe more?) can infinitely juggle characters in the corner with repeated roundhouses. "
Hard to pull off. Never seen them performed in combat. Does not factor in gameplay. They're nothing compared to the gamebreaking, easy Kung Lao corner infinite. Hope kick, spin, hop kick, spin, repeat infinitely. Pathetic.
"Plus the fact that MK2 is a turtlefest. The turtler wins."
Nope.
"That's it. Jax and Mileena pwn all for the most part."
Wrong on both accounts.
"Very slow. Very boring. Very limited. Not good."
It's slower, but a hell of a lot better than broken UMK3.
You are retarded. UMK3 is not as broken as MK2.
You can do JK, Air Fan, uppercut in the corner with Kitana for over 50% easy. In UMK3, it's 25%. The fact that the combo is SO easy to do in game makes the damage protection a must in UMK3.
And yes, Jax and Mileena are uberTier.
Turtlefest is a fact.
MK2 sucks.
I want to argue too but its hard for me. At first I could tolerate you, but not anymore. You come in here and just start ripping on my game which is your right. But when you take apart other peoples' responses sentence by sentence and respond to them seperately with things like 'nope' or 'wrong' and nothing more... that just pushes my buttons. I will need to carry this post on in another post. Character limit with my browser (psp).


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When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Cool. A troll. Let's feed him.
Essentially, everything you have said is wrong. Be prepared for many other members of this site to tell you the same thing.
Essentially, everything you have said is wrong. Be prepared for many other members of this site to tell you the same thing.
There are a lot of infs in umk3 given the right situations but the only reason these rare situations occur is because theres so much depth in it. Something mk2 doesnt have a whole lot of.
Infs are not easy to pull off with the exception of 2 or 3. There are still new infs being found today more than 10 years later. That shows how impossible they are and how much depth there really is. Depth is the reason I spent nearly 80 mins trying to find a stage glitch today and might do something like that tommarow.
Infs are not easy to pull off with the exception of 2 or 3. There are still new infs being found today more than 10 years later. That shows how impossible they are and how much depth there really is. Depth is the reason I spent nearly 80 mins trying to find a stage glitch today and might do something like that tommarow.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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There are 3 universal infnites (meaning everyone is vulnerable) in UMK3 and those are:
Kung's infinites (he's one character remember that)
Shang's ground eruption (he is ranked around number 20 so what does that tell you)
Stryker's corner inf (he is ranked exact middle and even still it's difficult on a lot of characters to keep it going)
Reptile can inf the male ninjas, Sub, Stryker and Jax with relative ease...for experts, meaning anyone other than an expert Reptile player will not be able to perform more than 2 volleys, and that won't even be in legit inf fashion. The only character he wasn't previously ranked higher then on that list Human Smoke.
There are many infinites in all kinds of fighting games that do not require expert ability to perform, the only character whose infinite does not require expert level skill is Kung Lao. Even with the ease of his infinites, he is ranked #3 because Human Smoke and Kabal tactics overpower him. Relaunch infinites have apporximately 10% reliability since the timing is of a 1 frame window. Unblockable relaunchers require precise timing, if you miss, you eat an uppercut.
You said you suck at UMK3, why are you even bothering posting about this? In order to make a fair assessment, you need some level of ability in all games you are comparing.
Kung's infinites (he's one character remember that)
Shang's ground eruption (he is ranked around number 20 so what does that tell you)
Stryker's corner inf (he is ranked exact middle and even still it's difficult on a lot of characters to keep it going)
Reptile can inf the male ninjas, Sub, Stryker and Jax with relative ease...for experts, meaning anyone other than an expert Reptile player will not be able to perform more than 2 volleys, and that won't even be in legit inf fashion. The only character he wasn't previously ranked higher then on that list Human Smoke.
There are many infinites in all kinds of fighting games that do not require expert ability to perform, the only character whose infinite does not require expert level skill is Kung Lao. Even with the ease of his infinites, he is ranked #3 because Human Smoke and Kabal tactics overpower him. Relaunch infinites have apporximately 10% reliability since the timing is of a 1 frame window. Unblockable relaunchers require precise timing, if you miss, you eat an uppercut.
You said you suck at UMK3, why are you even bothering posting about this? In order to make a fair assessment, you need some level of ability in all games you are comparing.


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I think UMK3 is the best because MK 2 Kung Broken taught me how to play that particular cool action packed game 
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"You are retarded. UMK3 is not as broken as MK2. "
UMK3 has three God-tier characters
UMK3 has tons of 100% combos in the corner
UMK3 has tons of infinites, several of which require little skill to perform (example Nightwolf's corner combo on the robot ninjas)
MKII has no God tier characters despite what some stategy guide once said (apparently based on a "tournament" Midway held, probably between their own shitty testers)
MKII has only a few very hard to pull off 100% combos
MKII has almost no infinites -- the ones that do exist require high skill and timing. As a result, they are rarely if ever performed in combat
"You can do JK, Air Fan, uppercut in the corner with Kitana for over 50% easy."
You can also do fan lift, jk, fan throw, jump kick for 60% damage. Not even in a corner. That's one of the reasons why she dominated at the tournaments I saw at Malibu.
"In UMK3, it's 25%."
Wow. And what about the other NUMEROUS 100% combos from the other UMK3 cast? Forget about them?
"The fact that the combo is SO easy to do in game makes the damage protection a must in UMK3."
And that "damage pretection" isn't enough to eliminate the 100% combos and infinites that litter this broken game.
"And yes, Jax and Mileena are uberTier. "
Because Midway's testers said so? What are you, a sheep or something? We know how good Midway's testers are. With all the revisions of MKI, they couldn't manage to correct Sonya Blade's leg grab infinite -- something that didn't even work against the CPU, but worked where it counted the most, vs gameplay. lol
"Turtlefest is a fact. "
Try turtling against Raiden and see where it gets you.
"MK2 sucks."
UMK3 sucks
UMK3 has three God-tier characters
UMK3 has tons of 100% combos in the corner
UMK3 has tons of infinites, several of which require little skill to perform (example Nightwolf's corner combo on the robot ninjas)
MKII has no God tier characters despite what some stategy guide once said (apparently based on a "tournament" Midway held, probably between their own shitty testers)
MKII has only a few very hard to pull off 100% combos
MKII has almost no infinites -- the ones that do exist require high skill and timing. As a result, they are rarely if ever performed in combat
"You can do JK, Air Fan, uppercut in the corner with Kitana for over 50% easy."
You can also do fan lift, jk, fan throw, jump kick for 60% damage. Not even in a corner. That's one of the reasons why she dominated at the tournaments I saw at Malibu.
"In UMK3, it's 25%."
Wow. And what about the other NUMEROUS 100% combos from the other UMK3 cast? Forget about them?
"The fact that the combo is SO easy to do in game makes the damage protection a must in UMK3."
And that "damage pretection" isn't enough to eliminate the 100% combos and infinites that litter this broken game.
"And yes, Jax and Mileena are uberTier. "
Because Midway's testers said so? What are you, a sheep or something? We know how good Midway's testers are. With all the revisions of MKI, they couldn't manage to correct Sonya Blade's leg grab infinite -- something that didn't even work against the CPU, but worked where it counted the most, vs gameplay. lol
"Turtlefest is a fact. "
Try turtling against Raiden and see where it gets you.
"MK2 sucks."
UMK3 sucks


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Your knowledge of UMK3 must only exist through watching our combo videos, this is obvious because you brought up some infinites that were never known before we put them in videos. 99% of the combos in our videos are for show. Ermac is the only character with easy 100% combos, and they require the corners.
You don't know anything about UMK3 and that is evident through your posts, and your obvious fanboy love of MKII. You provide no information, no reason, just "it is the way it is" you reply to irrefutable responses with "Nope" because you are at a loss for words. You don't know what skill is.
You sound like some guys I have been arguing with on Gamefaqs the last few days...hmm, 9 visits...I wonder.
HK, Ground Pound, repeat. LoL at your Raiden comment...you also apparently don't know anything about MKII. You have played no one with skill, you have no right to make any judgements. You would have to be completely out of your mind to think Mileena and Jax are not the best in MKII. You are probably basing everything off your own limited experience.
You don't know anything about UMK3 and that is evident through your posts, and your obvious fanboy love of MKII. You provide no information, no reason, just "it is the way it is" you reply to irrefutable responses with "Nope" because you are at a loss for words. You don't know what skill is.
You sound like some guys I have been arguing with on Gamefaqs the last few days...hmm, 9 visits...I wonder.
HK, Ground Pound, repeat. LoL at your Raiden comment...you also apparently don't know anything about MKII. You have played no one with skill, you have no right to make any judgements. You would have to be completely out of your mind to think Mileena and Jax are not the best in MKII. You are probably basing everything off your own limited experience.
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