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dreemernj
11/19/2003 12:09 AM (UTC)
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Wow, thanks for all that info. It does make a lot of sense and just for kicks I'll probably try looking some stuff up.

Thanks again


Sakura Wrote:
Where did all this info come from?


I'm almost positive it's true. As far as I know(and I followed MKT's release extensively) they never said that it was made to bypass Sega's contract for UMK3 out right...but it's pretty obvious that was the case.

Sony got a deal with Midway to publish MK3 for PSX and have it released before the others and for it to be the only version for the 32/64 bit consoles for a certain ammount of time. We know this is true. It was all over the press and Sony made a pretty big deal about it. They originally wanted it for the PSX's US launch but it was delayed. It ended up coming out about a month before the 16 bit ports.

BTW, Sony's hands on involvement with MK3(as publisher) is why the PSX port has different box art and had different print ads than the 16 bit ports.


For a while it was heavily rumored UMK3 would come to PSX via an expansion pack. Nothing was annouced, but it was in all the rumor sections from the press.


Right after MK3 came out for home systems Sega annouced they had UMK3 exclusive for Saturn. Like with MK3, it was only for a certain amount of time(6 months).


That's when info about what would later become MKT started coming in. It had the working title of "MK 3 Plus" for a really long time. I believe the first unveiling of it with images and the name "MK Trilogy" was at E3 96.


So basically MKT came into existance right after Sega made the deal. I seriously doubt that is a coincidence.



I don't know how I can prove it to you though, except to say check any old mags you have. It was a pretty hot topic back then so you should be able to find some of what I said in them. Also, you could do an advanced groups google search for newsgroups postings around that time(try like december 1995 through May 1996). A lot of it is misinformation, but you'll probably see a lot of people talking about it.

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dreemernj
11/19/2003 12:16 AM (UTC)
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The SDK's and exctensive specs on the system were available from the get go. Its just that the 3 processor system was so crazy that even Sega couldn't make a good game for the system easily. Look at the first Virtua Fighter on Saturn, it was HORRIBLE.

Nikodemus Wrote:
Sega wouldn't share the Saturn programming engine with any 3rd party software developpers.
inviladnoobwarrior Wrote:
thats partially true as well. but it was also hard to program in 2D because at the time none of the programmers could get it done right because of the 3 processors inside the saturn. thats part of the reason why most companies didnt wanna make that many games for it. 3D was harder to program for than 2D tho.


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Khardynyl
11/19/2003 02:18 AM (UTC)
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It wasn't horrible. When VF1 came out people were blown away by it. Yes it didn't run as fast as the arcade or have as many polgyons but it was still VF1, and a hell of a lot better than the 32X version.

This post isn't off topic because I am about to say: "MK rules".
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Nikodemus
11/19/2003 05:41 PM (UTC)
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Um... I own a saturn and all the games developped by sega were amazing. Sega Rally, VF2, Nights into dreams were all graphically amazing for the time. Sega had its own software for game developpment they didn't have any trouble making games for the saturn. The problem was they didn't share this software with 3d party developpers. So yes the 3d party companies had a great deal of trouble working with the 3 processor configuration.
dreemernj Wrote:
The SDK's and exctensive specs on the system were available from the get go. Its just that the 3 processor system was so crazy that even Sega couldn't make a good game for the system easily. Look at the first Virtua Fighter on Saturn, it was HORRIBLE.

Nikodemus Wrote:
Sega wouldn't share the Saturn programming engine with any 3rd party software developpers.
inviladnoobwarrior Wrote:
thats partially true as well. but it was also hard to program in 2D because at the time none of the programmers could get it done right because of the 3 processors inside the saturn. thats part of the reason why most companies didnt wanna make that many games for it. 3D was harder to program for than 2D tho.


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InviladNoobWarrior
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About Me

<------- A TRUE SAIYA-JIN RIGHT THERE

11/20/2003 06:03 AM (UTC)
0
i also have a saturn, and still play it (i was playing mk trilogy earlier) and your right. why would sega make a system they couldnt develop for? lol 3rd parties did suffer from that tho and sega lost money in the process. but thats not to say the saturn couldnt get the better versions. (any street fighter games and a couple of 3d ones as well). arent we off subject with this? lmao
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