I want an unbiased honest opinion from you all
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posted02/28/2005 08:21 AM (UTC)by
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PsychoFight
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02/28/2004 06:50 AM (UTC)
Has Mortal Kombat improved or declined over the years? Has it picked itself up, or driven itself deeper in the ground? I'm talking gameplay, not storyline. Gameplay only. Sure, it's won TONS of awards and the critics praise it. But, overall, it's US who make the decision of whether something starts to suck or not.

Personally, I think Mortal Kombat has improved and hopefully will continue to improve. I don't see the flaws that many fans talk about. Although I hope MK7 doesn't play or look the same as MKDA or MKD. That's the only gripe I have. I've always felt happy with the products. So, I'd like all of your opinions. Unbiased and honest, please.
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migueltwecorral
02/23/2005 06:40 AM (UTC)
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Yah Mortal Kombat has Improved a lot over the years....smileglasses
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dementedkitten
02/23/2005 07:41 AM (UTC)
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it gets better and bettersleep
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red_dragon
02/23/2005 01:42 PM (UTC)
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To be honest, I'm going to have to say yes AND no. Mortal Kombat has improved in many ways over the years, but in other ways it's still stuck in a rut, or worse, going backwards. I was disappointed with MKD after MKDA, which imo was the best MK.
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Grizzle
02/23/2005 02:05 PM (UTC)
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Mortal Kombat definatley improved over the years. Although there might have been minor bugs and glitches with some of the games. I found each instalment more enjoyable than the next. This is my view on each of the Mortal Kombat games.

Mortal Kombat was the original, it had me addicted into finding all of the secrets, learning all of the special moves, and executing all of the finishing moves. That left me with a great satisfication as soon as I mastered some of the characters and tested my skills in the arcades with other people.

Mortal Kombat 2 had surpassed the original in almost every way. The storyline was more interesting than the original, it had so much mystery to it and the fighting was faster, graphics were more clearer, more blood, more interactive stages, and my favorite characters had all returned along with some really cool new characters.

Mortal Kombat 3 was not as big as Mortal Kombat 2 was, I could say not alot of my favorite characters were in that one but I still had Sub-Zero, Kung Lao, Jax, and Liu Kang to play with. The graphics were better than Mortal Kombat 2, the speed was alot faster than the previous instalment, and the new combo system had me all flustered when I first started. This was probably the most challenging Mortal Kombat game I had come across untill I practiced my ass off in the home consoles and then returned back to the arcades. Although it did not have such a grand effect on me as the previous ones the future games would.

I really didn't get into Ultimate Mortal Kombat 3, but Trilogy I played to death so I consider that like it. I don't consider Trilogy an authentic Mortal Kombat game, just like a collaboration of all 3 classic games for the fans before the big leap into the 3-D world.

Mortal Kombat 4 was a big leap to Mortal Kombat games, not only was it now in 3-D, my old favorites had returned such as Johnny Cage, Raiden, Scorpion, and Reptile. The new weapons system was a neat idea but it kind of sucked when you dropped your weapon everytime you were hit. The new camera angles on the fighting and on the finishing moves was a nice touch. The special moves were fun to execute and watch, and you get a real nice treat at the end of the game with the new FMV endings.

Then Deadly Alliance came, that game rocked my world. I was slightly disapointed with the fact that Liu Kang was killed but I had a whole lot of other characters who I had played with in the past to make up for that. The game was so fun with the different fighting styles and interactive backrounds. I really enjoyed Deadly Alliance due to the unlockable Kontent and the Konquest mode which allowed you to get a better feel for each of the characters.

And Deception was like a repeat in history, it had the same effect on me as Mortal Kombat 2 had over the original. Although my classic favorites were all kind of dead I managed to love that game, Baraka had returned after a long absense along with Mileena who I tore things up with in Mortal Kombat 2. The Death Traps was an awsome addition to the game. Konquest mode was vastly improved upon although I don't agree with some of the story elements that was in it.

So yeah, you could say each game was an improvement over the other in different forms. Some might not have taken it in as the classics due to some missing factors from the original games.
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Nikodemus
02/23/2005 05:13 PM (UTC)
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I think it has improved but it still has a long way to go before It can be compared with VF, Tekken, Soul Calibur, and DOA.
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FROST4584
02/23/2005 05:29 PM (UTC)
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For the most part it has inproved itself with each Mortal Kombat game, but Deception. Deception overall didn't have anything that anything that MK: DA didn't have for the most part. If the MK team had focused more on the fighting aspect of the game rather than bonus games and kontent overall it could have been a better game. Overall Deception is the only MK game to me that didn't inprove itself over its past part.
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dreemernj
02/23/2005 06:20 PM (UTC)
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As far as gameplay, it reached a pinnacle at UMK3. That had the best gameplay by far out of the 2D games. MKT is just a reproduction of the UMK3 engine with new characters and moves so I still consider UMK3 to be the top.

MK4 was horrible. Honestly. The gameplay is so flat and uneventful. It was as if they heard the argument that the previous MKs had characters that were too generic in their moves, took that to heart, and based the entire game around it.

MKDA was a major improvement in the storyline related content, and a major improvement in the graphics, but the gameplay was seriously injurred by the poor beta testing. The game was broken almost immediately after release and only went downhill from there. If there was an update system in place it could have definately been saved, but I doubt the MK team would put the resources behind updating the game. My reason for saying that is in the next paragraph.

MKD was one of the biggest disappointments because its gameplay was totally underdeveloped and overly broken. The lack of beta testing of it is why I say they never would have updated MKDA even if they had the system in place because gameplay is definately not the top priority to them. But, that is to be expected, and it'll probably only get worse. THey got all these accollades for a game with terrible gameplay, there is no reason to invest the time in good gameplay from now on.
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AloneInLife
02/24/2005 02:34 AM (UTC)
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MK2 improved over MK1
MK2 was better than MK3
the reasons why i like 2 better than 3 and Ultimate over 2 and 3 was because i of the characters returning and because you can start a combo from the air and get it into the ground.
UMK3 and Trilogy were better than MK2 and MK3
Trilogy over UMK3
Trilogy over MK4 and Gold
i thought MK4 and Gold were amusing but it doesn't have the gameplay to make it better than Trilogy
MK:DA over MK Gold
MK:DA i thought wasn't that bad but its still not better than trilogy nor can it start to compare itself to Soul Calibur 2 or DOA3
MK:DA over MK:D
MK:D relied too much on special moves and cheese.
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Liu_Kang187
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My MK Tribute Video (NEW version): http://www.youtube.com/watch?v=aGO5ozJy584

02/24/2005 01:48 PM (UTC)
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i believe MK has always gotten better and better. i dont think its even declined. only gotten better. not even with MK3 or MK4. i mean MK3 isnt my fav MK. i like MK2 better. but i know MK3 is better. (i like MK2 better cuz of roster) and thats how its always been imo. just gotten better and better.
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psyclobex
02/24/2005 02:59 PM (UTC)
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Gameplay wise its got worst and the new characters arent that good.They will never be able to top the 2-d games.MKd biggest problem is the slow fighting engine not to mention that it has a weak ladder meaning you only fight like 5 people until you get to the subboss.Granted mkda and mkd are way better then mk4.But for now the mk team doesnt care about the gameplay its all about gimmicks and fatalities and now there making a action adventure game.Tsk tsk it hasnt worked in the past and it wouldnt work now fans dont want to play mk rpg they want fighting.
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Chrome
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02/24/2005 09:27 PM (UTC)
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Actually the clean genre is dying out. more crossover games come, and thats certainly an improvement.

I think MK will only begin to unimprove if they stick with the current system. But the last two sequels were awesome. Especially MKD character roster. The newer characters top even MK2.
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DRFATALITY
02/25/2005 03:59 AM (UTC)
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In a way it improved and in a way it declined.I loved MKDA but when MKD came out it was the same thing just with a Combo Breaker.I had high hopes for MKD so I blame that on myself.I hope MK7 will change the gameplay.They can keep it the same way but speed it up and add more features to it.
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trynax
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717313=Rain Can Be Found In The Graveyard

02/25/2005 04:18 AM (UTC)
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In my opinion, every MK game improved over the one that came before it with MKDA, and MKD, and MKSM being the only acceptions.

MK1 was the king of 2D fighting games everywhere in my opinion. Enough said here.

MKII greatly improved from MK1. Not only were there more fighters, hidden fighters, and bigger bosses, there were more hidden features in MKII to find. Every fighter has two Fatalities besides one, and some had more than two. In MK1 there were hidden timed Fatalities, but in MKII, they were different one way or another. Babalities, and Friendships were added, as well as three different Pits. The graphics, and sounds were much better with the new DCS sound system.

MK3, UMK3, and MKT greatly improved over MKII. The speed increased, as well as better looking graphics, and even a cool combo system. The countless hidden fighters, and features make this game still the bomb today. The newest addition is the Run button which allow you to run towards your opponent, and perform certain combos. Everyone had two Fatalities, and four to seven different pits depending on which third game you are playing. Still Babalities, and Friendships, and now this time around there are Animalities, and Brutalities.

MK: Mythologies was the last game to use digitized actors, and it too was different than any other MK game before it, for it was a 2D adventure game where you are Sub-Zero. Very nicely done, as it was very story detailed, and the CD vcersion actually had full movies during the game keeping it as real as possible.

When MK4 hit arcades, it too was improved since the last game. A newer upgraded version was released to Dreamcast with more fighters, but this game was much, much faster than the last one. The arenas were now more in 3D, and you could move in 3D ways. You had weapons this time around, and objects you could pick up and throw. Every fighter had countless combos since the combo system was the same for everyone, a bonebreaking move, a weapon, 2 Fatalities, and two Pits. With Reptile able to turn invisible to do any of his finishers.

In my opinion, the first MK game that went down besides up in the countdown. MK Special Forces was a 3D adventure game where you play Jax and are after Kano. Sonya was also supposed to be included in the game, but she was later removed. The story was interesting, but the graphics were not as good as any other MK game before it. At least it kept the button stule basically the same.

Next was the newest version of MK, MKV otherwise known as Deadly Alliance. This game had 21 selectable fighters, with half of them hidden away to be unlocked before being playable. With 2 super secret fighters, and one unplayable sub-boss. Every fighter this time had their own two different Martial Arts styles, and a weapon. In this game, the graphics were awesome no doubt about it. Yet, the gameplay went way downhill when they reinvinted the fighting styles. As far as I know, MK is the only actual martial arts fighting game that has done this, and they have so far suffered in my opinion. The speed was also greatly declined, and jumping, and crouching were almost impossible to do. Every fighter had only 1 Fatality, and most of them were almost the same. The two playable unlockable fighters had no finishers, and there were no Pits. The Krypt was a cool addition, but it was a waste of time in my opinion. Konquest in this version too was a waste of space, but they needed it to teach everyone how to play.

MK:Deception too is another disappointment. One thing you never want to do is "count your chickens before they hatch". Ed Boon said there would be several super secret unlockable type like fighters way before the game was completed. This made some fans very unhappy when they ot the game, and found out there were none, but it was all a huge error. Now onto the game. This game was boasted to be better than MKV, unfortunatly it was no better at all. The pits were reintroduced, but if you knock your opponent into them, or visa versa, the match is over, and it pretty much kills the excitement of the game. Hara-Kiris were a huge downfall to MK if you are fighting the CPU. The CPU almost always does a Hara-Kiri when it looses, not letting you try to pull off your finishers. Hara-Kiris should have been a button sequence you push to make the opponent kill themselves, not the other way around like it is. For Chess, and Puzzel Kombat, I don't get why they are in the game. Pointless. Konquest was actually very interesting to play. It is one nice thing to say about this game. The Krypt is yet again a waste of space. Noob-Smoke was a letdown a little. Playing as them, or fighting with them can be quite annoying. Onaga is way too easy to beat. Shao Kahn was harder than Onaga! Every fighter had 2 Fatalities, and a Hara-Kiri. Several older levels were brought back very nicely with the exception being the Pit. The spikes are way too big.

MK Shaolin Monks is around the corner, and it isn't looking to promising graphics wise. Until we get a chance to play it, we won't know how it plays, and cannot judge it that way, but by all the pictures I have seen, it may be a let down. When MK changed button styles, and gameplay it seemed to start going down hill slowly. Soon, MK will probably not be as good as its older predecessors unless they bring back the style of the game it was released with. Tekken, and Street Fighter type like games never have changed a thing about the button setup, or gameplay, and they are still huge hits, but some MK fans are unhappy with MKDA, and MKD.
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KratilimValqui
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Death, is only the beginning....

02/25/2005 10:08 AM (UTC)
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To be honest I like all of the games, The only one I've never realy cared for is MK4. They do need to bring some deapth in the gameplay, otherwise We can say goodby to Mortal kombat after mk7. They can't survive another MK game without deapth...
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Kintaro6980
02/28/2005 08:21 AM (UTC)
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i think it has gotten better and hasnt declined but i still like the classic games better than MKDA and MKD
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