One thing that has always bothered me (UMK3)
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posted01/01/2004 09:58 AM (UTC)by
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TripodSardine
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09/24/2003 12:34 AM (UTC)
Why CPU Jade's 7 hit combo always does ~35% damage, but when you do it, it only does about 27% damage? And this carries on until MKT.
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Scorpio_Death
12/24/2003 12:22 AM (UTC)
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to tell you the truth i never noticed that... wow
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Amesang
12/30/2003 03:59 PM (UTC)
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Ah, yes. That was also frustrating. No matter how many times I tried it, the computer's were always stronger. And maybe it's just me, but it seems like if you add in that extra punch to Sub-Zero, the Young's combo, it'd be weaker. It's been awhile since I played, so I can't remember...
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dreemernj
12/30/2003 05:24 PM (UTC)
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Yeah, Turkey Sub in MK3 has a combo where:

hp, hp, lk, hk, b+hk does more damage then
hp, hp, lp, lk, hk, b+hk.

I think the longer one does 23% and the shorter one does 26%. But a lot of people just do a 3 or 4 hit version of it so if it is blocked they can run in and do some more chip damage.

That Sub Zero just has incredible damage protection so damage drops off dramatically during his combos. So the shorter one does the higher damage kick portion with less junk before it to drive down the damage.

Similarly, if you get Kitana's fan lift, the combo you build off of it will do practically no damage because of the damage protection. I guess because Kitana had the enormous damage combos in MK2 with the fan lift they decided to make it more fair.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
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12/31/2003 04:36 AM (UTC)
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Yeah Liu Kang and Kitana have special case double damage protection. Damage protection reduces hits to approximately half, and for Liu Kang, his pop up combo makes any hits after it do 1/4 normal damage, same goes for Kitana's fan lift. I have a Liu Kang combo that is 12 hits and does only 48%, but practically the same combo with Kabal does about 70%, it's the exact same format, just Kabal's hits do normal damage protection. But if you notice when you do his 5 hit pop up combo, LK, LK, HP, HP D+HP, it does the same damage as LK, LK, HP, HP with no down HP.

As for Jade's combo, there is no real explanation as to why her combo does more damage for the computer than a human player, but regardless, there are tricks to beating the computer so it really doesn't matter how much damage their combos do.

Matt
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Nikodemus
12/31/2003 11:18 AM (UTC)
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Kabal was nerfed in UMK3-Trilogy as well. In MK3 his combo's did crazy amounts of damage.
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dreemernj
12/31/2003 08:28 PM (UTC)
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Nikodemus Wrote:
Kabal was nerfed in UMK3-Trilogy as well. In MK3 his combo's did crazy amounts of damage.


Very true but that was done for good reason. He is still a monster in UMK3, they did that in an attempt to balance him.
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Alpha_Q_Up
12/31/2003 09:37 PM (UTC)
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One thing I noticed about MKT is that in the N64 version, is when you do Raidens combo HP,HP,LP,LP then jump kick, torpedo it does about 43% damage, and in the PS1 version it only does about 33%.
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dreemernj
01/01/2004 03:29 AM (UTC)
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Alpha_Q_Up Wrote:
One thing I noticed about MKT is that in the N64 version, is when you do Raidens combo HP,HP,LP,LP then jump kick, torpedo it does about 43% damage, and in the PS1 version it only does about 33%.


It does 36% on PSX. Thats an interesting little difference. I wonder how many other things are like that for the characters new to MKT.
Although actually there are a lot of differences between PSX and N64 MKT so I guess that shouldn't be too suprising. MKT for PSX preserved all the rules of gameplay that existed in the arcade version of UMK3 pretty much. If something existed in UMK3 arcade, it was essentially the same in MKT PSX. Plus they added new stuff and tried their best to match how things were programmed in the arcade version. The N64 version of MKT, like the SNES version of UMK3 was like 90-95% complete as far as the rules, so there were rules that were in the arcade and PSX that were not in N64. Like the ninjas can teleport more because there isn't the same rule about how many moves can be done between teleports in N64 as there were in PSX and MKT. Comparing them, the N64 probably has a ton more differences as well.
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dreemernj
01/01/2004 09:58 AM (UTC)
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lol the 7 hit jade combos does 25% damage on UMk3 for snes. Weird. In that case, just doing the kicking part does only 2% less then the full combo, and is probably safer since thers less chance to screw up.
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