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nindz
04/30/2003 04:41 PM (UTC)
0

rayrokka Wrote:
Scorpion doesnt need to be stronger...he needs to be weakened

so when you say Hapkido needs to be stronger...well, thats just plain hilarious!

2,2,4
is practically unpunishable!


what i meant rayrokka was that hapkido is not as powerful as pi gua.
i'd use the 2,2,1 hapkido combo on moloch,
and the 2,2,1 pi gua combo on moloch too, and what im saying is the pi gua is more damaging.
hapkido does have power, but i dont believe it is the most powerful style in the game, as compared to pi gua etc.

That being said, im now going to focus on Raiden styles. Both tgrant and I, have been discussing mkda in general, and somehow ive inspired us both to practising with him.
Nan Chuan is excellent.it has a good sweep that looks good visualy(back+3), the thunder god palms to make some distance between you and your opponent, also attack 4, the powerful kick in nanchuan. This style is brutal and im going to give it 9.5.
Jujutsu to me, seems like the closest thing to hapkido, thanks to the sweeps.
it was also great to see raiden use palm strikes much like he did in mk1. It does seem abit slow than most styles, but nevertheless id give it 9, ive seemed to pick it up quite quickly. I really need to start playing as other characters and giving them and their styles a chance instead of stciking to 3/4 characters.
His Staff style, is definetly on of the best weapon styles in the game. the mixups, the sweep attacks, the double attack by pressing R1(special move button), im going to give it 10. The style can catch people out, the table wil be updated again. Keep em coming peeps.
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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
05/01/2003 08:00 AM (UTC)
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I agree with everything you just said and I won't change the scores. I wish they'd given Raiden a neijin and a Taunt instaed of the shove and reversal! I'd have even more fun with him then! (grins evilly!)
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queve
05/01/2003 01:47 PM (UTC)
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Cool then. Ive played with Mokap a bit, but his Tae Kwondo isnt the same as Sonyas. I mean, sure, same attacks and all but they arent as strong, thats what Ive seen at least, I also read it somewhere here.

Now, Ill talk about Cages styles. His Karate is exelent! I love the kick and punches. Not to fast, not to slow, but it has great high kicks to use. His other style Jeet Kune Do is much better IMO. Its very fast, I love the multipl punches and the double kicks in one. I give both 10.

His weapon at first I didnt like, it dissapointed me. BUT i was judging (spelling) for the looks of it. It actually turn out to be fast and powerfull, I give it a 9.8.

----
nindz Posted:

il give taekwondo 10 as well. i use taekwondo when im mokap. the combos are fab.
nitro kicks is something i used to do a lot of when i was a kid.
il update the table queve, by the way as you gave hapkido 9.8 i have to downgrade it to 9.9 as i gave it 10
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queve
05/01/2003 06:57 PM (UTC)
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Two things:

1-Why isnt the Tae Kwondo style updated? It shoudl have 10!

2-Are U doing it like. 9.75/10? If its like that, I ment for Kenpo to be 9.99/10.
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nindz
05/06/2003 02:29 PM (UTC)
0
il update the table. im grading them by averages.

so if you give a style 10, and i give it a 9,
its average score will be 9.5
If someone else came along and gave it 8, it will then be averaged out to 9.


queve Wrote:
Two things:

1-Why isnt the Tae Kwondo style updated? It shoudl have 10!

2-Are U doing it like. 9.75/10? If its like that, I ment for Kenpo to be 9.99/10.

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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
05/06/2003 02:34 PM (UTC)
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Long Fist and Wing Chun are pretty rubbish! Long Fist has speed and virtually no combos (only 2), one of leads to a juggle. The damage is unimpressive. Wing Chun has huge lag times but leads to huge damage when you go into hookswords for a style branch. It has OK mix-ups and Long fist is dirty for interrupting people who block high too much.

Hookswords is Mavados best stance. Very power, excellent against high blockers and some very cool moves. Could do with being faster as I said before!

Long Fist - 8
Wing Chun - 7
Hookswords - 10
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nindz
05/06/2003 02:47 PM (UTC)
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i actually like wing chun myself!
il give it 8 which gives it a grandtotal of 7.5.
the combos are good in wing chun. very linear though and very easy to sidestep
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nindz
05/06/2003 02:53 PM (UTC)
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Longfist sucks! big time!
Mavado is meant to be a killer?
Mavado defeated jax, sonya, apparently killed kenshi, killed kano! obviously he didnt use longfist against thme lol!
im giving longfist 5.....which averages out to 6.5
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tgrant
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05/06/2003 03:03 PM (UTC)
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I like Wing Chun but it's just too slow and very easy to block or sidestep. They may want to re-think his styles and speed for MK6 if hes in it!
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nindz
05/06/2003 03:10 PM (UTC)
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I agree with linearity of his styles.

too many characters have this weakness! lets see:

Scorpion's hakido is fairly linear.
Subzero's Shotokan is linear.
Cage's styles are linear.
Mavados styles are linear especially wing chun.
Cyrax's ninjitsu is linear, Sambo is saved thanks to the throws!
Reptile's Crab is very linear.

i cant think of any1 else for now, but these guys have these weaknesses of being linear, or easily sidestepped. These guys are also more easily prone to reversals.
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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
05/12/2003 09:15 AM (UTC)
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I'm writing an article that analyses each characeter in MK:DA. Hopefully you'll be able to use it to finish your styles list when it's finished and posted nindz!
Just posting this to keep your thread alive in your absence, bud!
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queve
05/14/2003 01:52 AM (UTC)
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nindz Wrote:
Longfist sucks! big time!
Mavado is meant to be a killer?
Mavado defeated jax, sonya, apparently killed kenshi, killed kano! obviously he didnt use longfist against thme lol!
im giving longfist 5.....which averages out to 6.5


I dont really remember reading or seeing that Mavado killed Kensh, Sonya or Jax? Only kano!

BTW, I want to give Li meis style Lui He Ba Fa a 9.5. I think its very fast. Nice mixture of high kicks.
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tgrant
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05/14/2003 11:51 AM (UTC)
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queve Wrote:

I dont really remember reading or seeing that Mavado killed Kensh, Sonya or Jax? Only kano!

BTW, I want to give Li meis style Lui He Ba Fa a 9.5. I think its very fast. Nice mixture of high kicks.

In her ending she finds Kenshi injured with 'hooklike wounds' - to quote it. But I think Kenshi dis survive. As for Sonya and Jax, Hsu Hao nearly killed Jax and I don't think sonya was ever near death.
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queve
05/14/2003 06:02 PM (UTC)
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tgrant Wrote:
queve Wrote:

I dont really remember reading or seeing that Mavado killed Kensh, Sonya or Jax? Only kano!

BTW, I want to give Li meis style Lui He Ba Fa a 9.5. I think its very fast. Nice mixture of high kicks.

In her ending she finds Kenshi injured with 'hooklike wounds' - to quote it. But I think Kenshi dis survive. As for Sonya and Jax, Hsu Hao nearly killed Jax and I don't think sonya was ever near death.


Kenshi was attacked but Sonya rescued him, he did survive, at Sonyas ending U can see her as the General of the group with Cyrax, Jax and Kenshi alive. And in her ending they mention that Kenshi is on far a new mission...the Red Dragon has awaken. So, they are all alive.
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nindz
05/16/2003 12:52 PM (UTC)
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Queve if you did Mavado's Konquest it states he squared off with sonya, jax,and kenshi.
Thanks for update on lui he ba fa BTW, the table will be updated now
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nindz
05/18/2003 08:06 AM (UTC)
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Reptile's crab style sucks! the 1,1,1 combo and reversal are the only things that do it any justice.....
Reptile has been short-changed.
The style has to be the most linear of them all, which can be easily be sidestepped.
il give crab a 5.
Table bein updated.
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nindz
05/18/2003 11:37 AM (UTC)
0
Peeps, ive converted the ratings to scale from 1 - 5 to makes things easier
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queve
05/18/2003 08:11 PM (UTC)
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nindz Wrote:
Queve if you did Mavado's Konquest it states he squared off with sonya, jax,and kenshi.
Thanks for update on lui he ba fa BTW, the table will be updated now


Oh yeah, I just read that back, but it says he defeated, wich means he couldent had killed them since they were alive in the game, and endings. Also, if U read Cyrax Konquest it says he defeated Reptile, it never said he killed Reptile, and thats why Reptile was alive. Same with other konquest bios.
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tgrant
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05/20/2003 08:20 AM (UTC)
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Eagle Claw: Long range attacks, stun moves, knockdowns and combos that lead into juggles and 30% and more damage from simple combos makes this a stance to be feared when used properly. Some attacks may be a little slow but the overall stance is devastating. I give it a 4.5 like Queve.

Ba Gua: Very limited, but can give the 30% and over damage as well. This stance has not got anything going for it really. It's limited with only two combos, one of which you won't use since the second is the same but gives an extra, juggle hit. Kitana has no sweeps, and for me that's a bad thing. I give this stance a 2.5.

Steel Fan: Very strong attacks, excellent juggles and easy combo damage, agin over 30%. This stance is lethal and has good mix-ups. Just stay away from the Impale. If blocked your fans are lost and you can't use the fanlift. i give it a 4.95 like Queve.
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thedude
05/20/2003 10:28 AM (UTC)
0
jeet kung do is my fav ( against moloch ) cause of the 22334 combo 4.7

nindz Wrote:
Reptile's crab style sucks! the 1,1,1 combo and reversal are the only things that do it any justice.....
Reptile has been short-changed.
The style has to be the most linear of them all, which can be easily be sidestepped.
il give crab a 5.
Table bein updated.


WHAT?????!!!!!!!
Well, I disagree! Lol.
Crab style as far as I am aware is the fastest (if not one of) in the game.
The reversal is very useful, as you mentioned, but I don't think the 1, 1, 1, combo is even remotely useful really, it hits too close to the opponent, so if they are blocking, they can easily attack when the combo has finished. His 1, 1, 3, combo is better as, well it'smore powerful, knocks the opponent down and if they are blocking pushes them away slightly, giving you time to block at the end of the combo, avoiding any oncoming hits.
B+1, 3, is a pretty quick distance maker, handy after the opponent has done a combo that you've blocked, it gets in there quick.
It has a very, very quick, and safe sweep, which "fumbles" the opponent on contact, and if blocked, its safe enough so you can block.
It also has the 1, 1, B+2 combo which is a pop up and is half of the branch combo if you add 5 to the end of it. Changing then to Hung Gar, following with 1, 3, 2 causes 32% I think (that maybe in the weapon stance).
It's speed alone is an advantage, and the reversal just puts th eicing on the cake really.
I would give it an 8.5, because I do feel Hung Gar is better, but that doesn't mean the style is not useful.
The style being quite a bit different than Hung Gar, means if the Hung Gar style is working in the battle, you can switch to Crab, which is completely different, easy to try a new strategy.
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Omega Supreme
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There are three rules for doing scientific research. Unfortunately, no one knows what they are.

05/20/2003 04:24 PM (UTC)
0
Greetings all, I'm fairly new to the Kommunity but I'm not new to Mortal Kombat. I'm halfway decent with most styles in the game, I'll try to rate as many as I can with some arguments (points out of 5) pro and contra.

* Hapkido: 4,95 (fast, unpredictable, delivers the shit)
* Tae kwon do: 4,90 (fast, unpredictable, good mixing)
* Drunken fist: 3,90 (good combos, easy branching, lacks speed)
* Karate: 4,40 (speedy, strong, too linear)
* Mi zong: 2,90 (nice popper but overall pretty boring)
* Long fist: 4 (limited but powerful, can be used in surprising ways)
* Xing yi: 4,80 (good combos, okay speed, agressive)
* Butterfly knives / Sun-moon: 4,80 (damaging, fast, one good pop-up)
* Tai chi: 4,55 (long strings, wide range of creative possibilities, a little vulnerable)
* Netherealm: 4,45 (straightfoward, devastatingly powerful, lacks combos, lacks killer moves)
* Snake: 4,50 (underestimated, fast, gives into a good branch)
* Hookswords: 4,70 (powerful, mean sneak attacks, perhaps a bit limited in range)
* Staff: 4,85 (wide range, powerful, good low attacks, lag time prevents it from getting more)
* Crane: 4,60 (fast, has good combos, reversal)
* Tong bei: 4,65 (easy, good branches)
* Yuan yuang: 4,60 (easy, good branches)
* Daggers: 4,70 (good for popups, easy combos)
* Nunchaku: 2,25 (possibly the worst weapon, only its popup at the end of the jeet kune do string redeems it)
* Jeet kune do: 4,60 (sneaky, good damage)

More to come!

Q
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Omega Supreme
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About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

05/21/2003 05:35 PM (UTC)
0
As promised, here is my styles rating, cont'd. Is anyone actually updating the table, lest I'm not writing this for nothing? sad

Anyway, here we go!

* Straight sword: 3,90 (okay but generally overrated; most combos have a significant lag time)
* Jojutsu: 3,85 (packs more punch than one might think!)
* Tang soo do: 4,80 (has power, good mixing, overall balanced, not too linear, good range, doesn't deserve MK heaven because it's still a tad slow when confronted with speedier styles)
* Escrima: 3,00 (it does the job but you can't say it's a terrific style; redeemed by its popup and easy combos)
* Double broadswords: 4,10 (can be used in surprising ways, powerful style, good range)
* Shotokan: 4,25 (as most say good but linear)
* Dragon: 4,70 (menacing, powerful, confusing but slow)
* Kori blade: 4,65 (powerful and good combos, wide range)
* Baji quan: 2,90 (easy but powerless, short ranged, luckily it has a branch)
* Lui he ba fa: 4,55 (good, useful combos, fast-paced, excellent branching combo)
* Sais: 2,50 (ranks with the nunchakus among the worst weapons)
* Pi gua: 4,80 (powerful, fast, good branching, easy combos)
* Ninja sword / katana: 4,90 (arguably one of the best weapon styles)
* Muay thai: 4,60 (powerful, intimidating, good combos, quite slow)
* Judo: 4,30 (does the job, a good pop-up possibility, an okay branching combo, reversal is quite useless since your opponent can block most stuff you're using afterwards because Jax is a little slow)
* Tonfa: 3,10 (can be surprising but overall certainly not a terribly good style)
* Kenpo: 3,65 (okay style, saved by its branching capability)
* Kali sticks: 3,90 (too short ranged and unimaginative, saved by its overpowering)
* Aikido: 4,50 (better than judo)
* San shou: 4,05 (does the job and is quite powerful but should not be used as Kenshi's main style)

Again, more to come!
Q
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nindz
05/22/2003 05:23 PM (UTC)
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whoa! talk about updates! guess ratings are best calculated in maximums of 5!
VainQueur you will be credited on my site! aongsde timsmk, tgrant, m-scorpion and any others of you that have posted with a rating.
Thanks guys keep them coming.
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nindz
05/22/2003 05:53 PM (UTC)
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Table has been updated!
*Nindz sighs in relief!*

Keep um coming peeps
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