What's sad is....Saturn got the only arcade-true version of UMK3
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posted09/14/2004 03:55 PM (UTC)by
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blueoakleyz
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03/02/2004 08:41 AM (UTC)
PS1, got the home-console arcade-true version (where everything was basically the same, except for load times which I assume were in the Saturn version too) but Saturn was the only system to get UMK3 exactly how it was in the arcade, including ultimate kombat kodes (although only 4 digits not 10 long)

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krsx66
09/11/2004 05:09 AM (UTC)
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Playstation never got UMK3, which is very disappointing (why isn't it in MAT2?)

PS had MK Trilogy, as did Saturn. Also, I'm sure you'll find in some other threads around this forum, that Saturn's UMK3 actualy wasn't that close to arcade perfect as it may have seemed. But I'll let that be explained by people who know the details...
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blueoakleyz
09/11/2004 05:12 AM (UTC)
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"Playstation never got UMK3, which is very disappointing (why isn't it in MAT2?)"

Because of memory issues I believe.

"PS had MKT, as did Saturn, and I'm sure you'll find in some other threads around this forum that Saturn's UMK3 actualy wasn't that close to arcade perfect as it may have seemed. But I'll let that be explained by people who know the details..."

Well yeah someone please tell me why it wasn't very arcade well done....

but I mean as far as features go, game setup, characters, character select screen, backgrounds, secrets....almost identical (unlike say SNES version which had Noob/Rain etc)

Anyway MKT is just a crazy game that's kinda unbalanced.... It's weird having all those fighters but I never considered it UMK.
Umm what else can I say.............
........
...........
oh yeah now i remember
UMK3 was kinda unbalanced too though....it was like all you'd ever fight was ninjas on a UMK3 background lol.

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dreemernj
09/11/2004 06:15 AM (UTC)
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There wasn't really a memory constraint that prevented UMK3 from hitting PS1 so much as a legal constraint. Sony got the rights to the be the only MK3 for a 32bit system, and Sega then got the rights to be the only UMK3 for a 32bit system.

PS1 for MK3 had some pretty bad graphics though, thanks to limitations as far as what it could load up and display.

Saturn UMK3 seemed to have better graphics but the gameplay was far from the arcade, it was closer to MKT for N64 in that it was broken and easier to get big damage stuff. For instance, if you juggle someone with jump kicks or punches, they tend to go higher and hang longer for UMK3 for Saturn, much like they did in the buggy original version of MKT for PSX and in the final version of MKT for n64.

As far as gameplay, the closest home port to UMK3 for the arcade was MKT for PSX because it had every limitation originally set in the arcade, plus some additional ones. The juggling properties were virtually identical to UMK3 for the arcade, and in some cases they actually tightened and improved the gameplay (for instance by only allowing 1 spin by MK3 Kung Lao in a combo).
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blueoakleyz
09/11/2004 06:29 AM (UTC)
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"There wasn't really a memory constraint that prevented UMK3 from hitting PS1 so much as a legal constraint. Sony got the rights to the be the only MK3 for a 32bit system, and Sega then got the rights to be the only UMK3 for a 32bit system."

Oh I meant UMK3 for MAT2.....the memory issue is that they can't load the entire game (as far as I know)

"PS1 for MK3 had some pretty bad graphics though, thanks to limitations as far as what it could load up and display."

I totally disagree.... They were near arcade perfect, without some animations possible.

dreemernj Wrote:
There wasn't really a memory constraint that prevented UMK3 from hitting PS1 so much as a legal constraint. Sony got the rights to the be the only MK3 for a 32bit system, and Sega then got the rights to be the only UMK3 for a 32bit system.

PS1 for MK3 had some pretty bad graphics though, thanks to limitations as far as what it could load up and display.

Saturn UMK3 seemed to have better graphics but the gameplay was far from the arcade, it was closer to MKT for N64 in that it was broken and easier to get big damage stuff. For instance, if you juggle someone with jump kicks or punches, they tend to go higher and hang longer for UMK3 for Saturn, much like they did in the buggy original version of MKT for PSX and in the final version of MKT for n64.

As far as gameplay, the closest home port to UMK3 for the arcade was MKT for PSX because it had every limitation originally set in the arcade, plus some additional ones. The juggling properties were virtually identical to UMK3 for the arcade, and in some cases they actually tightened and improved the gameplay (for instance by only allowing 1 spin by MK3 Kung Lao in a combo).

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dreemernj
09/11/2004 06:36 AM (UTC)
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I doubt any memory constraints for MAT2. The next gen systems should be able to handle the 32 megs of UMK3, especially since they can handle the 23 megs of regular MK3.

As far as MK3 for PSX, if you put it side by side against the arcade you will see the difference, it is pretty startling.
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blueoakleyz
09/11/2004 06:44 AM (UTC)
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As far as features go it was good though...

anyway I think someone said UMK3 was 32megs...which is what a PS2 has for memory but you also have to consider the memory for an emulator
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/11/2004 07:05 AM (UTC)
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They will do whatever it takes to make it seem like there is no loading. They can load up all the characters and that will no be nearly 32 megs, plus the onboard emulator, and then have it load stages and endings and shit like that as needed. It doesn't need to dump everything to load something else. Loading a stage wouldn't take much time at all. Since they are using the regular arcade roms for it, they would have to do some serious tweaking with this which is why they probably wouldn't put UMK3 on MAT2.

On a side note, gameplay wise, UMK3 for Saturn is far from arcade standards, graphics still could have been better, so could sounds. I'd like to play it again just to see what else was bad. PSX MK3 is far from arcade quality as well.

Matt
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dreemernj
09/11/2004 07:08 AM (UTC)
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And also, you don't have to load all 32 megs at once, since a large portion of it is for profile pictures, backgrounds and all the other non-gameplay graphics in the game. You only need a max of 2 backgrounds out of all of them so thats a chunk that wouldn't need loading. Plus all the other graphics in teh game that don't need to be loaded during gameplay mean that you should be able to play without any loading, except maybe for demo mode or the demo profiles, but who cares about that stuff anyway.

I really think the only reason MAT2 doesn't have UMK3 is because they chose not to put it on there. I don't know if they are waiting to put out another one with UMK3 and MK4 or something silly like that. Maybe they are holding all the best versions of their games for some inane reason, that would explain why they don't have NBA Jam on there, they have that older less good version of the game.
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BustaUppa
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09/11/2004 07:43 AM (UTC)
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I think there's actually some legal problem with getting NBA Jam. Something to do with Acclaim.
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blueoakleyz
09/11/2004 07:54 AM (UTC)
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ya but isnt acclaim goin outta business now?
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blueoakleyz
09/11/2004 08:04 AM (UTC)
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I just compared Arace MK3 with SNES MK3 side by side, now THATS drastic lol
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InviladNoobWarrior
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09/11/2004 12:20 PM (UTC)
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there isnt even a point to compare the 16-bit mk's with arcade (except snes mk2 smile). i was tryna say what dreamer and kungbroken said in another thread about the 32-bit mk3's but i guess i was misunderstood, oh well. and even tho the ps1 mk3 and saturn umk3 was hella broken compared to the arcade, the saturn version was alittle more true to the arcade than the ps1. i think the reason why the ps1 putted out bad graphics compared to the arcade version is because they had to manipulate the ps1 hardware to run the game since it was only designed for making 3-d games, whereas the saturn was capable of doing it. and i also think the games were that bad because midway never did make the home ports, they had a third party developer make them. (ps1 mk3 was done by sony i think and saturn umk3 was done by eurocom).
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blueoakleyz
09/11/2004 09:01 PM (UTC)
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"there isnt even a point to compare the 16-bit mk's with arcade (except snes mk2 ). i was tryna say what dreamer and kungbroken said in another thread about the 32-bit mk3's but i guess i was misunderstood, oh well."

god dont be all dramatic, i didnt misunderstand you
It just gave me the idea to test the arcade vs the snes version to see how funny it was.

" and even tho the ps1 mk3 and saturn umk3 was hella broken compared to the arcade, the saturn version was alittle more true to the arcade than the ps1. i think the reason why the ps1 putted out bad graphics compared to the arcade version is because they had to manipulate the ps1 hardware to run the game since it was only designed for making 3-d games, whereas the saturn was capable of doing it. and i also think the games were that bad because midway never did make the home ports, they had a third party developer make them. (ps1 mk3 was done by sony i think and saturn umk3 was done by eurocom)."

Lol "putted" isnt a word...well except in golf.
But ummmm I distinctly remember the PS1 MK3's graphics to be great and very compareable to the arcade....can anyone show some pics comparing the two? And what was so different in gameplay?
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/12/2004 10:52 AM (UTC)
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I'm going to have Konqrr post some comparison screens from PSX MK3 and Arcade MK3. If anyone has Saturn UMK3 and the ability to capture video, I'd like to see it again.

Matt
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Raven900
09/12/2004 12:03 PM (UTC)
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"But ummmm I distinctly remember the PS1 MK3's graphics to be great and very compareable to the arcade"

Having played both versions, I can safely say that the Playstation version looked more like the arcade than the Super Nintend version but didn't look quite as good as the arcade version. There were some colors missing and a few things in some of the backgrounds were missing. The arcade version looked far better than the Playstation version.
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dreemernj
09/12/2004 03:12 PM (UTC)
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There were also some large scale frame cutting.
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Konqrr
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09/13/2004 08:51 AM (UTC)
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After playing both versions (PSX and Arcade), there is no question the problems with the PSX version.

It is a great port of the arcade, but it has lost a significant amount of animation frames in virtually every move (minus hp and lp) Plus, the character sprites are smaller and the programmers even moved the energy bars down to try to hide this fact. There are severe flaws in the fighting engine as well...some moves do not have the same "hit boxes" as the arcade. While playing Kabal vs Motaru in the arcade, I would bait Motaro into jumping at me, which in turn, I would HK him. This worked how it should in the arcade. When I was in this exact same situation in the PSX version, the HK would go right through Motaro missing him completely even though Kabal's leg is overlapping Motaro's sprite. There are other gameplay flaws as well, but I don't think I need to go into them.

Here are some comparison images:



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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/13/2004 09:08 AM (UTC)
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Thanks Konqrr, yeah MK3 is really watered down, if they had the abilities they did when they made MKT at the time they did MK3, it could have been nearly arcade perfect minus graphics being unavoidably dithered.

This is a nitpick, but correct me if I'm wrong, on the select screen when you move the highlighter around, doesn't it make that noise when you select your character? And aren't all the character names and stuff CD tracks?

Matt
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Nikodemus
09/13/2004 09:38 PM (UTC)
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I'm curious... what equipment do you need to capture video? I have UMK3 for my Sega Saturn I could get some video and put it up on the net for those interested.

As for UMK3 on Saturn being arcade perfect.. meh not really.

-It's a little slower then the arcade (at least they seemed to get all the frames in... but it seems sluggish)
-They seemed to lower the graphic resolution while your close to the towers (where it shows your opponents on the tower in single player the graphics are little distorted) not a big deal but it annoys me to this day.
-The loading times are very long (even for saturn) not that that can be helped.
-The sound could have been a little better... its very good overall but there are several small things that gradually get annoying.

I can't really comment on juggle timeing since I haven't played the arcade version of UMK3 in over 6 years, but I can imagine things are a little different since the saturn version is slower overall.
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/14/2004 12:29 AM (UTC)
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You would need to get a video grabbing device or a video card that does the same thing, both are going to run you at least $100. My old computer was a P3 550 and could grab 30 fps 320X240 using a grabber called the Dazzle. It wasn't very good, I now have Pinnacle Studio and that grabs full DV quality.

Matt
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Nikodemus
09/14/2004 03:55 PM (UTC)
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My current video card is a GeForce FX 5200 it has TV/S Video Output is it possible to capture video using this card or would I need another with a specific port?
mk2kungbroken Wrote:
You would need to get a video grabbing device or a video card that does the same thing, both are going to run you at least $100. My old computer was a P3 550 and could grab 30 fps 320X240 using a grabber called the Dazzle. It wasn't very good, I now have Pinnacle Studio and that grabs full DV quality.

Matt

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