Future Mini Games
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Future Mini Games
08/04/2006 10:59 PM EST
First off, thanks to Megababe and other mods for the sticky...


Here are minigames that people came up with...


filth: A Football game (08/04/2006)
You choose characters and you send them to a football field of death... organs will be flying, blood will be spilling, heads will be popping, the mix of MK and ULTIMATE FOOTBALL!
"instead of a football it could be a bloody head or something ,and give the team special moves from different characters. When you score a touchdown instead of spiking the ball or doing a victory dance you get to do a fatality."
ICEMAN2 quote:"Yeah but how much of it will be like football. Honestly you hut the ball and half of your team would get killed off. The characters in mortal kombat aren't going to tackle you and cheer. They are going to tackle you and punch you till you die. Getting to the end zone wouldn't be a priority, staying alive through the whole game would be the major priority. I still like it though."
freakazoid00 quote: (11/16/2007) "it could be a way that midway could revive the blitz games. make it like the old school blitz games from 2000, but instead of flying helmets and powerbombs you have flying heads and torsos being ripped in half"

finalfreak1 quote: (12/14/2007) " would add a different strategy than half the team being annialated. For example if a linebacker went to sack the qb. a fight sequence would break out (like in chess) if qb won he would evade the sack but if the lb won he would get the sack."
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MKKombatant: A sumo game (08/06/2006)
You Choose a character and you send them to a ring and they try to
"push them off the ring into spikes or acid... a fun one would be a kind of sumo wrestling games where you choose a character and can have maybe 2-4 players in a small kind of ring and when you push the people off they could fall into a spike pit or acid pool and maybe you could get maybe some kind of power ups."
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ICEMAN2: Extreme Sports MK (08/08/2006)
You get to choose characters and face off in any sport such as hockey
"Hockey would rule, have Goro in net, fucking tons of broken sticks, and blood all over the ice. Good idea"
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Smoke01: A 2D MK or Checkers (08/19/2006)
A 2D MK brought back as a minigame
"I don't think MK will be going back to 2-d for any new games in the future, so I say for a good mini-game, just make a 2-d fighter, just like the old 2-d games were, same moves and all. This way you could either play the normal game or the classic version of it. Checkers is also another possibility. Similar to chess, you would have all your characters on the board. They would either have a black or red ring of light under them."
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boomboom: A Zombie Minigame (08/24/2006)
"Hmm... A game where you rp a character, any character, from Mortal Kombat and fight through a horde of zombies, the story would be that the netherrealm got infused with earth after Onaga made a mistake in fusing the realms, and the character you choose would be the only mk character that isn't a zombie. The other mk guys would be bosses. It would be in a fighting engine like MK:SM, and you could do instant fatailities, not like in Shaolin monks. You could use any weapon you get your hands on, but you start out with the weapon from armageddon, or the other games if your guy didn't have a weapon. You could also create your own character. "
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ThePredator151: A Kreate-A-Kata Minigame (09/03/2006)
You do certain combinations as they are doing their kata and see the outcome... then you see the crowd cheering for you or making fun of you
"
This was also posted in the "Idea" thread. I have some more ideas for mini games in the future.

1. How about we have a mini game that requires you to perform a kata....correctly.

Every character has their own kata already, instead of us just watching them all the time, we input the correct button sequences to perform the kata. Some of them look pretty cool.

A character may be required to pick up a weapon during this process and add it into thier kata, or maybe even multiple task are in order which could lead into a first person shooter type of situation.

Ex. Knife throwing is not out of the question for some MK charaters.
(we have plenty of ninjas)

A couple other different kinds of ideas for mini game spin-offs'

Ex. Nightwolf may have a kata that requires him to use his bow and arrow. To hit targets in the far away scenery. Think like the part in MKSM when you had to hit the sliding stone warriors to get to Reptile. That was hard and you had to use your characters natural fighting style to hit all of the stone warriors while standing in that circle. This idea would require quickness and accuracy.

Ex. Characters like Sonya, Stryker or Jax might use a hand gun in their kata. To characters like these I say: Take the movie "Equillibrium" as an example. Remember the gun kata in that movie?

These could even have a time limit associated with them to make it harder on you. I don't reccomend being able to control the level of difficulty though. If anything I'd use "Spartan: Total Warrior" as an example for level of difficulty, where as you complete a task, it gets noticably harder..and harder..and harder due to circumstance and button input sequences. It may even get faster too.


2. In following, according to the first person shooter ideas out there, You could be required to complete small missions in this mode(or even a separate mini game) that would have you eliminate "minions" of sorts according to your alignment. A character like Baraka might aim to take out humans/people, a character like Goro might take out centar's (I know, I know the whole Motaro thing) and anyone associated with "good" and visa versa.

In a mode like this I wouldn't be against multiple types of weapons though, as one individual in this game should be more skilled than the main weapon they used. Whatever main weapon they use should be the only one for the kata ideas above.


Now, Rewards for #1.

Rewards should be relative to the following:

1. Fair!! = 50-75-100 currency of some type
2. Good!! = 250
3. Excellent!! = 500
4. Fantastic!! =750
5. Supern!! = 1000

And so on and so forth according to the MKSM combo meter and the guy with the "Fatality" voice as the kata gets tougher and more indepth.

Rewards for #2.


Depending on who you take out and how they are dispotioned to your first person character. More or less a reward according. Boss type characters would grant you more of a reward of course.


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3. One other thing I thought about after I posted this that I'll add is enviornmental incorporation. I mean, when you perform your kata you're not liable to stand still right? So, what about like a "chi" bar that would allow you to break things around you for further reward. Your chi bar fills up and maybe some sort of highlight on that certain part of the body (a limb like a your head, arm or leg depending on the character and their kata.) This would allow you to break stones, benches, wood piles, irraticate punching bags, ect. This "chi" bar could also allow for more ellaborate examples of that given characters powers too.

Take Raiden here for example. He is obviously not a maxed out character right? Well things like that electric shield seen in the opening fmv of MKDA could be perfomed in this "mode" or "mini game". To show the power capable of any given character. We got a sort of preview of a Raiden type kata in the extras you found in the graveyard. It was one little 30 sec video. But control and exploit that. See? Just another way to exploit each characters potential, and show and tell us more about out favorite characters.

You might, in the process of all this, scare off birds in the background or amaze an on-looking crowd of a small few. (Masters of that particular art or whatever) Just to give it more of a "wow" factor."


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Second minigame: A Character Builder (12/31/2006).... this can really work and it will add a lot of depth, it is Nex-Gen so it could happen...

"Character Building. Speacial Powers and Weapons.

I think we have become far too accoustom to using the "freeze, fire chi", or any weapons. I think a cool, relative Mini game if we are to have any, should allow us the opportunity to see what it takes to develop such a skill with these things.

I picture it as something that starts off small, and builds into more versed more ellaborate tasks. In the process, makes players character stronger, look different//better, and teaches the player something about the character they either build or choose to go the distance with(story) development.



With the weapons, things might be thrown//launched at you and you have to deflect them, helping develop defense tecniques and manuvering. Maybe a master of each the different arts. GrandMaster SubZero for elementals //Master Bo Rai Cho or Kung Lao for discipline and focus within your chosen fighting styles(hand to hand majorily) // NightWolf, Quan Chi or Shang Tsung for sommons and soucery//Scorpion could also train for say, endurance//Shinnok and Raiden on opposite sides of poweful cosmic development. Subject to how you design your character, or who you pick from the regular roster of course.

NOTE: This could be done in first person too, to add intensity but should be able to be done in third person view as well. After all, we're in 3-D enviornments.

I think the objects that are thrown at you can vary and could be dealt with differently. For instance, if canisters of firey coal are the thrown at you, and you have to prevent them from hitting you, Deflecting them isn't the only thing you have to worry about. Slatter could damage you.


Whereas, dirt, smoke, or water could effect your vision on screen as you attempt to accomplish the objective

Other challenges could include:

1. The Elementals (fire, water, earth, plant, animal challenges...Manipulating and control.)

2. Sorcery ( Chi and Sommons....Manipulation and control)

3. Accuracy and Precision ( Focus with a Weapon. Swords//Knives, Axes, Bow and Arrow, Guns [minimal really], Sticks, Poles, dual weapons and handling them effectivley under stressed situations.)

4. Experience. (Maybe a challenge or to that makes you go against the forces of nature//habitat.

a. "Climb//More like "tavel" to the top of the mountain(cold-- stay alive, don't let the elements of nature kill you)//

b. Cross the Oasis(hot-- stay alive, don't let the elements of nature kill you)//

c. "Find the Man"(future//technological....picture being droped in the middle of a city and playing a virtual "Where's Waldo" with a moving objective. Could be a strey dog or lost bird you have to find and bring back to your sensei)

These challenges could be timed, and could even have you collect certain mandatory little items on your way to the finishing point. Think of like Mr Miagi wanting a small particular type of tree in the Karate Kid series...the little irritating objectives you must have done in order to get approval from your master.

These could build experience in a way that would allow you to upgrade your characters capabilites, armour, more features....ect. Basiclly for fun and for money>> to get more stuff>> to make your character more like you>> or better in some way.


5. Mini- Game log//Character Log:

Stats, Skills aqcuired, Objectives completed, Gauged Potential in power, capabilities(what you are capable of......melee fighting, how many special moves you can perform, which ones and what types. Where you have been and what you did there....ect ect...Very ellaborate here so that we know what exactly is going on with our performance and where we need to improve in the mini games and in the fighting arenas..)

How many items you picked up for your Sensei, What they were used for, How much power//experience you gained. Maybe contains special videos of tips or advise that you attained during your missions.


6. We should be able to Save and retry any level of this//these minigames. It might be the differnce between life and death in a further part of the game somewhere. Stegnth, endurace, power...ect....Here comes another small video from Raiden or one of your other senseis'-- "Go back and do level..blah blah over". Damn! Haha! Probably be the level you hated to do that you must do better in order to win the mini.

"All that training Paid Off." Right? Right.

7. In the end, your story and accomplishments could be given to you in a semi-cenimatic ending. You might unlock a secret character or two....get a bunch a money....open up some rare clothes, armour, weapons, new special moves unique to your characters capabilites(picture a
level 50 freeze move or fatality or something.)

Since these new systems seem to be able to constantly update our games , new character endings, katas, information about your type of character could be bought(points) or downloaded to keep the game interesting.

More types of mingames, more types of weapons//special moves//fatalities //personality--character based story endings. More hint videos or clip notes...ect ect.

Story tid-bits could even be "auto-updated" seeing as how involed the internet is with these new systems. Your character has relative experiences eve while you don't play(bad or good depending).

Picture this:

"Your experience has dramticlly increased//decreased because of your allignment with .......any random good or bad guy/gal in the main part of the game....The next time you turn on your game...Cool! Right?"
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strykerandbarakarule: Minigame based on Power Stone (08/22/2006)
Collect Dragon Symbols to make an ultimate attack on your opponent. Watch as body parts fly through the screen. So when your opponent has them, you're screwed
And it gets even better... weapons and SICK, I mean *SICK*, special moves such as the Razor Edge or the Zap Bullet... gatling guns and everything will be included. 4-16 players in an arena of death... thoughts?
"id like to add...anybody here everplay power stone?mine would kinda be like that but instead of gems they would be dragon symbols.armageddon cast,lvls,and quickie fatalitys for when theyre dead."
"...after you get 5 logos...but so its fair,they respawn every 2 minutes to end the match.i was gonna sayb...kung lao special:hat barrage does a 500 hit combo with his hat resulting in massive damage. then punch him then CUT THAT BITCHES ASS IN HALF!! stryker:"Zap Bullet" he does a big combo knocking the guy in the air then shoots him with a tazer for a minute then unleashes a full clip of a assault rifle then jumps up and knocks the guy down from the air.if you wanna post some specials you can if yuo want.oh.and 4 players,or 16 if playing online for some "kung fu chaos!(he he he)"and weapons even if the stage origonally doesnt have weapons.like in power stone you could gea bat a gatling gun a shield t a pole that looks suspiciosly looks like the one goku has...even extends like his does(COPYWRITE INFRINGEMENT!!!!)and deathtraps."
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mabdog: An open-world environment sort of like GTA (09/09/2006)... you go on a rampage with any character with special moves and fatalities (Have to be found)... Also Missions and maybe Story can be added to make it even better.
"GTA Kombat. Basicly an open environment (if they wanted to make it into a full game, they could make missions and shit). well, you choose your MK kharacter, and fucking go crazy. Kill random people, evade the cops, drive around in cars, randomly do fatalities to people on the street. Everyone starts out with 0 fatalities (must find them) and 3 special moves. Also, depending on who you have, you can have different weapons. If you're about to get wasted or busted, you can do a hara kiri. Special Skins (kostumes) can too be unlocked scorpion Weapons: 1. fists (he always has it) 2. spear 3. ninja sword 4-10. random guns Starting specials: 1. summon hellfire 2. spear 3. hellfire kick unlockable specials: 4. teleport punch 5. teleport kick 6. fire breath Fatalities: 1. toasty 2. MKDA 3. MKD 1 4. MKD 2 5. MKSM 1 6. MKSM 2 7. MK4 (scorpion one) Skins (kostumes) 1. MKD primary (starting kostume) unlockable skins (kostumes) 2. MKD alt 3. MKDA alt 4. MKSM 5. MKSM (inferno scorpion) Sub zero weapons: 1. Fists 2. Kori blade 3. ice staff 4-10: random guns starting specials: 1. freeze 2. ice puddle 3. ice clone unlockable specials: 4. cold shoulder 5. slide 6. ice shower Fatalities: 1. MK1 2. MKDA 3. MKD 1 4. MKD 2 5. MKSM 1 (freeze ball) 6. MKSM 2 (ice uppercut) 7. MK3 Ice blow Skins (kostumes) 1. MKD primary Unlockable skins (kostumes) 2. MKDA primary 3. MKDA alt 4. MKD alt 5. MK1 Sonya: weapons: 1. fists 2. kali sticks 3. blade wheel 4-10: random guns Specials: 1. kiss of death 2. ring toss 3. leg grab Unlockable specials 4. fly kick 5. cartweel 6. vertical kick Fatalities: 1. Kiss of death (MK1) 2. Kiss of death (MK3) 3. Kiss of death (MK4) 4. Kiss of death (MKDA) 5. MK4 leg grab/break 6. tanya's MK4 neck break fatality 7. li mei's MKD kombo fatality Skins (kostumes) 1. MKDA unlockable: 2. MKDA alt 3. MKA alt 4. MK3 5. Her in some kind of skimpy nightgown"


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Second Minigame: A Tennis Minigame (10/28/2006)

Playing Tennis with MK styles racquets, arenas, etc.
Special Moves include their signatures
After the match, we get to humiliate the opponent with a FATALITY

"t's like tennis, and shit... but the arenas are MK, and the rackets and shit. there are a few specials that come with each character. The energy for specials are scattered around the court (it's hard to get them in the middle of a rally Fatalities can be done at the end of the match, when you win Scorpion special 1- he spears the ball, brings it to himself, and hits it with his racket special 2- fires spear. opponent must dodge it. If now, they're pulled to the ground, and they lose the round. Fatality- scorpion offers the opponent the ball over the net. When they come to pick it up, he takes off his mask and toastys the shit out of them. Subby special 1- raises a wall of ice. Enemy can't get the ball around it for several turns when it melts special 2- shoots a ice ball, and if they get hit by it, they freeze, and lose the turn. fatality- freezes opponent, serves ball, ball hits opponent, shattering him to peices sonya special 1- does her flying kick on the ball, making it fly at the opponent fast special 2- shoots a kiss of death at the enemy, if it hits them, they cough, and lose the round fatality- jumps over the net, kicks the opponent in the balls, and then in the neck. She then blows a kiss at them. They barf, barf blood, and then die. "
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coolio548: Strategy (01/20/2007)
A Strategic game sort of like "Age Of Mythologies"
"Where you build you own city and all of the characters are either people you can summon or people you worship. The evil and the good. You have a choice to worship how about raiden or fujin. If Raiden then he will give you lui kang or kung lao to use. If fujin then Kai or Johnny Cage. Or if you choose evil shinnok or shang tsung. If shinnok quan chi or kano. If shang tsung goro or reptile. Your goal is to take down there city. Make your army go over to the opposite city and take them down. If two characters go head to head then you go to battle. In the battle if you win you can do a fatality. You can do special moves in and out of battle. If by chance you get sindel her out of battle special could be her scream. Where it damages everything by her.
I guess you could say it is kind of like Age Of Mytholigies"

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Second Minigame: A Roller-Coaster Minigame (02/12/2007)
"Mortal kombat fair rides-Roller coaster-Rider-Your on a roller coaster and when it tells you to perform some combination of buttons it will show you that and a tim limit. So you have to do it quick. If you do it wrong or run out of time the coaster falls off the tracks leading to your death. That would be boring but there is a catch. While doing the button combinations you are also fighting someone else. You keep fighting people until you lose or buttons. The harder the level the more people. novice-One person that your fighting at a time, easy buttons easy-One person that your fighting at a time, harder buttons medium-Two people that your fighting at a time, harder buttons Hard-Three people that your fighting at a time, really hard buttons! Operator-All things apply from rider but your not moving the whole time and no buttons There is also a catch for this one. There will be at least two people attacking you. One goes after you, the other goes after the buttons that opperate the roller coaster. So it gets pretty tough. MK relation-You use any character you want and be good or evil. Good-You do the button combinations, or protect the buttons. Evil-Try to stop the computer from doing the button combos, or try to break the buttons Thats it or at least for now. "
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LycaniLLusion: A Lot Of Ideas (02/12/2007)

"1: Mini-Golf = 6 characters,2 unlockable....each character has a special power swing or put....has to be atleast 2 players or 1 player vs com....whoever wins does a fatality to the loser. 2: Tug Of War = 1-8 player button masher or guitar hero type system to see who can pull the player or players into a pit filled with differents types of deathrap type things like snakes,spikes,acid,lava,rotating blades,a deep pit to just fall and splat on a floor,pirahana or shark filled water,ect... 3: MK Slot machine= pretty much self explanitory,win coins or whatever to unlock stuff 4: Shooting gallery= also pretty much self explanitory 5: Trivia mini game 6: A Hangman type mini game= basically like the word game hangman but with a twist...the players chosen is shown standing on a block with a nuece around his/her neck....an executioner stands along side with a large mallet....each time a wrong letter is chosen the executioner hits the block....the number of times the block is hit is according to the level of difficulty the game is set to....or it could have fatilities kinda like the puzzle kombat did. 7: MK Billiards= an idea i havent put much thought into 8: MK Olympics= might be too much involved to be a mini game though...idk 9: MK Carnival games= i forgot what ya call the game but the strongman one with the bell an hammer,dart games,reptiles version of lilly frogs(the game ya use a hammer to hit the thing to launch frogs onto a lilly pad lol),other canival type games i didnt list...."

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RomanK: A Soccer Minigame... Fifa MK (02/12/2007)
"Maybe there would be an energy meter to fill up by perfoming tricks and stealing the ball and making the goal.When the energy meter is filled up all the way,you then kick the ball and it goes flying really fast and if it hits an opponent you can break his leg arm etc.Each character also has stats like lets say Subzero would be a fast paced chacter but has less powered then Goro.But the then Goro would be slow and not move that fast.In this mini game you could also unlock extras like new costumes and the creating of the game."

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mKomBATouttahell: Cutscene Minigame (02/14/2007)
"A guy is equipped with a knife or something, and he throws it. The player has so many seconds to simutaniusly hit two buttons or he will be killed"

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Tylergancos: Survival (02/17/2007)
"It would kind of have the same controlls of armageddon konquest"

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fatality5: Mini-Kombat (05/24/2007)... it's a different type of fighting style, and strategic elements involved...
"Gameplay:The fighting engine would not be the same as the MK games of these past MK games(2002-2006)but it would be something different.It could be from Tekken or Virtua Fighter,the characters would be able to create very intense and unique combos.You would be able to switch to a weapon.Each character would have a weapon that would match them i.e.Noob Saibot might have a scythe.When the characters are to draw out their weapons,their would be no punching involved.There would only be attacks from their weapon and kicks. Arenas:All of the arenas would also be made a bit smaller but the characters will have lots of open space to demolish their opponents.The arenas would have death traps during and after the fight.Every arena in this Mini-game will have a stage fatality.The stage fatality will need only the use of 3 buttons so it will be a bit easier just like in MK1-MK4.Only the button combinations will be easier in this one. Dead Pool-The look of this arena would be the same only there would be rusty,bloody hooks everywhere on the ceiling.Shang Tsung would be in his mini form on the corner of the room making comments during the fight just like he says "aww" when a character gets knocked into the acid. Death Trap-During the fight if you're near or on the edge of the arena and your opponent delivers a strong blow on you,you will fly up into the air and get impaled on the hook.The hook will then lower to the acid where all of your character's flesh will be consumed by the acid. Death Trap #2-After the fight once it says "Finish Him" you will have a choice of hitting him one last time and letting him fall on the floor or doing a stage fatality.The stage fatality in this arena is the character will uppercut his opponent up into the hooks were his flesh will get pierced by the ones he landed on.The opponent will squirm and shake while on the hooks and the hooks would have taken up lots of pressure that they will collapse from the ceiling and onto the floor were the opponent starts to twitch and leaves a puddle of blood. The Subway-The arena will also be made smaller.The trains that pass by will have bloody spikes in the front while going at an enormous rapid speed.The trains will shoot sparks and electricity from their wheels because of that speed. Death Trap-During the fight while your near the edge you would expect one train running you over.When you fall into the tracks a train will run you over and you will see that your character is still on the floor in a bloody mess.Your character will get up slowly in pain from the damage and another train will come and hit you at an even faster speed which will cause the spikes to impale you causing you to take a wild ride.What will be left of your character is just a trail of blood. Death Trap #2-After the fight once "Finish Him" appears ,your character will push the opponent to the edge.The opponent will almost fall into the tracks but doesn't.A train will pass by and shoot electricity and sparks with its wheels and your opponent will catch on fire.The opponent will run around and fall into the tracks.A train runs over your opponent and puts out the fire. Yin Yang Island-The arena will a few changes and be made smaller.On its good side it will have tall palm trees with monkeys climbing the trees and humming birds flying around.On it's bad side the trees will turn into giants snakes that druel blood with imps climbing on them and flying around.Their will also be two area transitions.The first is you get knocked on to a pathway which leads to a boat.The 2nd transition is you can get knocked onto the boat. Death Trap #1-(during fight)On the islands bad side if you get knocked into the sea a giant snake will appear and grab your characters small body with its jaws and drag him to the bottom of the ocean all you will see after is blood in the water. Death Trap #2-(during fight)When your in the 2nd are transition there might be a chance where your character is knocked off causing your character to fall onto the sea.The devil fish from MKD will chomp away. Death Trap#3-(Stage fatality)THere would be 2 but they only work when your on the island.On the good side your character will push the opponent away from him.Monkeys will jump and attack your opponent with vicious blow to the body and face.When the monkeys get off the opponent will be a bloody mess with severed limbs. Hells Foundry-Arena will be made smaller, everything will be the same including the death trap. Death Trap #2-(stage fatality)Your character will take a few steps away from your opponent while a big pot of lava is dropped onto the opponent until nothing is left of him. Krimson Forest-Everything will appear the same the arena will be made smaller. Death trap #1-(during fight)Their is an arch way as seen on MKA,you can knock you opponent near the arch way enough that he goes through it.They will hear a sound.A tornado suddenly comes from the arch way that has picked up sharp objects like swords axes etc.Your character dodges it and the opponent attempts to but does not have the best luck.He gets torn apart by the tornado and sliced by the sharp objects. Death Trap #2-(stage Fatality)I cannot really think of one but maybe you guys(and girls) could help me out. Dragonfly-You people have heard of this arena that you may not remember but it made an appearance in MKDA.Arena will be made smaller. Death Trap #1-(during fight)You get knocked off and fall to your doom!Muahahahaha! Death Trap #2-(stage fatality)This ones pretty hard.A griffin comes and grabs your opponent and flies away while your opponent screams Living Forest-The arena would be dark and foggy with the live trees all around the arena.Arena would be made smaller. Death Trap #1-(during fight)You know what to expect with trees Death Trap #2-(stage fatality)Your character pushes the opponent while a tree grabs and smashes,tosses,and impales the opponent until the opponent is lifeless. Acid Bath-The arena would be made smaller.Some of the statues that spit acid would become toads though.What do you think? Death Trap #1-(during fight)Get knocked into acid...sorry i can't come up with anything else. Death trap #2-(stage fatality)Your character pushes the opponent into the middle where all of the statues spit acid at the opponent until the opponent is a pile of bones on a puddle of acid. The Pit-Nothing would change.The arena would be made smaller. Same death trap. Death trap #2-(stage fatality)Your opponent gets squashed by a huge boulder.=D Shao Kahn's Lair(I forgot what the real arena is called so I put this,it's the one from MK1-MK3)The arena would be made smaller. Death Trap #1-(stage fatality)Shao Kahn comes a crushes you with his hammer. Characters:These are the characters that would be in this minigame.If you want to give a new set give me new ideas for the new set. -Scorpion -Sub-Zero -Reptile -Cyrax -Mileena -Kitana -Hotaru -Havik -Motaro(slightly larger character) -Goro(slightly larger character) -Shao Kahn(slightly larger character) -Onaga(slightly larger than Shao Kahn,Goro,and Motaro) -Blaze(slightly larger than Shao Kahn,Goro,and Motaro) There will be a new feature that I named and created called Elder God Strike(EGS)I hope it can be used in actual MK games.It's like an aggressor but you use it to do a super special move that does about 20%-40% damage.You fill up the meter and use it.These moves are not blockable.You can only dodge them. Another different move I created is called Dash or Dash hit.You tap the D-pad forward 2ice and your character dashes.While he/she dashes you can hit your opponent.You can choose from either a running flying punch or a small flying running kick. I will put the names and EGS moves.If this ever becomes an actual mini-game Midway can come up with the special moves.the percent next to the name is the amount of damage delivered. Scorpion- 30% EGS move:Sting from the Netherrealm He basically throws his spear at his opponent, once he hits his opponent ,the spear lights on fire while burning and pulling the opponent toward Scorpion. Sub-Zero-30% EGS move:Lin Kuei Touch His hands and arms start forming a ball that he throws and makes his opponent freeze.He then shoots lots of ice at his opponent until the ice shatters and the opponent is stunned. Reptile-25% EGS move:Lizard breath His head starts to get all smokey and shoots a fast big acid spit. Cyrax-35% EGS move:Bounty Hunter He throws his green net that is a laser net and traps his opponent.Then the net explodes which causes lots of damage. Mileena-25% EGS move:Deceptive Beauty She throws both of her sai while pink gas(poison) stuns the opponent. Kitana-20% EGS move:Sharp Princcess She does the fan lift to her opponent and does a slash with her fans so strong that there is a blue light that follows them. Hotaru-35% EGS move:Chaos Destroyer His palm lights up and shoots a powerful lava beam then shoots a lava explosion. Havik-30% EGS move:Chaotic limbs He gets many sharp knives,he cracks his torso to the other side then turns it back to normal while throwing the knives and a few projectiles. Motaro(4-legged)-40% EGS move:Centaur charge He glows green then does a rapid charge thats fast. Goro-40% EGS move:Shokan Fist He spins really quickly while shooting flames then he comes down with a vicious flaming stomp. Shao Kahn-40% EGS move:Emperor shockwave He gets his hammer and smashes it on the ground 3 times creating a shockwave stunning his opponent. Onaga-40% EGS move:The Dragon King He makes a fire ballin his mouth then releases a big explosion directed to one direction. Blaze-40% EGS move:Armageddon Blaze teleports away and beams start to shoot everywhere and a big explosion is caused then he comes back"

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Second Minigame: Trigger Kombat (Halo-MK) (06/14/2007)

______________________________________________________

DairouRulez: Dance Dance Kombat (06/13/2007)
anthonykombat quote: (12/03/2007) "motal kombat revalution dance right or you get cut with sword 10 mistakes and that player gets impalled........ouch its a good idea with people geting alot right can do a special to mess up the player and differnt levels and difrent dance floors and what not. but in insted up dance they doge each others attack id play it you should unlook coustums and charecters for it and other great stuff and there should be a secret character like reptile like the old days where its like imposiple to unlock and of course lots of blood oowww yeahand also there should be a fattality at the end of a match you can hit the right buttons to perform it or mees up and he just falls over what do you think of that"
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Cyber_EV1L": Super MK Bros (06/28/2007)

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BloodSplatter-ChainsawMan: Twisted Metal Style Motor Kombat... Not Mario Kart Style (12/13/2007)
"Sub-Zero (The Grasshopper of this idea, Subby uses an dune buggy with some ice modifications on it.) Sektor (A potential Axel idea, except using the up,up,up special from Twised Metal Black as the primary mode.) Scorpion (A potential Yellowjacket/Roadkill hybrid , Scorpion rides a burnt Taxicab with lots of welded armor on, complinents of his burning skull.) Cage (The Crimson Fury of this idea, he drives a modified version of his Motor Kombat ride with a top.) Noob (This idea's Mr. Grimm, Noob rides a modified motorcycle powered with hellpowers.) Shao Kahn (This idea's Minion, Kahn drives a super tank that has a bunch of turrets on top.) Motaro (An original idea, Motaro will ride a chariot with his 4-legged self in front.) Reptile (A potential Sweet Tooth idea, Reptile drives a truck with a lizard head on top that spits acid.) Moloch (The Junkyard Dog (Twisted metal Black) of this idea, Moloch rides a trashy tow truck that can fire a ball by means of a prop arc made from a hoist.) Stryker (An obvious Outlaw character, Stryker drives a heavily armed Squad car.) Shang Tsung (The Shadow of this idea, Shang drives a Hearse that has a secial property that can absorb souls.) Goro (A potential Darkside, Goro drives a Semi truck with retractable cannons on the sides.) "

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anthonykombat: Rochambo Kombat (02/04/2008)... I can't tell if you're serious or not about this since this a forum...

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fijikungfu: A First Person Shooter minigame (08/04/2006)
- 3rd person or 1st person
- 32 players max (Still haven't decided) - Guns, Vechs, Weapons, arenas, etc.


CHARACTERS:
-Scorpion - Melee weapon is his Kunai, can use usual weapons... pistols to SMGs to shotguns
-Sub-Zero - Melee weapon is an ice object, can use usual weapons
-Nitara - Melee weapon is her claws + teeth, can glide, weapons are same as above
-Goro - Melee weapon is his god-like strength, can use all weapons
-Kintaro - Melee weapon is his god-like strength, can use all weapons
-Stryker - Melee weapon is his nightstick, can do slick moves since he does specialize in this, same weapons as Scorpion + exclusive taser
-Sonya - Melee weapon is her Kali sticks, can do some slick moves
-Jax- Melee weapons are his steel arms, can use all weapons
-Liu Kang - Melee weapon is his fists, weapons are same as Scorpion
-Kung Lao - Melee weapon is his hat, weapons are same as Scorpion
-Sektor - Melee weapons are his sabers, weapons are same as Scorpion + exclusive missiles + exclusive flamethrower
-Cyrax - Melee weapon is his saber, weapons are same as Scorpion + exclusive acid guns
-Onaga - Melee weapon is his fists, can use all weapons, can glide
-Sindel - Melee weapon is her hair, same weapons as Scorpion, can glide
-Noob Saibot - Melee weapon is his scythe, same weapons as Scorpion
-Smoke - Melee weapon is a metal stick, same weapons as Scorpion
-Reptile - Melee weapon is his sword, same weapons as Scorpion
-Ermac - Melee Weapon is his axe, same weapons as Scorpion
-Kenshi - Melee weapon is his katana, same weapons as Scorpion
-Raiden - Melee weapon is his staff, same weapons as Scorpion + exclusive shock gun
-Shao Kahn - Melee weapon is his hammer, can use almost all weapons
-Sheeva - Melee weapons is her god-like strength, can use almost all weapons
-Shang Tsung - Melee weapon is his sword, weapons are same as Scorpion
-Quan Chi - Melee Weapons are his broadswords, weapons are same as Scorpion
-Shinnok - Melee weapon is his amulet staff, same weapons as Scorpion
-Baraka - Melee weapons are his blades, same weapons as Scorpion
-Mileena - Melee weapons are her sais, same weapons as Scorpion
UPDATES:
Hotaru - Melee weapon is his Naginata, same weapons as Scorpion


WEAPONS:
-Pistols... Desert Eagle, Silenced, normal, revolver, etc. If two are found can use as dual... if four are found by SHEEVA, GORO, or KINTARO, can use all four at same time
-SMGs... Uzi, Mac, the usual, etc. If two are found can use as dual... if four are found by SHEEVA, GORO, or KINTARO, can use all four at same time
-Shotguns... Normal Shotgun, Auto Shotgun and Sawed Off Shotgun... Sawed off Shotguns can be dual wielded can be used in all 4 arms with SHEEVA, GORO, or KINTARO
-Rocket Launchers and Grenade Launchers... can be used by everyone... if used by small characters then it makes them slower... if used by larger characters then it doesn't really affect them
-Heavy Machine Guns... can be used by everyone... if used by small characters then it makes them slower... if used by larger characters then it doesn't really affect them
-Sniper Rifle... Can be used by anyone
-Rifles... m4a1, ak47, m16, etc... can be used by anyone... large characters can dual wield
-Grenades... High Explosive, Flash, and Smoke... can be used by anyone
-Missile Launcher and Flame Thrower... Sektor exclusive
-Acid Gun... Cyrax exclusive
-Taser... Stryker exclusive
-Shock Gun... Chain Lightning... Raiden exclusive


VEHICLES:
-Fast Car: has no weapons but is really fast (2 ppl)
-Mounted Gun Car: has mounted gun and is normal speed... Goro, Kintaro, Sheeva, and the other large characters can't use it... they can only go on the mounted gun (5 ppl including gunner)
-Tank: small characters only... has rockets and machine gun (1 person)
-Fast Jet: it can't stop... small characters only... has missiles and machine gun (3 ppl)
-Cargo Plane: All characters... has machine guns and vertical bombs (8 ppl)
-Harrier: it can stop... small characters only... has missiles and machine gun (2 ppl)
-Chopper: it can stop... small characters only... has missiles and everyone shoots from the sides (6 ppl: pilot, missiles, shooters)


SPECIAL ABILITIES:
Every character listed gets their signature moves
UPDATE:
-Scorpion - Spins around in circles with his spear (MKSM), escapes with his teleport
-Sub-Zero - Freezes his surrounding (with Nex-Gen Technology, ppl can probably slip and walls, ceilings and things will be frozen), there is also "ice armor"
-Nitara - Darkness (All screens around her go black)
-Goro - Spinner (The spinning move that affects his surroundings)
-Kintaro - Stomp (Crouches, Jumps high, comes down, smashes the ground, characters around him fall or fly away, if under Goro, bye bye... avoidable by jumping), Flamebreath (breathes fire infront of him)
-Stryker - Unlimited ammo for a while
-Sonya - Leg Grab, Kiss of Death
-Jax - Ground Pound, Call Recruits (summons 2 weak human or cyborg soldiers to assist him)
-Kang - Dragon blasts (MK2), Bycycle Kick, Dragon (Morph)
-Lao - Hat throw (Around and Straight), Teleport, Spin, Razor Edge (Added by strykerandbarakarule)
-Sektor - Teleport, Missiles
-Cyrax - Net, Teleport (The kool one from MK3), Bomb (More destructive than ordinary grenades)
-Onaga - Firebreath, Gust (Wind that comes from his wings flapping), Roar (intimidates ppl and makes them fall over)
-Sindel - Hair whip (Spins her hair around to hit people)
-Noob Saibot - Invisibility, Shurikens
-Smoke - Invisibilty, Smokey (Gassy and stuns the opponents), teleport
-Reptile - Invisibility, Acid Spit, Teleport, Acid ball (Bigger and Badder, when it hits something, it's big)
-Ermac - Telekenetic Blast (Blows away surrounding enemies), Energy Blast (A chain blast going through ppl)
-Kenshi - Telekenetic Mastery (Stops in position, puts hands out left and right, they turn blue, stops all bullets, deflects grenades, missiles explode before they reach him, blows people away when close enough, Mind Warp, Telekenetic Push (Pushed one enemy far away)
-Raiden - Electric Teleport, Lightning Mastery (Electrocutes characters next to him with heavy damage, stuns people far away, etc)
-Shao Kahn - Hammer Smash (Smashes the Ground with Hammer, Earthquake type damage, if in front, one hit KO), Charge (Charges forward)
-Sheeva - Fireblast (MK3 special projectile attack)
-Shang Tsung - Soul Steal (Absorbs health), Fire Blast (3D fireblast in MKDA)
-Quan Chi - Skull Blast (MKDA projectile attack), Weapon Steal
-Shinnok - Summon Fiend (MKA special attack), Fists (Shoots out a skull fist (MKA Projectile attack)
-Baraka - Blade Shards (Shoots three of them), Chop Chop Blades, Consume (Consumes a dead character to heal health)
-Mileena - Soaring Sais (MKD Projectile Attack), Rolling Thunder (MKD rolling attack), Teleport Kick
Hotaru - Blinding Flash (MKD special character, characters it lands on receive heavy damage, blinds others near it temporarily)


UNIQUE ABILITIES AND ATTRIBUTES:
*COMING SOON*


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Second Minigame: A Battle Minigame (09/28/2006)
You start out choosing the 30+ characters and maybe it can be online, then you send them to battle.
- Free-For-All
- Teams (Good Versus Evil)
The battle starts out with rotating analog sticks to charge into battle
Then button mashing for the first strike
Then BAM!


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Third Minigame: A Dogfight (01/29/2007)
"You dogfight with pterodactyls or maybe even dragons or more...
maybe a few environments such as the Soul Tombs
there would be special moves per character, maybe 20 chars
8 players max
it will have a training system and level ups... so the more you play the game, the more stats you get...
it would be okay, but i hope better"
______________________________________________________

Please Give Me More Ideas, I like Most Of Them


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RE: Future Mini Games
08/05/2006 12:11 AM EST
I think the mario kart type thing will be cool, but i wood like to see an nfl blitz game ,but with a touch of mk added to it.Like instead of a football it could be a bloody head or something ,and give the team special moves from different characters. When you score a touchdown instead of spiking the ball or doing a victory dance you get to do a fatality.
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RE: Future Mini Games
08/05/2006 11:55 PM EST
Ever played Kung Fu Chaos?
I hope there will be a minigame with puzzle sized characters fighting in a arena... maybe 4-8 players in a small arena fighting and trying to kick them off to deathtraps or something like that...
Thoughts?


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RE: Future Mini Games
08/06/2006 05:25 PM EST
those mini games are coll a fun one would be a kind of sumo wrestling games where you choose a character and can have maybe 2-4 players in a small kind of ring and when you push the people off they could fall into a spike pit or acid pool and maybe you could get maybe some kind of power ups.
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RE: Future Mini Games
08/06/2006 05:44 PM EST
that idea is sweet you could think of alot of interactive things with the team players like getting tack like if a BIG tackle the guy could get ripped in half or something or his head could pop off. you could also hav the reff watching the game and when going for the guy with the ball you could just obliterate him.
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RE: Future Mini Games
08/06/2006 05:46 PM EST
woops im noob to website one gos to Blitz idea other to kung fu chaos guy
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RE: Future Mini Games
08/08/2006 11:47 PM EST
hmmm... how about an EXTREME sports mini game... basketball-football-rugby-soccer-tennis-z... sports replaced with MK characters and special moves... say u can freeze someone on the court or field... or maybe when they are running for a touchdown or basket, u can catch them with your spear... 3-5 players per team, and u can choose the MK characters...
What'd you think?


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RE: Future Mini Games
08/08/2006 11:56 PM EST
fijikungfu Wrote:
hmmm... how about an EXTREME sports mini game... basketball-football-rugby-soccer-tennis-z... sports replaced with MK characters and special moves... say u can freeze someone on the court or field... or maybe when they are running for a touchdown or basket, u can catch them with your spear... 3-5 players per team, and u can choose the MK characters...
What'd you think?

Nice Idea man that would be awesome. Fun factor would definetly be a 10 and it could come out on a game with less than 60+ chars might work. Hockey would rule, have Goro in net, fucking tons of broken sticks, and blood all over the ice. Good idea
Watch me work them plays like its 95 madden.. I call it Dope Boy Magic!
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RE: Future Mini Games
08/09/2006 12:00 AM EST
Don't know how tennis would work but the football, hockey and basket ball sound fun.
Watch me work them plays like its 95 madden.. I call it Dope Boy Magic!
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RE: Future Mini Games
08/10/2006 08:03 PM EST
yeah.. hockey, tennis will work 2 on 2... with special moves...


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RE: Future Mini Games
08/10/2006 09:58 PM EST
i think football would be the best with the brutalness that you could do to people
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RE: Future Mini Games
08/10/2006 11:09 PM EST
fuzion frenzy + Shaolin Monks= Gold
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RE: Future Mini Games
08/12/2006 10:34 AM EST
MKKombatant Wrote:
i think football would be the best with the brutalness that you could do to people

i agree with you


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RE: Future Mini Games
08/14/2006 06:52 PM EST
how about a dogfight with jets and stuff?


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RE: Future Mini Games
08/15/2006 12:51 AM EST
fijikungfu Wrote:
MKKombatant Wrote:
i think football would be the best with the brutalness that you could do to people

i agree with you


Yeah but how much of it will be like football. Honestly you hut the ball and half of your team would get killed off. The characters in mortal kombat aren't going to tackle you and cheer. They are going to tackle you and punch you till you die. Getting to the end zone wouldn't be a priority, staying alive through the whole game would be the major priority. I still like it though.
Watch me work them plays like its 95 madden.. I call it Dope Boy Magic!
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RE: Future Mini Games
08/16/2006 06:34 PM EST
yeah, that would be kool. shirai ryu and lin kuei in a faceoff in football


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RE: Future Mini Games
08/19/2006 02:49 PM EST
hmmm... how about u are stuck in a mall and Zombie Liu's come and try to eat brains... lol


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RE: Future Mini Games
08/19/2006 08:29 PM EST
I don't like the mini games. only chess was interesting cause it seemed like the MKA intro.
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RE: Future Mini Games
08/19/2006 09:01 PM EST
fijikungfu Wrote:
hmmm... how about u are stuck in a mall and Zombie Liu's come and try to eat brains... lol

U got that from dead rising and U KNOW IT!!!!!!!!!!grin
I regret StrykerAndBarakaRule but I don't think I can change it. Oh well.
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RE: Future Mini Games
08/19/2006 11:26 PM EST
strykerandbarakarule Wrote:
fijikungfu Wrote:
hmmm... how about u are stuck in a mall and Zombie Liu's come and try to eat brains... lol

U got that from dead rising and U KNOW IT!!!!!!!!!!grin

actually i got that from Dawn Of The Dead...


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RE: Future Mini Games
08/19/2006 11:29 PM EST
I don't think MK will be going back to 2-d for any new games in the future, so I say for a good mini-game, just make a 2-d fighter, just like the old 2-d games were, same moves and all. This way you could either play the normal game or the classic version of it.

Checkers is also another possibility. Similar to chess, you would have all your characters on the board. They would either have a black or red ring of light under them.

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RE: Future Mini Games
08/20/2006 12:18 PM EST
Smoke01 Wrote:
I don't think MK will be going back to 2-d for any new games in the future, so I say for a good mini-game, just make a 2-d fighter, just like the old 2-d games were, same moves and all. This way you could either play the normal game or the classic version of it.

Checkers is also another possibility. Similar to chess, you would have all your characters on the board. They would either have a black or red ring of light under them.


ummm... what about the other characters that were not in 2D?


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RE: Future Mini Games
08/20/2006 12:33 PM EST
fijikungfu Wrote:
strykerandbarakarule Wrote:
fijikungfu Wrote:
hmmm... how about u are stuck in a mall and Zombie Liu's come and try to eat brains... lol

U got that from dead rising and U KNOW IT!!!!!!!!!!grin

actually i got that from Dawn Of The Dead...



really?oh yeah...i remember dawn of the dead.

its just that dead rising was the first to come 2 mind...zsdf
I regret StrykerAndBarakaRule but I don't think I can change it. Oh well.
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RE: Future Mini Games
08/20/2006 07:33 PM EST
I hope they bring back Puzzle Kombat.

I love Puzzle Games. I love chibis. I love violence. Chibis violently playing Puzzle Games is the best thing ever.

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RE: Future Mini Games
08/20/2006 07:34 PM EST
strykerandbarakarule Wrote:
fijikungfu Wrote:
strykerandbarakarule Wrote:
fijikungfu Wrote:
hmmm... how about u are stuck in a mall and Zombie Liu's come and try to eat brains... lol

U got that from dead rising and U KNOW IT!!!!!!!!!!grin

actually i got that from Dawn Of The Dead...



really?oh yeah...i remember dawn of the dead.

its just that dead rising was the first to come 2 mind...zsdf

wow. Dead Rising looks kool.... anything is a weapon... damn


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