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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

09/04/2004 08:08 AM (UTC)
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The difference between throws being blockable in OG MK and the new MK is that, at least from MK3 on, you had options to work off of. You had RJ's, cross ups, and guaranteed chip damage off of canned spam. All of which worked turtling bitches into corner traps; which we all know - or should - is where the real hurt was laid out.

The new system only promotes a mix up game when applied to throws, and a week one at that. Chip damage alone is nurfed because of interupts, and now combo breakers in D retard chip damage even more. Make throws hit high and what is left? Lows? Bleh...

I personally don't mind blockable throws, so long as I'm given options. Give me some movement to push them bitches into DT's, or give us stepping options that we can bait with. If those things, or some other complimentary mechanic, are not implemented then you have issues. Just like DA did.

BTW, what the hell ever happened to the position switch 0_o? I was/am kind of looking forward to seeing how those panned out. -_-
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mkraiden
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---
MKRAIDEN

09/04/2004 08:47 AM (UTC)
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I agree with the fact that throws should NOT be blockable. It does take the point of a throw and pretty much throw it out the window. While im not gonna cry over it, I do think it's something that should be addressed. If they wanted to make a "blockable" type throw, they should possible add a reversal system to the throws, but simply hitting block isn't a good way to handle it, IMO. But im still looking foward to the game.
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SETI1
09/04/2004 09:10 AM (UTC)
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Frame Data in PAL versions could be some painfull because of the 50 and 60 Hz modes available. I played SC2 in those versions and they are a little bit different (well, i played more in 50 Hz).

But many things fail in MK. Like a variety of throws, unblockable throws.
I hope they implement a new fighting system which produce better move combinations (usefull).

Ok. MK doesn't need to be one of those fighting games (SC2, VF, etc) it just needs to have a lot of more sense moves.
Personally i don't like VF because it's the more complex one and to be honest fighting with only one character sucks and the plot of learning another one is boring, but it is one of the best.

MK do not have to be technically complex or perfect it needs to have a better gameplay with basic things that's all. That why GTA is not a driving game, A RPG, Race game, etc. It is simplicity and gameplay that makes what GTA is today.

MK lacks somethings as stated but there is hope.
I hope those things will be in MK7
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souless_one
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http://tinyurl.com/5a9rp http://tinyurl.com/6zatd

09/04/2004 09:49 AM (UTC)
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i don't use throws, or combos.

for me this is scorpion's stratergy

spear,fire,fire,fire,spear,spear,fire,fire,fatality.

why bother with fisticuffs?
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

09/04/2004 12:14 PM (UTC)
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Throws are easily needed now because like Satya said, MK isn't what MK used to be. Anyone remember running up for LP pressure to beat off blockers? Well you definately can't do that anymore and chip damage, as Satya said previously, is not the same. The 2d MKs had the pressure to beat turtlers, now that its gone from DA, there has to be something to fill the void.
I still don't think the final version of the game will have blockable throws though; I know, I know, a bit too much faith in Midway left. But for some reason, I think they disabled unblockable throws was to reduce the amount of people breaking them. They said they wanted to prevent people from breaking in the air and they probably noticed everyone talking about breaking mid-throw as well. Probably just disabled or made blockable so that we wouldnt see that stuff until they fixed it for the final release maybe?
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Ko-jah
09/04/2004 01:00 PM (UTC)
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Konqrr Wrote:
Wanderer Wrote:
Am I the only who remembers throws NOT being blockable in MK1 to UMK3? Throws raped people who kept blocking. (I don't remember much about 4, so I can't comment on that)

Throws were always blockable in MK. What have you been smoking?


i just played mk4 1 minute before typing this to check that throws and bone breakers did indeed RAPE TURTLERS. you could not block the throws in mk4
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GrinningEvilDeath
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To anyone who cares, I'm not banned. I left of my own accord. This place is dead to me now.

09/04/2004 02:31 PM (UTC)
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This is indeed unwelcome news. Throw blocking was one of my least favorite aspects of MKDA. Let's hope the MK team can work out some last minute miracles.
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Jerrod
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MKO Moderator, Story Writer, Actor
Signature by Pred
09/04/2004 04:06 PM (UTC)
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Siduu101 Wrote:
Cry babies,you guys aren't real,are you? It's time to wake up and smell MK,it will never be the best fighting game but it will always have the most features just like grand Theft Auto.


So, you'd rather have extra features than have MK become one of the best fighters ever?
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FLSTYLE
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FLStyle Personal Twitteromegaasylum.com Updates Twitter Omega Asylum - Home of FLStyle - Video Game and Media Blog

09/04/2004 04:32 PM (UTC)
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SuperGirlGamer Wrote:
tonykeo Wrote:
I sorry but the post got me rolling on the floor laughing, "I'm so upset, I'm about to cry". I know MKD will have some flaw in it when it come out but get a hold of yourself it just a game.

LOL it was a pretty funny title...haha.

On topic: MK is different. It is not like the other "generic" fighters out there. It is trying to stand out from the crowd. Like a black dot on a white page. Wow I made a smilie =). Anyways, MK is different from most fighters. It does not go by the "standard rules" of what fighters should be, but it goes by what it shouldn't be. With the combo breakers and such, but hey, they limited it instead of infinite combo breakers. If you look at it in a different perspective from time to time, maybe you'll get a different thought.

So please, open your mind and be open-minded. Living in a close-minded world will just upset people here, and won't really help you. Suck it up. It's just a game, have fun with it or don't buy it. No one is forcing you to.


Everyone on this forum will buy or rent Deception, everyone on these forums are MK fans, no matter what they think, don't confuse critisism with the reason they take part on these forums, a MK fan is MK fan.

I'll be really disappointed if throws are indeed blockable, I'll have a lot less fun with Deception.

o well here's hoping MK7 will put MK into the category of good fighting games.

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Wanderer
09/04/2004 06:32 PM (UTC)
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Konqrr Wrote:
Throws were always blockable in MK. What have you been smoking?


Something normal compared to you. You can throw blockers. What the fuck game are you playing?

EDIT: I see what you're talking about. That down-back thing someone mentioned earlier. (sorry I don't remember your name) Most people probably don't even realize that existed (that looks and sounds like a glitch) so technically, no, you couldn't throw blockers. However, in MK:DA it was MUCH more blatant blockable throws. Just hold the block button and you couldn't throw. It was just a trick in the older games.
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Brodeur
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-M K 5.org's ..err.MKOnline's Karakter Tournament Kreator <img src="http://img.photobucket.com/albums/v333/brodprod/brodanu.bmp?t=1170999154"
09/04/2004 06:57 PM (UTC)
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well..i dont' mind it...but i'd prefer if throws weren't blockable.
if at least it was in the options to turn it on/off that'd be ok or if it was unlockable by certain means, eg; a throwing challenge in konquest?

Anyways..the point of throws is to counter a blocking opponent. Everyone knows that...and if you can't throw a defending opponent..you might as well do a hara kiri to yourself!

It would be fine if there were 2 typs of throws, a regular throw and a special throw for each character, but looking at midway...it's not likely to happen.
Regular throw, your basic throw to stop turtling opponents..not blockable..
Special throw, your advanced throw which looks great, more damaging, but slower and harder to pull off, therefore, it is blockable.
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mastermalone
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-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)

09/05/2004 12:13 AM (UTC)
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Wanderer Wrote:
Am I the only who remembers throws NOT being blockable in MK1 to UMK3? Throws raped people who kept blocking. (I don't remember much about 4, so I can't comment on that)


They actually were blockable, you may want to pick up some old copies of the games or find some ROM's on the net and test it out yourself. When you block a throw on the old games, it made a sound like as if a hit was blocked. It was perfomed on MK3 but pressing diagonally back/down and block. Any way here is my philosophy on blocked throws:

I personally never liked the blockable throw as it defeats the throws purpose, which is to give the player a chance to break the defenders guard. A throw is risky however as it also opens up the agressor to counter attacks.

In a fighting game there should be a way to counter everything that is thrown the players way whether it be offensive or defensive ortherwise the balancing of the game is thrown off. A well placed throw can mean the difference between win or a loss, its especially frustrating if the other player has a top tier character and all he has to do is block your attemts to throw him with no real effort on his part. That is garbage. Can you imagine if Sagat, Blanka or Cammy could block throws on Cvs2? That would really be nasty and all of you who play Cvs2 know what I'm talking about.

In closing I would just like to say to all of those who like to bash the critics like myself, HD, Saty, FLSTLE and others, please do not take offense to our posts. We have been given the opportunity to voice our opinions and make requests on the message board that is viewed by the Midway MK staff. They have heard your cries for more fatalities and more fluff of that nature and we now believe it's our turn to our voices heared as well and get our requests fulfilled.

Take care.
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Deneb
09/05/2004 12:30 AM (UTC)
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wow

That was awesome. One of the best thing I read in a while on these boards.

Satyagraha Wrote:
EZ-E96 Wrote:
Arent u able to sidestep throws? but of course for that youd need some sign of tha throw comin. well, quit bitchin, its part of tha game n youll love it all tha same. go write a petition like all the other assholes who just "hate mk" yet have it reserved just like all tha rest of us. lol, assholes.
Well, if UT is still in then SS'ing throws doesn't mean a thing. Also, he's going to like the game none the less; even though he's bitching about it? Which of course he knows nothing of, even though it's just like the shit in DA. Yah, good call on that one, dude. The whole pre ordered argument is very shallow, btw. An MK fan "bitching" about issues is not supposed to play it? Issues which would only make the game better. Please, please tone down on the fanby-ism.

SS'ing wouldn't be so bad if the SS itself didn't blow. As you said, there is nothing that telegraphs a throw, anyways. Oh, another flaw, imagine that. Again, this comes back around to frame data and properties, which is completely lacking. The whole SS'ing related to throwing is illogical, too. Which isn't surprising, seeing how logistics are going to be a problem anyways.

Hey, EZ let me ask you something. Do you "throw" - hah - slander at people because you don't know wtf you're talking about? Or do you just want to say something for the sake of saying it? Jumping on the fanboy bandwagon like everyone else, hoping your voice is heard. Even though there really isn't anything worth listening to coming out. Like some peon. Not caring about the future of MK. Not expressing. Not voicing with any real intelectual development. Not even stating developed views as to why you even like it. Just spitting shit to spit?

Also, much of this concern doesn't even stem around the ideal of simplicity. Many of us like simplicity. When something is simple ,though, yet still has majore flaws; there is no excuse for that. And for those who claim "ignorance is bliss." well, heh. You're pretty much admiting to or accepting mental retardation.

In case you ever pull your head out of your ass, and this goes for all you "hater haters," please realize this very simple concept.

The "assholes" are the fans who actually give a shit about the future of MK. They voice out and express that which they don't believe in hopes of making a better game. They give reasoning as to why they don't believe that way. Even examples which may fix those very issues. They are the ones who come up with the strats and the combos that you'll use while playing. They are the OG's who put MK on the map in the first place. They are the ones who played MK 1 and broke shit down in UMK. They're the ones made it possible for MKDA.

Most importantly, they are the ones who know what the fuck they're talking about.

Peace and love ya'll.


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Starwinderbeta
09/05/2004 01:28 AM (UTC)
0

Siduu101 Wrote:
Cry babies,you guys aren't real,are you? It's time to wake up and smell MK,it will never be the best fighting game but it will always have the most features just like grand Theft Auto.


That was a pointless example. Grand Theft Auto has an insane amount of features and content, and it has extremely good gameplay to hold it all. That is why GTA is one of the best.

Your point is invalid, because your example counterracts your overlying statement.
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DirtyStankButter
09/05/2004 03:17 AM (UTC)
0
Hey wanderer I understand what you are saying. I love being able to throw a blocking enemy it keeps them on there toes and makes for a fast action fight, If I could change block throws I would. Speaking of wich there is another thread going on right now that talks about throwing your enemy even though they are blocking, One of them said in the video with shinjuku that he was blocking when he got thrown. Hope it is true maybe they fixed the throw blocking. Laters DSB
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Kamionero
09/05/2004 03:21 AM (UTC)
0
Well... I like blockable throws... cause this time you don't need throws to break a block, u can break it with a compo or moving sideways... so unblockable throws are not nescessary any more...
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BloodMysterio
09/05/2004 03:43 AM (UTC)
0

Satyagraha Wrote:
EZ-E96 Wrote:
Arent u able to sidestep throws? but of course for that youd need some sign of tha throw comin. well, quit bitchin, its part of tha game n youll love it all tha same. go write a petition like all the other assholes who just "hate mk" yet have it reserved just like all tha rest of us. lol, assholes.
Well, if UT is still in then SS'ing throws doesn't mean a thing. Also, he's going to like the game none the less; even though he's bitching about it? Which of course he knows nothing of, even though it's just like the shit in DA. Yah, good call on that one, dude. The whole pre ordered argument is very shallow, btw. An MK fan "bitching" about issues is not supposed to play it? Issues which would only make the game better. Please, please tone down on the fanby-ism.

SS'ing wouldn't be so bad if the SS itself didn't blow. As you said, there is nothing that telegraphs a throw, anyways. Oh, another flaw, imagine that. Again, this comes back around to frame data and properties, which is completely lacking. The whole SS'ing related to throwing is illogical, too. Which isn't surprising, seeing how logistics are going to be a problem anyways.

Hey, EZ let me ask you something. Do you "throw" - hah - slander at people because you don't know wtf you're talking about? Or do you just want to say something for the sake of saying it? Jumping on the fanboy bandwagon like everyone else, hoping your voice is heard. Even though there really isn't anything worth listening to coming out. Like some peon. Not caring about the future of MK. Not expressing. Not voicing with any real intelectual development. Not even stating developed views as to why you even like it. Just spitting shit to spit?

Also, much of this concern doesn't even stem around the ideal of simplicity. Many of us like simplicity. When something is simple ,though, yet still has majore flaws; there is no excuse for that. And for those who claim "ignorance is bliss." well, heh. You're pretty much admiting to or accepting mental retardation.

In case you ever pull your head out of your ass, and this goes for all you "hater haters," please realize this very simple concept.

The "assholes" are the fans who actually give a shit about the future of MK. They voice out and express that which they don't believe in hopes of making a better game. They give reasoning as to why they don't believe that way. Even examples which may fix those very issues. They are the ones who come up with the strats and the combos that you'll use while playing. They are the OG's who put MK on the map in the first place. They are the ones who played MK 1 and broke shit down in UMK. They're the ones made it possible for MKDA.

Most importantly, they are the ones who know what the fuck they're talking about.

Peace and love ya'll.



Officially (IMHO) one of the best posts in this thread.

By the way, hello everyone.
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stevodastoppa
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rehab is for quitters...

09/05/2004 04:57 AM (UTC)
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in a thread i just made it states that in the new gameinformer video of shujinko and bo rai cho, bo grabs shujinko twice WHILE he is blocking...so maybe boon changed this
heres the link
http://www.gameinformer.com/News/Story/200409/N04.0903.1708.07847.htm
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DoctorDrewX
09/05/2004 05:07 AM (UTC)
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I just checked the vid again. Shujinko attempts to block Cho's attack twice, and ends up being thrown. From this video, it looks like the throws are indeed unblockable.
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MoodyShooter
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Dedicated, hopeless...Li Mei fan.

09/05/2004 05:11 AM (UTC)
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Thank god... That news makes me so happy! Throws are useful! Yay! grin
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TonyTheTiger
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TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

09/05/2004 04:19 PM (UTC)
0
In all the vids it shows throws being unblockable like in the Kobra vs. Scorpion vid and the new Shujinko vs. Bo vid. But people who played the recent build say they were blockable. It's entirely possible that the designers are playing with both options judging which works better. If they're really concerned with what works better then I can't imagine them not choosing the best option. Unblockable but escapable throws and not by combo breakers but an actual escape command. I'm worried that they think the combo breakers will effectively double as throw breaks which couldn't be futher from the truth.
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