About Me
rehab is for quitters...
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while this is one thing that i dont like about MK i think that if they added an entirely new throw system it would help the franchise alot...i mean throws are just awesome and have to be good to risk...so they should go with the tekken form of throwing...the triangle cirlce and square x combinations...well if they did this then they could at least have a low throw and a high throw...that would work so that if your opponent was turtling there would be no way to block it if they are crouching and vice versa...another thing is that they could add a way so that if the opponents pressed throw there could be a sort of "test your might" mode engaged really quick and if the person say either got a powerbar up quickly enough (of course the initiater would have a bonus from momentum) or if they pressed a button combination faster (i like powerbar better) then they could initiate a throw by hitting r2 once they are finished...or they could even hit the button combination afterwards for more damage and a better looking throw. this would allow MK to keep the 1 button throw but also add some variety and a new system...so even if a person was turtling there would be a way to at least get them out of it and make them press some buttons...
for example: player 2 is blocking and player one initiates a throw, immediately the powerbars come up and they have to hit buttons really fast to get the power up. (after the person gets their power up maybe they can hit a button combination for a better hitting throw if they think they have time before finishing the throw. player 1 completes the throw and player 2 takes at least 10 percent damage. maybe you could even get the damage up to 20 percent or something if you did the button combination while the throw was getting started. they could also use a balance system or somethign with the right analog stick. this is my idea plz comment on what could be improved!
for example: player 2 is blocking and player one initiates a throw, immediately the powerbars come up and they have to hit buttons really fast to get the power up. (after the person gets their power up maybe they can hit a button combination for a better hitting throw if they think they have time before finishing the throw. player 1 completes the throw and player 2 takes at least 10 percent damage. maybe you could even get the damage up to 20 percent or something if you did the button combination while the throw was getting started. they could also use a balance system or somethign with the right analog stick. this is my idea plz comment on what could be improved!


About Me
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Ok, I agree that the throws shouldn't be blockable, but at this point in time we can't change it, we just have to accept and deal with it. But I am a firm believer that the throws should change in the future, and I think when we start to discuss and look forward to MK7, then that is the first thing we should bring up. As for now, just enjoy Deception for all the great things that it has, and not the details that it's missing.
| Satyagraha Wrote: EZ-E96 Wrote: Arent u able to sidestep throws? but of course for that youd need some sign of tha throw comin. well, quit bitchin, its part of tha game n youll love it all tha same. go write a petition like all the other assholes who just "hate mk" yet have it reserved just like all tha rest of us. lol, assholes. Well, if UT is still in then SS'ing throws doesn't mean a thing. Also, he's going to like the game none the less; even though he's bitching about it? Which of course he knows nothing of, even though it's just like the shit in DA. Yah, good call on that one, dude. The whole pre ordered argument is very shallow, btw. An MK fan "bitching" about issues is not supposed to play it? Issues which would only make the game better. Please, please tone down on the fanby-ism. SS'ing wouldn't be so bad if the SS itself didn't blow. As you said, there is nothing that telegraphs a throw, anyways. Oh, another flaw, imagine that. Again, this comes back around to frame data and properties, which is completely lacking. The whole SS'ing related to throwing is illogical, too. Which isn't surprising, seeing how logistics are going to be a problem anyways. Hey, EZ let me ask you something. Do you "throw" - hah - slander at people because you don't know wtf you're talking about? Or do you just want to say something for the sake of saying it? Jumping on the fanboy bandwagon like everyone else, hoping your voice is heard. Even though there really isn't anything worth listening to coming out. Like some peon. Not caring about the future of MK. Not expressing. Not voicing with any real intelectual development. Not even stating developed views as to why you even like it. Just spitting shit to spit? Also, much of this concern doesn't even stem around the ideal of simplicity. Many of us like simplicity. When something is simple ,though, yet still has majore flaws; there is no excuse for that. And for those who claim "ignorance is bliss." well, heh. You're pretty much admiting to or excepting mental retardation. In case you ever pull your head out of your ass, and this goes for all you "hater haters," please realize this very simple concept. The "assholes" are the fans who actually give a shit about the future of MK. They voice out and express that which they don't believe in hopes of making a better game. They give reasoning as to why they don't believe that way. Even examples which may fix those very issues. They are the ones who come up with the strats and the combos that you'll use while playing. They are the OG's who put MK on the map in the first place. They are the ones who played MK 1 and broke shit down in UMK. They're the ones made it possible for MKDA. Most importantly, they are the ones who know what the fuck they're talking about. Peace and love ya'll. |
Alright so let me get this straight. you are now saying that without unblockable throws and a better fighting engine, mk will die? wtf, dude first off. this has been said many many many a times. Mk fans do NOT play this game for gameplay, god damn man get it through your head. mk has never been a great technical fighting game. its a great game cuz of its badass storylines, interesting characters, and tha shitloads of content that goes into it. and i know how super techincal you are about fighting games and how much u know about them, ive read many of your posts, n i respect ya for it. but simple fact is, even though it has the potential, MK will never stack up to games like SC2 or SF becuz it DOES NOT WANT TO. MK provides a less technical but, imo, more fun fighting game. Its easy to pick up and play and tha content is always worth looking forward too. so, for tha last time, MK is NOT a technical fighting game and never will be so get over it man.
Peace, EZ
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| Satyagraha Wrote: EZ-E96 Wrote: Arent u able to sidestep throws? but of course for that youd need some sign of tha throw comin. well, quit bitchin, its part of tha game n youll love it all tha same. go write a petition like all the other assholes who just "hate mk" yet have it reserved just like all tha rest of us. lol, assholes. Well, if UT is still in then SS'ing throws doesn't mean a thing. Also, he's going to like the game none the less; even though he's bitching about it? Which of course he knows nothing of, even though it's just like the shit in DA. Yah, good call on that one, dude. The whole pre ordered argument is very shallow, btw. An MK fan "bitching" about issues is not supposed to play it? Issues which would only make the game better. Please, please tone down on the fanby-ism. SS'ing wouldn't be so bad if the SS itself didn't blow. As you said, there is nothing that telegraphs a throw, anyways. Oh, another flaw, imagine that. Again, this comes back around to frame data and properties, which is completely lacking. The whole SS'ing related to throwing is illogical, too. Which isn't surprising, seeing how logistics are going to be a problem anyways. Hey, EZ let me ask you something. Do you "throw" - hah - slander at people because you don't know wtf you're talking about? Or do you just want to say something for the sake of saying it? Jumping on the fanboy bandwagon like everyone else, hoping your voice is heard. Even though there really isn't anything worth listening to coming out. Like some peon. Not caring about the future of MK. Not expressing. Not voicing with any real intelectual development. Not even stating developed views as to why you even like it. Just spitting shit to spit? Also, much of this concern doesn't even stem around the ideal of simplicity. Many of us like simplicity. When something is simple ,though, yet still has majore flaws; there is no excuse for that. And for those who claim "ignorance is bliss." well, heh. You're pretty much admiting to or excepting mental retardation. In case you ever pull your head out of your ass, and this goes for all you "hater haters," please realize this very simple concept. The "assholes" are the fans who actually give a shit about the future of MK. They voice out and express that which they don't believe in hopes of making a better game. They give reasoning as to why they don't believe that way. Even examples which may fix those very issues. They are the ones who come up with the strats and the combos that you'll use while playing. They are the OG's who put MK on the map in the first place. They are the ones who played MK 1 and broke shit down in UMK. They're the ones made it possible for MKDA. Most importantly, they are the ones who know what the fuck they're talking about. Peace and love ya'll. |
Click the image. Don't mind the fellow.


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I feel that it should become a technical fighter.
in addition to all the eye candy, it would make MK that much better.
Because MK has been simple in the past, doesn't mean that it can't evolve to something that is IMO much...Much better.
Also for the record, technical fighters like SC, VF and Tekken are easier to pick up and play than MKDA or MKD.
Reason being that those games have a ton of more options, combos and attacks which makes doing things by accident a lot easier.
Mashing buttons in MKDA doesn't let you do much, but mashing buttons in the other games let's you do a lot more. So if someone wants to just pick up the game and play mindlessly, they will do much more in a game like SC2 than in MKDA.
Of course, like in MKDA or a game like SC2, button mashing against a competent player will make you loose more often than not. So the fact that you can mash buttons easier in the complex games does not make the games suck, just easier to play for the casual gamer.
The more complex games cater to both casual and serious types of players.
MK just caters to the casual gamer because the game play is not interesting enough to keep a serious player hooked.
Complex is just better overall....
in addition to all the eye candy, it would make MK that much better.
Because MK has been simple in the past, doesn't mean that it can't evolve to something that is IMO much...Much better.
Also for the record, technical fighters like SC, VF and Tekken are easier to pick up and play than MKDA or MKD.
Reason being that those games have a ton of more options, combos and attacks which makes doing things by accident a lot easier.
Mashing buttons in MKDA doesn't let you do much, but mashing buttons in the other games let's you do a lot more. So if someone wants to just pick up the game and play mindlessly, they will do much more in a game like SC2 than in MKDA.
Of course, like in MKDA or a game like SC2, button mashing against a competent player will make you loose more often than not. So the fact that you can mash buttons easier in the complex games does not make the games suck, just easier to play for the casual gamer.
The more complex games cater to both casual and serious types of players.
MK just caters to the casual gamer because the game play is not interesting enough to keep a serious player hooked.
Complex is just better overall....


About Me
Dedicated, hopeless...Li Mei fan.
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It's strange that the only fans I have ever seen for any game that so openly object to deep gameplay are MK fans. I'm not speaking this way about every MK fan but the majority on this board will just kick and scream if you make one critique about gameplay. I don't understand why. It doesn't hurt you, and it doesn't hurt the game. Would it really kill anybody if throws were unblockable? Would it really kill anybody if projectiles were useful? Would it really fucking kill anybody if a moveset, at LEAST 60% of it, were useful?
God damn, I have never seen fans want to hold back their favorite game. I'm confused about it entirely, really I am.
*sigh* Sorry, didn't mean to blow up like that but I couldn't help it.
God damn, I have never seen fans want to hold back their favorite game. I'm confused about it entirely, really I am.
*sigh* Sorry, didn't mean to blow up like that but I couldn't help it.

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I don't get it either....
It's like this, If you have a game with a complex system like SC2 for example, then that's good for the players that want more depth.
If some people like simple game play and don't want to learn all about frames, escapes and all that, then JUST DON'T!
It's so simple to understand.
If you don't like that stuff, then you have the option of simply not using it.
If you want to use the same combo over and over, Do it.
If you don't like to escape throws, Don't do it.
If you don't like to use reversals, Don't use them.
That's the beauty of the complex fighters, it gives the player the freedom to do or not do whatever they want.
I really don't see what's so hard to understand about that.
It's like this, If you have a game with a complex system like SC2 for example, then that's good for the players that want more depth.
If some people like simple game play and don't want to learn all about frames, escapes and all that, then JUST DON'T!
It's so simple to understand.
If you don't like that stuff, then you have the option of simply not using it.
If you want to use the same combo over and over, Do it.
If you don't like to escape throws, Don't do it.
If you don't like to use reversals, Don't use them.
That's the beauty of the complex fighters, it gives the player the freedom to do or not do whatever they want.
I really don't see what's so hard to understand about that.
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Its ok Wanderer let it all out (crying)...then call them and bitch them out!
Lol
Lol
SST brought something interesting up. In the IGN Insider presentation video, Mileena is shown throwing Kobra (she basically does a flashier version of the Frankensteiner) while his Kali Sticks are held up.
This could mean certain moves are in fact unblockable, throws are unblockable, or something different entirely. However, people have said throws are blockable. Well, can anyone confirm what Mileena's throw is?
This could mean certain moves are in fact unblockable, throws are unblockable, or something different entirely. However, people have said throws are blockable. Well, can anyone confirm what Mileena's throw is?
Ok getting myself up from the floor after laughing so hard but seriously Wanderer and many people on this board have different view of what wrong with MKDA and what going to be wrong with MKD. Some don't see nothing wrong with it since they are not too deep in fighting games and other are fans of fighting games that know the in and out of it. These are the people who see what wrong with the gameplay in DA and are voicing their opinion about how to fix the problem. I respect these opinion about how to fix the DA gameplay, remember we are all MK fans here.
| Wanderer Wrote: Its little things like this that get to me. No fighting game in the world, not even the SHITTIEST fighting game has the ability to block throws. Throws are primarily put in to prevent turtling and continuous blocking. There is NO way to stop someone from blocking other than throws. But shit, now people just have to hold down block again for the entire match? The only thing it does is slowly chip away at your health bar, and when you're open, your opponent decks you, and continues blocking. This is becoming ridiculous. I'm not expecting Tekken, but little things like this can make the game (for me, at least) 10x better. |
I really was hoping that throws weren't blockable just like you. But then you gotta think, throws were always blockable in the old MKs. So I wasn't getting my hopes up.


About Me
Stay classy, MKO.
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I still don't understand most of this technical stuff.
I don't think doing it will ruin the game, but I don't care whether they make it technical or not.
I don't think doing it will ruin the game, but I don't care whether they make it technical or not.


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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Bleed hit it. If you want it, you don't need to use it. But players who do want it shouldn't be raped of their needs. As EZ stated, many fans like MK because of it's story, content, accesability, etc. Which is great. There's the argument of just playing another fighter if you want that - gameplay. The problem is that, well, we don't want to, lol. We want to play MK, the shit that got it started for us.
Concerning "simplicity," the problem is this; it's no more or less accessable to tap up for a proper side step than it is to hold up for a sidewalk. It's no more or less accessable to tap f,f for a dash as it is to tap b,b for a back dash. At least, I wouldn't think so 0_o.
Simplicity is fine, really, it is. I love simple shit and accessability myself. The problem with MKD is not that it's simple, but it is simply not looking functional enough. Even when something is simple, it needs to be functional. It needs to work, and work well. What's so nice about "simplicity" is that, often, it has no choice but to work well.
That, however, is where DA failed. That is where D is looking to fail. That, is scary. Which is why a handfull of us are expressing these failures in hopes of someone, anyone learning from it. We express frame data, which in the end most players don't consider, nor care about, nor even notice. Yet is vital to an enjoyable experience; which also helps to ballance the game. We talk about move properties, which many players don't even think about while playing, but it's what makes them go "holy shit, I just owned you!" after they've won.
Just like simplicity, I am perfectly fine with technicality. I do understand, however, that many are not fine with it. I know that VF is not for everyone. I know that owning Chun Li supers with parries is not a high priority for many - though, that shit was sick
My wish, though, is that others understand the need for functionality. I want them to see that what is present does not work effeciently. EZ, you stated that I think MK is going to die. Well, I never went out and said that, I don't think. However, if it sounded as such, I am sorry.
Think of this, though. I am a strong advocate of people knowing wtf they're talking about - obviously
K, time to go out for ice cream, lol. Peace and love ya'll.
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I just wanted to compliment Bleed with the quality of his posts. Even if I am sometimes on an opposing viewpoint, he puts up cases that are difficult to argue with. It comes down to treating the opinions (educated) of others with respect. Well done.
About Me
Xbox gamer tag - CPandolfo
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| Wanderer Wrote: Its little things like this that get to me. No fighting game in the world, not even the SHITTIEST fighting game has the ability to block throws. Throws are primarily put in to prevent turtling and continuous blocking. There is NO way to stop someone from blocking other than throws. But shit, now people just have to hold down block again for the entire match? The only thing it does is slowly chip away at your health bar, and when you're open, your opponent decks you, and continues blocking. This is becoming ridiculous. I'm not expecting Tekken, but little things like this can make the game (for me, at least) 10x better. |
Man. omg. I thought you would be done by now. I'm sorry I will just not say anything.

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| Wanderer Wrote: Am I the only who remembers throws NOT being blockable in MK1 to UMK3? Throws raped people who kept blocking. (I don't remember much about 4, so I can't comment on that) |
Throws were always blockable in MK. What have you been smoking?


About Me

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i have been saying this for months, u people wanna find the undiscovered secret, try this plat an mk game hold diagonaly back and down wih black, OMG it blocks a throw , always has, alwasy will. thsi just proves my point that only the real mk fan who donated all there quarters time in and time out in the arcades to make mk what it has become, and what u are waiting for to bring both sides together for once, the Arcade players vs the home version players, least i no which ones are which, when u are complaining about something that has been in every mk game already.
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| tonykeo Wrote: I sorry but the post got me rolling on the floor laughing, "I'm so upset, I'm about to cry". I know MKD will have some flaw in it when it come out but get a hold of yourself it just a game. |
LOL it was a pretty funny title...haha.
On topic: MK is different. It is not like the other "generic" fighters out there. It is trying to stand out from the crowd. Like a black dot on a white page. Wow I made a smilie =). Anyways, MK is different from most fighters. It does not go by the "standard rules" of what fighters should be, but it goes by what it shouldn't be. With the combo breakers and such, but hey, they limited it instead of infinite combo breakers. If you look at it in a different perspective from time to time, maybe you'll get a different thought.
So please, open your mind and be open-minded. Living in a close-minded world will just upset people here, and won't really help you. Suck it up. It's just a game, have fun with it or don't buy it. No one is forcing you to.
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