Is MK : DA A Button Masher friendly game ? ? ?
Is MK : DA A Button Masher friendly game ? ? ?
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posted03/03/2003 05:34 AM (UTC)byMember Since
02/10/2003 02:52 PM (UTC)
In my opinion it is . There are to many moves that will knock you down or leave you stunned that only need one or two hits of a single button on the controller . What do you all think about this subject . I feel that I am a above average MK : DA player but with few people that really enjoy playing this game it is hard to keep playing . Let me know what you think . Peace out for now .
This game rules! definetly not a button smasher like the previous games. This game is unique and u gotta use brains to beat your foes. the sidestepping is realisitic, even of you get impaled you can still win, if you got a character the taunts or shoves, you got a chance, much most characters have anyway. You gotta be really sharp in order to win matches.


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Button mashing? Not in this game! If you don't know the moves and the combos, other player and the game will eat you alive! It may have been fun waaaaaaaaay back in tha day to mash till your heart was content, but in this game you need to stick and move and all those other silly boxing analogies. Strategy is a must in this game!
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"There is no stopping what can't be stopped. No Killing what can't be killed. You cannot see the eyes of the demon Until him come calling."
Well DAMN! I appreciate the compliment nindz! I mean modesty permits me from revealing all of my recent 'colourful extracurricular activities'. I don't know who you've been talkin' too, but uhhhhh........all I can say is....when someone owes the Demon Yin Ghost Dragon money, that poor ba$tard had better pony up and make sure he/she pay ON TIME! And that's the bottom line!!!
Sorry! I couldn't resist. LOL!!!!! When King Willie say that line, I just can't help but to laugh!
-I'm ghost! *laughing*
------
"There is no stopping what can't be stopped. No Killing what can't be killed. You cannot see the eyes of the demon Until him come calling."
Well DAMN! I appreciate the compliment nindz! I mean modesty permits me from revealing all of my recent 'colourful extracurricular activities'. I don't know who you've been talkin' too, but uhhhhh........all I can say is....when someone owes the Demon Yin Ghost Dragon money, that poor ba$tard had better pony up and make sure he/she pay ON TIME! And that's the bottom line!!!
Sorry! I couldn't resist. LOL!!!!! When King Willie say that line, I just can't help but to laugh!
-I'm ghost! *laughing*
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Know the combos that is just it . With almost all of the characters you can do simple combos all day long by hitting a couple of buttons over and over . From Sonya to Nintara it is all over the game . I can do a simple 5 hit with Nintara in her second stance and if I happen to get powered up which is very easy with her throw being like it is this combo will do an amazing 55% damage and there are combos like these for everyone . Now that is not as bad as EDDY from the Tekken series but it is close . =) Well that is about it for now . Peace out for now .


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Welcome to the desert...of the real.
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I'm an average fighting game player but this game makes me appreciate the combo system as opposed to button mashers. I don't believe that even once I ever "button mashed" on this game. It rocks. Strategy is key here folks. Using the right combo at the right time...you gotta love it.


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nah, definitely not a button musher. i think it's one of those games that you need to practice in order to be good at it. for example, i don't think it's possible for a newbie (spelling??) to beat a skilled player by simply hitting random buttons as fast as possible, while the same is not true for Tekken for example. going back to practice, i've found out that, for my self at least, MKDA is the only fighting game where the Practice mode is actually useful. i've been finding myself spending more and more time in it lately, and the cool thing is that there is a lot of room for improvement as far as gameplay, combos specifically, is concerned. case in point, just now, after about 3 months of playing, i was able to find a combo with Raiden that hits for more than 10 hits, 14 to be exact. and the good thing about the combos is that you can't just memorize the sequence, punch it in and get the combo, oh no, not here. there is an intricate timing involved here, which i think is great.
later.
btw, kloosedapimp, sorry i missed your message again the other day, but dude by the time i got to the keyboard and managed to type something you were already offline. as far as having few players to compete against, a guy from the TRMK message board expressed a desire to join us should we get together to play MKDA again, so there's at least one more. he lives in Edmond, not too far away
later.
btw, kloosedapimp, sorry i missed your message again the other day, but dude by the time i got to the keyboard and managed to type something you were already offline. as far as having few players to compete against, a guy from the TRMK message board expressed a desire to join us should we get together to play MKDA again, so there's at least one more. he lives in Edmond, not too far away


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
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No, DA is not a button masher. This is one aspect, and there aren't many, of what I think is good about DA. Infact the controls are almost to tight. Throwing out stuff like 1,1,1 and only such things is not button mashing, it's being a noob. Peace and love ya'll.
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But when pushing 1,1,1 after a power up and it does 50% damage that is stupid you have to agree with that ? Peace out for now .
I wouldn't say it is a button masher friendly game, as only few characters have the basic combos (Cyrax is the only with REALLY basic powerful combos). It is possible though to repeat the same combination over and over, until the other guy dies, or even sweep him to death, but that is much harder now than it used to be, as you have time to defense, and also quick recoveries. Of course, if you choose the right character, you can mash your way to victory, but the biggest rewards comes when you know what you're doing (because you can make those 10 hits Style Branch combos followed by a triple juggle). Oh, and the Fatalities...yes, it's worth it to learn what you do!
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I still think it is a button masher not to the extreme of some Tekken characters but close . Peace out for now .
LOL ghost Dragon.
I liked the bit when his head got chopped off though, that was funnier. hey im a bastard.......but remember....im a good bastard.
I liked the bit when his head got chopped off though, that was funnier. hey im a bastard.......but remember....im a good bastard.
GhostDragon Wrote: Button mashing? Not in this game! If you don't know the moves and the combos, other player and the game will eat you alive! It may have been fun waaaaaaaaay back in tha day to mash till your heart was content, but in this game you need to stick and move and all those other silly boxing analogies. Strategy is a must in this game! ------ "There is no stopping what can't be stopped. No Killing what can't be killed. You cannot see the eyes of the demon Until him come calling." Well DAMN! I appreciate the compliment nindz! I mean modesty permits me from revealing all of my recent 'colourful extracurricular activities'. I don't know who you've been talkin' too, but uhhhhh........all I can say is....when someone owes the Demon Yin Ghost Dragon money, that poor ba$tard had better pony up and make sure he/she pay ON TIME! And that's the bottom line!!! Sorry! I couldn't resist. LOL!!!!! When King Willie say that line, I just can't help but to laugh! -I'm ghost! *laughing* |
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This game is SOOOOOOO not a "Button Masher". If you learn the moves and a mate doesn't you'll kill him, all you've got to be is more clever and quick and basically for speed, it's all about COMBOS!
This game is just fantastic, so much depth and playability, the way the game is shown to you and the presentation is just brilliant, personally, there's a few things you can Button Mash over, but it won't make you win if the other player knows loads of moves and the odd killer Combo!
L8r guys,
Nick.
This game is just fantastic, so much depth and playability, the way the game is shown to you and the presentation is just brilliant, personally, there's a few things you can Button Mash over, but it won't make you win if the other player knows loads of moves and the odd killer Combo!
L8r guys,
Nick.
Raidenwins have you even played Tekken??? Cut the bullshit about Tekken 'Newbies' being able to beat pros, thats absolute crap.
Anyway, no MKDA isnt a button-masher, but it's way too simple. Character reactions arnt realistic, and the side-stepping isnt realistic either (whoever said that should actually try out real martial arts and see if he can side-step that quickly). I spose if your not a beat-em-up fan than MKDA must be great cos its so simple and accessible, but compared to the Tekken, MK lacks depth.
Anyway, no MKDA isnt a button-masher, but it's way too simple. Character reactions arnt realistic, and the side-stepping isnt realistic either (whoever said that should actually try out real martial arts and see if he can side-step that quickly). I spose if your not a beat-em-up fan than MKDA must be great cos its so simple and accessible, but compared to the Tekken, MK lacks depth.
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I've never liked Tekken, I've always looked to Virtua Fighter, Soul Calibur, or Dead Or Alive. Personally, I'd say Tekken wasn't that good at all, I don't like it that much and the overall gameplay isn't that great in my opinion, but obviously people see things differently and what they look for in a game might be different to mine.
MKDA is the daddy, I really enjoy playing it and it's not because of it's simplistic playability, but because of the overall evilness of the game and the fun of playing it, not to mention the great depth the game had, in ways it's the best fighter out there, but in others it lacks credability.
I'm SURE MK6 will woah the fans one more time, if Midway and Ed Boon stick to their new gameplay, then it will do brilliantly, mark my words, Mortal Kombat is ANYTHING but dead!
MKDA is the daddy, I really enjoy playing it and it's not because of it's simplistic playability, but because of the overall evilness of the game and the fun of playing it, not to mention the great depth the game had, in ways it's the best fighter out there, but in others it lacks credability.
I'm SURE MK6 will woah the fans one more time, if Midway and Ed Boon stick to their new gameplay, then it will do brilliantly, mark my words, Mortal Kombat is ANYTHING but dead!
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Koo Koo peace out for now all
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no one else has an opinion on this subject . Peace out for now


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firstly i gotta disagree with raidenwins. a tekken newbie could never beat an experienced player. and if you honestly disagree then you don't know tekken. and as for the practice mode in mk being the best i also disagree. soul calibur probably had the best practice mode. simply cuz it was so customisable. for example if you want to c if an attack can be block low in mk and u only got 1 controller.. well... don't get me started. but in tekken and soul calibur practice you could make the dummy crouch, block, defend attack and the list goes on. as for mk:da being a button masher friendly game, yes, but not to the extent of games (in my opinion) such as dead or alive 3 or soul calibur. but once again both those games, or any other fighting game for that matter a button masher could never beat an experienced player. and if you have seen it done (consistantly), then obviously that player was not experienced enough.


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i am talking about a newbie beating a skilled player, but within reasonable limits. of course a newbie can not beat a really skilled player, but a newbie can beat a player who has played the game for a while and is familiar with the gameplay and the moveset and such. i think the problem was that i didn't really define well what i meant by skilled player in my original post. sorry about that, my bad. i guess there are different degrees of skilled player. so i guess on a scale of 1 to 10, a newbie can not beat a player whose skill is 8-10, but he/she can beat a player with a skill of less than 8. hope that's clear enough. but i still maintain that Tekken is a button-mashing friendly game, i've played Tekken quite a bit (2,3 and a little bit TTT) and there is a whole bunch of ways you can really hurt your opponent by just mashing the buttons. one other reason why a button-masher could beat an experienced player in Tekken is because of confusion, plain and simple. i've observed people fighting each other in Tekken and sometimes a guy that's been playing for a while just gets confused by someone that just mashes the buttons like mad, you see the thing about button-mshing is that it's very unpredictable and it occasionaly produces dangerous attacks and combos.
none of those things can occur in MKDA due to how its fighting engine is constructed and also due to the pacing of the combat. if i play against someone whose strategy is to get close to me and go berserk on the attack buttons, i guarantee you they will lose really fast and the main reason why, aside from the ones mentioned above, is because in MKDA there are just hardly any moves and combos that lend themselves to random button hitting and finally because most of the combos require very particular timing. so for example, somebody might approach me with some character and hit the buttons 5-10 times rapidly but more likely than not what will happen is that he'll probably make one, at most two, actual attacks at me and then there will be a pause before the next move in the typed sequence occurs, if it occurs at all that is. the reason why this will happen is because, just like i said above, of the way the fighting engine in MKDA is designed, i.e. if two moves do not form a combo and you press the buttons for those two attacks really fast one after the other what will happen is that you will only execute the first move, that's it. after that you are open to any attack i please.
the bottom line though is that in every fighting game there is a certain degree to which it lends itself to button-mashing. no one game is 100% button-mashing free and vice versa. all i was saying was that in Tekken the degree of Button-Mashing Friendliness (BMF) (i guess i coined a new term here) is high and in MKDA it is small to almost non existent.
none of those things can occur in MKDA due to how its fighting engine is constructed and also due to the pacing of the combat. if i play against someone whose strategy is to get close to me and go berserk on the attack buttons, i guarantee you they will lose really fast and the main reason why, aside from the ones mentioned above, is because in MKDA there are just hardly any moves and combos that lend themselves to random button hitting and finally because most of the combos require very particular timing. so for example, somebody might approach me with some character and hit the buttons 5-10 times rapidly but more likely than not what will happen is that he'll probably make one, at most two, actual attacks at me and then there will be a pause before the next move in the typed sequence occurs, if it occurs at all that is. the reason why this will happen is because, just like i said above, of the way the fighting engine in MKDA is designed, i.e. if two moves do not form a combo and you press the buttons for those two attacks really fast one after the other what will happen is that you will only execute the first move, that's it. after that you are open to any attack i please.
the bottom line though is that in every fighting game there is a certain degree to which it lends itself to button-mashing. no one game is 100% button-mashing free and vice versa. all i was saying was that in Tekken the degree of Button-Mashing Friendliness (BMF) (i guess i coined a new term here) is high and in MKDA it is small to almost non existent.
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I dont think any of the mk's were button mashers... i never had any trouble defeating people that didnt know what the hell they were doing. Even the old jump kickers from mk2.
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are you guys serious i wont even play my buddy anymore because all he does is pick sonya and use tye kwon do on me forgive the spelling but i think she is ten times worse than lu kang
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Well Raiden its me . We have played many times at MK:DA and you have also played some of my friends and I have noticed though you can do some combos you tend to fall back on Raidens special button and mash away at that . Either the sweep or the one that hits high a few times then the sweep with his special move button . Not really to much skill there just mashing what maybe 2 buttons . Not really hard at all . Simple button mashing . Just like me and Nintara in her weapon stance and hitting f+hp or lp i cant remember and it hits you and knocks you down all of the time annoying as hell no skill just mashing one button .
Also as I have stated before with Nintara you can do hella damage combos while powered up with only one to two buttons which have no real timming to them and could be done very easy by a newbie . Enough said I think . Sonya LOL she is cheese lol Peace out for now all .
Also as I have stated before with Nintara you can do hella damage combos while powered up with only one to two buttons which have no real timming to them and could be done very easy by a newbie . Enough said I think . Sonya LOL she is cheese lol Peace out for now all .
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hmmmmm
Once again I must disagree with Raidenwins. His points on MKDA are fair enough, but his points on Tekken are wrong. Even when I was just getting into Tekken, I could beat newbies no sweat. The reason for this is quite simple, if you have a sound knowledge of moves in Tekken then your bound to win, whereas newbies, who 'button-mash' cant usually pull off any good moves, cos the moves on Tekken are not easy to pull off (in comparison with other fighters).
The other thing that singles Tekken out from MKDA, is that each character is very diverse, with different speeds, moves and stratergies. MKDA in contrast, has characters that all have similar moves that are pulled off by both simple and similar button combinations (i.e. A3 + Away).
A way of demonstrating this is through Paul Phoenix and his Phoenix Smasher attack, pulled off by pressing quarter-circle foward + square. The move is quick and powerful, sending the opponent flying backwards, however the move isnt subtle, cos of Paul's shouting as he launches the attack. There are no moves in Tekken that are clearly similar to this attack (though some Tekken moves produce a similar reaction in the opponent).
The MKDA equivalent is Sub-zero's double hand attack in dragon stance (I forget the name), pulled off by, surprise, surprise, away + A2. Not only is the move too easy to pull off, but, Nitara, Reptile and Kung Lau all have moves that are just as easy to pull off, look similar and produce the same effect. This by no means makes MKDA a button-masher, but I can easily imagine a newbie pulling this move off without much difficulty compared to the Phoenix Smasher. I could go on and list other comaprisons, but I think this makes the point.
The other thing that singles Tekken out from MKDA, is that each character is very diverse, with different speeds, moves and stratergies. MKDA in contrast, has characters that all have similar moves that are pulled off by both simple and similar button combinations (i.e. A3 + Away).
A way of demonstrating this is through Paul Phoenix and his Phoenix Smasher attack, pulled off by pressing quarter-circle foward + square. The move is quick and powerful, sending the opponent flying backwards, however the move isnt subtle, cos of Paul's shouting as he launches the attack. There are no moves in Tekken that are clearly similar to this attack (though some Tekken moves produce a similar reaction in the opponent).
The MKDA equivalent is Sub-zero's double hand attack in dragon stance (I forget the name), pulled off by, surprise, surprise, away + A2. Not only is the move too easy to pull off, but, Nitara, Reptile and Kung Lau all have moves that are just as easy to pull off, look similar and produce the same effect. This by no means makes MKDA a button-masher, but I can easily imagine a newbie pulling this move off without much difficulty compared to the Phoenix Smasher. I could go on and list other comaprisons, but I think this makes the point.
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No, it's not a button mashing game. The only button mashing thing about the previous MK games were the punches. I think that Tekken's engine makes the characters feel sluggish and stiff. That's one of the biggest problems I have with any Tekken game. The real winner when it comes to button mashing fighting games is the Street Fighter series and the whole Marvel vs. Capcom and games like those. There is really no strategy in those games except mashing buttons to win.
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