The guys over at have put up a recent interview with Steve Beran, the lead character artist for Mortal Kombat: Armageddon. The game is planned to ship this fall for the Microsoft Xbox and Sony Playsation 2. From the interview:

Kamidogu: Air kombat is an interesting new concept that will alter the way players approach battle. What compensations have you made for larger characters such as Motaro and The Dragon King who have less agility and speed than others?

Beran: Air Kombat is one of my favorite things in Armageddon. The big players will NOT be flipping and doing all that acrobatic stuff...they will be stronger GROUND guys but not have all the air kombat stuff.

Kamidogu: From the myriad of interviews and previews of Mortal Kombat: Armageddon released to the public there has been a notable presence of a number of classic arenas such as Goro's Lair, Kahn's Arena and The Subway. How many more classic arenas can fans expect to see in Mortal Kombat: Armageddon?

Beran: Besides introducing many new MK arenas, there are a lot of classic fighting arenas in Mortal Kombat: Armageddon. My favorite background remake is The Wastelands from MK2. I always liked The Wastelands and this new 3D version introduces a very cool new deathtrap.

To read the interview in full click here. Thanks goes out to for the news lead on this story!