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Joe-Von-Zombie
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10/18/2008 08:58 AM (UTC)
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Check Wrote:
i definitly agree with your post vomit. the only thing i will say is with gimmicks like freefall, klose kombat and rage mode. you cant expect much out of this game, despite the improvements you mentioned.

again, i agree with your post. and the standard kombat might be good as you also mentioned.

so when it comes down to it, its a few things in my eyes ( for now, since i havent played it yet )

1) there will be a sequel because this game will sell.

2) regardless of how the game sells, you cant expect much out of it due to the 3 things i mentioned. (opinion)

3) the standard kombat might be good and they can at least use that for the next game, whatever they decide to do, and just scrap the parts of mkdc that people didnt like, which i suspect will be those 3 things.

4) those 3 things are being used to help the game sell...

so is the game a failure? its more like a test for the future.

and with that said, its a money making project FOR NOW. but at least they can start to build on it. (hopefully) im not even the least bit interested in the mk characters.. been there, done that. that is the EXACT opposite of how i felt when the game was announced. so their marketing plan in that respect worked!

again, i agree with your post, as much as it might not seem like i am, or contradicting myself. thats how i see it. and no, i understood none of those posts you mentioned.


I honestly think a lot of the people here forget what fighting game franchise this is. Mortal Kombat is a franchise built on gimmicks, always has been, always will be. Why on earth does anyone expect that to change? Criticizing a Mortal Kombat game for its gimmicks is like criticizing the sky for being blue.
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fedegita
10/18/2008 09:28 AM (UTC)
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We already knew all this! Why is everyone acting like Boon just kicked them in the nuts NOW? Anyone who doesn't know MKvsDCU is just trying to appeal to a wider and mostly younger audience is either looking for an excuse to be pissed off or is in denial.
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Garlador
10/18/2008 04:36 PM (UTC)
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Here's the deal:

Midway is doing what Nintendo is doing. Nintendo basically screwed over the hardcore audience in favor of wide-spread, gimmicky games, and you know what? It's selling like hotcakes, despite being technologically inferior, having mediocre games, and not even being the cheapest game system anymore. They have that "casual gamer" appeal. That blows chunks for the hardcore fans who basically want/need a REAL game to satisfy their desire for a good game, but the formula works, so why change it?

Midway is doing the same thing. Neuter MK down to a T-rating, throw in the most popular comic character of all time, Batman, and then hype the hell out of it and you have a game that's got widespread appeal but one that screws over the original fanbase who grew up with a completely different kind of MK game.

But the formula works. Just the other day, I saw a middle-aged mother at Gamestop asking about MK vs DC and that she her son wanted "that game with Batman" in it but she was worried about the MK characters. The store owner told her not to worry, it would be T-rated, and she caved in and bought the thing right then and there. Midway's new focus on brand name is already working and it shows the formula works...

... But that doesn't mean I'm a damn bit happy about it. Like with the Wii, as a gamer I'm massively pissed at the lack of quality games on the system or on the horizon. As a MK fan, I'm still incredibly frustrated that Midway would rather cash in on another established franchise to sell what I fully expect to be a better-looking MK: Deception 2.0. Judging from the gameplay, the combat has NOT "evolved". I still see the same clunky moves, awkward combos, and copy-and-pasted specials.

To say MK is about its "gimmicks" I feel is disrespectful to the original games and designers. You watch skilled players play the original Mortal Kombat and MK2 and you'll see a game that's incredibly deep, complex, and original, one whose only real "gimmick" was the Fatality. Now, we have, what, "Rage", Free-Fall Kombat, Klose Kombat, and the entire DC crossover as gimmicks.

Honestly, I don't want any more gimmicks. They're ALWAYS mediocre, half-realized, and never expanded upon in future installments, making their inclusion questionable and at times pointless.

I still love the MK franchise, and as a business I fully understand that a company would rather make money than please the fans, but I'd like to think I can have my cake and eat it too. I'm not one to say this can't be a good game or even a good MK game, but this is not the direction I am happy or excited about the franchise going in.

I want MK to be good WITHOUT the gimmicks. I want it to have a rock-solid fighting engine, incredible cast of characters with fleshed out stories, a great presentation, and all the violence of the original, but more realistically realized.

This is a fresh coat of paint over a rusty product and nothing more. If DC was not in this game, I'd still be upset at how unrefined the combat looks, how generic the characters appear, how the gimmicks are still there while the gameplay continues to suffer.

MK needs to be a competative fighting game again. It needs to go back to its roots, not just in presentation and visual style (the MK2 cast may be iconic, but that's not why we liked the game.) We need a game with all the trimmings of a good fighting game: wake-up games, frame-sensitive moves, fluid motion, strong characterization, stellar graphics, and combat that allows experimentation and personalization rather than fixed combos and a lack of time-sensitive moves.

I'm ranting, I know. My apologies. I care because this is a franchise that keeps testing the waters at being a true, epic, definitive fighting franchise but always seems to chicken out and fall back on some sort of gimmick instead of its gameplay. I pray for the day that a character ceases to perform a kick that in real life would be so incredibly awkward and difficult to pull off without extreme ligament damage. MK began its life as the most realistic, gritty fighting game on the market. As it is right now, especially with superheroes cameoing in it, it's a living cartoon of toned-down excessiveness and style rather than true substance.

I can guarantee, if Midway could make a high quality MK game, they wouldn't need to focus on "licenses that make money" like the DC comics characters.
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Joe-Von-Zombie
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10/18/2008 06:21 PM (UTC)
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Garlador Wrote:
Here's the deal:

Midway is doing what Nintendo is doing. Nintendo basically screwed over the hardcore audience in favor of wide-spread, gimmicky games, and you know what? It's selling like hotcakes, despite being technologically inferior, having mediocre games, and not even being the cheapest game system anymore. They have that "casual gamer" appeal. That blows chunks for the hardcore fans who basically want/need a REAL game to satisfy their desire for a good game, but the formula works, so why change it?

Midway is doing the same thing. Neuter MK down to a T-rating, throw in the most popular comic character of all time, Batman, and then hype the hell out of it and you have a game that's got widespread appeal but one that screws over the original fanbase who grew up with a completely different kind of MK game.

But the formula works. Just the other day, I saw a middle-aged mother at Gamestop asking about MK vs DC and that she her son wanted "that game with Batman" in it but she was worried about the MK characters. The store owner told her not to worry, it would be T-rated, and she caved in and bought the thing right then and there. Midway's new focus on brand name is already working and it shows the formula works...

... But that doesn't mean I'm a damn bit happy about it. Like with the Wii, as a gamer I'm massively pissed at the lack of quality games on the system or on the horizon. As a MK fan, I'm still incredibly frustrated that Midway would rather cash in on another established franchise to sell what I fully expect to be a better-looking MK: Deception 2.0. Judging from the gameplay, the combat has NOT "evolved". I still see the same clunky moves, awkward combos, and copy-and-pasted specials.

To say MK is about its "gimmicks" I feel is disrespectful to the original games and designers. You watch skilled players play the original Mortal Kombat and MK2 and you'll see a game that's incredibly deep, complex, and original, one whose only real "gimmick" was the Fatality. Now, we have, what, "Rage", Free-Fall Kombat, Klose Kombat, and the entire DC crossover as gimmicks.

Honestly, I don't want any more gimmicks. They're ALWAYS mediocre, half-realized, and never expanded upon in future installments, making their inclusion questionable and at times pointless.

I still love the MK franchise, and as a business I fully understand that a company would rather make money than please the fans, but I'd like to think I can have my cake and eat it too. I'm not one to say this can't be a good game or even a good MK game, but this is not the direction I am happy or excited about the franchise going in.

I want MK to be good WITHOUT the gimmicks. I want it to have a rock-solid fighting engine, incredible cast of characters with fleshed out stories, a great presentation, and all the violence of the original, but more realistically realized.

This is a fresh coat of paint over a rusty product and nothing more. If DC was not in this game, I'd still be upset at how unrefined the combat looks, how generic the characters appear, how the gimmicks are still there while the gameplay continues to suffer.

MK needs to be a competative fighting game again. It needs to go back to its roots, not just in presentation and visual style (the MK2 cast may be iconic, but that's not why we liked the game.) We need a game with all the trimmings of a good fighting game: wake-up games, frame-sensitive moves, fluid motion, strong characterization, stellar graphics, and combat that allows experimentation and personalization rather than fixed combos and a lack of time-sensitive moves.

I'm ranting, I know. My apologies. I care because this is a franchise that keeps testing the waters at being a true, epic, definitive fighting franchise but always seems to chicken out and fall back on some sort of gimmick instead of its gameplay. I pray for the day that a character ceases to perform a kick that in real life would be so incredibly awkward and difficult to pull off without extreme ligament damage. MK began its life as the most realistic, gritty fighting game on the market. As it is right now, especially with superheroes cameoing in it, it's a living cartoon of toned-down excessiveness and style rather than true substance.

I can guarantee, if Midway could make a high quality MK game, they wouldn't need to focus on "licenses that make money" like the DC comics characters.


Any depth that's found in the original Mortal Kombat and its sequel was completely unintentional Boon practically admitted this in the MKD vids. Mortal Kombat is and always will the casual gamer's fighter with tons of gimmicks.The hardcore crowd has criticized MK for being "all style and no substance" sine its inception.
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Nathan
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10/18/2008 07:09 PM (UTC)
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I just wish Midway would manage to make it all look good. I've played my share of games that were just filled with gimmicks and were otherwise pretty shallow, but at least they looked good and felt well to play.
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Garlador
10/18/2008 08:32 PM (UTC)
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Joe-Von-Zombie Wrote:
Any depth that's found in the original Mortal Kombat and its sequel was completely unintentional Boon practically admitted this in the MKD vids. Mortal Kombat is and always will the casual gamer's fighter with tons of gimmicks.The hardcore crowd has criticized MK for being "all style and no substance" sine its inception.


See, I'd disagree. While I think it's completely safe to say that good gamers could do some things the MK team didn't expect, the system itself was highly flexible and ALLOWED experimentation and unique forms of play.

The same could be said for Virtua Fighter 4: Evo. I remember reading a developer interview where they said they were surprised at some of the player-created movesets and combos, but it was created to be that flexible. Two players could pick the same character and develop two completely different styles of gameplay, despite having the same move list and stances.

MK2's structure allowed gamers to do some pretty incredible combos, special attacks, and set-ups, and I don't think that was "accidental". Even watching the computer players perform those type of moves seems to hint that the structure was designed to allow for player flexibility instead of rigid, strict combos and moves.

I could easily argue that, despite having less buttons and moves, you could do far more unique attacks and combos in MK2 than you ever could in MK: Armageddon.
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Ninjor
10/18/2008 08:33 PM (UTC)
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Well, if MK vs DCU does take off and Midway decides that this is the direction the franchise should go, let's hope we get at least ONE more regular MK game to clean up that storyline for good and give it closure. Hopefully it won't just be a re-released MK Armageddon with actual endings either. wow
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Joe-Von-Zombie
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10/19/2008 05:44 AM (UTC)
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Garlador Wrote:
Joe-Von-Zombie Wrote:
Any depth that's found in the original Mortal Kombat and its sequel was completely unintentional Boon practically admitted this in the MKD vids. Mortal Kombat is and always will the casual gamer's fighter with tons of gimmicks.The hardcore crowd has criticized MK for being "all style and no substance" sine its inception.


See, I'd disagree. While I think it's completely safe to say that good gamers could do some things the MK team didn't expect, the system itself was highly flexible and ALLOWED experimentation and unique forms of play.

The same could be said for Virtua Fighter 4: Evo. I remember reading a developer interview where they said they were surprised at some of the player-created movesets and combos, but it was created to be that flexible. Two players could pick the same character and develop two completely different styles of gameplay, despite having the same move list and stances.

MK2's structure allowed gamers to do some pretty incredible combos, special attacks, and set-ups, and I don't think that was "accidental". Even watching the computer players perform those type of moves seems to hint that the structure was designed to allow for player flexibility instead of rigid, strict combos and moves.

I could easily argue that, despite having less buttons and moves, you could do far more unique attacks and combos in MK2 than you ever could in MK: Armageddon.


fair enough.
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JackBurton
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When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yes sir, the check is in the mail."

10/20/2008 02:33 AM (UTC)
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Jack Burton heard somewhere on MKO a couple weeks back that Midway's intention was to have the MK team release a canon MK game one year, a spin-off the next year, and so on. This basically would mean that a canon MK would come out every two years or so, and we'd have a spin-off to hold us over until the next game.

I don't know which user posted this bit of information, or whether or not they backed it with an adequate source, as I can't find the post this info was in.

But yeah, I do see your fears about the MK team abandoning the canon franchise in favor of working with licenses that will garner them money. I saw this game for what it truly was the minute I heard Midway was in financial trouble: a fundraiser. Simply put, this game was most likely made because Midway was in dire need of revenue, and they happened to find a chance to work with the DC franchise in order for that to happen. Simple as that.

Depending on the success of MK vs. DCU, there may or may not be a sequel. I personally don't care whether or not a sequel happens, so long as they keep the canon games coming. I don't really care how many spin-offs it takes for them to either A) come up with money to fund the next canon MK game, or B) come up with a plotline, ideas, new characters, etc. for the next canon MK game, I will patiently wait for further developments. I think this game came about from the combination of financial problems and lack of new ideas. I think the MK team might be a little short of ideas for the next MK title. I haven't heard anything that would support/refute my assumption, but it's a pretty safe one to make right now.

And THAT'S what Jack Burton has to say at this time.

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castiazazel
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If a tree falls over in a forest and there is no-one there to hear it, can we be certain that it didn't fall over in a jungle? Check my profile for a clue...

10/20/2008 05:21 AM (UTC)
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So, after MK VS DC is made, does Midway still have the rights to use DC characters, or would they need to renew their license?
If they had to renew it and they were still having financial trouble, they'd probably go for a canon MK game instead of re-buying DC characters. Or they'd buy different characters to try and get more people to play and hope the DC fanboys will stay on ( my bet is they'll make the goriest and grittiest MK game yet and target the untapped pre-school audience with MK VS the care bears ).
If their license doesn't expire, they'll definitely make another game with DC characters to milk what they've already got ( just think MK:DA fighting mechanics ).

Jack Burton's thing about switching game types each year ( by the way I remember seeing that posted somewhere too, just can't remember where ) would be expensive because I don't think a license would last that long ( though I could be wrong ), so Midway would have to purchase other company's characters for every second game they made and I think they'd be too cheap to do that ( though I'd be happy to be proved wrong ).

Either way I'm happy as long as there are more MK games.
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skillz
10/20/2008 09:34 AM (UTC)
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Garlador Wrote:
Here's the deal:


I can guarantee, if Midway could make a high quality MK game, they wouldn't need to focus on "licenses that make money" like the DC comics characters.


Amen! Mk vs DC is result of their own faling. Wake Up Wake Up Wake Up Midway.
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JohnBoyAdvance
10/20/2008 05:52 PM (UTC)
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I cant understand why there is still so much bitching about MK Vs DC. There will be blood, but no exploding heads, k? kay. Thats going to be saved for the next Mortal Kombat game.

Mortal Kombat has made a load of money for Midway before this game and will afterwards. It didn't need a crossover before and they are doing this one because Capcom did it with Street Fighter. Plus it'll be interesting to see how far the fighting has comes since Armageddon.

From what I understand about licenses, it tends to be with a contract. That contract could be for one game or it could be for years. Either way I hope for MK Vs DCU 2. Mostly because it didn't seem to harm the Street Fighter series. To me the DC License seems to be a per game agreement.

Basically what I'm saying games are supposed to be fun. Whether its stupid fun or fun fun. Yep.

And Midway would make for money from a 100% MK game after MK vs DC. Especially if MK Vs DC turns out to be decent.
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JackBurton
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When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yes sir, the check is in the mail."

10/20/2008 08:59 PM (UTC)
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castiazazel Wrote:
So, after MK VS DC is made, does Midway still have the rights to use DC characters, or would they need to renew their license?
If they had to renew it and they were still having financial trouble, they'd probably go for a canon MK game instead of re-buying DC characters. Or they'd buy different characters to try and get more people to play and hope the DC fanboys will stay on ( my bet is they'll make the goriest and grittiest MK game yet and target the untapped pre-school audience with MK VS the care bears ).
If their license doesn't expire, they'll definitely make another game with DC characters to milk what they've already got ( just think MK:DA fighting mechanics ).

Jack Burton's thing about switching game types each year ( by the way I remember seeing that posted somewhere too, just can't remember where ) would be expensive because I don't think a license would last that long ( though I could be wrong ), so Midway would have to purchase other company's characters for every second game they made and I think they'd be too cheap to do that ( though I'd be happy to be proved wrong ).

Either way I'm happy as long as there are more MK games.


So ol' Jack Burton wasn't seeing things after all; thanks for backing me there.

I shared that bit of news with fellow MK site Mortal Kombat Blackout, and there was apprehension there as well about how a plan like that would unfold. I'd be hard-pressed to have the source define the term "spin-off." A spin-off could be anything MK-themed, typically non-canon I would think...I'm trying not to apply a definition on it just yet. When I think spin-off, I'm thinking along the lines of MKSM, or MKM:SZ even, more or less an MK game, yet not in the same vein as MK, MK II, MK 3, etc.

But what you brought up, castiazazel, makes me rethink my own definition/assumption over what a spin-off would entail. This MK vs. DC game is technically a MK spin-off, so games involving other licenses can be included in the term as well. What you said could be very true; if their idea of making spin-offs every year means using the DC license or a different license every time, then it would indeed be expensive. In my opinion, I think they should stick to strictly MK spin-offs, and release cross-brand games like MK vs. DC sparingly.

Of course, the success of this game will dictate what course of action Midway and the MK team take,so we'll just have to wait and see how everything plays out.

And THAT'S what Jack Burton has to say at this time.
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Vash_15
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10/20/2008 10:33 PM (UTC)
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outworld222 Wrote:
Nic-V Wrote:

What does this mean? Ed Boon is a liar and should be fired on the spot. We aren't going to get a "pure" MK game, we are going to get a sequel people!


YAY!!!......Am I the only one happy about this? I stand by my original point of BEST. MK GAME. EVAR!!!
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Skaven13
10/21/2008 03:02 PM (UTC)
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JackBurton Wrote:
castiazazel Wrote:
So, after MK VS DC is made, does Midway still have the rights to use DC characters, or would they need to renew their license?
If they had to renew it and they were still having financial trouble, they'd probably go for a canon MK game instead of re-buying DC characters. Or they'd buy different characters to try and get more people to play and hope the DC fanboys will stay on ( my bet is they'll make the goriest and grittiest MK game yet and target the untapped pre-school audience with MK VS the care bears ).
If their license doesn't expire, they'll definitely make another game with DC characters to milk what they've already got ( just think MK:DA fighting mechanics ).

Jack Burton's thing about switching game types each year ( by the way I remember seeing that posted somewhere too, just can't remember where ) would be expensive because I don't think a license would last that long ( though I could be wrong ), so Midway would have to purchase other company's characters for every second game they made and I think they'd be too cheap to do that ( though I'd be happy to be proved wrong ).

Either way I'm happy as long as there are more MK games.


So ol' Jack Burton wasn't seeing things after all; thanks for backing me there.

I shared that bit of news with fellow MK site Mortal Kombat Blackout, and there was apprehension there as well about how a plan like that would unfold. I'd be hard-pressed to have the source define the term "spin-off." A spin-off could be anything MK-themed, typically non-canon I would think...I'm trying not to apply a definition on it just yet. When I think spin-off, I'm thinking along the lines of MKSM, or MKM:SZ even, more or less an MK game, yet not in the same vein as MK, MK II, MK 3, etc.

But what you brought up, castiazazel, makes me rethink my own definition/assumption over what a spin-off would entail. This MK vs. DC game is technically a MK spin-off, so games involving other licenses can be included in the term as well. What you said could be very true; if their idea of making spin-offs every year means using the DC license or a different license every time, then it would indeed be expensive. In my opinion, I think they should stick to strictly MK spin-offs, and release cross-brand games like MK vs. DC sparingly.

Of course, the success of this game will dictate what course of action Midway and the MK team take,so we'll just have to wait and see how everything plays out.

And THAT'S what Jack Burton has to say at this time.

Now, I was under the impression that the "MK game a year" deal went out the window a year or two ago. I was pretty sure I read somewhere that, while that was the plan by that lunatic Zucker, they weren't going to do that anymore for cost reasons. Instead, it would be every other year, which made me very happy. A decent game every other year is better than garbage every year.
About the crossover licensing thing. From what I am reading, I am ready to finally kiss MK goodbye. MKD got me the most excited, because it was easily, art and story-wise, their most ambitious project. Gameplay freaks will say MKD was one of the worst game-play wise, in which I would disagree, but that is not what I am talking about here. I am talking about setting up a whole universe and story. MKD set the tone for MK games to continue by. MKD created entire worlds to explore, and expanded the MK universe like no other title. MKD, in many ways, deepened and built upon an already fun story, and made MK have its own unique look, its own unique world and story, its own races, its own legends. MKDA started the story-intensive work, but MKD really brought the MK world to life with the background they put into it.
Then came MKA...and it seems that everything they worked for in MKD just turned to a hot pile of dog doo, steaming n the snow.
Now this. Sacrificing the world and stories they created to merge them with comic book icons, to make some more money and expose MK to a "wider audience". It's clear now that MK will NEVER be what it once was. It will NEVER have its own story and its own struggles, its own worlds and its own characters. The creativity of the series will be raped and discarded.
Tobias, Vogel, you can't be happy about this, can you? This was YOUR world, your dream, your universe to create. Your characters to write about and design. All of your work is being tossed away as if it never meant anything, all at the whim of a company that could care less what its CORE fans want.
I really can't do this any longer. And I can't be alone in feeling this way.
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Mick-Lucifer
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10/26/2008 07:36 AM (UTC)
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1up.com 1up Yours Podcast (24/10/2008)

For the super-interested: just after the two-hour mark there's some pretty well adjusted, broad discussion about Midway's situation and how MKvsDC is going to help the company name (and how it matters overall).

Not especially deep, but something for the keen.
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Deathbearer
10/26/2008 02:34 PM (UTC)
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fraysol Wrote:

This possibly means that if this game does well we could see a sequel....


NOOOOOOOOOOOOOOOOOOOOOOO!!!!!
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fong03
10/26/2008 02:54 PM (UTC)
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I have to say that I agree with Check's post. This game is a step in the right direction. I groaned when I heard about Rage Mode and Free Fall Kombat. It sounded like the all too familiar MK gimmicks that we are used to. The original MK games may have relied on gimmicks and gore to sell, but that honestly isn't cutting it anymore.

I applaud the MKteam for trying something new and trying to move forward. They've at least improved the basic fighting mechanics and that should stay with any possible sequel. Hopefully these 3 new game modes won't stay with the franchise.
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