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It's pretty hypocritical to call Tekken out for never adding anything new when you're talking about MK. Both series are equally samey.


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Token Wrote:
It's pretty hypocritical to call Tekken out for never adding anything new when you're talking about MK. Both series are equally samey.
It's pretty hypocritical to call Tekken out for never adding anything new when you're talking about MK. Both series are equally samey.
really, lets go back in time
MK-Fighting Game With Fatalities, Cool Characters, and Secrets
MK2- More Characters, More Secrets, More Fatalities, New Fatalities
MK3 - New Combo System, Run Button, New Characters, Animalities
MK4-2D to 3D, nuff said
MKDA - Do I even have to mention all the new updates and features?
MKD - Interactive Environments, Death Traps, Hara Kiris, New Konquest Mode
MKA - Return Of All Characters, New Fatality System, New Konquest Mode
MKVSDC - New FIghting System, DC CHARACTERS, New Type Of Finishers, many more
now lets look at Tekken
Tekken - Cool 3D fighting game
Tekken 2 - Cool 3D Fighting Game, New Characters
Tekken 3 - Cool 3D Fighting Game, New Characters, Side Step Feature (I Think)
Tekken 4 - Cool 3D Fighting Game, New Characters
Tekken 5 - Cool 3D Fighting Game, New Characters
Tekken 6 - Cool 3D FIghting Game, New Characters
which series changed the most?
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PapaRoachFan Wrote:
really, lets go back in time
MK-Fighting Game With Fatalities, Cool Characters, and Secrets
MK2- More Characters, More Secrets, More Fatalities, New Fatalities
MK3 - New Combo System, Run Button, New Characters, Animalities
MK4-2D to 3D, nuff said
MKDA - Do I even have to mention all the new updates and features?
MKD - Interactive Environments, Death Traps, Hara Kiris, New Konquest Mode
MKA - Return Of All Characters, New Fatality System, New Konquest Mode
MKVSDC - New FIghting System, DC CHARACTERS, New Type Of Finishers, many more
now lets look at Tekken
Tekken - Cool 3D fighting game
Tekken 2 - Cool 3D Fighting Game, New Characters
Tekken 3 - Cool 3D Fighting Game, New Characters, Side Step Feature (I Think)
Tekken 4 - Cool 3D Fighting Game, New Characters
Tekken 5 - Cool 3D Fighting Game, New Characters
Tekken 6 - Cool 3D FIghting Game, New Characters
which series changed the most?
Token Wrote:
It's pretty hypocritical to call Tekken out for never adding anything new when you're talking about MK. Both series are equally samey.
It's pretty hypocritical to call Tekken out for never adding anything new when you're talking about MK. Both series are equally samey.
really, lets go back in time
MK-Fighting Game With Fatalities, Cool Characters, and Secrets
MK2- More Characters, More Secrets, More Fatalities, New Fatalities
MK3 - New Combo System, Run Button, New Characters, Animalities
MK4-2D to 3D, nuff said
MKDA - Do I even have to mention all the new updates and features?
MKD - Interactive Environments, Death Traps, Hara Kiris, New Konquest Mode
MKA - Return Of All Characters, New Fatality System, New Konquest Mode
MKVSDC - New FIghting System, DC CHARACTERS, New Type Of Finishers, many more
now lets look at Tekken
Tekken - Cool 3D fighting game
Tekken 2 - Cool 3D Fighting Game, New Characters
Tekken 3 - Cool 3D Fighting Game, New Characters, Side Step Feature (I Think)
Tekken 4 - Cool 3D Fighting Game, New Characters
Tekken 5 - Cool 3D Fighting Game, New Characters
Tekken 6 - Cool 3D FIghting Game, New Characters
which series changed the most?
You stole the words right from me. The only new thing Tekken ever did in it's franchise was Tekken Tag, and that was just borrowing the idea from Marvel vs Capcom.
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Deathbearer Wrote:
Both are good but MK is way better IMO. Tekken games just don't have anything really new to the game while in MK it's always a little bit different then the last game.
Both are good but MK is way better IMO. Tekken games just don't have anything really new to the game while in MK it's always a little bit different then the last game.
Of course, in context, MK manages to break itself a little more with each release, while Tekken refines and makes minor contributions to something that works very well.
If Tekken could get their act together with a more involving story, their penchant for better logic would surely eclipse ADHD Kombat for quality. Then again, MK's managed to hold story over most franchises, including the tragically under achieveing originator, Street Fighter...
I think we'd just about all have to agree that of most of the major beat 'em up sequels coming over the next year, MK vs DC is probably the freshest concept of the lot.
They all seem to have succumed to some level of confusion and/or stagnancy, while MK manages to push forward with questionable grounding, but certainly a strong premise. And at the end of the day, I think the MK quotient of the game is going to be as certain of it's identity and progress as the other series aren't!
PapaRoachFan Wrote:
which series changed the most?
which series changed the most?
Mortal Kombat, which is exactly what Mortal Kombat's problem is. It tries to just add new shit for the sake of adding new shit, and then in the end we get a game that's an unplayable piece of crap.
Mick-Lucifer Wrote:
I think we'd just about all have to agree that of most of the major beat 'em up sequels coming over the next year, MK vs DC is probably the freshest concept of the lot.
I think we'd just about all have to agree that of most of the major beat 'em up sequels coming over the next year, MK vs DC is probably the freshest concept of the lot.
I'd like to point out that a game in the "beat-'em-up genre" would constitute games such as Final Fight, Double Dragon, God Hand, and even Mortal Kombat: Shaolin Monks. A game in the fighting genre is something different entirely.


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I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
Its all been done before!!! I don't get it but I wount say anything else either...about Tekken or SC..cause God knows the list on those are just to unspeakable...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
Its all been done before!!! I don't get it but I wount say anything else either...about Tekken or SC..cause God knows the list on those are just to unspeakable...
Methuselah6463 Wrote:
I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
Are you deliberately trying to make yourself look like a braindead idiot or what? Are you even reading the stupid garbage that you're typing out?

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In all fairness to Tekken each of their games do evolve quite a bit from the previous installation. Its just that most of the new things are in the gameplay and graphics rather then somthing blunt like two fatalities and a new suicide move.
Also now that I think about it Tekken has kept up with MK when it comes to having different features and gameplay modes.
Tekken 4- added new cinematic intros and ending for each character, added arena interaction such as breakable wall, added a beat em' up mini game called tekken force.
Tekken 5- added new player customization mode, added two new mini games which included another re-worked bet 'em up called "Devil Whithin" and a first person shoot 'em up called "Starblade", added new cinematic interludes between some matchs in story mode.
Tekken 6- added multi-tiered arenas, added online versus multiplayer mode, added a new "rage" system, added "item moves" where players use shotguns or energy beams while in combat, added a new system named "Bounce" system which relates to juggles.
So Tekken is on the same page as MK when it comes to new gameplay innovations, new features, and modes of play. They might even be a page or four ahead.
Also now that I think about it Tekken has kept up with MK when it comes to having different features and gameplay modes.
Tekken 4- added new cinematic intros and ending for each character, added arena interaction such as breakable wall, added a beat em' up mini game called tekken force.
Tekken 5- added new player customization mode, added two new mini games which included another re-worked bet 'em up called "Devil Whithin" and a first person shoot 'em up called "Starblade", added new cinematic interludes between some matchs in story mode.
Tekken 6- added multi-tiered arenas, added online versus multiplayer mode, added a new "rage" system, added "item moves" where players use shotguns or energy beams while in combat, added a new system named "Bounce" system which relates to juggles.
So Tekken is on the same page as MK when it comes to new gameplay innovations, new features, and modes of play. They might even be a page or four ahead.

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Methuselah6463 Wrote:
I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
Its all been done before!!! I don't get it but I wount say anything else either...about Tekken or SC..cause God knows the list on those are just to unspeakable...
I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
Its all been done before!!! I don't get it but I wount say anything else either...about Tekken or SC..cause God knows the list on those are just to unspeakable...
Street Fighter II': Champion Edition- All four boss characters playable, first fighter to create ' Mirror matchs", backgrounds re-colored, various bug fixes.
Street Fighter II' : Hyper Fighting- Faster gameplay, almost all characters gained new moves, All characters given new default color palettes
Super Street Fighter II- Four new characters, Boss characters received updated moves and new endings, updated art and audio, different color palettes, A combo counter, bonus point counter.
Super Street Fighter II Turbo- New super combo ability, even faster speed setting added, a new secret character, bonus stages, Intentional air juggling, The ability to tech, New regular moves, throws, and special moves for most characters, Alternate versions of each character
SF Is far more ground breaking and innovative IMO. These are only the features of SF2. Dont even get me started on SF Alpha and SF 3.
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Wanderer Wrote:
I'd like to point out that a game in the "beat-'em-up genre" would constitute games such as Final Fight, Double Dragon, God Hand, and even Mortal Kombat: Shaolin Monks. A game in the fighting genre is something different entirely.
I'd like to point out that a game in the "beat-'em-up genre" would constitute games such as Final Fight, Double Dragon, God Hand, and even Mortal Kombat: Shaolin Monks. A game in the fighting genre is something different entirely.
Genre, yes; but I prefer ye olde distinctions of beat 'em ups, and scrolling beat 'em ups.
Methuselah6463 Wrote:
I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
I don't understand how anyone can even think about buying a game called street fighter after Street fighter 2...
The moves were the same, The characters were the same, the Endings were the same.. They haven't changed any of there characters to this date..
"ryu still has his white outfit with the red band on his head, his moves are the same just like everyone else in the games...its always down to forward punch for a fireball" I mean come on !!! Wheres the original CONTENT...
Some people like to think consistency and creative logic count for something a bit more than the frivilous exploits of the MK franchise and it's many iterations of the same thing.
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WaveMotionFist9 Wrote:
In all fairness to Tekken each of their games do evolve quite a bit from the previous installation. Its just that most of the new things are in the gameplay and graphics rather then somthing blunt like two fatalities and a new suicide move.
Also now that I think about it Tekken has kept up with MK when it comes to having different features and gameplay modes.
Tekken 4- added new cinematic intros and ending for each character, added arena interaction such as breakable wall, added a beat em' up mini game called tekken force.
Tekken 5- added new player customization mode, added two new mini games which included another re-worked bet 'em up called "Devil Whithin" and a first person shoot 'em up called "Starblade", added new cinematic interludes between some matchs in story mode.
Tekken 6- added multi-tiered arenas, added online versus multiplayer mode, added a new "rage" system, added "item moves" where players use shotguns or energy beams while in combat, added a new system named "Bounce" system which relates to juggles.
So Tekken is on the same page as MK when it comes to new gameplay innovations, new features, and modes of play. They might even be a page or four ahead.
In all fairness to Tekken each of their games do evolve quite a bit from the previous installation. Its just that most of the new things are in the gameplay and graphics rather then somthing blunt like two fatalities and a new suicide move.
Also now that I think about it Tekken has kept up with MK when it comes to having different features and gameplay modes.
Tekken 4- added new cinematic intros and ending for each character, added arena interaction such as breakable wall, added a beat em' up mini game called tekken force.
Tekken 5- added new player customization mode, added two new mini games which included another re-worked bet 'em up called "Devil Whithin" and a first person shoot 'em up called "Starblade", added new cinematic interludes between some matchs in story mode.
Tekken 6- added multi-tiered arenas, added online versus multiplayer mode, added a new "rage" system, added "item moves" where players use shotguns or energy beams while in combat, added a new system named "Bounce" system which relates to juggles.
So Tekken is on the same page as MK when it comes to new gameplay innovations, new features, and modes of play. They might even be a page or four ahead.
Tekken force was introduced on Tekken 3, not Tekken 4. Cinematics were also in Tekken 3, no big deal there either. MK had multi-tiered before Tekken and online before Tekken.
Pretty much all it has was the whole customizing characters thing and that Starblade thing. Devil within reminds me way too much of Konquest. And does anyone really care about "bouncing" people? I mean we've seen items before in Smash, even though it is different from Smash it's a similar concept.

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Deathbearer Wrote:
Tekken force was introduced on Tekken 3, not Tekken 4. Cinematics were also in Tekken 3, no big deal there either. MK had multi-tiered before Tekken and online before Tekken.
Pretty much all it has was the whole customizing characters thing and that Starblade thing. Devil within reminds me way too much of Konquest. And does anyone really care about "bouncing" people? I mean we've seen items before in Smash, even though it is different from Smash it's a similar concept.
WaveMotionFist9 Wrote:
In all fairness to Tekken each of their games do evolve quite a bit from the previous installation. Its just that most of the new things are in the gameplay and graphics rather then somthing blunt like two fatalities and a new suicide move.
Also now that I think about it Tekken has kept up with MK when it comes to having different features and gameplay modes.
Tekken 4- added new cinematic intros and ending for each character, added arena interaction such as breakable wall, added a beat em' up mini game called tekken force.
Tekken 5- added new player customization mode, added two new mini games which included another re-worked bet 'em up called "Devil Whithin" and a first person shoot 'em up called "Starblade", added new cinematic interludes between some matchs in story mode.
Tekken 6- added multi-tiered arenas, added online versus multiplayer mode, added a new "rage" system, added "item moves" where players use shotguns or energy beams while in combat, added a new system named "Bounce" system which relates to juggles.
So Tekken is on the same page as MK when it comes to new gameplay innovations, new features, and modes of play. They might even be a page or four ahead.
In all fairness to Tekken each of their games do evolve quite a bit from the previous installation. Its just that most of the new things are in the gameplay and graphics rather then somthing blunt like two fatalities and a new suicide move.
Also now that I think about it Tekken has kept up with MK when it comes to having different features and gameplay modes.
Tekken 4- added new cinematic intros and ending for each character, added arena interaction such as breakable wall, added a beat em' up mini game called tekken force.
Tekken 5- added new player customization mode, added two new mini games which included another re-worked bet 'em up called "Devil Whithin" and a first person shoot 'em up called "Starblade", added new cinematic interludes between some matchs in story mode.
Tekken 6- added multi-tiered arenas, added online versus multiplayer mode, added a new "rage" system, added "item moves" where players use shotguns or energy beams while in combat, added a new system named "Bounce" system which relates to juggles.
So Tekken is on the same page as MK when it comes to new gameplay innovations, new features, and modes of play. They might even be a page or four ahead.
Tekken force was introduced on Tekken 3, not Tekken 4. Cinematics were also in Tekken 3, no big deal there either. MK had multi-tiered before Tekken and online before Tekken.
Pretty much all it has was the whole customizing characters thing and that Starblade thing. Devil within reminds me way too much of Konquest. And does anyone really care about "bouncing" people? I mean we've seen items before in Smash, even though it is different from Smash it's a similar concept.
My mistake on the Tekken force thing, your right and im sorry.
But just because you think nobody really cares about somthing new in Tekken 6 doesnt make it any less of a new feature. Just because you didnt like devil within because it reminded you of konquest or the item moves because you think Smash Bros did it first once again doesnt mean there not new fetures.
Know the difference between your opinion and fact.
Also just because MK did multi-tiered arenas,online, and a konquest type mini game before Tekken dosent hold any merit in your argument that Tekken dosent change anything as the games progress. With that kind of logic I could say the parry system in MKA isnt a new feature in the game because SF3 did it first or that breakers in MKD werent a change simply because I thought no one would care about them and thats just stupid.
In conclusion Tekken indeed evolves new things as their games progress and is not the stagnant, hack of a game some claim it is.
sorry if that came off harsh, its just how I type.
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I'm not trying to make it seem like it wasn't new to Tekken it's just not new to gaming in general. Just because Tekken did it after other games doesn't mean it's something to get excited about just for the sake of Tekken having done it. In a way it's new and it isn't new at the same time.

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Deathbearer Wrote:
I'm not trying to make it seem like it wasn't new to Tekken it's just not new to gaming in general. Just because Tekken did it after other games doesn't mean it's something to get excited about just for the sake of Tekken having done it. In a way it's new and it isn't new at the same time.
I'm not trying to make it seem like it wasn't new to Tekken it's just not new to gaming in general. Just because Tekken did it after other games doesn't mean it's something to get excited about just for the sake of Tekken having done it. In a way it's new and it isn't new at the same time.
Your right but thats not what im arguing. I agree with you that it is nothing to get excited about but you said Tekken dosent do anything new and I made a post showing what Tekken has in fact changed in their gameplay.
I was never arguing originality, I was proving the fact that Tekken dose add new features when you said they did not.
But again I do agree with your post. Sorry for any misunderstanding I may have caused or if I came off as a prick.
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It's okay, it's just that I haven't played Tekken in a while so I'm bound to forget a few features I didn't pay attention to.
ITT people who have never competitively played Tekken for more than one game. The responses in this thread would be comical if they wern't frankly so stupid. Crush system? Never heard of it.
ON TOPICLY, I'm not so sure MKvDC is really competing for the same audience that Tekken is. But the only reason most of the Tekken community knew this game was even being released is because it made headlines for the bizarre crossover. I don't think most people who buy and enjoy what Tekken has to offer are the kind of people who are going to bother with MK. On the other hand, I don't know if people who buy and enjoy what MK has to offer are also the kind of people who'd buy and enjoy what Tekken has to offer. I get the feeling that if you asked on MKO how many people have owned a recent Tekken game, most members would tell you they probably had, while if you asked at tekkenzaibatsu how many members owned a recent MK game, you'd probably find considerably less "I do's."
When I think about it like that it does seem like a horrible idea on Midway's part. But MK has a strange target market, I just get the feeling that somehow it won't make all that much of a difference and the game will miraculously sell well regardless. Marketing, I guess. I wouldn't be too worried if I was an MK fanboy though.
ON TOPICLY, I'm not so sure MKvDC is really competing for the same audience that Tekken is. But the only reason most of the Tekken community knew this game was even being released is because it made headlines for the bizarre crossover. I don't think most people who buy and enjoy what Tekken has to offer are the kind of people who are going to bother with MK. On the other hand, I don't know if people who buy and enjoy what MK has to offer are also the kind of people who'd buy and enjoy what Tekken has to offer. I get the feeling that if you asked on MKO how many people have owned a recent Tekken game, most members would tell you they probably had, while if you asked at tekkenzaibatsu how many members owned a recent MK game, you'd probably find considerably less "I do's."
When I think about it like that it does seem like a horrible idea on Midway's part. But MK has a strange target market, I just get the feeling that somehow it won't make all that much of a difference and the game will miraculously sell well regardless. Marketing, I guess. I wouldn't be too worried if I was an MK fanboy though.
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Ok, if you want the fact's MK outsells Tekken easily in the USA, this region in general....
In asia, obviously it's Tekken but then again they worship the game over there and the Japanese don't get into USA made games, they don't like it nor accept them. MK, GTA, Halo etc, etc....
As far as the people saying Tekken's been the same game over the years, they're right...Tekken hasn't "drastically changed over the years" it's the same game over and over more or less with little changes.
MK has changed bigtime, so to say MK hasn't is just silly and false. 2D to 3D, costume changes, storyline changes, newer modes, cool mini games....don't say MK hasn't changed because it has. Tekken however...what changes? Still crappy storyline, characters haven't had a "major revamp" except for Yoshimitsu really....horrible mini games and adventure game attempts and hasn't gone online til the past year or so.
MK, SF, DOA and SC have changed way more then Tekken has over the years easily...
BTW, @ the dude saying SC having SW characters seems silly and gimmicky, I agree but MK vs. DC is different because for one, DC hasn't had a bigtime fighting game since Sega/SNES days....and secondly at least Midway/DC are going to explain and give us a storyline, I doubt Namco's going to really explain how Vader and Yoda magically appear in the SC universe lol
In asia, obviously it's Tekken but then again they worship the game over there and the Japanese don't get into USA made games, they don't like it nor accept them. MK, GTA, Halo etc, etc....
As far as the people saying Tekken's been the same game over the years, they're right...Tekken hasn't "drastically changed over the years" it's the same game over and over more or less with little changes.
MK has changed bigtime, so to say MK hasn't is just silly and false. 2D to 3D, costume changes, storyline changes, newer modes, cool mini games....don't say MK hasn't changed because it has. Tekken however...what changes? Still crappy storyline, characters haven't had a "major revamp" except for Yoshimitsu really....horrible mini games and adventure game attempts and hasn't gone online til the past year or so.
MK, SF, DOA and SC have changed way more then Tekken has over the years easily...
BTW, @ the dude saying SC having SW characters seems silly and gimmicky, I agree but MK vs. DC is different because for one, DC hasn't had a bigtime fighting game since Sega/SNES days....and secondly at least Midway/DC are going to explain and give us a storyline, I doubt Namco's going to really explain how Vader and Yoda magically appear in the SC universe lol
mkflegend Wrote:
2D to 3D
2D to 3D
Tekken did that too.
mkflegend Wrote:
costume changes
costume changes
Tekken did that too.
mkflegend Wrote:
storyline changes
storyline changes
Tekken did that too.
mkflegend Wrote:
newer modes
newer modes
Tekken did that too.
mkflegend Wrote:
cool mini games
cool mini games
Tekken did that too.
mkflegend Wrote:
Tekken however...what changes?
Tekken however...what changes?
Well... all of the above. Also, the crush system. The addition of an entire wall system. Then complete revamp of that system. A complete frame data switch up from Tekken 3 to 4 changing the game into an experiemental poke-fest. Then back again in Tekken 5. The addition of a tag feature to the series. Customizable characters. Many moves have had many properties changed many times over dispite retaining the same or similar animations. Multi tierd stages which change the level of the fighters as they fight. The addition of just frame attacks. Distanced throws. An 'energy charge' feature. Attacks specific to the items characters are equipped with. Like... how long do you want me to go on listing Tekken's functional and aesthetic changes? Saying that Tekken "never changes" is flat out untrue. Never mind the fact that change doesn't necessarily equate to improvement anyway... he said, as he pondered what Midway were thinking in their "change" from UMK3 to MK4. Saying nothing changes from Tekken game to Tekken game is like saying nothing changed from MKDA to MKA just because they use the same engine and core mechanics, which I'm sure you'd agree also isn't true.
If you don't think any of the characters have had a major revamp then clearly you haven't played more than one Tekken game competitively. Pick up Lee in Tekken Tag, Tekken 4, and Tekken 5, and play him competitvely. Then come back and tell us all that none of the characters have had a major revamp. Dare ya' to.

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Shibata Wrote:
Tekken did that too.
Tekken did that too.
Tekken did that too.
Tekken did that too.
Tekken did that too.
Well... all of the above. Also, the crush system. The addition of an entire wall system. Then complete revamp of that system. A complete frame data switch up from Tekken 3 to 4 changing the game into an experiemental poke-fest. Then back again in Tekken 5. The addition of a tag feature to the series. Customizable characters. Many moves have had many properties changed many times over dispite retaining the same or similar animations. Multi tierd stages which change the level of the fighters as they fight. The addition of just frame attacks. Ranged throws. An 'engery charge' feature. Attacks specific to the items characters are equipped with. Like... how long do you want me to go on listing Tekken's functional and aesthetic changes? Saying that Tekken "never changes" is flat out untrue. Never mind the fact that change doesn't necessarily equate to improvement anyway... he said, as he pondered what Midway were thinking in their "change" from UMK3 to MK4. Saying nothing changes from Tekken game to Tekken game is like saying nothing changed from MKDA to MKA just because they use the same engine and core mechanics, which I'm sure you'd agree also isn't true.
If you don't think any of the characters have had a major revamp then clearly you haven't played more than one Tekken game competitively. Pick up Lee in Tekken Tag, Tekken 4, and Tekken 5, and play him competitvely. Then come back and tell us all that none of the characters have had a major revamp. Dare ya' to.
mkflegend Wrote:
2D to 3D
2D to 3D
Tekken did that too.
mkflegend Wrote:
costume changes
costume changes
Tekken did that too.
mkflegend Wrote:
storyline changes
storyline changes
Tekken did that too.
mkflegend Wrote:
newer modes
newer modes
Tekken did that too.
mkflegend Wrote:
cool mini games
cool mini games
Tekken did that too.
mkflegend Wrote:
Tekken however...what changes?
Tekken however...what changes?
Well... all of the above. Also, the crush system. The addition of an entire wall system. Then complete revamp of that system. A complete frame data switch up from Tekken 3 to 4 changing the game into an experiemental poke-fest. Then back again in Tekken 5. The addition of a tag feature to the series. Customizable characters. Many moves have had many properties changed many times over dispite retaining the same or similar animations. Multi tierd stages which change the level of the fighters as they fight. The addition of just frame attacks. Ranged throws. An 'engery charge' feature. Attacks specific to the items characters are equipped with. Like... how long do you want me to go on listing Tekken's functional and aesthetic changes? Saying that Tekken "never changes" is flat out untrue. Never mind the fact that change doesn't necessarily equate to improvement anyway... he said, as he pondered what Midway were thinking in their "change" from UMK3 to MK4. Saying nothing changes from Tekken game to Tekken game is like saying nothing changed from MKDA to MKA just because they use the same engine and core mechanics, which I'm sure you'd agree also isn't true.
If you don't think any of the characters have had a major revamp then clearly you haven't played more than one Tekken game competitively. Pick up Lee in Tekken Tag, Tekken 4, and Tekken 5, and play him competitvely. Then come back and tell us all that none of the characters have had a major revamp. Dare ya' to.
Your list kicked the piss outta my list.
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Shibata Wrote:
Tekken did that too.
Tekken did that too.
Tekken did that too.
Tekken did that too.
Tekken did that too.
Well... all of the above. Also, the crush system. The addition of an entire wall system. Then complete revamp of that system. A complete frame data switch up from Tekken 3 to 4 changing the game into an experiemental poke-fest. Then back again in Tekken 5. The addition of a tag feature to the series. Customizable characters. Many moves have had many properties changed many times over dispite retaining the same or similar animations. Multi tierd stages which change the level of the fighters as they fight. The addition of just frame attacks. Ranged throws. An 'engery charge' feature. Attacks specific to the items characters are equipped with. Like... how long do you want me to go on listing Tekken's functional and aesthetic changes? Saying that Tekken "never changes" is flat out untrue. Never mind the fact that change doesn't necessarily equate to improvement anyway... he said, as he pondered what Midway were thinking in their "change" from UMK3 to MK4. Saying nothing changes from Tekken game to Tekken game is like saying nothing changed from MKDA to MKA just because they use the same engine and core mechanics, which I'm sure you'd agree also isn't true.
If you don't think any of the characters have had a major revamp then clearly you haven't played more than one Tekken game competitively. Pick up Lee in Tekken Tag, Tekken 4, and Tekken 5, and play him competitvely. Then come back and tell us all that none of the characters have had a major revamp. Dare ya' to.
mkflegend Wrote:
2D to 3D
2D to 3D
Tekken did that too.
mkflegend Wrote:
costume changes
costume changes
Tekken did that too.
mkflegend Wrote:
storyline changes
storyline changes
Tekken did that too.
mkflegend Wrote:
newer modes
newer modes
Tekken did that too.
mkflegend Wrote:
cool mini games
cool mini games
Tekken did that too.
mkflegend Wrote:
Tekken however...what changes?
Tekken however...what changes?
Well... all of the above. Also, the crush system. The addition of an entire wall system. Then complete revamp of that system. A complete frame data switch up from Tekken 3 to 4 changing the game into an experiemental poke-fest. Then back again in Tekken 5. The addition of a tag feature to the series. Customizable characters. Many moves have had many properties changed many times over dispite retaining the same or similar animations. Multi tierd stages which change the level of the fighters as they fight. The addition of just frame attacks. Ranged throws. An 'engery charge' feature. Attacks specific to the items characters are equipped with. Like... how long do you want me to go on listing Tekken's functional and aesthetic changes? Saying that Tekken "never changes" is flat out untrue. Never mind the fact that change doesn't necessarily equate to improvement anyway... he said, as he pondered what Midway were thinking in their "change" from UMK3 to MK4. Saying nothing changes from Tekken game to Tekken game is like saying nothing changed from MKDA to MKA just because they use the same engine and core mechanics, which I'm sure you'd agree also isn't true.
If you don't think any of the characters have had a major revamp then clearly you haven't played more than one Tekken game competitively. Pick up Lee in Tekken Tag, Tekken 4, and Tekken 5, and play him competitvely. Then come back and tell us all that none of the characters have had a major revamp. Dare ya' to.
Tekken never went full 2D(portables don't count) I'm talking consoles and arcade man.
Costume changes, yes...but not "dramatic ones" except a few characters
re-read the parts concerning storyline, mini games and newer modes. It hasn't been for the better....gameplay I give kudos to obviously, but everything else is blah...
MK4 was disappointing and should have stayed with the UMK3 format.
T6 yes, finally changed a little bit which I'm curious about some Tekken fans however aren't happy bout it. I do admit the 3 3D MK's are different from one another but "slightly" not dramatically, similar thing with Tekken 3, 4 and 5. 6 now they've altered some gameplay additions.
Just like everyone else dude, just listing my post based off playing them on casual level. I don't have to play Tekken on a competitive level to see the above with the exception of gameplay.
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Since I have played as Lee in those games, then yes I can tell you the Tekken characters generally remain the same throughout each game. The last Tekken I bought was Tag since I've really just stopped buying the games. I play them in the Arcade at times but only because I like to fight real people. Although I must say, Raven is really badass in Tekken 5
mkflegend Wrote:
Tekken never went full 2D(portables don't count) I'm talking consoles and arcade man.
Tekken never went full 2D(portables don't count) I'm talking consoles and arcade man.
Tekken was fully two dimentional because the characters moved only in two dimensions. They were 3D models, but they never moved into and out of the foreground or background, just like any other 2D fighter. Somtimes people call it "2.5D" as a middle point between 2D and 3D, but it's really just 2D for all intents and purposes.
The rest I'm not even debating because almost anyone who has ever played Tekken 4 and Tekken 5 competitively knows that those games are dramatically different. I don't think I have to convince those people of anything. Do please keep up the fanboyish circle jerk though.

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MKF whether you think the changes in Tekken were nominal still dosent refute the fact that Tekken has indeed changed through out each game despite your belief that they havent. They put something in or changed somthing that wasnt there in the previous game and that is a change. I cant make it any clearer.
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Shibata Wrote:
lol
Deathbearer Wrote:
Since I have played as Lee in those games, then yes I can tell you the Tekken characters generally remain the same throughout each game.
Since I have played as Lee in those games, then yes I can tell you the Tekken characters generally remain the same throughout each game.
lol
I'm guessing you either A: know I'm right or B: like to lol..or C: both.
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