MKA Character tiers
3D Kombat Klassics
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MKA Character tiers
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posted07/10/2007 09:49 PM (UTC)by
I want to know top to bottom best to worst. I have a list but i want the input of Easy, Arcade, and whoever else feels they know.
My list:
High Tier
1. Sareena
2. Drahmin
3. Jarek
4. Scorpian
5. Kung Lao
6. Sub Zero
7. Kabal
8. Noob
9. Quan Chi
10. Mavado
High Mid
11. Johnny Cage
12. Dairou
13. Raiden
14. Hotaru
15. Mokap
16. Tanya
17. Motaro
18. Shinnok
19. nightwolf
20. Kira
21. Hsu Hao
22. Bo Rai Cho
23. Liu Kang
24. Ermac
25. Darius
26. Sheeva
27. Sektor
Mid Tier
28. Stryker
29. Meat
30. Ashrah
31. Smoke
32. Baraka
33. Jade
34. Chameleon
35. Kenshi
36. Havik
37. Kano
Low Mid Tier
38. Daegon
39. Mileena
40. Nitara
41. Reptile
42. Shao Kahn
43. Kobra
44. Kitana
45. Reiko
46. Sonya
47. Li Mei
Low Tier
48. Jax
49. Taven
50. Sindel
51. Rain
52. Fujin
53. Shujinko
54. Frost
55. Cyrax
56. Shang Tsung
57. Kai
I am positive there are mix ups so lets get input to make the list right.
Man that took too long
My list:
High Tier
1. Sareena
2. Drahmin
3. Jarek
4. Scorpian
5. Kung Lao
6. Sub Zero
7. Kabal
8. Noob
9. Quan Chi
10. Mavado
High Mid
11. Johnny Cage
12. Dairou
13. Raiden
14. Hotaru
15. Mokap
16. Tanya
17. Motaro
18. Shinnok
19. nightwolf
20. Kira
21. Hsu Hao
22. Bo Rai Cho
23. Liu Kang
24. Ermac
25. Darius
26. Sheeva
27. Sektor
Mid Tier
28. Stryker
29. Meat
30. Ashrah
31. Smoke
32. Baraka
33. Jade
34. Chameleon
35. Kenshi
36. Havik
37. Kano
Low Mid Tier
38. Daegon
39. Mileena
40. Nitara
41. Reptile
42. Shao Kahn
43. Kobra
44. Kitana
45. Reiko
46. Sonya
47. Li Mei
Low Tier
48. Jax
49. Taven
50. Sindel
51. Rain
52. Fujin
53. Shujinko
54. Frost
55. Cyrax
56. Shang Tsung
57. Kai
I am positive there are mix ups so lets get input to make the list right.
Man that took too long
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That's a damn good list, MESoFLY. However, I think some characters in the Low tier list are underestimated greatly. I'll send in my list soon.
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Top Ten High Tiers:
1. Sareena - Hardly any mismatches at all. Knives are too good at pressuring, aerial cancels are available. Complete character.
2. Scorpion - He's safe online. Weapon f+1 is a little less safe, though, and lacks aerial cancels but he doesn't really need them as he can do 50%+ damage without them.
3. Dairou - I'm not putting him at #2 until I can beat Check's Scorpion consistantly on a 3-4 star connection. Dairou is still Dairou, though, turtle and run all day. Lots of safe moves are available as well as nice aerial cancels for 40%+ damage.
4. Drahmin - 1,1,CS is an incredible safe dial-a-combo that launches. 1,1 also gives a free throw, which launches, weapon d+1 is a nice low poke that gives huge advantage and is not parriable. He lacks aerial cancels, though, which is the reason he is not a top 3 character.
5. Sub-Zero - Great character overall, hardly any mismatches, has a lot of moves that lead to free throws for decent damage. However, he lacks aerial cancels, which keeps his damage mostly under 40%.
6. Tanya - Air-fireball gives a free throw or 50/50 mixups when it connects. First stance d+4 is the best low in the game, easy 50/50 mixups afterwards. She lacks a somewhat safe mid attack/popup, but she has aerial cancels. I'm not sure how she does against Scorpion and Sareena but she gives Dairou a lot of trouble.
7. Kung Lao - Very, very solid character. Weapon b+3/b+2 mixup after the 1,1,f+3 plant if you can move in fast enough. He lacks a safe mid popup, weapon b+2 and first stance f+1 aren't really safe at all unless the connection is mediocre. Kung Lao also has aerial cancels available into ridiculous damage potential.
8. Noob - He's very good but I've said it 100 times and I'll say it again: 2,4 is a shitty move on block,the only reason it's fairly safe is because of the lag. First stance d+4 is a nice advantageous low poke, his Invisibility move combined with lots of turtling can be a bitch to deal with. Noob has the damage, too, but doesn't really have safe mid popups unless the connection is shit.
9. Kenshi - Nice turtling character. Lots of damage available due to aerial cancels. Weapon 2 is fairly safe even offline depending on distance. You have to turtle with him a lot to use him effectively.
10. Quan Chi - He has the easiest 50/50 mixups in the game. The Rising Kick goes under high attacks, most of the projectiles, and even some mid attacks, and is fairly safe. The Magnetic Force can easily turn the outcome of the match and give Quan Chi the advantage against characters who heavily rely on their weapon stances, however, give me a 3-4 star connection and he's so limited. Weapon d+1,3...the second hit is blockable even if the first one hits and punishable by jabs. The last hit of weapon 1,1,4 is parriable. Rising Star is punishable by jabs, plus, he must be the slowest character in the game (since in both of his stances he moves very slowly), which means he struggles immensly against turtlers. His distance game sucks, his projectile is very slow and recovers very slowly but it does hit mid I think.
This top ten list is from TKOIGNIZ a.k.a. Dave. I also agree with this list. Props to Dave for this.
*NAKM* P.S.- This is also how they perform offline too.
1. Sareena - Hardly any mismatches at all. Knives are too good at pressuring, aerial cancels are available. Complete character.
2. Scorpion - He's safe online. Weapon f+1 is a little less safe, though, and lacks aerial cancels but he doesn't really need them as he can do 50%+ damage without them.
3. Dairou - I'm not putting him at #2 until I can beat Check's Scorpion consistantly on a 3-4 star connection. Dairou is still Dairou, though, turtle and run all day. Lots of safe moves are available as well as nice aerial cancels for 40%+ damage.
4. Drahmin - 1,1,CS is an incredible safe dial-a-combo that launches. 1,1 also gives a free throw, which launches, weapon d+1 is a nice low poke that gives huge advantage and is not parriable. He lacks aerial cancels, though, which is the reason he is not a top 3 character.
5. Sub-Zero - Great character overall, hardly any mismatches, has a lot of moves that lead to free throws for decent damage. However, he lacks aerial cancels, which keeps his damage mostly under 40%.
6. Tanya - Air-fireball gives a free throw or 50/50 mixups when it connects. First stance d+4 is the best low in the game, easy 50/50 mixups afterwards. She lacks a somewhat safe mid attack/popup, but she has aerial cancels. I'm not sure how she does against Scorpion and Sareena but she gives Dairou a lot of trouble.
7. Kung Lao - Very, very solid character. Weapon b+3/b+2 mixup after the 1,1,f+3 plant if you can move in fast enough. He lacks a safe mid popup, weapon b+2 and first stance f+1 aren't really safe at all unless the connection is mediocre. Kung Lao also has aerial cancels available into ridiculous damage potential.
8. Noob - He's very good but I've said it 100 times and I'll say it again: 2,4 is a shitty move on block,the only reason it's fairly safe is because of the lag. First stance d+4 is a nice advantageous low poke, his Invisibility move combined with lots of turtling can be a bitch to deal with. Noob has the damage, too, but doesn't really have safe mid popups unless the connection is shit.
9. Kenshi - Nice turtling character. Lots of damage available due to aerial cancels. Weapon 2 is fairly safe even offline depending on distance. You have to turtle with him a lot to use him effectively.
10. Quan Chi - He has the easiest 50/50 mixups in the game. The Rising Kick goes under high attacks, most of the projectiles, and even some mid attacks, and is fairly safe. The Magnetic Force can easily turn the outcome of the match and give Quan Chi the advantage against characters who heavily rely on their weapon stances, however, give me a 3-4 star connection and he's so limited. Weapon d+1,3...the second hit is blockable even if the first one hits and punishable by jabs. The last hit of weapon 1,1,4 is parriable. Rising Star is punishable by jabs, plus, he must be the slowest character in the game (since in both of his stances he moves very slowly), which means he struggles immensly against turtlers. His distance game sucks, his projectile is very slow and recovers very slowly but it does hit mid I think.
This top ten list is from TKOIGNIZ a.k.a. Dave. I also agree with this list. Props to Dave for this.
*NAKM* P.S.- This is also how they perform offline too.
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Just picking out a few characters from your list:
I'd say Jarek's high mid. And I'm not so sure Kabal should be this high.
Nightwolf has no place in High Mid Tier... sadly
. He belongs in Mid Tier. Same w/ Sektor and Cage. Kenshi belongs in this tier. Tanya belongs in High Tier.
Mileena should be in High Mid. I'd throw Sonya in Mid Tier.
Ghostdragon
MEsoFLY Wrote:
My list:
High Tier
1. Sareena
2. Drahmin
3. Jarek
4. Scorpian
5. Kung Lao
6. Sub Zero
7. Kabal
8. Noob
9. Quan Chi
10. Mavado
My list:
High Tier
1. Sareena
2. Drahmin
3. Jarek
4. Scorpian
5. Kung Lao
6. Sub Zero
7. Kabal
8. Noob
9. Quan Chi
10. Mavado
I'd say Jarek's high mid. And I'm not so sure Kabal should be this high.
MEsoFLY Wrote:
High Mid
11. Johnny Cage
12. Dairou
13. Raiden
14. Hotaru
15. Mokap
16. Tanya
17. Motaro
18. Shinnok
19. nightwolf
20. Kira
21. Hsu Hao
22. Bo Rai Cho
23. Liu Kang
24. Ermac
25. Darius
26. Sheeva
27. Sektor
High Mid
11. Johnny Cage
12. Dairou
13. Raiden
14. Hotaru
15. Mokap
16. Tanya
17. Motaro
18. Shinnok
19. nightwolf
20. Kira
21. Hsu Hao
22. Bo Rai Cho
23. Liu Kang
24. Ermac
25. Darius
26. Sheeva
27. Sektor
Nightwolf has no place in High Mid Tier... sadly
MEsoFLY Wrote:
Low Mid Tier
38. Daegon
39. Mileena
40. Nitara
41. Reptile
42. Shao Kahn
43. Kobra
44. Kitana
45. Reiko
46. Sonya
47. Li Mei
Low Mid Tier
38. Daegon
39. Mileena
40. Nitara
41. Reptile
42. Shao Kahn
43. Kobra
44. Kitana
45. Reiko
46. Sonya
47. Li Mei
Mileena should be in High Mid. I'd throw Sonya in Mid Tier.
Ghostdragon
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I agree with the points raised by Ghost. Mileena is definitely not that low. However, I disagree on Kabal, I think he's definitely top 7. His hooks are unique.
G_gamer's list is somewhat what I would have gone for except I'd replace Kenshi with Kabal.
G_gamer's list is somewhat what I would have gone for except I'd replace Kenshi with Kabal.

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Kenshi is not Top ten. I just don't see it. U2 isn't as safe as you think. and his damage isn't that high. Also Drahmin has 33 in first stance which leads to 50% damage. 11cs cs 33 33 33 cs 114. 49%
Also i think the best poke in the game is Motaro with d3. Tanya has a AWESOME poke but Motaro sets up so much damage.
If they jump out use bf1, teleport and start again. If they block low do db4 22 and mix up some db3 3 charges in there and ...Man i love Motaro. His game revolves around pokes. and his sweep does 12 damage!
Ghost you think Mileena is high mid?
And i guess i am making this list based on online play. It all changes off line. Sareena would not be first off line i think.
Future posts make based off online play. No one plays off line so i am not worried with that.
Also i think the best poke in the game is Motaro with d3. Tanya has a AWESOME poke but Motaro sets up so much damage.
If they jump out use bf1, teleport and start again. If they block low do db4 22 and mix up some db3 3 charges in there and ...Man i love Motaro. His game revolves around pokes. and his sweep does 12 damage!
Ghost you think Mileena is high mid?
And i guess i am making this list based on online play. It all changes off line. Sareena would not be first off line i think.
Future posts make based off online play. No one plays off line so i am not worried with that.
About Me

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i think baraka should be a lot higher
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G-Trax ~ Kabal's definately top 15 IMO. He SUCKS vs turtling characters. He would have huge problems against characters like Sonya, Dairou, Sub-Zero, Frost, Smoke, and any other character that dominates in the turtling category. Sure he can try and use his dash move, projectile, and Nomad's touch from a distance but that'll become predictable and punished hardcore.
MeSoFly ~ Yeah Motaro's low hit is good, but Tanya's d+4 is much better because she recovers from it A LOT quicker than Motaro. Basically you can be a d+4 whore and not get punished. Plus her mix-ups are much more nastier than Motaro's. After d+4, you can do 3,2, or a throw, b+1 (unsafe though on block), or another d+4. Not to mention she has an easy-ass 57% combo with her weapon that always hits regardless of connection.
*NAKM*
MeSoFly ~ Yeah Motaro's low hit is good, but Tanya's d+4 is much better because she recovers from it A LOT quicker than Motaro. Basically you can be a d+4 whore and not get punished. Plus her mix-ups are much more nastier than Motaro's. After d+4, you can do 3,2, or a throw, b+1 (unsafe though on block), or another d+4. Not to mention she has an easy-ass 57% combo with her weapon that always hits regardless of connection.
*NAKM*
MEsoFLY Wrote:
Kenshi is not Top ten. I just don't see it. U2 isn't as safe as you think. and his damage isn't that high. .
Kenshi is not Top ten. I just don't see it. U2 isn't as safe as you think. and his damage isn't that high. .
youre right he isnt top 10
hes top 5, maybe even the best character in the game.
he isnt good because of u2, u2 you are supposed to mix in rarely for range when you see them trying to space from your 33 in first stance
kenshi is top ten because of 33, not u2.
33 is safer and leads to better damage
kenshi has no damage?
33, b1, jump, 33, 33, 33, land, 2, 2, jump, 1121134cs, 222cs = 70%
and thats hard to pull of
33, b1, jump, 33, 33, 33, b1, 33, 33, 33, 2, 2, 2, db 4 = 60%
thats all he needs
his 33, b1 combo ranks among the best in the game, and 33 in first stance is the most broken move in mka, and leads to over 100% offline legit
my top 2 in a tier list would be
kenshi
mavado
after that, im not 100% sure... one day ill make the real tier list for people
kenshi is in my opinion the best character in the game. even better online for his lows with lag, but he can just throw offline and make you duck.
later
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I like Mesofly's list except for Jarek and Ermac, Jarek is a good character however he's more of a turtler also, not nearly as good as Dairou IMO but for the most part his list is pretty good.
Ermac however is another one who's MUCH higher IMO he's top 20 easily, even the fact that he lost this Hua Chuan he's still a beast IMO.
The low tiers I agree with mesofly's list for the most part.
BTW, FTR Kabal is also a beast in this game he's definitely top 10 for the people wondering. His hookswords own.
Ermac however is another one who's MUCH higher IMO he's top 20 easily, even the fact that he lost this Hua Chuan he's still a beast IMO.
The low tiers I agree with mesofly's list for the most part.
BTW, FTR Kabal is also a beast in this game he's definitely top 10 for the people wondering. His hookswords own.
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lol...good list. I think my fav character should all be higher. Kobra, Fujin and Frost.
Especially Frost. I notice I have the most success against elite players when I pick Frost. This is a character if used correctedly can be tough and confusing. I would explain more...but I dont want to give away a key secret in making her better.
Fujin...is a character that if you develop him to his utmost potential is Damn good. You just have to know how to use him. Especially now that I have better incorporated his weapon he is damn tough...imo.
i also think you are underestimationg Raiden a bit. I think that he is right up there. I think he is better than Kung Lao
@Check thinking Mavado is ahead of Scorp or Sareena...imo i dont really see what Mavado has to beat either of them.
Especially Frost. I notice I have the most success against elite players when I pick Frost. This is a character if used correctedly can be tough and confusing. I would explain more...but I dont want to give away a key secret in making her better.
Fujin...is a character that if you develop him to his utmost potential is Damn good. You just have to know how to use him. Especially now that I have better incorporated his weapon he is damn tough...imo.
i also think you are underestimationg Raiden a bit. I think that he is right up there. I think he is better than Kung Lao
@Check thinking Mavado is ahead of Scorp or Sareena...imo i dont really see what Mavado has to beat either of them.

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Good input yall.
Check...but how can Kenshi get to Sareena? Constant knife and his teleport don't work. And you can break all of those combos easily.
I know Motaro's poke isn't better but i still like it.
Like i said tell me where you think a person should be and i will change it accordingly. Please give numbers and reasons.
-Peace
Check...but how can Kenshi get to Sareena? Constant knife and his teleport don't work. And you can break all of those combos easily.
I know Motaro's poke isn't better but i still like it.
Like i said tell me where you think a person should be and i will change it accordingly. Please give numbers and reasons.
-Peace
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CHECK didn't mean he's better than Scorpion or Sareena. I think he just meant he's up there with the rest of the good characters. CHECK knows Scorpion and Sareena will destroy Mavado easily. Unless you think differently then you're on crack, CHECK, lol.
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G_gamer07 Wrote:
CHECK didn't mean he's better than Scorpion or Sareena. I think he just meant he's up there with the rest of the good characters. CHECK knows Scorpion and Sareena will destroy Mavado easily. Unless you think differently then you're on crack, CHECK, lol.
CHECK didn't mean he's better than Scorpion or Sareena. I think he just meant he's up there with the rest of the good characters. CHECK knows Scorpion and Sareena will destroy Mavado easily. Unless you think differently then you're on crack, CHECK, lol.
I don't get it... when someone says, "Kenshi is the best character in the game", doesn't that mean he's better than Scorpion and Sareena and everyone else?
Maybe that's just me.
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Check Wrote:
youre right he isnt top 10
hes top 5, maybe even the best character in the game.
he isnt good because of u2, u2 you are supposed to mix in rarely for range when you see them trying to space from your 33 in first stance
kenshi is top ten because of 33, not u2.
33 is safer and leads to better damage
kenshi has no damage?
33, b1, jump, 33, 33, 33, land, 2, 2, jump, 1121134cs, 222cs = 70%
and thats hard to pull of
33, b1, jump, 33, 33, 33, b1, 33, 33, 33, 2, 2, 2, db 4 = 60%
thats all he needs
his 33, b1 combo ranks among the best in the game, and 33 in first stance is the most broken move in mka, and leads to over 100% offline legit
my top 2 in a tier list would be
kenshi
mavado
after that, im not 100% sure... one day ill make the real tier list for people
kenshi is in my opinion the best character in the game. even better online for his lows with lag, but he can just throw offline and make you duck.
later
MEsoFLY Wrote:
Kenshi is not Top ten. I just don't see it. U2 isn't as safe as you think. and his damage isn't that high. .
Kenshi is not Top ten. I just don't see it. U2 isn't as safe as you think. and his damage isn't that high. .
youre right he isnt top 10
hes top 5, maybe even the best character in the game.
he isnt good because of u2, u2 you are supposed to mix in rarely for range when you see them trying to space from your 33 in first stance
kenshi is top ten because of 33, not u2.
33 is safer and leads to better damage
kenshi has no damage?
33, b1, jump, 33, 33, 33, land, 2, 2, jump, 1121134cs, 222cs = 70%
and thats hard to pull of
33, b1, jump, 33, 33, 33, b1, 33, 33, 33, 2, 2, 2, db 4 = 60%
thats all he needs
his 33, b1 combo ranks among the best in the game, and 33 in first stance is the most broken move in mka, and leads to over 100% offline legit
my top 2 in a tier list would be
kenshi
mavado
after that, im not 100% sure... one day ill make the real tier list for people
kenshi is in my opinion the best character in the game. even better online for his lows with lag, but he can just throw offline and make you duck.
later
I'm not going to argue with you but I will say I need you to come to the xbox one day (maybe borrow one from a friend and I'll give you a trial acrd) and I want you to show me your Kenshi beat my top 5 plain and simple. Until then I just can't debate this because it's your phantom word against mine.
For that matter Ijust can't talk in this thread because one person's kenshi is not the same as another and a great kenshi might run into some road blocks against people with different styles. I don't care who you've played on ps2 but I just can't see a kenshi taking care of my best, groy or Easy's best. It just isn't happening and I hope you prove me wrong. No video will prove it, I just need to expereince it.
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ChaosTheory Wrote:
I don't get it... when someone says, "Kenshi is the best character in the game", doesn't that mean he's better than Scorpion and Sareena and everyone else?
Maybe that's just me.
G_gamer07 Wrote:
CHECK didn't mean he's better than Scorpion or Sareena. I think he just meant he's up there with the rest of the good characters. CHECK knows Scorpion and Sareena will destroy Mavado easily. Unless you think differently then you're on crack, CHECK, lol.
CHECK didn't mean he's better than Scorpion or Sareena. I think he just meant he's up there with the rest of the good characters. CHECK knows Scorpion and Sareena will destroy Mavado easily. Unless you think differently then you're on crack, CHECK, lol.
I don't get it... when someone says, "Kenshi is the best character in the game", doesn't that mean he's better than Scorpion and Sareena and everyone else?
Maybe that's just me.
I was talking about Mavado and so was CHECK.
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One more thing check, I understand we're talking about online and all but 33 changes with lag and connection so I think it isn't really wise to base a tier list based on how well a 33 works against different connections because it is affected by connection (that's the reason it works in the first place) and changes depending on who you play. I've won matches in the end basically because someone tried to get sexy on me and do a 33 combo when they could have just did an easier to pull juggle. This has happened with easy and all top players so it isn't their skill it is the connection that they migt have to work against in the end they sometimes miss it which = punish where as a simpleer more legit combo would have done the job and finished me off safely. A juggle, branch, free throw style combos are pretty damn automatic but not 33. Jump kick launchers have better variation in connection ( work more than not) than 33.
This game is won in the trenches in one's offense vs one's defense so 50/50 plays a much bigger role not 33.
This game is won in the trenches in one's offense vs one's defense so 50/50 plays a much bigger role not 33.
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Pighut Wrote:
One more thing check, I understand we're talking about online and all but 33 changes with lag and connection so I think it isn't really wise to base a tier list based on how well a 33 works against different connections because it is affected by connection (that's the reason it works in the first place) and changes depending on who you play. I've won matches in the end basically because someone tried to get sexy on me and do a 33 combo when they could have just did an easier to pull juggle. This has happened with easy and all top players so it isn't their skill it is the connection that they migt have to work against in the end they sometimes miss it which = punish where as a simpleer more legit combo would have done the job and finished me off safely. A juggle, branch, free throw style combos are pretty damn automatic but not 33. Jump kick launchers have better variation in connection ( work more than not) than 33.
This game is won in the trenches in one's offense vs one's defense so 50/50 plays a much bigger role not 33.
One more thing check, I understand we're talking about online and all but 33 changes with lag and connection so I think it isn't really wise to base a tier list based on how well a 33 works against different connections because it is affected by connection (that's the reason it works in the first place) and changes depending on who you play. I've won matches in the end basically because someone tried to get sexy on me and do a 33 combo when they could have just did an easier to pull juggle. This has happened with easy and all top players so it isn't their skill it is the connection that they migt have to work against in the end they sometimes miss it which = punish where as a simpleer more legit combo would have done the job and finished me off safely. A juggle, branch, free throw style combos are pretty damn automatic but not 33. Jump kick launchers have better variation in connection ( work more than not) than 33.
This game is won in the trenches in one's offense vs one's defense so 50/50 plays a much bigger role not 33.
Totally agree with pig on that point ^^. 33 and AC are nothing more then flaws in the game that make certain characters BETTER, FT's are nothing in this game compared to MKD FT's.
A perfect example of this is lets take Kung Lao, the character is very good but NOT nearly as good as a Kung Lao 33 lover vs. a Kung Lao ground player...where you can pretty much keep your foe in the air all day=boring and lame after a while
On the connection thing with 33, since that JK into things then mixing up the 33 can't be done offline I'm confident certain players on here would have to seriously change their game that say depend on the 33, ac etc.
Me, bobby, alex, malone, pig, Mav, trax are guys that use the ground game 50/50, FT's into their game

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When i play off line i use AC but not 33. It is not that hard of an adjustment.
I play characters with no 33 just as good as i play others with 33. Like chameleon has 33 but i don't use it. And I i have a darn good chameleon by the way. Ame with scorp, noob, motaro, I only use ground game and normal juggles. I turn it off i turn it on. I do it to get more damage if the opportunity arises. Just like ft are to get more damage.
Kung lao it is harder to land f1 to get the juggle than it is to do b1 in weapon 11f3. So if someone does the 33 it is just to get more damage.
And if you turtle allot MKF, then that is way more boring than 33 just to let you know
I play characters with no 33 just as good as i play others with 33. Like chameleon has 33 but i don't use it. And I i have a darn good chameleon by the way. Ame with scorp, noob, motaro, I only use ground game and normal juggles. I turn it off i turn it on. I do it to get more damage if the opportunity arises. Just like ft are to get more damage.
Kung lao it is harder to land f1 to get the juggle than it is to do b1 in weapon 11f3. So if someone does the 33 it is just to get more damage.
And if you turtle allot MKF, then that is way more boring than 33 just to let you know
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