hmm i got a question with shujinko am i right that its the best method to execute the spear after freezing someone? cuz i discovered that u can abrogate the decrease of damage e.g. freeze, spear, spear, u+4, scissor kick, scissor kick, 111 cs 44 cs does 84% damage
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if any1 is online and wants a match my gamertag is tender pea 
m2dave~`what good strats do u use w/ dairou, i have decided to start using him vs the noob, bo and jinko players.. they r becoming annoying!! i will punish them..
You don't have to use Dairou if you don't want to.You can use Kobra,Darrius,Scorpion,or even BRC and N/S yourself.But if you want to play with Dairou,all right...
I play with him in his weapon stance mainly because of 1,1,f+3. 1,1,f+3 is high,mid,mid.Use that as a punisher and as a juggle ender.For example, 1,1,f+3 will always work after his TS Drop (when the opponent is at a sweep distance or further ONLY).Use d+2 when you hit the TS Drop really close to the opponent,and then backdash into Fireball/Teleport/TS Drop mix ups.TS Drop into 1,1,f+3 does 33% of damage (38% if they're in the weapon stance).TS Drop into d+2 does about 17% of damage (20% if they're in weapon stance).Besides that, 1,1,f+3 hits more times than you think;people sometimes drop their guard after the second hit and eat the f+3.If 1,1 hits,you can run up and throw or do anyother 1,1,f+3.Remember though, 1,1 and 1,1,f+3 are NOT save at all,so don't abuse this.As far as mids are concerned,you can also use "3" is his weapon stance,or b+2 for punishing ONLY.Use d+1 (looks exactly like Scorpion's d+1 in his weapon stance) and b+3 as lows.
You can get this to work if you learn the timing:
In weapon stance, TS Drop, 1,1,f+3, change into first stance then and walk up to the opponent and Throw.If done right,the opponent CANNOT duck.Also,when you're full screen away,fireball people and BUFFER his TS Drop.I love doing this.It's not guaranteed,but it's very effective nonehteless.In conclusion,play carefully,and remember to mix up fireball/TS Drop as well as use the teleport at the appropriate time.
On a side note,yesterday I played with Dairou about 15-20 matches with different people.5 quit immediately after they saw I picked him,and I only lost two out of the remaining matches.Dairou IS really broken,but requires a little bit of practice.
You don't have to use Dairou if you don't want to.You can use Kobra,Darrius,Scorpion,or even BRC and N/S yourself.But if you want to play with Dairou,all right...
I play with him in his weapon stance mainly because of 1,1,f+3. 1,1,f+3 is high,mid,mid.Use that as a punisher and as a juggle ender.For example, 1,1,f+3 will always work after his TS Drop (when the opponent is at a sweep distance or further ONLY).Use d+2 when you hit the TS Drop really close to the opponent,and then backdash into Fireball/Teleport/TS Drop mix ups.TS Drop into 1,1,f+3 does 33% of damage (38% if they're in the weapon stance).TS Drop into d+2 does about 17% of damage (20% if they're in weapon stance).Besides that, 1,1,f+3 hits more times than you think;people sometimes drop their guard after the second hit and eat the f+3.If 1,1 hits,you can run up and throw or do anyother 1,1,f+3.Remember though, 1,1 and 1,1,f+3 are NOT save at all,so don't abuse this.As far as mids are concerned,you can also use "3" is his weapon stance,or b+2 for punishing ONLY.Use d+1 (looks exactly like Scorpion's d+1 in his weapon stance) and b+3 as lows.
You can get this to work if you learn the timing:
In weapon stance, TS Drop, 1,1,f+3, change into first stance then and walk up to the opponent and Throw.If done right,the opponent CANNOT duck.Also,when you're full screen away,fireball people and BUFFER his TS Drop.I love doing this.It's not guaranteed,but it's very effective nonehteless.In conclusion,play carefully,and remember to mix up fireball/TS Drop as well as use the teleport at the appropriate time.
On a side note,yesterday I played with Dairou about 15-20 matches with different people.5 quit immediately after they saw I picked him,and I only lost two out of the remaining matches.Dairou IS really broken,but requires a little bit of practice.

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With Dairou, I stay exclusively in Escrima. When the occasion occurs that they are stupid enough to use a move that recovers slowly...hit them with 3,4,4 for 32% easy damage. The stance is extremely slow, but makes up for it by having an excellent close up game that compliments his far game. B+1 is a mid popup that recovers rediculously fast and if they block it, jam on U+2 for Dairou's other popup which catches them more often than you'd think. When you have them trained with those two moves, do B+1 and throw. If you pop them up, always end the juggle with 3,4,4.
Dairou's true strength relies on being mid-fullscreen away, but when they get to you...and they will...Escrima will save the day.
Dairou's true strength relies on being mid-fullscreen away, but when they get to you...and they will...Escrima will save the day.
How much more? I use his 2,3,1, up+2, up+2, 3,4,4. I for get the damage on it though.
b+1, 2,3,1, u+2 does 25% of damage
b+1, u+2, 3,4,4 does 27% of damage
b+1, d+1, 3,4,4 does 34% of damage
You can also do d+1, 3,4,4 after TS Drop but it doesn't work all that well.You might want to add a b+1 then do the combo.
Anyway,I forgot to mention that when people jump at you and you do 1,1,f+3 with Dairou you get 41% of damage if all hits connect.If the opponent is in the weapon stance,the whole thing does 49% of damage...must be some glitch or something...
b+1, 2,3,1, u+2 does 25% of damage
b+1, u+2, 3,4,4 does 27% of damage
b+1, d+1, 3,4,4 does 34% of damage
You can also do d+1, 3,4,4 after TS Drop but it doesn't work all that well.You might want to add a b+1 then do the combo.
Anyway,I forgot to mention that when people jump at you and you do 1,1,f+3 with Dairou you get 41% of damage if all hits connect.If the opponent is in the weapon stance,the whole thing does 49% of damage...must be some glitch or something...
ok i looked.. sorry if some 1 has posted this, but i cant find it anywhere..
w/ liu kang i found a easy 43% combo
foward 2 11 wait 11 bike kick.. the hits go like this. 10,4,4,4,4,4,4,4,11111
odd that the bike kick takes 17%.. i guess its cuse they r in the air.. and hits r upped when characters r in the air..
konqrr
w/ mileena i found this easy 30% w/ her. up 1 4 41 30%.
im wondering konqrr w/ ur mastery at doing longer combos, if u can do more hits w/ mileena after her 2nd 4, that will do more damage???
also after lius 2nd 11..
hopefully we can get some games in wenes night normal time..lol i thinks its 3am to 7 am..
were nuts.. just im me on aim when and if u want to play..
w/ liu kang i found a easy 43% combo
foward 2 11 wait 11 bike kick.. the hits go like this. 10,4,4,4,4,4,4,4,11111
odd that the bike kick takes 17%.. i guess its cuse they r in the air.. and hits r upped when characters r in the air..
konqrr
w/ mileena i found this easy 30% w/ her. up 1 4 41 30%.
im wondering konqrr w/ ur mastery at doing longer combos, if u can do more hits w/ mileena after her 2nd 4, that will do more damage???
also after lius 2nd 11..
hopefully we can get some games in wenes night normal time..lol i thinks its 3am to 7 am..
i don't know if u know that already:
an unbreakable noob smoke combo with 30% that maybe adds a free throw
u+4 dark assassin d+2... and then jump in with a kick
and if there is a free throw, u can add teleport uppercut, then dark assassin and then d+2
the whole thing would make about ~60% damage Oo
is this already known to ya?
if not, u can test it for me (it is maybe possible to break the jump in kick, but dunno; but overall its a quite good combo)
or whats even funnier, the whole thing good be a next infinite, when u simply jump in after each uppercut
thx :>
an unbreakable noob smoke combo with 30% that maybe adds a free throw
u+4 dark assassin d+2... and then jump in with a kick
and if there is a free throw, u can add teleport uppercut, then dark assassin and then d+2
the whole thing would make about ~60% damage Oo
is this already known to ya?
if not, u can test it for me (it is maybe possible to break the jump in kick, but dunno; but overall its a quite good combo)
or whats even funnier, the whole thing good be a next infinite, when u simply jump in after each uppercut
thx :>
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um just found a thing with n/s
this is probably known but o well
as smoke its up+4, up+4 dark assasin, 1, 2, forward+2
its not bad i guess. it hits 37% maybe some1 can find somin to add on?
this is probably known but o well
as smoke its up+4, up+4 dark assasin, 1, 2, forward+2
its not bad i guess. it hits 37% maybe some1 can find somin to add on?
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an1 kno any good combos with nightwolf, my brother would like to kno

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spiceyduck Wrote:
an1 kno any good combos with nightwolf, my brother would like to kno
an1 kno any good combos with nightwolf, my brother would like to kno
Use in his 2nd stance.
Up+2, CS, 1, 2, 3, 4, shoulder ram.
I think it does mid to high 30's.


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hav these been confirmed in online pla, or just practice mode?
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red saleen does it matter to u... ur just a glitcher cheater and got no skill so it doesnt matter to u.
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hahaha now thats funny


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hahahah play me, ill be waiting, what is your name, just cause i use bo in the tourn, dont mean i only use bo asshole. its a tourn, why wouldnt i use him... and bo is very beatable now.. even though i still hav a few tricks, like puke, cs and make u waste those breakers for rd 3 :)
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well im on pal and xbox and all u do is glitch and not use him like he should be
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